VLDB 2026 Research / reviewers in the wild / expert
Chao Wang 0088
dblp:188/7759-88
· DBLP profile ↗
7ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0003-4378-0193ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 58% Visual content generation and editing · 38% Geometric modeling and processing · 5% | |
| Artificial intelligence
2 papers |
Generative modeling · 91% Face, body and person analysis · 9% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.7 | 2 | 2025 | X-Dancer: Expressive Music to Human Dance Video Generation · ICCV 2025 X-Dyna: Expressive Dynamic Human Image Animation · CVPR 2025 |
Machine learning › Generative modeling › video generation
diffusion-based video generation |
0.9 | 1 | 2025 | X-Dancer: Expressive Music to Human Dance Video Generation · ICCV 2025 |
Visual content generation and editing › image animation
human image animation |
0.9 | 1 | 2025 | X-Dyna: Expressive Dynamic Human Image Animation · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 1 | 2025 | X-Dancer: Expressive Music to Human Dance Video Generation · ICCV 2025 |
Computer animation and physical simulation
music-driven dance generation |
0.9 | 1 | 2025 | X-Dancer: Expressive Music to Human Dance Video Generation · ICCV 2025 |
Computer vision › Face, body and person analysis › face manipulation
facial expression transfer |
0.3 | 1 | 2025 | X-Dyna: Expressive Dynamic Human Image Animation · CVPR 2025 |
Visual content generation and editing
image animation |
0.3 | 1 | 2025 | X-Dancer: Expressive Music to Human Dance Video Generation · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
spatial attention · 1.7dynamics-adapter · 1.7diffusion model · 1.7diffusion · 1.7autoregressive transformer · 1.7AdaIN · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | X-Dyna: Expressive Dynamic Human Image AnimationabstractWe introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of- the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna Di Chang, You Xie, Yipeng Gao, Zhengfei Kuang, Shengqu Cai, Guoxian Song, Chao Wang 0088, Yichun Shi, Shijie Zhou 0003, Linjie Luo, Gordon Wetzstein, Mohammad Soleymani 0001 |
CVPR | 9 |
| 2025 | X-Dancer: Expressive Music to Human Dance Video GenerationabstractWe present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize extended and music-synchronized token sequences for 2D body, head and hands poses, which then guide a diffusion model to produce coherent and realistic dance video frames. Unlike traditional methods that primarily generate human motion in 3D, X-Dancer addresses data limitations and enhances scalability by modeling a wide spectrum of 2D dance motions, capturing their nuanced alignment with musical beats through readily available monocular videos. To achieve this, we first build a spatially compositional token representation from 2D human pose labels associated with keypoint confidences, encoding both large articulated body movements (e.g., upper and lower body) and fine-grained motions (e.g., head and hands). We then design a music-to-motion transformer model that autoregressively generates music-aligned dance pose token sequences, incorporating global attention to both musical style and prior motion context. Finally we leverage a diffusion backbone to animate the reference image with these synthesized pose tokens through AdaIN, forming a fully differentiable end-to-end framework. Experimental results demonstrate that X-Dancer is able to produce both diverse and characterized dance videos, substantially outperforming state-of-the-art methods in term of diversity, expressiveness and realism. Code and model will be available for research purposes. Guoxian Song, You Xie, Xin Chen 0040, Chao Wang 0088, Di Chang, Linjie Luo |
ICCV | 7 |
| 2025 | MagicTalk: Implicit and Explicit Correlation Learning for Diffusion-Based Emotional Talking Face GenerationabstractGenerating emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often compromised for lip-sync accuracy. Prevailing generative works usually struggle to juggle to generate subtle variations of emotional expression and lip-synchronized talking. To address these challenges, we suggest modeling the implicit and explicit correlations between audio and emotional talking faces with a unified framework. As human emotional expressions usually present subtle and implicit relations with speech audio, we propose incorporating audio and emotional style embeddings into the diffusion-based generation process, for realistic generation while concentrating on emotional expressions. We then propose lip-based explicit correlation learning to construct a strong mapping of audio to lip motions, assuring lip-audio synchronization. Furthermore, we deploy a video-to-video rendering module to transfer expressions and lip motions from a proxy 3D avatar to an arbitrary portrait. Both quantitatively and qualitatively, MagicTalk outperforms state-of-the-art methods in terms of expressiveness, lip-sync, and perceptual quality. Chao Wang 0088, Guoxian Song, You Xie, Linjie Luo, Yapeng Tian, Jiashi Feng, Xiaohu Guo |
Comput. Vis. Media | 2 |
| 2018 | Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor ScenesabstractWe present a novel approach to reconstruct RGB-D indoor scene with plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed by some 3D reconstruction method on the sequence, and generate a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. To achieve this, we firstly partition the input mesh with plane primitives, simplify it into a lightweight mesh next, then optimize plane parameters, camera poses and texture colors to maximize the photometric consistency across frames, and finally optimize mesh geometry to maximize consistency between geometry and planes. Compared to existing planar reconstruction methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and preserves sharp features in the final mesh. We demonstrate the effectiveness of our approach by applying it onto several RGB-D scans and comparing it to other state-of-the-art reconstruction methods. Chao Wang 0088, Xiaohu Guo |
3DV | 1 |
| 2017 | Feature-based RGB-D camera pose optimization for real-time 3D reconstructionabstractIn this paper we present a novel feature-based RGB-D camera pose optimization algorithm for real-time 3D reconstruction systems. During camera pose estimation, current methods in online systems suffer from fast-scanned RGB-D data, or generate inaccurate relative transformations between consecutive frames. Our approach improves current methods by utilizing matched features across all frames and is robust for RGB-D data with large shifts in consecutive frames. We directly estimate camera pose for each frame by efficiently solving a quadratic minimization problem to maximize the consistency of 3D points in global space across frames corresponding to matched feature points. We have implemented our method within two state-of-the-art online 3D reconstruction platforms. Experimental results testify that our method is efficient and reliable in estimating camera poses for RGB-D data with large shifts. Chao Wang 0088, Xiaohu Guo |
Comput. Vis. Media | 1 |
| 2015 | Spectral Animation Compression
Chao Wang 0088, Yang Liu 0013, Xiaohu Guo, Zichun Zhong, Binh Le, Zhigang Deng 0001 |
J. Comput. Sci. Technol. | 1 |
| 2012 | Robust shape normalization of 3D articulated volumetric models
Chao Wang 0088, Yu-Shen Liu, Min Liu 0018, Jun-Hai Yong, Jean-Claude Paul |
Comput. Aided Des. | 1 |