Geonho Cha

dblp:185/7863 · DBLP profile ↗
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11ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0002-3008-4642ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 ControlFace: Harnessing Facial Parametric Control for Face Rigging
abstract
Manipulation of facial images to meet specific controls such as pose, expression, and lighting, also known as face rigging, is a complex task in computer vision. Existing methods are limited by their reliance on image datasets, which necessitates individual-specific fine-tuning and limits their ability to retain fine-grained identity and semantic details, reducing practical usability. To overcome these limitations, we introduce ControlFace, a novel face rigging method conditioned on 3DMM renderings that enables flexible, high-fidelity control. We employ a dual-branch U-Nets: one, referred to as FaceNet, captures identity and fine details, while the other focuses on generation. To enhance control precision, the control mixer module encodes the correlated features between the target-aligned control and reference-aligned control, and a novel guidance method, reference control guidance, steers the generation process for better control adherence. By training on a facial video dataset, we fully utilize FaceNet’s rich representations while ensuring control adherence. Extensive experiments demonstrate ControlFace’s superior performance in identity preservation and control precision, highlighting its practicality. Please see the project website: https://cvlab-kaist.github.io/ControlFace/.
Woo-seok Jang, Youngjun Hong, Geonho Cha, Seungryong Kim
CVPR3
2025 CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
abstract
3D Gaussian Splatting (3DGS) has attracted significant attention for its high-quality novel view rendering, inspiring research to address real-world challenges. While conventional methods depend on sharp images for accurate scene reconstruction, real-world scenarios are often affected by defocus blur due to finite depth of field, making it essential to account for realistic 3D scene representation. In this study, we propose CoCoGaussian, a Circle of Confusion-aware Gaussian Splatting that enables precise 3D scene representation using only defocused images. CoCoGaussian addresses the challenge of defocus blur by modeling the Circle of Confusion (CoC) through a physically grounded approach based on the principles of photographic defocus. Exploiting 3D Gaussians, we compute the CoC diameter from depth and learnable aperture information, generating multiple Gaussians to precisely capture the CoC shape. Furthermore, we introduce a learnable scaling factor to enhance robustness and provide more flexibility in handling unreliable depth in scenes with reflective or refractive surfaces. Experiments on both synthetic and real-world datasets demonstrate that CoCoGaussian achieves state-of-the-art performance across multiple benchmarks.
Suhwan Cho, Taeoh Kim, Ho-Deok Jang, Minhyeok Lee, Geonho Cha, Dongyoon Wee, Dogyoon Lee, Sangyoun Lee
CVPR6
2025 Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos
abstract
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show that unsynchronized videos from unknown poses can generate dynamic neural fields as long as the videos capture human motion. Humans are one of the most common dynamic subjects captured in videos, and their shapes and poses can be estimated using state-of-the-art libraries. While noisy, the estimated human shape and pose parameters provide a decent initialization point to start the highly non-convex and under-constrained problem of training a consistent dynamic neural representation. Given the shape and pose parameters of humans in individual frames, we formulate methods to calculate the time offsets between videos, followed by camera pose estimations that analyze the 3D joint positions. Then, we train the dynamic neural fields employing multiresolution grids while we concurrently refine both time offsets and camera poses. The setup still involves optimizing many parameters; therefore, we introduce a robust progressive learning strategy to stabilize the process. Experiments show that our approach achieves accurate spatio-temporal calibration and high-quality scene reconstruction in challenging conditions.
Changwoon Choi, Jeongjun Kim, Geonho Cha, Minkwan Kim, Dongyoon Wee, Young Min Kim 0001
ICCV3
2024 Regularizing Dynamic Radiance Fields with Kinematic Fields
Woobin Im, Geonho Cha, Sebin Lee, Jumin Lee, Juhyeong Seon, Dongyoon Wee, Sung-Eui Yoon
ECCV (39)2
2024 Unsupervised 3D Part Decomposition via Leveraged Gaussian Splatting
abstract
We propose a novel unsupervised method for motion-based 3D part decomposition of articulated objects using a single monocular video of a dynamic scene. In contrast to existing unsupervised methods relying on optical flow or tracking techniques, our approach addresses this problem without additional information by leveraging Gaussian splatting techniques. We generate a series of Gaussians from a monocular video and analyze their relationships to decompose the dynamic scene into motion-based parts. To decompose dynamic scenes consisting of articulated objects, we design an articulated deformation field suitable for the movement of articulated objects. And to effectively understand the relationships of Gaussians of different shapes, we propose a 3D reconstruction loss using 3D occupied voxel maps generated from the Gaussians. Experimental results demonstrate that our method outperforms existing approaches in terms of 3D part decomposition for articulated objects. More demos and code are available at https://choonsik93.github.io/artnerf/.
Jaegoo Choy, Geonho Cha, Hogun Kee, Songhwai Oh
IROS2
2023 SEFD: Learning to Distill Complex Pose and Occlusion
abstract
This paper addresses the problem of three-dimensional (3D) human mesh estimation in complex poses and occluded situations. Although many improvements have been made in 3D human mesh estimation using the two-dimensional (2D) pose with occlusion between humans, occlusion from complex poses and other objects remains a consistent problem. Therefore, we propose the novel Skinned Multi-Person Linear (SMPL) Edge Feature Distillation (SEFD) that demonstrates robustness to complex poses and occlusions, without increasing the number of parameters compared to the baseline model. The model generates an SMPL overlapping edge similar to the ground truth that contains target person boundary and occlusion information, performing subsequent feature distillation in a simple edge map. We also perform experiments on various benchmarks and exhibit fidelity both qualitatively and quantitatively. Extensive experiments prove that our method outperforms the state-of-the-art method by 2.8% in MPJPE and 1.9% in MPVPE on a benchmark 3DPW dataset in the presence of domain gap. Also, our method is superior in 3DPW-OCC, 3DPW-PC, RH-Dataset, OCHuman, Crowd-Pose, and LSP dataset in which occlusion, complex pose, and domain gap exist. The code and occlusion & complex pose annotation will be available at https://github.com/YangChangHee/ICCV2023_SEFD_RELEASE/.
ChangHee Yang, Kyeongbo Kong, Sung-Jun Min, Dongyoon Wee, Ho-Deok Jang, Geonho Cha, Suk-Ju Kang
ICCV6
2021 Reconstruct as Far as You Can: Consensus of Non-Rigid Reconstruction from Feasible Regions
abstract
Much progress has been made for non-rigid structure from motion (NRSfM) during the last two decades, which made it possible to provide reasonable solutions for synthetically-created benchmark data. In order to utilize these NRSfM techniques in more realistic situations, however, we are now facing two important problems that must be solved: First, general scenes contain complex deformations as well as multiple objects, which violates the usual assumptions of previous NRSfM proposals. Second, there are many unreconstructable regions in the video, either because of the discontinued tracks of 2D trajectories or those regions static towards the camera, which require careful manipulations. In this paper, we show that a consensus-based reconstruction framework can handle these issues effectively. Even though the entire scene is complex, its parts usually have simpler deformations, and even though there are some unreconstructable parts, they can be weeded out to reduce their harmful effect on the entire reconstruction. The main difficulty of this approach lies in identifying appropriate parts, however, it can be effectively avoided by sampling parts stochastically and then aggregate their reconstructions afterwards. Experimental results show that the proposed method renews the state-of-the-art for popular benchmark data under much harsher environments, i.e., narrow camera view ranges, and it can reconstruct video-based real-world data effectively for as many areas as it can without an elaborated user input.
Geonho Cha, Minsik Lee 0001, Jungchan Cho, Songhwai Oh
IEEE Trans. Pattern Anal. Mach. Intell.1
2019 Unsupervised 3D Reconstruction Networks
abstract
In this paper, we propose 3D unsupervised reconstruction networks (3D-URN), which reconstruct the 3D structures of instances in a given object category from their 2D feature points under an orthographic camera model. 3D-URN consists of a 3D shape reconstructor and a rotation estimator, which are trained in a fully-unsupervised manner incorporating the proposed unsupervised loss functions. The role of the 3D shape reconstructor is to reconstruct the 3D shape of an instance from its 2D feature points, and the rotation estimator infers the camera pose. After training, 3D-URN can infer the 3D structure of an unseen instance in the same category, which is not possible in the conventional schemes of non-rigid structure from motion and structure from category. The experimental result shows the state-of-the-art performance, which demonstrates the effectiveness of the proposed method.
Geonho Cha, Minsik Lee 0001, Songhwai Oh
ICCV1
2019 Deep pose consensus networks
Geonho Cha, Minsik Lee 0001, Jungchan Cho, Songhwai Oh
Comput. Vis. Image Underst.1
2018 Non-rigid surface recovery with a robust local-rigidity prior
Geonho Cha, Minsik Lee 0001, Jungchan Cho, Songhwai Oh
Pattern Recognit. Lett.1
2016 Individualness and Determinantal Point Processes for Pedestrian Detection
Donghoon Lee 0004, Geonho Cha, Ming-Hsuan Yang 0001, Songhwai Oh
ECCV (6)2