VLDB 2026 Research / reviewers in the wild / expert
Gauthier Gidel
dblp:188/6326
· DBLP profile ↗
59ranked-venue papers
6as first author
43since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 59 · 6 first-author · 43 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Performative Prediction on Games and Mechanism DesignabstractAgents often have individual goals which depend on a group’s actions. If agents trust a forecast of collective action and adapt strategically, such prediction can influence outcomes non-trivially, resulting in a form of performative prediction. This effect is ubiquitous in scenarios ranging from pandemic predictions to election polls, but existing work has ignored interdependencies among predicted agents. As a first step in this direction, we study a collective risk dilemma where agents dynamically decide whether to trust predictions based on past accuracy. As predictions shape collective outcomes, social welfare arises naturally as a metric of concern. We explore the resulting interplay between accuracy and welfare, and demonstrate that searching for stable accurate predictions can minimize social welfare with high probability in our setting. By assuming knowledge of a Bayesian agent behavior model, we then show how to achieve better trade-offs and use them for mechanism design. António Góis, Mehrnaz Mofakhami, Fernando P. Santos 0001, Gauthier Gidel, Simon Lacoste-Julien |
AISTATS | 4 |
| 2025 | Solving hidden monotone variational inequalities with surrogate lossesabstractDeep learning has proven to be effective in a wide variety of loss minimization problems.
However, many applications of interest, like minimizing projected Bellman error and min-max optimization, cannot be modelled as minimizing a scalar loss function but instead correspond to solving a variational inequality (VI) problem.
This difference in setting has caused many practical challenges as naive gradient-based approaches from supervised learning tend to diverge and cycle in the VI case.
In this work, we propose a principled surrogate-based approach compatible with deep learning to solve VIs.
We show that our surrogate-based approach has three main benefits: (1) under assumptions that are realistic in practice (when hidden monotone structure is present, interpolation, and sufficient optimization of the surrogates), it guarantees convergence, (2) it provides a unifying perspective of existing methods, and (3) is amenable to existing deep learning optimizers like ADAM.
Experimentally, we demonstrate our surrogate-based approach is effective in min-max optimization and minimizing projected Bellman error. Furthermore, in the deep reinforcement learning case, we propose a novel variant of TD(0) which is more compute and sample efficient. Ryan D'Orazio, Danilo Vucetic, Zichu Liu, Junhyung Lyle Kim, Ioannis Mitliagkas, Gauthier Gidel |
ICLR | 6 |
| 2025 | Advantage Alignment AlgorithmsabstractArtificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation. Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, Razvan Ciuca, Gauthier Gidel, Aaron C. Courville |
ICLR | 6 |
| 2025 | Learning Diverse Attacks on Large Language Models for Robust Red-Teaming and Safety TuningabstractRed-teaming, or identifying prompts that elicit harmful responses, is a critical step in ensuring the safe and responsible deployment of large language models (LLMs). Developing effective protection against many modes of attack prompts requires discovering diverse attacks. Automated red-teaming typically uses reinforcement learning to fine-tune an attacker language model to generate prompts that elicit undesirable responses from a target LLM, as measured, for example, by an auxiliary toxicity classifier. We show that even with explicit regularization to favor novelty and diversity, existing approaches suffer from mode collapse or fail to generate effective attacks. As a flexible and probabilistically principled alternative, we propose to use GFlowNet fine-tuning, followed by a secondary smoothing phase, to train the attacker model to generate *diverse* and *effective* attack prompts. We find that the attacks generated by our method are effective against a wide range of target LLMs, both with and without safety tuning, and transfer well between target LLMs. Finally, we demonstrate that models safety-tuned using a dataset of red-teaming prompts generated by our method are robust to attacks from other RL-based red-teaming approaches. Seanie Lee, Minsu Kim 0004, Lynn Cherif, David Dobre, Juho Lee 0001, Sung Ju Hwang, Kenji Kawaguchi, Gauthier Gidel, Yoshua Bengio, Nikolay Malkin, Moksh Jain |
ICLR | 8 |
| 2025 | Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's DilemmaabstractA growing body of computational studies shows that simple machine learning agents converge to cooperative behaviors in social dilemmas, such as collusive price-setting in oligopoly markets, raising questions about what drives this outcome. In this work, we provide theoretical foundations for this phenomenon in the context of self-play multi-agent Q-learners in the iterated prisoner’s dilemma. We characterize broad conditions under which such agents provably learn the cooperative Pavlov (win-stay, lose-shift) policy rather than the Pareto-dominated “always defect” policy. We validate our theoretical results through additional experiments, demonstrating their robustness across a broader class of deep learning algorithms. Quentin Bertrand, Juan Agustin Duque, Emilio Calvano, Gauthier Gidel |
ICML | 4 |
| 2025 | Dimension-adapted Momentum Outscales SGDabstractWe investigate scaling laws for stochastic momentum algorithms on the power law random features model, parameterized by data complexity, target complexity, and model size. When trained with a stochastic momentum algorithm, our analysis reveals four distinct loss curve shapes determined by varying data-target complexities. While traditional stochastic gradient descent with momentum (SGD-M) yields identical scaling law exponents to SGD, dimension-adapted Nesterov acceleration (DANA) improves these exponents by scaling momentum hyperparameters based on model size and data complexity. This outscaling phenomenon, which also improves compute-optimal scaling behavior, is achieved by DANA across a broad range of data and target complexities, while traditional methods fall short. Extensive experiments on high-dimensional synthetic quadratics validate our theoretical predictions and large-scale text experiments with LSTMs show DANA's improved loss exponents over SGD hold in a practical setting. Damien Ferbach, Katie Everett, Gauthier Gidel, Elliot Paquette, Courtney Paquette |
NeurIPS | 3 |
| 2025 | Tight Lower Bounds and Improved Convergence in Performative PredictionabstractPerformative prediction is a framework accounting for the shift in the data distribution induced by the prediction of a model deployed in the real world. Ensuring convergence to a stable solution—one at which the post‑deployment data distribution no longer changes—is crucial in settings where model predictions can influence future data. This paper, for the first time, extends the Repeated Risk Minimization (RRM) algorithm class by utilizing historical datasets from previous retraining snapshots, yielding a class of algorithms that we call Affine Risk Minimizers that converges to a performatively stable point for a broader class of problems. We introduce a new upper bound for methods that use only the final iteration of the dataset and prove for the first time the tightness of both this new bound and the previous existing bounds within the same regime. We also prove that our new algorithm class can surpass the lower bound for standard RRM, thus breaking the prior lower bound, and empirically observe faster convergence to the stable point on various performative prediction benchmarks. We offer at the same time the first lower bound analysis for RRM within the class of Affine Risk Minimizers, quantifying the potential improvements in convergence speed that could be achieved with other variants in our scheme. Pedram Khorsandi, Rushil Gupta, Mehrnaz Mofakhami, Simon Lacoste-Julien, Gauthier Gidel |
NeurIPS | 5 |
| 2024 | Proving Linear Mode Connectivity of Neural Networks via Optimal TransportabstractThe energy landscape of high-dimensional non-convex optimization problems is crucial to understanding the effectiveness of modern deep neural network architectures. Recent works have experimentally shown that two different solutions found after two runs of a stochastic training are often connected by very simple continuous paths (e.g., linear) modulo a permutation of the weights. In this paper, we provide a framework theoretically explaining this empirical observation. Based on convergence rates in Wasserstein distance of empirical measures, we show that, with high probability, two wide enough two-layer neural networks trained with stochastic gradient descent are linearly connected. Additionally, we express upper and lower bounds on the width of each layer of two deep neural networks with independent neuron weights to be linearly connected. Finally, we empirically demonstrate the validity of our approach by showing how the dimension of the support of the weight distribution of neurons, which dictates Wasserstein convergence rates is correlated with linear mode connectivity. Damien Ferbach, Baptiste Goujaud, Gauthier Gidel, Aymeric Dieuleveut |
AISTATS | 3 |
| 2024 | Stochastic Frank-Wolfe: Unified Analysis and Zoo of Special CasesabstractThe Conditional Gradient (or Frank-Wolfe) method is one of the most well-known methods for solving constrained optimization problems appearing in various machine learning tasks. The simplicity of iteration and applicability to many practical problems helped the method to gain popularity in the community. In recent years, the Frank-Wolfe algorithm received many different extensions, including stochastic modifications with variance reduction and coordinate sampling for training of huge models or distributed variants for big data problems. In this paper, we present a unified convergence analysis of the Stochastic Frank-Wolfe method that covers a large number of particular practical cases that may have completely different nature of stochasticity, intuitions and application areas. Our analysis is based on a key parametric assumption on the variance of the stochastic gradients. But unlike most works on unified analysis of other methods, such as SGD, we do not assume an unbiasedness of the real gradient estimation. We conduct analysis for convex and non-convex problems due to the popularity of both cases in machine learning. With this general theoretical framework, we not only cover rates of many known methods, but also develop numerous new methods. This shows the flexibility of our approach in developing new algorithms based on the Conditional Gradient approach. We also demonstrate the properties of the new methods through numerical experiments. Ruslan Nazykov, Aleksandr Shestakov, Vladimir Solodkin, Aleksandr Beznosikov, Gauthier Gidel, Alexander V. Gasnikov |
AISTATS | 5 |
| 2024 | On the Stability of Iterative Retraining of Generative Models on their own DataabstractDeep generative models have made tremendous progress in modeling complex data, often exhibiting generation quality that surpasses a typical human's ability to discern the authenticity of samples. Undeniably, a key driver of this success is enabled by the massive amounts of web-scale data consumed by these models. Due to these models' striking performance and ease of availability, the web will inevitably be increasingly populated with synthetic content. Such a fact directly implies that future iterations of generative models will be trained on both clean and artificially generated data from past models. In this paper, we develop a framework to rigorously study the impact of training generative models on mixed datasets---from classical training on real data to self-consuming generative models trained on purely synthetic data. We first prove the stability of iterative training under the condition that the initial generative models approximate the data distribution well enough and the proportion of clean training data (w.r.t. synthetic data) is large enough. We empirically validate our theory on both synthetic and natural images by iteratively training normalizing flows and state-of-the-art diffusion models on CIFAR10 and FFHQ. Quentin Bertrand, Joey Bose, Alexandre Duplessis, Marco Jiralerspong, Gauthier Gidel |
ICLR | 5 |
| 2024 | Expected flow networks in stochastic environments and two-player zero-sum gamesabstractGenerative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
Code: https://github.com/GFNOrg/AdversarialFlowNetworks. Marco Jiralerspong, Bilun Sun, Danilo Vucetic, Yoshua Bengio, Gauthier Gidel, Nikolay Malkin |
ICLR | 6 |
| 2024 | Synaptic Weight Distributions Depend on the Geometry of PlasticityabstractA growing literature in computational neuroscience leverages gradient descent and learning algorithms that approximate it to study synaptic plasticity in the brain. However, the vast majority of this work ignores a critical underlying assumption: the choice of distance for synaptic changes - i.e. the geometry of synaptic plasticity. Gradient descent assumes that the distance is Euclidean, but many other distances are possible, and there is no reason that biology necessarily uses Euclidean geometry. Here, using the theoretical tools provided by mirror descent, we show that the distribution of synaptic weights will depend on the geometry of synaptic plasticity. We use these results to show that experimentally-observed log-normal weight distributions found in several brain areas are not consistent with standard gradient descent (i.e. a Euclidean geometry), but rather with non-Euclidean distances. Finally, we show that it should be possible to experimentally test for different synaptic geometries by comparing synaptic weight distributions before and after learning. Overall, our work shows that the current paradigm in theoretical work on synaptic plasticity that assumes Euclidean synaptic geometry may be misguided and that it should be possible to experimentally determine the true geometry of synaptic plasticity in the brain. Roman Pogodin, Jonathan Cornford, Arna Ghosh, Gauthier Gidel, Guillaume Lajoie, Blake A. Richards |
ICLR | 4 |
| 2024 | Iterated Denoising Energy Matching for Sampling from Boltzmann DensitiesabstractEfficiently generating statistically independent samples from an unnormalized probability distribution, such as equilibrium samples of many-body systems, is a foundational problem in science. In this paper, we propose Iterated Denoising Energy Matching (iDEM), an iterative algorithm that uses a novel stochastic score matching objective leveraging solely the energy function and its gradient---and no data samples---to train a diffusion-based sampler. Specifically, iDEM alternates between (I) sampling regions of high model density from a diffusion-based sampler and (II) using these samples in our stochastic matching objective to further improve the sampler. iDEM is scalable to high dimensions as the inner matching objective, is *simulation-free*, and requires no MCMC samples. Moreover, by leveraging the fast mode mixing behavior of diffusion, iDEM smooths out the energy landscape enabling efficient exploration and learning of an amortized sampler. We evaluate iDEM on a suite of tasks ranging from standard synthetic energy functions to invariant $n$-body particle systems. We show that the proposed approach achieves state-of-the-art performance on all metrics and trains $2-5\times$ faster, which allows it to be the first method to train using energy on the challenging $55$-particle Lennard-Jones system. Tara Akhound-Sadegh, Jarrid Rector-Brooks, Joey Bose, Sarthak Mittal, Pablo Lemos, Cheng-Hao Liu, Marcin Sendera, Siamak Ravanbakhsh, Gauthier Gidel, Yoshua Bengio, Nikolay Malkin, Alexander Tong 0001 |
ICML | 9 |
| 2024 | Sarah Frank-Wolfe: Methods for Constrained Optimization with Best Rates and Practical FeaturesabstractThe Frank-Wolfe (FW) method is a popular approach for solving optimization problems with structured constraints that arise in machine learning applications. In recent years, stochastic versions of FW have gained popularity, motivated by large datasets for which the computation of the full gradient is prohibitively expensive. In this paper, we present two new variants of the FW algorithms for stochastic finite-sum minimization. Our algorithms have the best convergence guarantees of existing stochastic FW approaches for both convex and non-convex objective functions. Our methods do not have the issue of permanently collecting large batches, which is common to many stochastic projection-free approaches. Moreover, our second approach does not require either large batches or full deterministic gradients, which is a typical weakness of many techniques for finite-sum problems. The faster theoretical rates of our approaches are confirmed experimentally. Aleksandr Beznosikov, David Dobre, Gauthier Gidel |
ICML | 3 |
| 2024 | High-Probability Convergence for Composite and Distributed Stochastic Minimization and Variational Inequalities with Heavy-Tailed NoiseabstractHigh-probability analysis of stochastic first-order optimization methods under mild assumptions on the noise has been gaining a lot of attention in recent years. Typically, gradient clipping is one of the key algorithmic ingredients to derive good high-probability guarantees when the noise is heavy-tailed. However, if implemented naively, clipping can spoil the convergence of the popular methods for composite and distributed optimization (Prox-SGD/Parallel SGD) even in the absence of any noise. Due to this reason, many works on high-probability analysis consider only unconstrained non-distributed problems, and the existing results for composite/distributed problems do not include some important special cases (like strongly convex problems) and are not optimal. To address this issue, we propose new stochastic methods for composite and distributed optimization based on the clipping of stochastic gradient differences and prove tight high-probability convergence results (including nearly optimal ones) for the new methods. In addition, we also develop new methods for composite and distributed variational inequalities and analyze the high-probability convergence of these methods. Eduard Gorbunov, Abdurakhmon Sadiev, Marina Danilova, Samuel Horváth, Gauthier Gidel, Pavel E. Dvurechensky, Alexander V. Gasnikov, Peter Richtárik |
ICML | 5 |
| 2024 | A Persuasive Approach to Combating MisinformationabstractBayesian Persuasion is proposed as a tool for social media platforms to combat the spread of misinformation. Since platforms can use machine learning to predict the popularity and misinformation features of to-be-shared posts, and users are largely motivated to share popular content, platforms can strategically signal this informational advantage to change user beliefs and persuade them not to share misinformation. We characterize the optimal signaling scheme with imperfect predictions as a linear program and give sufficient and necessary conditions on the classifier to ensure optimal platform utility is non-decreasing and continuous. Next, this interaction is considered under a performative model, wherein platform intervention affects the user's future behaviour. The convergence and stability of optimal signaling under this performative process are fully characterized. Lastly, we experimentally validate that our approach significantly reduces misinformation in both the single round and performative setting. Safwan Hossain, Andjela Mladenovic, Yiling Chen 0001, Gauthier Gidel |
ICML | 4 |
| 2024 | Local Linearity is All You Need (in Data-Driven Teleoperation)abstractOne of the critical aspects of assistive robotics is to provide a control system of a high-dimensional robot from a low-dimensional user input (i.e. a 2D joystick). Data-driven teleoperation seeks to provide an intuitive user interface called an action map to map the low dimensional input to robot velocities from human demonstrations. Action maps are machine learning models trained on robotic demonstration data to map user input directly to desired movements as opposed to aspects of robot pose ("move to cup or pour content" vs. "move along x- or y-axis"). Many works have investigated nonlinear action maps with multi-layer perceptrons, but recent work suggests that local-linear neural approximations provide better control of the system. However, local linear models assume actions exist on a linear subspace and may not capture nuanced motions in training data. In this work, we hypothesize that local-linear neural networks are effective because they make the action map odd w.r.t. the user input, enhancing the intuitiveness of the controller. Based on this assumption, we propose two nonlinear means of encoding odd behavior that do not constrain the action map to a local linear function. However, our analysis reveals that these models effectively behave like local linear models for relevant mappings between user joysticks and robot movements. We support this claim in simulation, and show on a realworld use case that there is no statistical benefit of using non-linear maps, according to the users experience. These negative results suggest that further investigation into model architectures beyond local linear models may offer diminishing returns for improving user experience in data-driven teleoperation systems. Michael Przystupa, Gauthier Gidel, Matthew E. Taylor, Martin Jägersand, Justus H. Piater, Samuele Tosatto |
IROS | 2 |
| 2024 | On the Scalability of Certified Adversarial Robustness with Generated DataabstractCertified defenses against adversarial attacks offer formal guarantees on the robustness of a model, making them more reliable than empirical methods such as adversarial training, whose effectiveness is often later reduced by unseen attacks. Still, the limited certified robustness that is currently achievable has been a bottleneck for their practical adoption. Gowal et al. and Wang et al. have shown that generating additional training data using state-of-the-art diffusion models can considerably improve the robustness of adversarial training. In this work, we demonstrate that a similar approach can substantially improve deterministic certified defenses but also reveal notable differences in the scaling behavior between certified and empirical methods. In addition, we provide a list of recommendations to scale the robustness of certified training approaches. Our approach achieves state-of-the-art deterministic robustness certificates on CIFAR-10 for the $\ell_2$ ($\epsilon = 36/255$) and $\ell_{\infty}$ ($\epsilon = 8/255$) threat models, outperforming the previous results by $+3.95$ and $+1.39$ percentage points, respectively. Furthermore, we report similar improvements for CIFAR-100. Thomas Altstidl, David Dobre, Arthur Kosmala, Björn M. Eskofier, Gauthier Gidel, Leo Schwinn |
NeurIPS | 5 |
| 2024 | Self-Consuming Generative Models with Curated Data Provably Optimize Human PreferencesabstractThe rapid progress in generative models has resulted in impressive leaps in generation quality, blurring the lines between synthetic and real data. Web-scale datasets are now prone to the inevitable contamination by synthetic data, directly impacting the training of future generated models.
Already, some theoretical results on self-consuming generative models (a.k.a., iterative retraining) have emerged in the literature, showcasing that either model collapse or stability could be possible depending on the fraction of generated data used at each retraining step.
However, in practice, synthetic data is often subject to human feedback and curated by users before being used and uploaded online. For instance, many interfaces of popular text-to-image generative models, such as Stable Diffusion or Midjourney, produce several variations of an image for a given query which can eventually be curated by the users.
In this paper, we theoretically study the impact of data curation on iterated retraining of generative models and show that it can be seen as an implicit preference optimization mechanism. However, unlike standard preference optimization, the generative model does not have access to the reward function or negative samples needed for pairwise comparisons. Moreover, our study doesn't require access to the density function, only to samples. We prove that, if the data is curated according to a reward model, then the expected reward of the iterative retraining procedure is maximized. We further provide theoretical results on the stability of the retraining loop when using a positive fraction of real data at each step. Finally, we conduct illustrative experiments on both synthetic datasets and on CIFAR10 showing that such a procedure amplifies biases of the reward model. Damien Ferbach, Quentin Bertrand, Joey Bose, Gauthier Gidel |
NeurIPS | 4 |
| 2024 | Soft Prompt Threats: Attacking Safety Alignment and Unlearning in Open-Source LLMs through the Embedding SpaceabstractCurrent research in adversarial robustness of LLMs focuses on \textit{discrete} input manipulations in the natural language space, which can be directly transferred to \textit{closed-source} models. However, this approach neglects the steady progression of \textit{open-source} models. As open-source models advance in capability, ensuring their safety becomes increasingly imperative. Yet, attacks tailored to open-source LLMs that exploit full model access remain largely unexplored. We address this research gap and propose the \textit{embedding space attack}, which directly attacks the \textit{continuous} embedding representation of input tokens.
We find that embedding space attacks circumvent model alignments and trigger harmful behaviors more efficiently than discrete attacks or model fine-tuning. Additionally, we demonstrate that models compromised by embedding attacks can be used to create discrete jailbreaks in natural language. Lastly, we present a novel threat model in the context of unlearning and show that embedding space attacks can extract supposedly deleted information from unlearned LLMs across multiple datasets and models. Our findings highlight embedding space attacks as an important threat model in open-source LLMs. Leo Schwinn, David Dobre, Sophie Xhonneux, Gauthier Gidel, Stephan Günnemann |
NeurIPS | 4 |
| 2024 | Efficient Adversarial Training in LLMs with Continuous AttacksabstractLarge language models (LLMs) are vulnerable to adversarial attacks that can bypass their safety guardrails. In many domains, adversarial training has proven to be one of the most promising methods to reliably improve robustness against such attacks. Yet, in the context of LLMs, current methods for adversarial training are hindered by the high computational costs required to perform discrete adversarial attacks at each training iteration. We address this problem by instead calculating adversarial attacks in the continuous embedding space of the LLM, which is orders of magnitudes more efficient. We propose a fast adversarial training algorithm (C-AdvUL) composed of two losses: the first makes the model robust on continuous embedding attacks computed on an adversarial behaviour dataset; the second ensures the usefulness of the final model by fine-tuning on utility data. Moreover, we introduce C-AdvIPO, an adversarial variant of IPO that does not require utility data for adversarially robust alignment. Our empirical evaluation on five models from different families (Gemma, Phi3, Mistral, Zephyr, Llama2) and at different scales (2B, 3.8B, 7B) shows that both algorithms substantially enhance LLM robustness against discrete attacks (GCG, AutoDAN, PAIR), while maintaining utility. Our results demonstrate that robustness to continuous perturbations can extrapolate to discrete threat models. Thereby, we present a path toward scalable adversarial training algorithms for robustly aligning LLMs. Sophie Xhonneux, Alessandro Sordoni, Stephan Günnemann, Gauthier Gidel, Leo Schwinn |
NeurIPS | 4 |
| 2023 | On the Limitations of the Elo, Real-World Games are Transitive, not AdditiveabstractThe Elo score has been extensively used to rank players by their skill or strength in competitive games such as chess, go, or StarCraft II. The Elo score implicitly assumes games have a strong additive—hence transitive—component. In this paper, we investigate the challenge of identifying transitive components in games. As a starting point, we show that the Elo score provably fails to extract the transitive component of some elementary transitive games. Based on this observation, we propose an alternative ranking system which properly extracts the transitive components in these games. Finally, we conduct an in-depth empirical validation on real-world game payoff matrices: it shows significant prediction performance improvements compared to the Elo score. Quentin Bertrand, Wojciech Czarnecki 0001, Gauthier Gidel |
AISTATS | 3 |
| 2023 | Performative Prediction with Neural NetworksabstractPerformative prediction is a framework for learning models that influence the data they intend to predict. We focus on finding classifiers that are performatively stable, i.e. optimal for the data distribution they induce. Standard convergence results for finding a performatively stable classifier with the method of repeated risk minimization assume that the data distribution is Lipschitz continuous to the model’s parameters. Under this assumption, the loss must be strongly convex and smooth in these parameters; otherwise, the method will diverge for some problems. In this work, we instead assume that the data distribution is Lipschitz continuous with respect to the model’s predictions, a more natural assumption for performative systems. As a result, we are able to significantly relax the assumptions on the loss function. In particular, we do not need to assume convexity with respect to the model’s parameters. As an illustration, we introduce a resampling procedure that models realistic distribution shifts and show that it satisfies our assumptions. We support our theory by showing that one can learn performatively stable classifiers with neural networks making predictions about real data that shift according to our proposed procedure. Mehrnaz Mofakhami, Ioannis Mitliagkas, Gauthier Gidel |
AISTATS | 3 |
| 2023 | A General Framework For Proving The Equivariant Strong Lottery Ticket Hypothesis
Damien Ferbach, Christos Tsirigotis, Gauthier Gidel, Joey Bose |
ICLR | 3 |
| 2023 | Variance Reduction is an Antidote to Byzantines: Better Rates, Weaker Assumptions and Communication Compression as a Cherry on the Top
Eduard Gorbunov, Samuel Horváth, Peter Richtárik, Gauthier Gidel |
ICLR | 4 |
| 2023 | Convergence of Proximal Point and Extragradient-Based Methods Beyond Monotonicity: the Case of Negative ComonotonicityabstractAlgorithms for min-max optimization and variational inequalities are often studied under monotonicity assumptions. Motivated by non-monotone machine learning applications, we follow the line of works (Diakonikolas et al., 2021; Lee & Kim, 2021; Pethick et al., 2022; Bohm,2022) aiming at going beyond monotonicity by considering the weaker negative comonotonicity assumption. In this work, we provide tight complexity analyses for the Proximal Point (PP), Extragradient (EG), and Optimistic Gradient (OG) methods in this setup, closing several questions on their working guarantees beyond monotonicity. In particular, we derive the first non-asymptotic convergence rates for PP under negative comonotonicity and star-negative comonotonicity and show their tightness via constructing worst-case examples; we also relax the assumptions for the last-iterate convergence guarantees for EG and OG and prove the tightness of the existing best-iterate guarantees for EG and OG via constructing counter-examples. Eduard Gorbunov, Adrien B. Taylor, Samuel Horváth, Gauthier Gidel |
ICML | 4 |
| 2023 | Nesterov Meets Optimism: Rate-Optimal Separable Minimax OptimizationabstractWe propose a new first-order optimization algorithm --- AcceleratedGradient-OptimisticGradient (AG-OG) Descent Ascent---for separable convex-concave minimax optimization. The main idea of our algorithm is to carefully leverage the structure of the minimax problem, performing Nesterov acceleration on the individual component and optimistic gradient on the coupling component. Equipped with proper restarting, we show that AG-OG achieves the optimal convergence rate (up to a constant) for a variety of settings, including bilinearly coupled strongly convex-strongly concave minimax optimization (bi-SC-SC), bilinearly coupled convex-strongly concave minimax optimization (bi-C-SC), and bilinear games. We also extend our algorithm to the stochastic setting and achieve the optimal convergence rate in both bi-SC-SC and bi-C-SC settings. AG-OG is the first single-call algorithm with optimal convergence rates in both deterministic and stochastic settings for bilinearly coupled minimax optimization problems. Chris Junchi Li, Huizhuo Yuan, Gauthier Gidel, Quanquan Gu, Michael I. Jordan |
ICML | 3 |
| 2023 | High-Probability Bounds for Stochastic Optimization and Variational Inequalities: the Case of Unbounded VarianceabstractDuring the recent years the interest of optimization and machine learning communities in high-probability convergence of stochastic optimization methods has been growing. One of the main reasons for this is that high-probability complexity bounds are more accurate and less studied than in-expectation ones. However, SOTA high-probability non-asymptotic convergence results are derived under strong assumptions such as boundedness of the gradient noise variance or of the objective's gradient itself. In this paper, we propose several algorithms with high-probability convergence results under less restrictive assumptions. In particular, we derive new high-probability convergence results under the assumption that the gradient/operator noise has bounded central $\alpha$-th moment for $\alpha \in (1,2]$ in the following setups: (i) smooth non-convex / Polyak-Lojasiewicz / convex / strongly convex / quasi-strongly convex minimization problems, (ii) Lipschitz / star-cocoercive and monotone / quasi-strongly monotone variational inequalities. These results justify the usage of the considered methods for solving problems that do not fit standard functional classes studied in stochastic optimization. Abdurakhmon Sadiev, Marina Danilova, Eduard Gorbunov, Samuel Horváth, Gauthier Gidel, Pavel E. Dvurechensky, Alexander V. Gasnikov, Peter Richtárik |
ICML | 5 |
| 2023 | Feature Likelihood Score: Evaluating the Generalization of Generative Models Using Samples
Marco Jiralerspong, Joey Bose, Ian Gemp, Chongli Qin, Yoram Bachrach, Gauthier Gidel |
NeurIPS | 6 |
| 2023 | Optimal Extragradient-Based Algorithms for Stochastic Variational Inequalities with Separable StructureabstractWe consider the problem of solving stochastic monotone variational inequalities with a separable structure using a stochastic first-order oracle. Building on standard extragradient for variational inequalities we propose a novel algorithm---stochastic \emph{accelerated gradient-extragradient} (AG-EG)---for strongly monotone variational inequalities (VIs). Our approach combines the strengths of extragradient and Nesterov acceleration. By showing that its iterates remain in a bounded domain and applying scheduled restarting, we prove that AG-EG has an optimal convergence rate for strongly monotone VIs. Furthermore, when specializing to the particular case of bilinearly coupled strongly-convex-strongly-concave saddle-point problems, including bilinear games, our algorithm achieves fine-grained convergence rates that match the respective lower bounds, with the stochasticity being characterized by an additive statistical error term that is optimal up to a constant prefactor. Angela Yuan, Chris Junchi Li, Gauthier Gidel, Michael I. Jordan, Quanquan Gu, Simon S. Du |
NeurIPS | 3 |
| 2022 | Stochastic Extragradient: General Analysis and Improved RatesabstractThe Stochastic Extragradient (SEG) method is one of the most popular algorithms for solving min-max optimization and variational inequalities problems (VIP) appearing in various machine learning tasks. However, several important questions regarding the convergence properties of SEG are still open, including the sampling of stochastic gradients, mini-batching, convergence guarantees for the monotone finite-sum variational inequalities with possibly non-monotone terms, and others. To address these questions, in this paper, we develop a novel theoretical framework that allows us to analyze several variants of SEG in a unified manner. Besides standard setups, like Same-Sample SEG under Lipschitzness and monotonicity or Independent-Samples SEG under uniformly bounded variance, our approach allows us to analyze variants of SEG that were never explicitly considered in the literature before. Notably, we analyze SEG with arbitrary sampling which includes importance sampling and various mini-batching strategies as special cases. Our rates for the new variants of SEG outperform the current state-of-the-art convergence guarantees and rely on less restrictive assumptions. Eduard Gorbunov, Hugo Berard, Gauthier Gidel, Nicolas Loizou |
AISTATS | 3 |
| 2022 | Extragradient Method: O(1/K) Last-Iterate Convergence for Monotone Variational Inequalities and Connections With CocoercivityabstractExtragradient method (EG) (Korpelevich, 1976) is one of the most popular methods for solving saddle point and variational inequalities problems (VIP). Despite its long history and significant attention in the optimization community, there remain important open questions about convergence of EG. In this paper, we resolve one of such questions and derive the first last-iterate O(1/K) convergence rate for EG for monotone and Lipschitz VIP without any additional assumptions on the operator unlike the only known result of this type (Golowich et al., 2020) that relies on the Lipschitzness of the Jacobian of the operator. The rate is given in terms of reducing the squared norm of the operator. Moreover, we establish several results on the (non-)cocoercivity of the update operators of EG, Optimistic Gradient Method, and Hamiltonian Gradient Method, when the original operator is monotone and Lipschitz. Eduard Gorbunov, Nicolas Loizou, Gauthier Gidel |
AISTATS | 3 |
| 2022 | On the Convergence of Stochastic Extragradient for Bilinear Games using Restarted Iteration AveragingabstractWe study the stochastic bilinear minimax optimization problem, presenting an analysis of the same-sample Stochastic ExtraGradient (SEG) method with constant step size, and presenting variations of the method that yield favorable convergence. In sharp contrasts with the basic SEG method whose last iterate only contracts to a fixed neighborhood of the Nash equilibrium, SEG augmented with iteration averaging provably converges to the Nash equilibrium under the same standard settings, and such a rate is further improved by incorporating a scheduled restarting procedure. In the interpolation setting where noise vanishes at the Nash equilibrium, we achieve an optimal convergence rate up to tight constants. We present numerical experiments that validate our theoretical findings and demonstrate the effectiveness of the SEG method when equipped with iteration averaging and restarting. Chris Junchi Li, Yaodong Yu, Nicolas Loizou, Gauthier Gidel, Yi Ma 0001, Nicolas Le Roux, Michael I. Jordan |
AISTATS | 4 |
| 2022 | Online Adversarial Attacks
Andjela Mladenovic, Joey Bose, Hugo Berard, William L. Hamilton, Simon Lacoste-Julien, Pascal Vincent, Gauthier Gidel |
ICLR | 7 |
| 2022 | Generalized Natural Gradient Flows in Hidden Convex-Concave Games and GANs
Andjela Mladenovic, Iosif Sakos, Gauthier Gidel, Georgios Piliouras |
ICLR | 3 |
| 2022 | Only tails matter: Average-Case Universality and Robustness in the Convex RegimeabstractThe recently developed average-case analysis of optimization methods allows a more fine-grained and representative convergence analysis than usual worst-case results. In exchange, this analysis requires a more precise hypothesis over the data generating process, namely assuming knowledge of the expected spectral distribution (ESD) of the random matrix associated with the problem. This work shows that the concentration of eigenvalues near the edges of the ESD determines a problem’s asymptotic average complexity. This a priori information on this concentration is a more grounded assumption than complete knowledge of the ESD. This approximate concentration is effectively a middle ground between the coarseness of the worst-case scenario convergence and the restrictive previous average-case analysis. We also introduce the Generalized Chebyshev method, asymptotically optimal under a hypothesis on this concentration and globally optimal when the ESD follows a Beta distribution. We compare its performance to classical optimization algorithms, such as gradient descent or Nesterov’s scheme, and we show that, in the average-case context, Nesterov’s method is universally nearly optimal asymptotically. Leonardo Cunha, Gauthier Gidel, Fabian Pedregosa, Damien Scieur, Courtney Paquette |
ICML | 2 |
| 2022 | Beyond L1: Faster and Better Sparse Models with skglmabstractWe propose a new fast algorithm to estimate any sparse generalized linear model with convex or non-convex separable penalties. Our algorithm is able to solve problems with millions of samples and features in seconds, by relying on coordinate descent, working sets and Anderson acceleration. It handles previously unaddressed models, and is extensively shown to improve state-of-art algorithms. We provide a flexible, scikit-learn compatible package, which easily handles customized datafits and penalties. Quentin Bertrand, Quentin Klopfenstein, Pierre-Antoine Bannier, Gauthier Gidel, Mathurin Massias |
NeurIPS | 4 |
| 2022 | Clipped Stochastic Methods for Variational Inequalities with Heavy-Tailed NoiseabstractStochastic first-order methods such as Stochastic Extragradient (SEG) or Stochastic Gradient Descent-Ascent (SGDA) for solving smooth minimax problems and, more generally, variational inequality problems (VIP) have been gaining a lot of attention in recent years due to the growing popularity of adversarial formulations in machine learning. While high-probability convergence bounds are known to more accurately reflect the actual behavior of stochastic methods, most convergence results are provided in expectation. Moreover, the only known high-probability complexity results have been derived under restrictive sub-Gaussian (light-tailed) noise and bounded domain assumptions [Juditsky et al., 2011]. In this work, we prove the first high-probability complexity results with logarithmic dependence on the confidence level for stochastic methods for solving monotone and structured non-monotone VIPs with non-sub-Gaussian (heavy-tailed) noise and unbounded domains. In the monotone case, our results match the best known ones in the light-tails case [Juditsky et al., 2011], and are novel for structured non-monotone problems such as negative comonotone, quasi-strongly monotone, and/or star-cocoercive ones. We achieve these results by studying SEG and SGDA with clipping. In addition, we numerically validate that the gradient noise of many practical GAN formulations is heavy-tailed and show that clipping improves the performance of SEG/SGDA. Eduard Gorbunov, Marina Danilova, David Dobre, Pavel E. Dvurechensky, Alexander V. Gasnikov, Gauthier Gidel |
NeurIPS | 6 |
| 2022 | Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational InequalitiesabstractThe Past Extragradient (PEG) [Popov, 1980] method, also known as the Optimistic Gradient method, has known a recent gain in interest in the optimization community with the emergence of variational inequality formulations for machine learning. Recently, in the unconstrained case, Golowich et al. [2020] proved that a $O(1/N)$ last-iterate convergence rate in terms of the squared norm of the operator can be achieved for Lipschitz and monotone operators with a Lipchitz Jacobian. In this work, by introducing a novel analysis through potential functions, we show that (i) this $O(1/N)$ last-iterate convergence can be achieved without any assumption on the Jacobian of the operator, and (ii) it can be extended to the constrained case, which was not derived before even under Lipschitzness of the Jacobian. The proof is significantly different from the one known from Golowich et al. [2020], and its discovery was computer-aided. Those results close the open question of the last iterate convergence of PEG for monotone variational inequalities. Eduard Gorbunov, Adrien B. Taylor, Gauthier Gidel |
NeurIPS | 3 |
| 2022 | The Curse of Unrolling: Rate of Differentiating Through OptimizationabstractComputing the Jacobian of the solution of an optimization problem is a central problem in machine learning, with applications in hyperparameter optimization, meta-learning, optimization as a layer, and dataset distillation, to name a few. Unrolled differentiation is a popular heuristic that approximates the solution using an iterative solver and differentiates it through the computational path. This work provides a non-asymptotic convergence-rate analysis of this approach on quadratic objectives for gradient descent and the Chebyshev method. We show that to ensure convergence of the Jacobian, we can either 1) choose a large learning rate leading to a fast asymptotic convergence but accept that the algorithm may have an arbitrarily long burn-in phase or 2) choose a smaller learning rate leading to an immediate but slower convergence. We refer to this phenomenon as the curse of unrolling.Finally, we discuss open problems relative to this approach, such as deriving a practical update rule for the optimal unrolling strategy and making novel connections with the field of Sobolev orthogonal polynomials. Damien Scieur, Gauthier Gidel, Quentin Bertrand, Fabian Pedregosa |
NeurIPS | 2 |
| 2021 | A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural NetsabstractAdversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in reinforcement learning which have been applied to complex games such as Go or Poker. In practice, a \emph{single} pair of networks is typically trained in order to find an approximate equilibrium of a highly nonconcave-nonconvex adversarial problem. However, while a classic result in game theory states such an equilibrium exists in concave-convex games, there is no analogous guarantee if the payoff is nonconcave-nonconvex. Our main contribution is to provide an approximate minimax theorem for a large class of games where the players pick neural networks including WGAN, StarCraft II and Blotto Game. Our findings rely on the fact that despite being nonconcave-nonconvex with respect to the neural networks parameters, these games are concave-convex with respect to the actual models (e.g., functions or distributions) represented by these neural networks. Gauthier Gidel, David Balduzzi, Wojciech Czarnecki 0001, Marta Garnelo, Yoram Bachrach |
AISTATS | 1 |
| 2021 | A single gradient step finds adversarial examples on random two-layers neural networksabstractDaniely and Schacham recently showed that gradient descent finds adversarial examples on random undercomplete two-layers ReLU neural networks. The term “undercomplete” refers to the fact that their proof only holds when the number of neurons is a vanishing fraction of the ambient dimension. We extend their result to the overcomplete case, where the number of neurons is larger than the dimension (yet also subexponential in the dimension). In fact we prove that a single step of gradient descent suffices. We also show this result for any subexponential width random neural network with smooth activation function. Sébastien Bubeck, Yeshwanth Cherapanamjeri, Gauthier Gidel, Remi Tachet des Combes |
NeurIPS | 3 |
| 2021 | Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivityabstractTwo of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al., 2017]. SGDA is known to converge to a stationary point for specific classes of games, but current convergence analyses require a bounded variance assumption. SCO is used successfully for solving large-scale adversarial problems, but its convergence guarantees are limited to its deterministic variant. In this work, we introduce the expected co-coercivity condition, explain its benefits, and provide the first last-iterate convergence guarantees of SGDA and SCO under this condition for solving a class of stochastic variational inequality problems that are potentially non-monotone. We prove linear convergence of both methods to a neighborhood of the solution when they use constant step-size, and we propose insightful stepsize-switching rules to guarantee convergence to the exact solution. In addition, our convergence guarantees hold under the arbitrary sampling paradigm, and as such, we give insights into the complexity of minibatching. Nicolas Loizou, Hugo Berard, Gauthier Gidel, Ioannis Mitliagkas, Simon Lacoste-Julien |
NeurIPS | 3 |
| 2020 | A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Differentiable GamesabstractWe consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient method (OG) and consensus optimization (CO) which enjoy linear convergence in cases like bilinear games, where the standard GD fails. The full benefits of theses relatively new methods are not known as there is no unified analysis for both strongly monotone and bilinear games. We provide new analysis of the EG’s local and global convergence properties and use is to get a tighter global convergence rate for OG and CO. Our analysis covers the whole range of settings between bilinear and strongly monotone games. It reveals that these methods converges via different mechanisms at these extremes; in between, it exploits the most favorable mechanism for the given problem. We then prove that EG achieves the optimal rate for a wide class of algorithms with any number of extrapolations. Our tight analysis of EG’s convergence rate in games shows that, unlike in convex minimization, EG may be much faster than GD. Waïss Azizian, Ioannis Mitliagkas, Simon Lacoste-Julien, Gauthier Gidel |
AISTATS | 4 |
| 2020 | Accelerating Smooth Games by Manipulating Spectral ShapesabstractWe use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak’s momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization. Waïss Azizian, Damien Scieur, Ioannis Mitliagkas, Simon Lacoste-Julien, Gauthier Gidel |
AISTATS | 5 |
| 2020 | Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-AscentabstractGradient descent is arguably one of the most popular online optimization methods with a wide array of applications. However, the standard implementation where agents simultaneously update their strategies yields several undesirable properties; strategies diverge away from equilibrium and regret grows over time. In this paper, we eliminate these negative properties by considering a different implementation to obtain $O\left( \nicefrac{1}{T}\right)$ time-average regret via arbitrary fixed step-size. We obtain this surprising property by having agents take turns when updating their strategies. In this setting, we show that an agent that uses gradient descent with any linear loss function obtains bounded regret – regardless of how their opponent updates their strategies. Furthermore, we show that in adversarial settings that agents’ strategies are bounded and cycle when both are using the alternating gradient descent algorithm. James P. Bailey, Gauthier Gidel, Georgios Piliouras |
COLT | 2 |
| 2020 | A Closer Look at the Optimization Landscapes of Generative Adversarial Networks
Hugo Berard, Gauthier Gidel, Amjad Almahairi, Pascal Vincent, Simon Lacoste-Julien |
ICLR | 2 |
| 2020 | Linear Lower Bounds and Conditioning of Differentiable GamesabstractRecent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for $n$-player differentiable games, by using the spectral properties of the update operator. We then propose a new definition of the condition number arising from our lower bound analysis. Unlike past definitions, our condition number captures the fact that linear rates are possible in games, even in the absence of strong convexity or strong concavity in the variables. Adam Ibrahim, Waïss Azizian, Gauthier Gidel, Ioannis Mitliagkas |
ICML | 3 |
| 2020 | Adversarial Example GamesabstractThe existence of adversarial examples capable of fooling trained neural network classifiers calls for a much better understanding of possible attacks to guide the development of safeguards against them. This includes attack methods in the challenging {\em non-interactive blackbox} setting, where adversarial attacks are generated without any access, including queries, to the target model. Prior attacks in this setting have relied mainly on algorithmic innovations derived from empirical observations (e.g., that momentum helps), lacking principled transferability guarantees. In this work, we provide a theoretical foundation for crafting transferable adversarial examples to entire hypothesis classes. We introduce \textit{Adversarial Example Games} (AEG), a framework that models the crafting of adversarial examples as a min-max game between a generator of attacks and a classifier. AEG provides a new way to design adversarial examples by adversarially training a generator and a classifier from a given hypothesis class (e.g., architecture). We prove that this game has an equilibrium, and that the optimal generator is able to craft adversarial examples that can attack any classifier from the corresponding hypothesis class. We demonstrate the efficacy of AEG on the MNIST and CIFAR-10 datasets, outperforming prior state-of-the-art approaches with an average relative improvement of $29.9\%$ and $47.2\%$ against undefended and robust models (Table \ref{table:q2} \& \ref{table:q3}) respectively. Joey Bose, Gauthier Gidel, Hugo Berard, Andre Cianflone, Pascal Vincent, Simon Lacoste-Julien, William L. Hamilton |
NeurIPS | 2 |
| 2020 | Real World Games Look Like Spinning TopsabstractThis paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resembles a spinning top, with the upright axis representing transitive strength, and the radial axis representing the non-transitive dimension, which corresponds to the number of cycles that exist at a particular transitive strength. We prove the existence of this geometry for a wide class of real world games by exposing their temporal nature. Additionally, we show that this unique structure also has consequences for learning - it clarifies why populations of strategies are necessary for training of agents, and how population size relates to the structure of the game. Finally, we empirically validate these claims by using a selection of nine real world two-player zero-sum symmetric games, showing 1) the spinning top structure is revealed and can be easily reconstructed by using a new method of Nash clustering to measure the interaction between transitive and cyclical strategy behaviour, and 2) the effect that population size has on the convergence of learning in these games. Wojciech Czarnecki 0001, Gauthier Gidel, Brendan D. Tracey, Karl Tuyls, Shayegan Omidshafiei, David Balduzzi, Max Jaderberg |
NeurIPS | 2 |
| 2019 | Negative Momentum for Improved Game DynamicsabstractGames generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics is more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs. Gauthier Gidel, Reyhane Askari Hemmat, Mohammad Pezeshki, Rémi Le Priol, Gabriel Huang, Simon Lacoste-Julien, Ioannis Mitliagkas |
AISTATS | 1 |
| 2019 | A Variational Inequality Perspective on Generative Adversarial Networks
Gauthier Gidel, Hugo Berard, Gaëtan Vignoud, Pascal Vincent, Simon Lacoste-Julien |
ICLR (Poster) | 1 |
| 2019 | Reducing Noise in GAN Training with Variance Reduced ExtragradientabstractWe study the effect of the stochastic gradient noise on the training of generative adversarial networks (GANs) and show that it can prevent the convergence of standard game optimization methods, while the batch version converges. We address this issue with a novel stochastic variance-reduced extragradient (SVRE) optimization algorithm, which for a large class of games improves upon the previous convergence rates proposed in the literature. We observe empirically that SVRE performs similarly to a batch method on MNIST while being computationally cheaper, and that SVRE yields more stable GAN training on standard datasets. Tatjana Chavdarova, Gauthier Gidel, François Fleuret, Simon Lacoste-Julien |
NeurIPS | 2 |
| 2019 | Implicit Regularization of Discrete Gradient Dynamics in Linear Neural NetworksabstractWhen optimizing over-parameterized models, such as deep neural networks, a large set of parameters can achieve zero training error. In such cases, the choice of the optimization algorithm and its respective hyper-parameters introduces biases that will lead to convergence to specific minimizers of the objective. Consequently, this choice can be considered as an implicit regularization for the training of over-parametrized models. In this work, we push this idea further by studying the discrete gradient dynamics of the training of a two-layer linear network with the least-squares loss. Using a time rescaling, we show that, with a vanishing initialization and a small enough step size, this dynamics sequentially learns the solutions of a reduced-rank regression with a gradually increasing rank. Gauthier Gidel, Francis R. Bach, Simon Lacoste-Julien |
NeurIPS | 1 |
| 2019 | Non-normal Recurrent Neural Network (nnRNN): learning long time dependencies while improving expressivity with transient dynamicsabstractA recent strategy to circumvent the exploding and vanishing gradient problem in RNNs, and to allow the stable propagation of signals over long time scales, is to constrain recurrent connectivity matrices to be orthogonal or unitary. This ensures eigenvalues with unit norm and thus stable dynamics and training. However this comes at the cost of reduced expressivity due to the limited variety of orthogonal transformations. We propose a novel connectivity structure based on the Schur decomposition and a splitting of the Schur form into normal and non-normal parts. This allows to parametrize matrices with unit-norm eigenspectra without orthogonality constraints on eigenbases. The resulting architecture ensures access to a larger space of spectrally constrained matrices, of which orthogonal matrices are a subset. This crucial difference retains the stability advantages and training speed of orthogonal RNNs while enhancing expressivity, especially on tasks that require computations over ongoing input sequences. Giancarlo Kerg, Kyle Goyette, Maximilian Puelma Touzel, Gauthier Gidel, Eugene Vorontsov, Yoshua Bengio, Guillaume Lajoie |
NeurIPS | 4 |
| 2019 | Painless Stochastic Gradient: Interpolation, Line-Search, and Convergence RatesabstractRecent works have shown that stochastic gradient descent (SGD) achieves the fast convergence rates of full-batch gradient descent for over-parameterized models satisfying certain interpolation conditions. However, the step-size used in these works depends on unknown quantities and SGD's practical performance heavily relies on the choice of this step-size. We propose to use line-search techniques to automatically set the step-size when training models that can interpolate the data. In the interpolation setting, we prove that SGD with a stochastic variant of the classic Armijo line-search attains the deterministic convergence rates for both convex and strongly-convex functions. Under additional assumptions, SGD with Armijo line-search is shown to achieve fast convergence for non-convex functions. Furthermore, we show that stochastic extra-gradient with a Lipschitz line-search attains linear convergence for an important class of non-convex functions and saddle-point problems satisfying interpolation. To improve the proposed methods' practical performance, we give heuristics to use larger step-sizes and acceleration. We compare the proposed algorithms against numerous optimization methods on standard classification tasks using both kernel methods and deep networks. The proposed methods result in competitive performance across all models and datasets, while being robust to the precise choices of hyper-parameters. For multi-class classification using deep networks, SGD with Armijo line-search results in both faster convergence and better generalization. Sharan Vaswani, Aaron Mishkin, Issam H. Laradji, Mark Schmidt 0001, Gauthier Gidel, Simon Lacoste-Julien |
NeurIPS | 5 |
| 2018 | Frank-Wolfe Splitting via Augmented Lagrangian MethodabstractMinimizing a function over an intersection of convex sets is an important task in optimization that is often much more challenging than minimizing it over each individual constraint set. While traditional methods such as Frank-Wolfe (FW) or proximal gradient descent assume access to a linear or quadratic oracle on the intersection, splitting techniques take advantage of the structure of each sets, and only require access to the oracle on the individual constraints. In this work, we develop and analyze the Frank-Wolfe Augmented Lagrangian (FW-AL) algorithm, a method for minimizing a smooth function over convex compact sets related by a “linear consistency” constraint that only requires access to a linear minimization oracle over the individual constraints. It is based on the Augmented Lagrangian Method (ALM), also known as Method of Multipliers, but unlike most existing splitting methods, it only requires access to linear (instead of quadratic) minimization oracles. We use recent advances in the analysis of Frank-Wolfe and the alternating direction method of multipliers algorithms to prove a sublinear convergence rate for FW-AL over general convex compact sets and a linear convergence rate for polytopes. Gauthier Gidel, Fabian Pedregosa, Simon Lacoste-Julien |
AISTATS | 1 |
| 2018 | Adaptive Three Operator SplittingabstractWe propose and analyze a novel adaptive step size variant of the Davis-Yin three operator splitting, a method that can solve optimization problems composed of a sum of a smooth term for which we have access to its gradient and an arbitrary number of potentially non-smooth terms for which we have access to their proximal operator. The proposed method leverages local information of the objective function, allowing for larger step sizes while preserving the convergence properties of the original method. It only requires two extra function evaluations per iteration and does not depend on any step size hyperparameter besides an initial estimate. We provide a convergence rate analysis of this method, showing sublinear convergence rate for general convex functions and linear convergence under stronger assumptions, matching the best known rates of its non adaptive variant. Finally, an empirical comparison with related methods on 6 different problems illustrates the computational advantage of the adaptive step size strategy. Fabian Pedregosa, Gauthier Gidel |
ICML | 2 |
| 2017 | Frank-Wolfe Algorithms for Saddle Point ProblemsabstractWe extend the Frank-Wolfe (FW) optimization algorithm to solve constrained smooth convex-concave saddle point (SP) problems. Remarkably, the method only requires access to linear minimization oracles. Leveraging recent advances in FW optimization, we provide the first proof of convergence of a FW-type saddle point solver over polytopes, thereby partially answering a 30 year-old conjecture. We also survey other convergence results and highlight gaps in the theoretical underpinnings of FW-style algorithms. Motivating applications without known efficient alternatives are explored through structured prediction with combinatorial penalties as well as games over matching polytopes involving an exponential number of constraints. Gauthier Gidel, Tony Jebara, Simon Lacoste-Julien |
AISTATS | 1 |