Katharina Weitz

dblp:188/4510 · DBLP profile ↗
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14ranked-venue papers
3as first author
11since 2021 · last 2024
0000-0003-1001-2278ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 2 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
YearPublicationVenuePosition
2024 Giving Robots a Voice: Human-in-the-Loop Voice Creation and open-ended Labeling
abstract
Speech is a natural interface for humans to interact with robots. Yet, aligning a robot’s voice to its appearance is challenging due to the rich vocabulary of both modalities. Previous research has explored a few labels to describe robots and tested them on a limited number of robots and existing voices. Here, we develop a robot-voice creation tool followed by large-scale behavioral human experiments (N=2,505). First, participants collectively tune robotic voices to match 175 robot images using an adaptive human-in-the-loop pipeline. Then, participants describe their impression of the robot or their matched voice using another human-in-the-loop paradigm for open-ended labeling. The elicited taxonomy is then used to rate robot attributes and to predict the best voice for an unseen robot. We offer a web interface to aid engineers in customizing robot voices, demonstrating the synergy between cognitive science and machine learning for engineering tools.
Pol van Rijn, Silvan Mertes, Kathrin Janowski, Katharina Weitz, Nori Jacoby, Elisabeth André
CHI4
2024 Explaining It Your Way - Findings from a Co-Creative Design Workshop on Designing XAI Applications with AI End-Users from the Public Sector
abstract
Human-Centered AI prioritizes end-users’ needs like transparency and usability. This is vital for applications that affect people’s everyday lives, such as social assessment tasks in the public sector. This paper discusses our pioneering effort to involve public sector AI users in XAI application design through a co-creative workshop with unemployment consultants from Estonia. The workshop’s objectives were identifying user needs and creating novel XAI interfaces for the used AI system. As a result of our user-centered design approach, consultants were able to develop AI interface prototypes that would support them in creating success stories for their clients by getting detailed feedback and suggestions. We present a discussion on the value of co-creative design methods with end-users working in the public sector to improve AI application design and provide a summary of recommendations for practitioners and researchers working on AI systems in the public sector.
Katharina Weitz, Ruben Schlagowski, Elisabeth André, Maris Männiste, Ceenu George
CHI1
2024 Relevant Irrelevance: Generating Alterfactual Explanations for Image Classifiers
Silvan Mertes, Tobias Huber, Christina Karle, Katharina Weitz, Ruben Schlagowski, Cristina Conati, Elisabeth André
IJCAI4
2022 Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps (Extended Abstract)
abstract
With advances in reinforcement learning (RL), agents are now being developed in high-stakes application domains such as healthcare and transportation. Explaining the behavior of these agents is challenging, as they act in large state spaces, and their decision-making can be affected by delayed rewards. In this paper, we explore a combination of explanations that attempt to convey the global behavior of the agent and local explanations which provide information regarding the agent's decision-making in a particular state. Specifically, we augment strategy summaries that demonstrate the agent's actions in a range of states with saliency maps highlighting the information it attends to. Our user study shows that intelligently choosing what states to include in the summary (global information) results in an improved analysis of the agents. We find mixed results with respect to augmenting summaries with saliency maps (local information).
Tobias Huber, Katharina Weitz, Elisabeth André, Ofra Amir
IJCAI2
2022 Unraveling ML Models of Emotion With NOVA: Multi-Level Explainable AI for Non-Experts
abstract
In this article, we introduce a next-generation annotation tool calledNOVAfor emotional behaviour analysis, which implements a workflow that interactively incorporates the ‘human in the loop’. A main aspect of NOVA is the possibility of applying semi-supervised active learning where Machine Learning techniques are used already during the annotation process by giving the possibility to pre-label data automatically. Furthermore, NOVA implements recent eXplainable AI (XAI) techniques to provide users with both, a confidence value of the automatically predicted annotations, as well as visual explanations. We investigate how such techniques can assist non-experts in terms of trust, perceived self-efficacy, cognitive workload as well as creating correct mental models about the system by conducting a user study with 53 participants. The results show that NOVA can easily be used by non-experts and lead to a high computer self-efficacy. Furthermore, the results indicate that XAI visualisations help users to create more correct mental models about the machine learning system compared to the baseline condition. Nevertheless, we suggest that explanations in the field of AI have to be more focused on user-needs as well as on the classification task and the model they want to explain.
Alexander Heimerl, Katharina Weitz, Tobias Baur 0001, Elisabeth André
IEEE Trans. Affect. Comput.2
2021 "It's our fault!": Insights Into Users' Understanding and Interaction With an Explanatory Collaborative Dialog System
abstract
Human-AI collaboration, a long standing goal in AI, refers to a partnership where a human and artificial intelligence work together towards a shared goal. Collaborative dialog allows human-AI teams to communicate and leverage strengths from both partners. To design collaborative dialog systems, it is important to understand what mental models users form about their AI-dialog partners, however, how users perceive these systems is not fully understood. In this study, we designed a novel, collaborative, communication-based puzzle game and explanatory dialog system. We created a public corpus from 117 conversations and post-surveys and used this to analyze what mental models users formed. Key takeaways include: Even when users were not engaged in the game, they perceived the AI-dialog partner as intelligent and likeable, implying they saw it as a partner separate from the game. This was further supported by users often overestimating the system’s abilities and projecting human-like attributes which led to miscommunications. We conclude that creating shared mental models between users and AI systems is important to achieving successful dialogs. We propose that our insights on mental models and miscommunication, the game, and our corpus provide useful tools for designing collaborative dialog systems.
Katharina Weitz, Lindsey Vanderlyn, Ngoc Thang Vu, Elisabeth André
CoNLL1
2021 "An Error Occurred!" - Trust Repair With Virtual Robot Using Levels of Mistake Explanation
abstract
Human-robot collaboration in industrial settings is an expanding research field in robotics. When working together, robot mistakes are an important factor to decrease trust and therefore interferes with cooperation. It is unclear whether explanations help to restore human-robot trust after a mistake. In our study, we investigate whether system explanations as a trust-repairing action after a robot makes a mistake in a collaborative task is helpful. Our pilot study revealed that users are more interested in solutions to errors than they are in just why the error happened. Therefore, in our main study, we evaluated three levels of mistake explanations (no explanation, explanation, and explanation with solution) after a robot in VR made a mistake in executing a shared objective. After testing with 30 participants we found that the robot making a mistake significantly affects trust toward the robot, compared to it completing the task successfully. While participants found the explanations helpful to trust or distrust the robot, the levels of the explanation did not lead to an increase in trust towards the robot after a mistake. In addition, we found no significant impact of explanations on self-efficacy and the emotional state of the participants. Our results show that explanations alone are not sufficient to increase human-computer trust after robot mistakes.
Kasper Hald, Katharina Weitz, Elisabeth André, Matthias Rehm
HAI2
2021 Do You Mind if I Pass Through? Studying the Appropriate Robot Behavior when Traversing two Conversing People in a Hallway Setting
abstract
Several works highlight how robots can navigate in a socially-aware manner by respecting and avoiding people’s personal spaces. But how should the robot act when there is no way around a group of persons? In this work, we explore this question by comparing three different ways to cross two conversing people in a hallway environment. In an online study with 135 participants, users rated the robot’s behavior on several items such as "social adequacy" or how "disturbing" it was. The three versions differ in the type of contact intention, i.e., no contact, nonverbal contact, and a combination of nonverbal and verbal contact. The results show that, on the one hand, users expect social behavior from the robot, so that they can anticipate its behavior, but on the other hand, they want it to be as little disruptive as possible.
Björn Petrak, Gundula Sopper, Katharina Weitz, Elisabeth André
RO-MAN3
2021 To Move or Not to Move? Social Acceptability of Robot Proxemics Behavior Depending on User Emotion
abstract
Various works show that proxemics occupies an important role in human-robot interaction and that appropriate proxemic interaction depends on many characteristics of humans and robots. However, there is none that shows the relationship between an emotional state expressed by a user and a proxemic reaction of the robot to it, in a social interaction between these interactants. In the current experiment (N = 82), we investigate this using an online study in which we examine which proxemic response (i.e., approaching, not moving, moving away) to a person’s expressed emotional state (i.e., anger, fear, disgust, surprise, sadness, joy) is perceived as appropriate. The quantitative and qualitative data collected suggests that the robot’s approach was considered appropriate for the expressed fear, sadness, and joy, whereas moving away was perceived as inappropriate in most scenarios. Further exploratory findings underline the importance of appropriate nonverbal behavior on the perception of the robot.
Björn Petrak, Julia G. Stapels, Katharina Weitz, Friederike Eyssel, Elisabeth André
RO-MAN3
2021 Local and global explanations of agent behavior: Integrating strategy summaries with saliency maps
abstract
With advances in reinforcement learning (RL), agents are now being developed in high-stakes application domains such as healthcare and transportation. Explaining the behavior of these agents is challenging, as the environments in which they act have large state spaces, and their decision-making can be affected by delayed rewards, making it difficult to analyze their behavior. To address this problem, several approaches have been developed. Some approaches attempt to convey the global behavior of the agent, describing the actions it takes in different states. Other approaches devised local explanations which provide information regarding the agent's decision-making in a particular state. In this paper, we combine global and local explanation methods, and evaluate their joint and separate contributions, providing (to the best of our knowledge) the first user study of combined local and global explanations for RL agents. Specifically, we augment strategy summaries that extract important trajectories of states from simulations of the agent with saliency maps which show what information the agent attends to. Our results show that the choice of what states to include in the summary (global information) strongly affects people's understanding of agents: participants shown summaries that included important states significantly outperformed participants who were presented with agent behavior in a set of world-states that are likely to appear during gameplay. We find mixed results with respect to augmenting demonstrations with saliency maps (local information), as the addition of saliency maps, in the form of raw heat maps, did not significantly improve performance in most cases. However, we do find some evidence that saliency maps can help users better understand what information the agent relies on during its decision-making, suggesting avenues for future work that can further improve explanations of RL agents.
Tobias Huber, Katharina Weitz, Elisabeth André, Ofra Amir
Artif. Intell.2
2021 Automatic Detection of Pain from Facial Expressions: A Survey
abstract
Pain sensation is essential for survival, since it draws attention to physical threat to the body. Pain assessment is usually done through self-reports. However, self-assessment of pain is not available in the case of noncommunicative patients, and therefore, observer reports should be relied upon. Observer reports of pain could be prone to errors due to subjective biases of observers. Moreover, continuous monitoring by humans is impractical. Therefore, automatic pain detection technology could be deployed to assist human caregivers and complement their service, thereby improving the quality of pain management, especially for noncommunicative patients. Facial expressions are a reliable indicator of pain, and are used in all observer-based pain assessment tools. Following the advancements in automatic facial expression analysis, computer vision researchers have tried to use this technology for developing approaches for automatically detecting pain from facial expressions. This paper surveys the literature published in this field over the past decade, categorizes it, and identifies future research directions. The survey covers the pain datasets used in the reviewed literature, the learning tasks targeted by the approaches, the features extracted from images and image sequences to represent pain-related information, and finally, the machine learning methods used.
Teena Hassan, Dominik Seuß, Johannes Wollenberg, Katharina Weitz, Miriam Kunz, Stefan Lautenbacher, Jens-Uwe Garbas, Ute Schmid
IEEE Trans. Pattern Anal. Mach. Intell.4
2019 Creativity Support and Multimodal Pen-based Interaction
abstract
Creativity as a skill is associated with a potential to drive both productivity and psychological wellbeing. Since multimodality can foster cognitive ability, multimodal digital tools should also be ideal to support creativity as an essentially cognitive skill. In this paper, we explore this notion by presenting a multimodal pen-based interaction technique and studying how it supports creativity. The multimodal solution uses micro-controller-technology to augment a digital pen with RGB LEDs and a Leap Motion sensor to enable bimanual input. We report on a user study with 26 participants demonstrating that the multimodal technique is indeed perceived as supporting creativity significantly more than a baseline condition.
Ilhan Aslan, Katharina Weitz, Ruben Schlagowski, Simon Flutura, Susana Garcia Valesco, Marius Pfeil, Elisabeth André
ICMI2
2019 "Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design
abstract
While the research area of artificial intelligence benefited from increasingly sophisticated machine learning techniques in recent years, the resulting systems suffer from a loss of transparency and comprehensibility. This development led to an on-going resurgence of the research area of explainable artificial intelligence (XAI) which aims to reduce the opaqueness of those black-box-models. However, much of the current XAI-Research is focused on machine learning practitioners and engineers while omitting the specific needs of end-users. In this paper, we examine the impact of virtual agents within the field of XAI on the perceived trustworthiness of autonomous intelligent systems. To assess the practicality of this concept, we conducted a user study based on a simple speech recognition task. As a result of this experiment, we found significant evidence suggesting that the integration of virtual agents into XAI interaction design leads to an increase of trust in the autonomous intelligent system.
Katharina Weitz, Dominik Schiller, Ruben Schlagowski, Tobias Huber, Elisabeth André
IVA1
2019 Let Me Show You Your New Home: Studying the Effect of Proxemic-awareness of Robots on Users' First Impressions
abstract
First impressions play an important part in social interactions, establishing the foundation of a person's opinion about their counterparts. Since interpersonal communication is essentially multimodal, people are judged during first encounters by both their verbal utterances and nonverbal behavior, such as how they utilize eye contact, body distance, and body orientation. In this paper, we argue that robots would provide better user experiences, including being perceived as more likable if they were able to make a good first impression when introduced to a new home. Moreover, we wanted to test if robots can improve their perceived impression by behaving in a proxemic-aware manner; i.e., by following established social norms, which prescribe, for example how far people should position themselves around other objects to improve the facilitation of social interactions. In order to test this hypothesis, we conducted a user study with 16 participants in a virtual reality setting, comparing the impression of two agents being introduced to their new homes by users. We found that the proxemic-aware agent was indeed perceived as significantly better considering multiple constructs, including perceived anthropomorphism and trustworthiness.
Björn Petrak, Katharina Weitz, Ilhan Aslan, Elisabeth André
RO-MAN2