Demo Data from VLDB 2026 / reviewers in the wild / expert
Caleb Chuck
dblp:188/5711
· DBLP profile ↗
7ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 77% Generative modeling · 10% Robot manipulation · 6% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.9 | 1 | 2025 | Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
hindsight relabeling |
0.9 | 1 | 2025 | Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
language-conditioned reinforcement learning |
0.9 | 1 | 2025 | RLZero: Direct Policy Inference from Language Without In-Domain Supervision · NeurIPS 2025 |
Machine learning › Reinforcement learning
sample efficiency |
0.9 | 1 | 2025 | Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | RLZero: Direct Policy Inference from Language Without In-Domain Supervision · NeurIPS 2025 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.8 | 1 | 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions · NeurIPS 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.8 | 1 | 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions · NeurIPS 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning |
0.8 | 1 | 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions · NeurIPS 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery |
0.8 | 1 | 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions · NeurIPS 2024 |
Robotics › Robot manipulation
learning from demonstration |
0.3 | 1 | 2017 | Comparing human-centric and robot-centric sampling for robot deep learning from demonstrations · ICRA 2017 |
Robotics › Motion planning and robot control › robot learning
robot policy learning |
0.3 | 1 | 2017 | Comparing human-centric and robot-centric sampling for robot deep learning from demonstrations · ICRA 2017 |
Machine learning › Transfer learning and domain adaptation › cross-embodiment learning
cross-embodiment transfer |
0.3 | 1 | 2025 | RLZero: Direct Policy Inference from Language Without In-Domain Supervision · NeurIPS 2025 |
Robotics › Robot manipulation › object manipulation
object-centric manipulation |
0.3 | 1 | 2025 | Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
long-horizon tasks |
0.2 | 1 | 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
video generative model · 0.9unsupervised reinforcement learning · 0.9null counterfactual interaction inference · 0.9learned dynamics model · 0.9closed-form imitation · 0.9state factorization · 0.8local dependencies · 0.8human-centric sampling · 0.3deep learning · 0.3DAgger · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement LearningabstractHindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks. Caleb Chuck, Carl Qi, Chang Shi, Siddhant Agarwal, Amy Zhang 0001, Scott Niekum |
ICLR | 1 |
| 2025 | RLZero: Direct Policy Inference from Language Without In-Domain SupervisionabstractThe reward hypothesis states that all goals and purposes can be understood as the maximization of a received scalar reward signal. However, in practice, defining such a reward signal is notoriously difficult, as humans are often unable to predict the optimal behavior corresponding to a reward function. Natural language offers an intuitive alternative for instructing reinforcement learning (RL) agents, yet previous language-conditioned approaches either require costly supervision or test-time training given a language instruction. In this work, we present a new approach that uses a pretrained RL agent trained using only unlabeled, offline interactions—without task-specific supervision or labeled trajectories—to get zero-shot test-time policy inference from arbitrary natural language instructions. We introduce a framework comprising three steps: *imagine*, *project*, and *imitate*. First, the agent imagines a sequence of observations corresponding to the provided language description using video generative models. Next, these imagined observations are projected into the target environment domain. Finally, an agent pretrained in the target environment with unsupervised RL instantly imitates the projected observation sequence through a closed-form solution. To the best of our knowledge, our method, RLZero, is the first approach to show direct language-to-behavior generation abilities on a variety of tasks and environments without any in-domain supervision. We further show that components of RLZero can be used to generate policies zero-shot from cross-embodied videos, such as those available on YouTube, even for complex embodiments like humanoids. Harshit Sikchi, Siddhant Agarwal, Pranaya Jajoo, Samyak Parajuli, Caleb Chuck, Max Rudolph, Peter Stone 0001, Amy Zhang 0001, Scott Niekum |
NeurIPS | 5 |
| 2024 | Gaze Supervision for Mitigating Causal Confusion in Driving AgentsabstractImitation Learning (IL) algorithms such as behavior cloning are a promising direction for learning human-level driving behavior. However, these approaches do not explicitly infer the underlying causal structure of the learned task. This often leads to misattribution about the relative importance of scene elements towards the occurrence of a corresponding action, a phenomenon termed causal confusion or causal misattribution. Causal confusion is made worse in highly complex scenarios such as urban driving, where the agent has access to a large amount of information per time step (visual data, sensor data, odometry, etc.). Our key idea is that while driving, human drivers naturally exhibit an easily obtained, continuous signal that is highly correlated with causal elements of the state space: eye gaze. We collect human driver demonstrations in a CARLA-based VR driving simulator, DReyeVR, allowing us to capture eye gaze in the same simulation environment commonly used in prior work. Further, we propose a contrastive learning method to use gaze-based supervision to mitigate causal confusion in driving IL agents — exploiting the relative importance of gazed-at and not-gazed-at scene elements for driving decision-making. We present quantitative results demonstrating the promise of gaze-based supervision improving the driving performance of IL agents. Abhijat Biswas, Badal Arun Pardhi, Caleb Chuck, Jarrett Holtz, Scott Niekum, Henny Admoni, Alessandro Allievi |
IV | 3 |
| 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor InteractionsabstractUnsupervised skill discovery carries the promise that an intelligent agent can learn reusable skills through autonomous, reward-free interactions with environments. Existing unsupervised skill discovery methods learn skills by encouraging distinguishable behaviors that cover diverse states. However, in complex environments with many state factors (e.g., household environments with many objects), learning skills that cover all possible states is impossible, and naively encouraging state diversity often leads to simple skills that are not ideal for solving downstream tasks. This work introduces Skill Discovery from Local Dependencies (SkiLD), which leverages state factorization as a natural inductive bias to guide the skill learning process. The key intuition guiding SkiLD is that skills that induce \textbf{diverse interactions} between state factors are often more valuable for solving downstream tasks. To this end, SkiLD develops a novel skill learning objective that explicitly encourages the mastering of skills that effectively induce different interactions within an environment. We evaluate SkiLD in several domains with challenging, long-horizon sparse reward tasks including a realistic simulated household robot domain, where SkiLD successfully learns skills with clear semantic meaning and shows superior performance compared to existing unsupervised reinforcement learning methods that only maximize state coverage. Jiaheng Hu, Caleb Chuck, Roberto Martin Martin, Amy Zhang 0001, Scott Niekum, Peter Stone 0001 |
NeurIPS | 3 |
| 2021 | ScrewNet: Category-Independent Articulation Model Estimation From Depth Images Using Screw TheoryabstractRobots in human environments will need to interact with a wide variety of articulated objects such as cabinets, drawers, and dishwashers while assisting humans in performing day-to-day tasks. Existing methods either require objects to be textured or need to know the articulation model category a priori for estimating the model parameters for an articulated object. We propose ScrewNet, a novel approach that estimates an object’s articulation model directly from depth images without requiring a priori knowledge of the articulation model category. ScrewNet uses screw theory to unify the representation of different articulation types and perform category-independent articulation model estimation. We evaluate our approach on two benchmarking datasets and three real-world objects and compare its performance with a current state-of-the-art method. Results demonstrate that ScrewNet can successfully estimate the articulation models and their parameters for novel objects across articulation model categories with better on average accuracy than the prior state-of-the-art method. Ajinkya Jain, Rudolf Lioutikov, Caleb Chuck, Scott Niekum |
ICRA | 3 |
| 2020 | Hypothesis-Driven Skill Discovery for Hierarchical Deep Reinforcement LearningabstractDeep reinforcement learning (DRL) is capable of learning high-performing policies on a variety of complex high-dimensional tasks, ranging from video games to robotic manipulation. However, standard DRL methods often suffer from poor sample efficiency, partially because they aim to be entirely problem-agnostic. In this work, we introduce a novel approach to exploration and hierarchical skill learning that derives its sample efficiency from intuitive assumptions it makes about the behavior of objects both in the physical world and simulations which mimic physics. Specifically, we propose the Hypothesis Proposal and Evaluation (HyPE) algorithm, which discovers objects from raw pixel data, generates hypotheses about the controllability of observed changes in object state, and learns a hierarchy of skills to test these hypotheses. We demonstrate that HyPE can dramatically improve the sample efficiency of policy learning in two different domains: a simulated robotic blockpushing domain, and a popular benchmark task: Breakout. In these domains, HyPE learns high-scoring policies an order of magnitude faster than several state-of-the-art reinforcement learning methods. Caleb Chuck, Supawit Chockchowwat, Scott Niekum |
IROS | 1 |
| 2017 | Comparing human-centric and robot-centric sampling for robot deep learning from demonstrationsabstractMotivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations from fallible human supervisors. Human-Centric (HC) sampling is a standard supervised learning algorithm, where a human supervisor demonstrates the task by teleoperating the robot to provide trajectories consisting of state-control pairs. Robot-Centric (RC) sampling is an increasingly popular alternative used in algorithms such as DAgger, where a human supervisor observes the robot execute a learned policy and provides corrective control labels for each state visited. We suggest RC sampling can be challenging for human supervisors and prone to mislabeling. RC sampling can also induce error in policy performance because it repeatedly visits areas of the state space that are harder to learn. Although policies learned with RC sampling can be superior to HC sampling for standard learning models such as linear SVMs, policies learned with HC sampling may be comparable to RC when applied to expressive learning models such as deep learning and hyper-parametric decision trees, which can achieve very low training error provided there is enough data. We compare HC and RC using a grid world environment and a physical robot singulation task. In the latter the input is a binary image of objects on a planar worksurface and the policy generates a motion in the gripper to separate one object from the rest. We observe in simulation that for linear SVMs, policies learned with RC outperformed those learned with HC but that using deep models this advantage disappears. We also find that with RC, the corrective control labels provided by humans can be highly inconsistent. We prove there exists a class of examples in which at the limit, HC is guaranteed to converge to an optimal policy while RC may fail to converge. These results suggest a form of HC sampling may be preferable for highly-expressive learning models and human supervisors. Michael Laskey, Caleb Chuck, Jonathan Lee 0002, Jeffrey Mahler, Sanjay Krishnan, Kevin Jamieson 0001, Anca D. Dragan, Kenneth Y. Goldberg |
ICRA | 2 |