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Chris Burrows 0001

dblp:185/9986 · also Christopher M. Burrows · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0002-9299-9298ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Geometric modeling and processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
stylization
0.812024
Stylizing Ribbons: Computing Surface Contours With Temporally Coherent Orientations · IEEE Trans. Vis. Comput. Graph. 2024
Geometric modeling and processing › shape representation
surface contours
0.812024
Stylizing Ribbons: Computing Surface Contours With Temporally Coherent Orientations · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

trimming · 0.8temporally coherent orientation · 0.8curve offsetting · 0.8
YearPublicationVenuePosition
2024 Stylizing Ribbons: Computing Surface Contours With Temporally Coherent Orientations
abstract
Line work is a core element for the stylization of computer animations used by recent shows. However, existing stylization techniques are limited to edge treatments based on brush strokes or textures applied solely on top of curves. In this work, we propose new stylization effects by offering artists direct control over the inside and outside of surface contours. To this end, we introduce a method that creates ribbons, geometry strips of possibly varying width, that extrude from each side of the surface contour with temporally coherent orientations. Our contributions include the generation of spatially and temporally consistent normal orientations along visible contours and a trimming routine that converts arrangements of offset curves into ribbons free of intersections. We demonstrate the expressiveness and versatility of stylized ribbons by applying various effects on both character and shadow edges from animation sequences.
Nora S. Willett, Fernando de Goes, Kurt Fleischer, Mark Meyer, Chris Burrows 0001
IEEE Trans. Vis. Comput. Graph.5