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Philip Coleman

dblp:188/6129 · DBLP profile ↗
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7ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-3266-7358ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
spatial audio
1.232021
A Room Compensation Method by Modification of Reverberant Audio Objects · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Robust Personal Audio Geometry Optimization in the SVD-Based Modal Domain · IEEE ACM Trans. Audio Speech Lang. Process. 2019
An Audio-Visual System for Object-Based Audio: From Recording to Listening · IEEE Trans. Multim. 2018
Audio and music processing
room acoustics
0.512021
A Room Compensation Method by Modification of Reverberant Audio Objects · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Audio and music processing › room acoustics
room equalization
0.512021
A Room Compensation Method by Modification of Reverberant Audio Objects · IEEE ACM Trans. Audio Speech Lang. Process. 2021
Audio and music processing › audio reproduction
personal audio
0.412019
Robust Personal Audio Geometry Optimization in the SVD-Based Modal Domain · IEEE ACM Trans. Audio Speech Lang. Process. 2019
Audio and music processing › spatial audio › sound field control
sound zone control
0.412019
Robust Personal Audio Geometry Optimization in the SVD-Based Modal Domain · IEEE ACM Trans. Audio Speech Lang. Process. 2019
Audio and music processing
acoustic rendering
0.312018
An Audio-Visual System for Object-Based Audio: From Recording to Listening · IEEE Trans. Multim. 2018
Wireless sensing and localization
acoustic source localization
0.312017
Acoustic Reflector Localization: Novel Image Source Reversion and Direct Localization Methods · IEEE ACM Trans. Audio Speech Lang. Process. 2017
Audio and music processing › source separation
blind source separation
0.112018
An Audio-Visual System for Object-Based Audio: From Recording to Listening · IEEE Trans. Multim. 2018

Methods — techniques the papers use, named apart from their topics

singular value decomposition · 0.4regularization · 0.4pressure matching · 0.4acoustic contrast control · 0.4blind source separation · 0.3binaural localization model · 0.3beamforming · 0.3onset detection · 0.3loudspeaker-image bisection · 0.3ellipsoid tangent sample consensus · 0.3
YearPublicationVenuePosition
2025 How much to Dereverberate? Low-Latency Single-Channel Speech Enhancement in Distant Microphone Scenarios
abstract
Dereverberation is an important sub-task of Speech Enhancement (SE) to improve the signal’s intelligibility and quality. However, it remains challenging because the reverberation is highly correlated with the signal. Furthermore, the single-channel SE literature has predominantly focused on rooms with short reverb times (typically under 1 s), smaller rooms (under volumes of 103m3) and relatively short distances (up to 2 meters). In this paper, we explore real-time low-latency single-channel SE under distant microphone scenarios, such as 5 to 10 meters, and focus on conference rooms and theatres, with larger room dimensions and reverberation times. Such a setup is useful for applications such as lecture demonstrations, drama, and to enhance stage acoustics. First, we show that single-channel SE in such challenging scenarios is feasible. Second, we investigate the relationship between room volume and reverberation time, and demonstrate its importance when randomly simulating room impulse responses. Lastly, we show that for dereverberation with short decay times, preserving early reflections before decaying the transfer function of the room improves overall signal quality.
Satvik Venkatesh, Philip Coleman, Arthur Benilov, Selim Sheta, Frederic Roskam
ICASSP2
2024 Real-Time Low-Latency Music Source Separation Using Hybrid Spectrogram-Tasnet
abstract
There have been significant advances in deep learning for music demixing in recent years. However, there has been little attention given to how these neural networks can be adapted for real-time low-latency applications, which could be helpful for hearing aids, remixing audio streams and live shows. In this paper, we investigate the various challenges involved in adapting current demixing models in the literature for this use case. Subsequently, inspired by the Hybrid Demucs architecture, we propose the Hybrid Spectrogram Time-domain Audio Separation Network (HS-TasNet), which utilises the advantages of spectral and waveform domains. For a latency of 23 ms, the HS-TasNet obtains an overall signal-to-distortion ratio (SDR) of 4.65 on the MusDB test set, and increases to 5.55 with additional training data. These results demonstrate the potential of efficient demixing for real-time low-latency music applications.
Satvik Venkatesh, Arthur Benilov, Philip Coleman, Frederic Roskam
ICASSP3
2021 A Room Compensation Method by Modification of Reverberant Audio Objects
abstract
Conventional channel-based room equalisation can reduce overall colouration caused by the room response, however it cannot separately correct the colouration caused by the late and early parts of the response, or consider the reverberance in the source signal. A room compensation method is developed here for a source signal in which the dry source sound and the associated target reverberant response are encoded separately, which is possible in an object-based audio framework. The target response is modified using the reproduction room response. Subject to some conditions the combined response approximates the target, with accurate early and late equalisations, reverberant balance, and decay timing. Stochastic assumptions are used to simplify the processing, enabling efficient real-time processing of the encoded audio.
Dylan Menzies, Philip Coleman, Filippo Maria Fazi
IEEE ACM Trans. Audio Speech Lang. Process.2
2019 Robust Personal Audio Geometry Optimization in the SVD-Based Modal Domain
abstract
Personal audio generates sound zones in a shared space to provide private and personalized listening experiences with minimized interference between consumers. Regularization has been commonly used to increase the robustness of such systems against potential perturbations in the sound reproduction. However, the performance is limited by the system geometry such as the number and location of the loudspeakers and controlled zones. This paper proposes a geometry optimization method to find the most geometrically robust approach for personal audio amongst all available candidate system placements. The proposed method aims to approach the most “natural” sound reproduction so that the solo control of the listening zone coincidently accompanies the preferred quiet zone. Being formulated in the SVD-based modal domain, the method is demonstrated by applications in three typical personal audio optimizations, i.e., the acoustic contrast control, the pressure matching, and the planarity control. Simulation results show that the proposed method can obtain the system geometry with better avoidance of “occlusion,” improved robustness to regularization, and improved broadband equalization.
Qiaoxi Zhu, Philip Coleman, Xiaojun Qiu, Ming Wu 0005, Jun Yang 0004, Ian S. Burnett
IEEE ACM Trans. Audio Speech Lang. Process.2
2018 Iterative Deep Neural Networks for Speaker-Independent Binaural Blind Speech Separation
abstract
In this paper, we propose an iterative deep neural network (DNN)-based binaural source separation scheme, for recovering two concurrent speech signals in a room environment. Besides the commonly-used spectral features, the DNN also takes non-linearly wrapped binaural spatial features as input, which are refined iteratively using parameters estimated from the DNN output via a feedback loop. Different DNN structures have been tested, including a classic multilayer perception regression architecture as well as a new hybrid network with both convolutional and densely-connected layers. Objective evaluations in terms of PESQ and STOI showed consistent improvement over baseline methods using traditional binaural features, especially when the hybrid DNN architecture was employed. In addition, our proposed scheme is robust to mismatches between the training and testing data.
Qingju Liu, Yong Xu 0004, Philip J. B. Jackson, Wenwu Wang 0001, Philip Coleman
ICASSP5
2018 An Audio-Visual System for Object-Based Audio: From Recording to Listening
abstract
Object-based audio is an emerging representation for audio content, where content is represented in a reproduction-format-agnostic way and, thus, produced once for consumption on many different kinds of devices. This affords new opportunities for immersive, personalized, and interactive listening experiences. This paper introduces an end-to-end object-based spatial audio pipeline, from sound recording to listening. A high-level system architecture is proposed, which includes novel audio-visual interfaces to support object-based capture and listener-tracked rendering, and incorporates a proposed component for objectification, that is, recording content directly into an object-based form. Text-based and extensible metadata enable communication between the system components. An open architecture for object rendering is also proposed. The system's capabilities are evaluated in two parts. First, listener-tracked reproduction of metadata automatically estimated from two moving talkers is evaluated using an objective binaural localization model. Second, object-based scene capture with audio extracted using blind source separation (to remix between two talkers) and beamforming (to remix a recording of a jazz group) is evaluated with perceptually motivated objective and subjective experiments. These experiments demonstrate that the novel components of the system add capabilities beyond the state of the art. Finally, we discuss challenges and future perspectives for object-based audio workflows.
Philip Coleman, Andreas Franck, Jon Francombe, Qingju Liu, Teófilo Emídio de Campos, Richard J. Hughes 0001, Dylan Menzies, Marcos F. Simón Gálvez, James Woodcock, Philip J. B. Jackson, Frank Melchior, Chris Pike, Filippo Maria Fazi, Trevor J. Cox, Adrian Hilton 0001
IEEE Trans. Multim.1
2017 Acoustic Reflector Localization: Novel Image Source Reversion and Direct Localization Methods
abstract
Acoustic reflector localization is an important issue in audio signal processing, with direct applications in spatial audio, scene reconstruction, and source separation. Several methods have recently been proposed to estimate the 3-D positions of acoustic reflectors given room impulse responses (RIRs). In this paper, we categorize these methods as “image-source reversion,” which localizes the image source before finding the reflector position, and “direct localization,” which localizes the reflector without intermediate steps. We present five new contributions. First, an onset detector, called the clustered dynamic programing projected phase-slope algorithm, is proposed to automatically extract the time of arrival for early reflections within the RIRs of a compact microphone array. Second, we propose an image-source reversion method that uses the RIRs from a single loudspeaker. It is constructed by combining an image source locator (the image source direction and range (ISDAR) algorithm), and a reflector locator (using the loudspeaker-image bisection (LIB) algorithm). Third, two variants of it, exploiting multiple loudspeakers, are proposed. Fourth, we present a direct localization method, the ellipsoid tangent sample consensus (ETSAC), exploiting ellipsoid properties to localize the reflector. Finally, systematic experiments on simulated and measured RIRs are presented, comparing the proposed methods with the state-of-the-art. ETSAC generates errors lower than the alternative methods compared through our datasets. Nevertheless, the ISDAR-LIB combination performs well and has a run time 200 times faster than ETSAC.
Luca Remaggi, Philip J. B. Jackson, Philip Coleman, Wenwu Wang 0001
IEEE ACM Trans. Audio Speech Lang. Process.3