Filippos Kokkinos

dblp:186/7080 · DBLP profile ↗
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17ranked-venue papers
5as first author
13since 2021 · last 2025
0000-0002-4449-6154ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 4 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Gen3DEval: Using vLLMs for Automatic Evaluation of Generated 3D Objects
abstract
Rapid advancements in text-to-3D generation require robust and scalable evaluation metrics that align closely with human judgment, a need unmet by current metrics such as PSNR and CLIP, which require ground-truth data or focus only on prompt fidelity. To address this, we introduce Gen3DEval, a novel evaluation framework that leverages vision large language models (vLLMs) specifically fine-tuned for 3D object quality assessment. Gen3DEval evaluates text fidelity, appearance, and surface quality by analyzing 3D surface normals, without requiring ground-truth comparisons, bridging the gap between automated metrics and user preferences. Compared to state-of-the-art task-agnostic models, Gen3DEval demonstrates superior performance in user-aligned evaluations, placing it as a comprehensive and accessible benchmark for future research on text-to-3D generation. The project page can be found here: https://shalini-maiti.github.io/gen3deval.github.io/.
Shalini Maiti, Lourdes Agapito, Filippos Kokkinos
CVPR3
2025 Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation
abstract
Generating high-quality 3D content from text, single images, or sparse view images remains a challenging task with broad applications. Existing methods typically employ multi-view diffusion models to synthesize multi-view images, followed by a feed-forward process for 3D reconstruction. However, these approaches are often constrained by a small and fixed number of input views, limiting their ability to capture diverse viewpoints and, even worse, leading to suboptimal generation results if the synthesized views are of poor quality. To address these limitations, we propose Flex3D, a novel two-stage framework capable of leveraging an arbitrary number of high-quality input views. The first stage consists of a candidate view generation and curation pipeline. In the second stage, the curated views are fed into a Flexible Reconstruction Model (FlexRM), built upon a transformer architecture that can effectively process an arbitrary number of inputs. Through extensive exploration of design and training strategies, we optimize FlexRM to achieve superior performance in both reconstruction and generation tasks. Our results demonstrate that Flex3D achieves state-of-the-art performance, with a user study winning rate of over 92% in 3D generation tasks when compared to several of the latest feed-forward 3D generative models.
Junlin Han, Andrea Vedaldi, Philip Torr 0001, Filippos Kokkinos
ICML5
2025 WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild
abstract
Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data cap tured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly fewer data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.
Morris Alper, David Novotný, Filippos Kokkinos, Hadar Averbuch-Elor, Tom Monnier
NeurIPS3
2024 VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models
Junlin Han, Filippos Kokkinos, Philip Torr 0001
ECCV (2)2
2024 DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
abstract
Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don’t provide high-level control over the generated content and typically require domain expertise. In contrast, text-to-3D methods allow users to specify desired characteristics in natural language, offering a high amount of flexibility and expressivity. But unlike PCG, such approaches cannot guarantee functionality, which is crucial for certain applications like game design. In this paper, we present a method for generating functional 3D artifacts from free-form text prompts in the open-world game Minecraft. Our method, DreamCraft, trains quantized Neural Radiance Fields (NeRFs) to represent artifacts that, when viewed in-game, match given text descriptions. We find that DreamCraft produces more aligned in-game artifacts than a baseline that post-processes the output of an unconstrained NeRF. Thanks to the quantized representation of the environment, functional constraints can be integrated using specialized loss terms. We show how this can be leveraged to generate 3D structures that match a target distribution or obey certain adjacency rules over the block types. DreamCraft inherits a high degree of expressivity and controllability from the NeRF, while still being able to incorporate functional constraints through domain-specific objectives.
Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu
FDG2
2024 IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation
abstract
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100$\times$, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.
Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht 0001, Natalia Neverova, Andrea Vedaldi, Oran Gafni, Filippos Kokkinos
ICML7
2024 Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
abstract
We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io
Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný
NeurIPS3
2023 Replay: Multi-modal Multi-view Acted Videos for Casual Holography
abstract
We introduce Replay, a collection of multi-view, multi-modal videos of humans interacting socially. Each scene is filmed in high production quality, from different view-points with several static cameras, as well as wearable action cameras, and recorded with a large array of microphones at different positions in the room. Overall, the dataset contains over 4000 minutes of footage and over 7 million timestamped high-resolution frames annotated with camera poses and partially with foreground masks. The Replay dataset has many potential applications, such as novel-view synthesis, 3D reconstruction, novel-view acoustic synthesis, human body and face analysis, and training generative models. We provide a benchmark for training and evaluating novel-view synthesis, with two scenarios of different difficulty. Finally, we evaluate several baseline state-of-the-art methods on the new benchmark.
Roman Shapovalov, Yanir Kleiman, Ignacio Rocco, David Novotný, Andrea Vedaldi, Changan Chen, Filippos Kokkinos, Benjamin Graham, Natalia Neverova
ICCV7
2023 Text-To-4D Dynamic Scene Generation
abstract
We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description. Generated samples can be viewed at make-a-video3d.github.io
Uriel Singer, Shelly Sheynin, Adam Polyak, Oron Ashual, Iurii Makarov, Filippos Kokkinos, Naman Goyal 0001, Andrea Vedaldi, Devi Parikh, Justin Johnson 0001, Yaniv Taigman
ICML6
2023 Linear Complexity Self-Attention With $3{\mathrm{rd}}$3 rd Order Polynomials
abstract
Self-attention mechanisms and non-local blocks have become crucial building blocks for state-of-the-art neural architectures thanks to their unparalleled ability in capturing long-range dependencies in the input. However their cost is quadratic with the number of spatial positions hence making their use impractical in many real case applications. In this work, we analyze these methods through a polynomial lens, and we show that self-attention can be seen as a special case of a 3 rd order polynomial. Within this polynomial framework, we are able to design polynomial operators capable of accessing the same data pattern of non-local and self-attention blocks while reducing the complexity from quadratic to linear. As a result, we propose two modules (Poly-NL and Poly-SA) that can be used as "drop-in" replacements for more-complex non-local and self-attention layers in state-of-the-art CNNs and ViT architectures. Our modules can achieve comparable, if not better, performance across a wide range of computer vision tasks while keeping a complexity equivalent to a standard linear layer.
Francesca Babiloni, Ioannis Marras, Jiankang Deng, Filippos Kokkinos, Matteo Maggioni, Grigorios Chrysos 0002, Philip Torr 0001, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 Learning Monocular 3D Reconstruction of Articulated Categories From Motion
abstract
Monocular 3D reconstruction of articulated object categories is challenging due to the lack of training data and the inherent ill-posedness of the problem. In this work we use video self-supervision, forcing the consistency of consecutive 3D reconstructions by a motion-based cycle loss. This largely improves both optimization-based and learning-based 3D mesh reconstruction. We further introduce an interpretable model of 3D template deformations that controls a 3D surface through the displacement of a small number of local, learnable handles. We formulate this operation as a structured layer relying on meshlaplacian regularization and show that it can be trained in an end-to-end manner. We finally introduce a per-sample numerical optimisation approach that jointly optimises over mesh displacements and cameras within a video, boosting accuracy both for training and also as test time post-processing.While relying exclusively on a small set of videos collected per category for supervision, we obtain state-of-the-art reconstructions with diverse shapes, viewpoints and textures for multiple articulated object categories. Supplementary materials, code, and videos are provided on the project page: https://fkokkinos.github.io/video_3d_reconstruction/.
Filippos Kokkinos, Iasonas Kokkinos
CVPR1
2021 Poly-NL: Linear Complexity Non-local Layers With 3rd Order Polynomials
abstract
Spatial self-attention layers, in the form of Non-Local blocks, introduce long-range dependencies in Convolutional Neural Networks by computing pairwise similarities among all possible positions. Such pairwise functions underpin the effectiveness of non-local layers, but also determine a complexity that scales quadratically with respect to the input size both in space and time. This is a severely limiting factor that practically hinders the applicability of non-local blocks to even moderately sized inputs. Previous works focused on reducing the complexity by modifying the underlying matrix operations, however in this work we aim to retain full expressiveness of non-local layers while keeping complexity linear. We overcome the efficiency limitation of non-local blocks by framing them as special cases of 3rd order polynomial functions. This fact enables us to formulate novel fast Non-Local blocks, capable of reducing the complexity from quadratic to linear with no loss in performance, by replacing any direct computation of pairwise similarities with element-wise multiplications. The proposed method, which we dub as "Poly-NL", is competitive with state-of-the-art performance across image recognition, instance segmentation, and face detection tasks, while having considerably less computational overhead.
Francesca Babiloni, Ioannis Marras, Filippos Kokkinos, Jiankang Deng, Grigorios Chrysos 0002, Stefanos Zafeiriou
ICCV3
2021 To The Point: Correspondence-driven monocular 3D category reconstruction
abstract
We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences given only foreground masks, a category specific template and optionally sparse keypoints for supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding to the 3D template vertices and then jointly estimating a rigid camera transform and non-rigid template deformation that optimally explain the 2D positions through the 3D shape projection. By relying on correspondences we use a simple per-sample optimization problem to replace CNN-based regression of camera pose and non-rigid deformation and thereby obtain substantially more accurate 3D reconstructions. We treat this optimization as a differentiable layer and train the whole system in an end-to-end manner using geometry-driven losses. We report systematic quantitative improvements on multiple categories and provide qualitative results comprising diverse shape, poses and texture prediction examples.
Filippos Kokkinos, Iasonas Kokkinos
NeurIPS1
2020 Microscopy Image Restoration with Deep Wiener-Kolmogorov Filters
Valeriya Pronina, Filippos Kokkinos, Dmitry V. Dylov, Stamatios Lefkimmiatis
ECCV (20)2
2019 Iterative Residual CNNs for Burst Photography Applications
abstract
Modern inexpensive imaging sensors suffer from inherent hardware constraints which often result in captured images of poor quality. Among the most common ways to deal with such limitations is to rely on burst photography, which nowadays acts as the backbone of all modern smartphone imaging applications. In this work, we focus on the fact that every frame of a burst sequence can be accurately described by a forward (physical) model. This, in turn, allows us to restore a single image of higher quality from a sequence of low-quality images as the solution of an optimization problem. Inspired by an extension of the gradient descent method that can handle non-smooth functions, namely the proximal gradient descent, and modern deep learning techniques, we propose a convolutional iterative network with a transparent architecture. Our network uses a burst of low-quality image frames and is able to produce an output of higher image quality recovering fine details which are not distinguishable in any of the original burst frames. We focus both on the burst photography pipeline as a whole, i.e., burst demosaicking and denoising, as well as on the traditional Gaussian denoising task. The developed method demonstrates consistent state-of-the art performance across the two tasks and as opposed to other recent deep learning approaches does not have any inherent restrictions either to the number of frames or their ordering.
Filippos Kokkinos, Stamatios Lefkimmiatis
CVPR1
2019 Iterative Joint Image Demosaicking and Denoising Using a Residual Denoising Network
abstract
Modern digital cameras rely on the sequential execution of separate image processing steps to produce realistic images. The first two steps are usually related to denoising and demosaicking where the former aims to reduce noise from the sensor and the latter converts a series of light intensity readings to color images. Modern approaches try to jointly solve these problems, i.e. joint denoising-demosaicking which is an inherently ill-posed problem given that two-thirds of the intensity information is missing and the rest are perturbed by noise. While there are several machine learning systems that have been recently introduced to solve this problem, the majority of them relies on generic network architectures which do not explicitly take into account the physical image model. In this work we propose a novel algorithm which is inspired by powerful classical image regularization methods, large-scale optimization, and deep learning techniques. Consequently, our derived iterative optimization algorithm, which involves a trainable denoising network, has a transparent and clear interpretation compared to other black-box data driven approaches. Our extensive experimentation line demonstrates that our proposed method outperforms any previous approaches for both noisy and noise-free data across many different datasets. This improvement in reconstruction quality is attributed to the rigorous derivation of an iterative solution and the principled way we design our denoising network architecture, which as a result requires fewer trainable parameters than the current state-of-the-art solution and furthermore can be efficiently trained by using a significantly smaller number of training data than existing deep demosaicking networks.
Filippos Kokkinos, Stamatios Lefkimmiatis
IEEE Trans. Image Process.1
2018 Deep Image Demosaicking Using a Cascade of Convolutional Residual Denoising Networks
Filippos Kokkinos, Stamatios Lefkimmiatis
ECCV (14)1