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Goeran Fiedler

dblp:187/9003 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0003-1532-1248ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 50% Face, body and person analysis · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.912025
ProGait: A Multi-Purpose Video Dataset and Benchmark for Transfemoral Prosthesis Users · ICCV 2025
Computer vision › Video understanding and tracking
video object segmentation
0.912025
ProGait: A Multi-Purpose Video Dataset and Benchmark for Transfemoral Prosthesis Users · ICCV 2025
Medical and health informatics
gait analysis
0.312025
ProGait: A Multi-Purpose Video Dataset and Benchmark for Transfemoral Prosthesis Users · ICCV 2025

Methods — techniques the papers use, named apart from their topics

vision-based machine learning · 1.7
YearPublicationVenuePosition
2025 ProGait: A Multi-Purpose Video Dataset and Benchmark for Transfemoral Prosthesis Users
abstract
Prosthetic legs play a pivotal role in clinical rehabilitation, allowing individuals with lower-limb amputations the ability to regain mobility and improve their quality of life. Gait analysis is fundamental for optimizing prosthesis design and alignment, directly impacting the mobility and life quality of individuals with lower-limb amputations. Vision-based machine learning (ML) methods offer a scalable and non-invasive solution to gait analysis, but face challenges in correctly detecting and analyzing prosthesis, due to their unique appearances and new movement patterns. In this paper, we aim to bridge this gap by introducing a multi-purpose dataset, namely ProGait, to support multiple vision tasks including Video Object Segmentation, 2D Human Pose Estimation, and Gait Analysis (GA). ProGait provides 412 video clips from four above-knee amputees when testing multiple newly-fitted prosthetic legs through walking trials, and depicts the presence, contours, poses, and gait patterns of human subjects with transfemoral prosthetic legs. Alongside the dataset itself, we also present benchmark tasks and fine-tuned baseline models to illustrate the practical application and performance of the ProGait dataset. We compared our baseline models against pre-trained vision models, demonstrating improved generalizability when applying the ProGait dataset for prosthesis-specific tasks. Our code is available at https://github.com/pittisl/ProGait and dataset at https://huggingface.co/datasets/ericyxy98/ProGait.
Xiangyu Yin 0002, Boyuan Yang 0001, Qiyao Xue, Abrar Alamri, Goeran Fiedler, Wei Gao 0006
ICCV6
2016 Clinical and Maker Perspectives on the Design of Assistive Technology with Rapid Prototyping Technologies
abstract
In this experience report, we describe the experiences of volunteer assistive device designers, clinicians, and human computer interaction and fabrication researchers who met at a summit on Do-It-Yourself Assistive Technology. From the perspectives of these stakeholders, we elucidate significant challenges of introducing rapid prototyping to the design of professional assistive technology, and opportunities for advancing assistive technology. We describe these challenges and opportunities in the context of an emerging gap between clinical and volunteer assistive device design. Whereas clinical process is fully led by the question, "will this do harm", while volunteers chaotically pursue the lofty goal of providing assistive technology to all. While all stakeholders hold the same core goals, there are many practical limitations to collaboration and development.
Megan Hofmann, Julie Burke, Jon Pearlman, Goeran Fiedler, Andrea Hess, Jonathan Schull, Scott E. Hudson, Jennifer Mankoff
ASSETS4