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Martin Engelcke

dblp:186/8242 · DBLP profile ↗
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11ranked-venue papers
3as first author
5since 2021 · last 2023
0000-0001-8306-1236ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 4 since 2021Systems, architecture and hardware · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
3D vision · 22% Legged, aerial and field robots · 16% Generative modeling · 15%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 24 heaviest of 29, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
robot learning
1.222023
VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation · IEEE Trans. Robotics 2023
Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion · ICRA 2022
Computer vision › Face, body and person analysis › gait analysis › gait recognition
gait representation learning
0.712023
VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation · IEEE Trans. Robotics 2023
Robotics › Legged, aerial and field robots
legged robots
0.712023
VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation · IEEE Trans. Robotics 2023
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion
0.712023
VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation · IEEE Trans. Robotics 2023
Machine learning › Deep learning architectures and training › convolutional neural network › convolutional neural network architecture
sparse convolutional networks
0.622018
3D Semantic Segmentation With Submanifold Sparse Convolutional Networks · CVPR 2018
Vote3Deep: Fast object detection in 3D point clouds using efficient convolutional neural networks · ICRA 2017
Computer vision › 3D vision › geometric deep learning › set learning
deep sets
0.612022
Universal Approximation of Functions on Sets · J. Mach. Learn. Res. 2022
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.612022
Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion · ICRA 2022
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.612022
Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion · ICRA 2022
Computer vision › 3D vision › geometric deep learning
set learning
0.612022
Universal Approximation of Functions on Sets · J. Mach. Learn. Res. 2022
Machine learning › Learning theory › approximation theory › neural network approximation
universal approximation
0.612022
Universal Approximation of Functions on Sets · J. Mach. Learn. Res. 2022
Computer vision › 3D vision
object representation
0.622020
GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations · ICLR 2020
RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces · NeurIPS 2020
Machine learning › Generative modeling › scene generation
object-centric scene generation
0.512021
GENESIS-V2: Inferring Unordered Object Representations without Iterative Refinement · NeurIPS 2021
Computer vision › Segmentation and scene understanding › object segmentation
unsupervised object segmentation
0.512021
GENESIS-V2: Inferring Unordered Object Representations without Iterative Refinement · NeurIPS 2021
Machine learning › Generative modeling
scene generation
0.412020
RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces · NeurIPS 2020
Machine learning › Generative modeling
video generation
0.412020
RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces · NeurIPS 2020
Machine learning › Deep learning architectures and training
neural network expressivity
0.412019
On the Limitations of Representing Functions on Sets · ICML 2019
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.312018
3D Semantic Segmentation With Submanifold Sparse Convolutional Networks · CVPR 2018
Computer vision › 3D vision
point cloud processing
0.312018
3D Semantic Segmentation With Submanifold Sparse Convolutional Networks · CVPR 2018
Computer vision › 3D vision
3d object detection
0.312017
Vote3Deep: Fast object detection in 3D point clouds using efficient convolutional neural networks · ICRA 2017
Computer vision › 3D vision › 3d object detection
point cloud object detection
0.312017
Vote3Deep: Fast object detection in 3D point clouds using efficient convolutional neural networks · ICRA 2017
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning
0.112021
GENESIS-V2: Inferring Unordered Object Representations without Iterative Refinement · NeurIPS 2021
Visual content generation and editing › scene authoring
scene generation
0.112020
GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations · ICLR 2020
Machine learning › Deep learning architectures and training
convolutional neural network
0.112018
3D Semantic Segmentation With Submanifold Sparse Convolutional Networks · CVPR 2018
Computer vision › 3D vision › point cloud processing
sparse convolution
0.112018
3D Semantic Segmentation With Submanifold Sparse Convolutional Networks · CVPR 2018

Methods — techniques the papers use, named apart from their topics

generative model · 1.2generative scene inference · 0.9variational autoencoder · 0.7disentangled representation learning · 0.7permutation-invariant function approximation · 0.6latent space learning · 0.6janossy pooling · 0.6stochastic stick-breaking process · 0.5embedding-based clustering · 0.5differentiable clustering · 0.5latent representation · 0.4
YearPublicationVenuePosition
2023 VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation
abstract
Quadruped locomotion is rapidly maturing to a degree where robots are able to realize highly dynamic maneuvers. However, current planners are unable to vary key gait parameters of the in-swing feetmidair. In this article, we address this limitation and show that it is pivotal in increasing controller robustness by learning a latent space capturing the key stance phases constituting a particular gait. This is achieved via a generative model trained on a single trot style, which encourages disentanglement such that application of a drive signal to a single dimension of the latent state induces holistic plans synthesizing a continuous variety of trot styles. We demonstrate that specific properties of the drive signal map directly to gait parameters, such as cadence, footstep height, and full-stance duration. Due to the nature of our approach, these synthesized gaits are continuously variable online during robot operation. The use of a generative model facilitates the detection and mitigation of disturbances to provide a versatile and robust planning framework. We evaluate our approach on two versions of the real ANYmal quadruped robots and demonstrate that our method achieves a continuous blend of dynamic trot styles while being robust and reactive to external perturbations.
Alexander L. Mitchell, Wolfgang Merkt, Mathieu Geisert, Siddhant Gangapurwala, Martin Engelcke, Oiwi Parker Jones, Ioannis Havoutis, Ingmar Posner
IEEE Trans. Robotics5
2022 Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion
abstract
Quadruped locomotion is rapidly maturing to a degree where robots now routinely traverse a variety of unstructured terrains. However, while gaits can be varied typically by selecting from a range of pre-computed styles, current planners are unable to vary key gait parameters continuously while the robot is in motion. The synthesis, on-the-fly, of gaits with unexpected operational characteristics or even the blending of dynamic manoeuvres lies beyond the capabilities of the current state-of-the-art. In this work we address this limitation by learning a latent space capturing the key stance phases of a particular gait, via a generative model trained on a single trot style. This encourages disentanglement such that application of a drive signal to a single dimension of the latent state induces holistic plans synthesising a continuous variety of trot styles. In fact properties of this drive signal map directly to gait parameters such as cadence, footstep height and full stance duration. The use of a generative model facilitates the detection and mitigation of disturbances to provide a versatile and robust planning framework. We evaluate our approach on a real ANYmal quadruped robot and demonstrate that our method achieves a continuous blend of dynamic trot styles whilst being robust and reactive to external perturbations.
Alexander L. Mitchell, Wolfgang Merkt, Mathieu Geisert, Siddhant Gangapurwala, Martin Engelcke, Oiwi Parker Jones, Ioannis Havoutis, Ingmar Posner
ICRA5
2022 Universal Approximation of Functions on Sets
abstract
Modelling functions of sets, or equivalently, permutation-invariant functions, is a long-standing challenge in machine learning. Deep Sets is a popular method which is known to be a universal approximator for continuous set functions. We provide a theoretical analysis of Deep Sets which shows that this universal approximation property is only guaranteed if the model's latent space is sufficiently high-dimensional. If the latent space is even one dimension lower than necessary, there exist piecewise-affine functions for which Deep Sets performs no better than a naïve constant baseline, as judged by worst-case error. Deep Sets may be viewed as the most efficient incarnation of the Janossy pooling paradigm. We identify this paradigm as encompassing most currently popular set-learning methods. Based on this connection, we discuss the implications of our results for set learning more broadly, and identify some open questions on the universality of Janossy pooling in general.
Edward Wagstaff, Fabian Fuchs, Martin Engelcke, Michael A. Osborne, Ingmar Posner
J. Mach. Learn. Res.3
2021 APEX: Unsupervised, Object-Centric Scene Segmentation and Tracking for Robot Manipulation
abstract
Recent advances in unsupervised learning for object detection, segmentation, and tracking hold significant promise for applications in robotics. A common approach is to frame these tasks as inference in probabilistic latent-variable models. In this paper, however, we show that the current state-of-the-art struggles with visually complex scenes such as typically encountered in robot manipulation tasks. We propose APEX, a new latent-variable model which is able to segment and track objects in more realistic scenes featuring objects that vary widely in size and texture, including the robot arm itself. This is achieved by a principled mask normalisation algorithm and a high-resolution scene encoder. To evaluate our approach, we present results on the real-world Sketchy dataset. This dataset, however, does not contain ground truth masks and object IDs for a quantitative evaluation. We thus introduce the Panda Pushing Dataset (P2D) which shows a Panda arm interacting with objects on a table in simulation and which includes ground-truth segmentation masks and object IDs for tracking. In both cases, APEX comprehensively outperforms the current state-of-the-art in unsupervised object segmentation and tracking. We demonstrate the efficacy of our segmentations for robot skill execution on an object arrangement task, where we also achieve the best or comparable performance among all the baselines.
Yizhe Wu, Oiwi Parker Jones, Martin Engelcke, Ingmar Posner
IROS3
2021 GENESIS-V2: Inferring Unordered Object Representations without Iterative Refinement
abstract
Advances in unsupervised learning of object-representations have culminated in the development of a broad range of methods for unsupervised object segmentation and interpretable object-centric scene generation. These methods, however, are limited to simulated and real-world datasets with limited visual complexity. Moreover, object representations are often inferred using RNNs which do not scale well to large images or iterative refinement which avoids imposing an unnatural ordering on objects in an image but requires the a priori initialisation of a fixed number of object representations. In contrast to established paradigms, this work proposes an embedding-based approach in which embeddings of pixels are clustered in a differentiable fashion using a stochastic stick-breaking process. Similar to iterative refinement, this clustering procedure also leads to randomly ordered object representations, but without the need of initialising a fixed number of clusters a priori. This is used to develop a new model, GENESIS-v2, which can infer a variable number of object representations without using RNNs or iterative refinement. We show that GENESIS-v2 performs strongly in comparison to recent baselines in terms of unsupervised image segmentation and object-centric scene generation on established synthetic datasets as well as more complex real-world datasets.
Martin Engelcke, Oiwi Parker Jones, Ingmar Posner
NeurIPS1
2020 GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations
Martin Engelcke, Adam R. Kosiorek, Oiwi Parker Jones, Ingmar Posner
ICLR1
2020 First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion
abstract
Traditional approaches to quadruped control frequently employ simplified, hand-derived models. This significantly reduces the capability of the robot since its effective kinematic range is curtailed. In addition, kinodynamic constraints are often non-differentiable and difficult to implement in an optimisation approach. In this work, these challenges are addressed by framing quadruped control as optimisation in a structured latent space. A deep generative model captures a statistical representation of feasible joint configurations, whilst complex dynamic and terminal constraints are expressed via high-level, semantic indicators and represented by learned classifiers operating upon the latent space. As a consequence, complex constraints are rendered differentiable and evaluated an order of magnitude faster than analytical approaches. We validate the feasibility of locomotion trajectories optimised using our approach both in simulation and on a real-world ANY-mal quadruped. Our results demonstrate that this approach is capable of generating smooth and realisable trajectories. To the best of our knowledge, this is the first time latent space control has been successfully applied to a complex, real robot platform.
Alexander L. Mitchell, Martin Engelcke, Oiwi Parker Jones, David Surovik, Siddhant Gangapurwala, Oliwier Melon, Ioannis Havoutis, Ingmar Posner
IROS2
2020 RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces
abstract
We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an object-centric GAN formulation with a model that explicitly accounts for correlations between individual objects. This allows the model to generate realistic scenes and videos from a physically-interpretable parameterization. Furthermore, we show that modeling the object correlation is necessary to learn to disentangle object positions and identity. We find that RELATE is also amenable to physically realistic scene editing and that it significantly outperforms prior art in object-centric scene generation in both synthetic (CLEVR, ShapeStacks) and real-world data (cars). In addition, in contrast to state-of-the-art methods in object-centric generative modeling, RELATE also extends naturally to dynamic scenes and generates videos of high visual fidelity. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2020/relate/.
Sébastien Ehrhardt, Oliver Groth, Áron Monszpart, Martin Engelcke, Ingmar Posner, Niloy J. Mitra, Andrea Vedaldi
NeurIPS4
2019 On the Limitations of Representing Functions on Sets
abstract
Recent work on the representation of functions on sets has considered the use of summation in a latent space to enforce permutation invariance. In particular, it has been conjectured that the dimension of this latent space may remain fixed as the cardinality of the sets under consideration increases. However, we demonstrate that the analysis leading to this conjecture requires mappings which are highly discontinuous and argue that this is only of limited practical use. Motivated by this observation, we prove that an implementation of this model via continuous mappings (as provided by e.g. neural networks or Gaussian processes) actually imposes a constraint on the dimensionality of the latent space. Practical universal function representation for set inputs can only be achieved with a latent dimension at least the size of the maximum number of input elements.
Edward Wagstaff, Fabian Fuchs, Martin Engelcke, Ingmar Posner, Michael A. Osborne
ICML3
2018 3D Semantic Segmentation With Submanifold Sparse Convolutional Networks
abstract
Convolutional networks are the de-facto standard for analyzing spatio-temporal data such as images, videos, and 3D shapes. Whilst some of this data is naturally dense (e.g., photos), many other data sources are inherently sparse. Examples include 3D point clouds that were obtained using a LiDAR scanner or RGB-D camera. Standard "dense" implementations of convolutional networks are very inefficient when applied on such sparse data. We introduce new sparse convolutional operations that are designed to process spatially-sparse data more efficiently, and use them to develop spatially-sparse convolutional networks. We demonstrate the strong performance of the resulting models, called submanifold sparse convolutional networks (SS-CNs), on two tasks involving semantic segmentation of 3D point clouds. In particular, our models outperform all prior state-of-the-art on the test set of a recent semantic segmentation competition.
Benjamin Graham, Martin Engelcke, Laurens van der Maaten
CVPR2
2017 Vote3Deep: Fast object detection in 3D point clouds using efficient convolutional neural networks
abstract
This paper proposes a computationally efficient approach to detecting objects natively in 3D point clouds using convolutional neural networks (CNNs). In particular, this is achieved by leveraging a feature-centric voting scheme to implement novel convolutional layers which explicitly exploit the sparsity encountered in the input. To this end, we examine the trade-off between accuracy and speed for different architectures and additionally propose to use an L1penalty on the filter activations to further encourage sparsity in the intermediate representations. To the best of our knowledge, this is the first work to propose sparse convolutional layers and L1regularisation for efficient large-scale processing of 3D data. We demonstrate the efficacy of our approach on the KITTI object detection benchmark and show that Vote3Deep models with as few as three layers outperform the previous state of the art in both laser and laser-vision based approaches by margins of up to 40% while remaining highly competitive in terms of processing time.
Martin Engelcke, Dushyant Rao, Dominic Zeng Wang, Chi Hay Tong, Ingmar Posner
ICRA1