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Akash Bapat

dblp:186/1858 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 66% Video understanding and tracking · 23% Segmentation and scene understanding · 11%
Computer graphics and multimedia
3 papers
Image and video processing · 33% Computational photography and imaging · 28% Rendering · 28%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Computer vision › 3D vision › depth estimation
stereo depth estimation
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Computational photography and imaging
computational photography
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Rendering
novel view synthesis
0.712023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Computer vision › 3D vision › 3d scene reconstruction
building reconstruction
0.412020
Boundary-Aware 3D Building Reconstruction From a Single Overhead Image · CVPR 2020
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412020
Boundary-Aware 3D Building Reconstruction From a Single Overhead Image · CVPR 2020
Image and video processing › image transform
domain transform
0.412019
The Domain Transform Solver · CVPR 2019
Computer vision › 3D vision
camera pose estimation
0.312018
Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking · CVPR 2018
Computer vision › Video understanding and tracking › object tracking
high frame rate tracking
0.312018
Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking · CVPR 2018
Computer vision › Video understanding and tracking
multi-camera tracking
0.312018
Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking · CVPR 2018
Computer vision › 3D vision › motion capture
markerless tracking
0.212016
Towards Kilo-Hertz 6-DoF Visual Tracking Using an Egocentric Cluster of Rolling Shutter Cameras · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › Video understanding and tracking
object tracking
0.212016
Towards Kilo-Hertz 6-DoF Visual Tracking Using an Egocentric Cluster of Rolling Shutter Cameras · IEEE Trans. Vis. Comput. Graph. 2016
Virtual and augmented reality
augmented reality
0.212016
Towards Kilo-Hertz 6-DoF Visual Tracking Using an Egocentric Cluster of Rolling Shutter Cameras · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.212023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Embedded and real-time systems
on-device inference
0.212023
A Practical Stereo Depth System for Smart Glasses · CVPR 2023
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.112020
Boundary-Aware 3D Building Reconstruction From a Single Overhead Image · CVPR 2020

Methods — techniques the papers use, named apart from their topics

stereo rectification · 2.0monocular depth estimation · 2.0synthetic data evaluation · 0.5rolling shutter camera cluster · 0.5signed distance function · 0.4multi-task learning · 0.4heightmap regression · 0.4parallel optimization · 0.4domain transform · 0.4radial distortion modeling · 0.3per-row pose estimation · 0.3
YearPublicationVenuePosition
2023 A Practical Stereo Depth System for Smart Glasses
abstract
We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with a fallback to monocular depth estimation when rectification is unreliable. The output of our depth sensing system is then used in a novel view generation pipeline to create 3D computational photography effects using point-of-view images captured by smart glasses. All these steps are executed on-device on the stringent compute budget of a mobile phone, and because we expect the users can use a wide range of smartphones, our design needs to be general and cannot be dependent on a particular hardware or ML accelerator such as a smartphone GPU. Although each of these steps is well studied, a description of a practical system is still lacking. For such a system, all these steps need to work in tandem with one another and fallback gracefully on failures within the system or less than ideal input data. We show how we handle unforeseen changes to calibration, e.g., due to heat, robustly support depth estimation in the wild, and still abide by the memory and latency constraints required for a smooth user experience. We show that our trained models are fast, and run in less than 1s on a six-year-old Samsung Galaxy S8 phone's CPU. Our models generalize well to unseen data and achieve good results on Middlebury and in-the-wild images captured from the smart glasses.
Jialiang Wang 0001, Daniel Scharstein, Akash Bapat, Kevin Matzen, Matthew Yu, Jonathan Lehman, Suhib Alsisan, Yanghan Wang, Sam S. Tsai, Jan-Michael Frahm, Peter Vajda, Michael F. Cohen, Matthew Uyttendaele
CVPR3
2020 Boundary-Aware 3D Building Reconstruction From a Single Overhead Image
abstract
We propose a boundary-aware multi-task deep-learning-based framework for fast 3D building modeling from a single overhead image. Unlike most existing techniques which rely on multiple images for 3D scene modeling, we seek to model the buildings in the scene from a single overhead image by jointly learning a modified signed distance function (SDF) from the building boundaries, a dense heightmap of the scene, and scene semantics. To jointly train for these tasks, we leverage pixel-wise semantic segmentation and normalized digital surface maps (nDSM) as supervision, in addition to labeled building outlines. At test time, buildings in the scene are automatically modeled in 3D using only an input overhead image. We demonstrate an increase in building modeling performance using a multi-feature network architecture that improves building outline detection by considering network features learned for the other jointly learned tasks. We also introduce a novel mechanism for robustly refining instance-specific building outlines using the learned modified SDF. We verify the effectiveness of our method on multiple large-scale satellite and aerial imagery datasets, where we obtain state-of-the-art performance in the 3D building reconstruction task.
Jisan Mahmud, True Price, Akash Bapat, Jan-Michael Frahm
CVPR3
2019 The Domain Transform Solver
abstract
We present a novel framework for edge-aware optimization that is an order of magnitude faster than the state of the art while maintaining comparable results. Our key insight is that the optimization can be formulated by leveraging properties of the domain transform, a method for edge-aware filtering that defines a distance-preserving 1D mapping of the input space. This enables our method to improve performance for a wide variety of problems including stereo, depth super-resolution, render from defocus, colorization, and especially high-resolution depth filtering, while keeping the computational complexity linear in the number of pixels. Our method is highly parallelizable and adaptable, and it has demonstrable linear scalability with respect to image resolutions. We provide a comprehensive evaluation of our method w.r.t speed and accuracy for a variety of tasks.
Akash Bapat, Jan-Michael Frahm
CVPR1
2018 Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking
abstract
Traditionally, camera-based tracking approaches have treated rolling shutter and radial distortion as imaging artifacts that have to be overcome and corrected for in order to apply standard camera models and scene reconstruction methods. In this paper, we introduce a novel multi-camera tracking approach that for the first time jointly leverages the information introduced by rolling shutter and radial distortion as a feature to achieve superior performance with respect to high-frequency camera pose estimation. In particular, our system is capable of attaining high tracking rates that were previously unachievable. Our approach explicitly leverages rolling shutter capture and radial distortion to process individual rows, rather than entire image frames, for accurate camera motion estimation. We estimate a per-row 6 DoF pose of a rolling shutter camera by tracking multiple points on a radially distorted row whose rays span a curved surface in 3D space. Although tracking systems for rolling shutter cameras exist, we are the first to leverage radial distortion to measure a per-row pose - enabling us to use less than half the number of cameras required by the previous state of the art. We validate our system on both synthetic and real imagery.
Akash Bapat, True Price, Jan-Michael Frahm
CVPR1
2016 Towards Kilo-Hertz 6-DoF Visual Tracking Using an Egocentric Cluster of Rolling Shutter Cameras
abstract
To maintain a reliable registration of the virtual world with the real world, augmented reality (AR) applications require highly accurate, low-latency tracking of the device. In this paper, we propose a novel method for performing this fast 6-DOF head pose tracking using a cluster of rolling shutter cameras. The key idea is that a rolling shutter camera works by capturing the rows of an image in rapid succession, essentially acting as a high-frequency 1D image sensor. By integrating multiple rolling shutter cameras on the AR device, our tracker is able to perform 6-DOF markerless tracking in a static indoor environment with minimal latency. Compared to state-of-the-art tracking systems, this tracking approach performs at significantly higher frequency, and it works in generalized environments. To demonstrate the feasibility of our system, we present thorough evaluations on synthetically generated data with tracking frequencies reaching 56.7 kHz. We further validate the method's accuracy on real-world images collected from a prototype of our tracking system against ground truth data using standard commodity GoPro cameras capturing at 120 Hz frame rate.
Akash Bapat, Enrique Dunn, Jan-Michael Frahm
IEEE Trans. Vis. Comput. Graph.1