VLDB 2026 Research / reviewers in the wild / expert
Kunyi Li
dblp:189/1349
· DBLP profile ↗
9ranked-venue papers
2as first author
8since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splattingabstract3D scene reconstruction and understanding have gained increasing popularity, yet existing methods struggle to capture fine-grained, language-aware 3D representations from$2 D$images. In this paper, we present GALA, a novel framework for open-vocabulary 3D scene understanding with 3D Gaussian Splatting (3DGS). GALA distills a scenespecific 3D instance feature field via self-supervised contrastive learning. To further extend this to generalized language feature fields, we introduce a core contribution of GALA, a cross-attention module with two learnable codebooks that encode view-independent semantic embeddings. This design not only ensures intra-instance feature similarity but also supports seamless 2D and 3D open-vocabulary queries. It reduces memory consumption by avoiding perGaussian high-dimensional feature learning. Extensive experiments on real-world datasets demonstrate GALA's remarkable open-vocabulary performance on both$2 D$and 3D. Elena Alegret, Kunyi Li, Sen Wang 0016, Siyun Liang, Michael Niemeyer, Stefano Gasperini, Nassir Navab, Federico Tombari |
3DV | 2 |
| 2026 | SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussiansabstract3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language features. However, storing additional high-dimensional features per Gaussian for semantic information is memoryintensive, which limits their ability to segment and interpret challenging scenes. To this end, we introduce SuperGSeg, a novel approach that fosters cohesive, context-aware hierarchical scene representation by disentangling segmentation and language field distillation. SuperGSeg first employs neural 3D Gaussians to learn geometry, instance and hierarchical segmentation features from multi-view images with the aid of off-the-shelf$2 D$masks. These features are then leveraged to create a sparse set of Super-Gaussians. Super-Gaussians facilitate the lifting and distillation of$2 D$language features into 3D space. They enable hierarchical scene understanding with high-dimensional language feature rendering at moderate GPU memory costs. Extensive experiments demonstrate that SuperGSeg achieves remarkable performance on both open-vocabulary object selection and semantic segmentation tasks. More results at supergseg.github.io. Siyun Liang, Sen Wang 0016, Kunyi Li, Michael Niemeyer, Stefano Gasperini, Hendrik P. A. Lensch, Nassir Navab, Federico Tombari |
3DV | 3 |
| 2026 | Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian SplattingabstractRecently, distilling open-vocabulary language features from 2D images into 3D Gaussians has attracted significant attention. Although existing methods achieve impressive language-based interactions with 3D scenes, we observe two fundamental issues: background Gaussians, which contribute negligibly to a rendered pixel, receive the same feature as the dominant foreground ones, and multi-view inconsistencies due to view-specific noise in language embeddings. We introduce Visibility-Aware Language Aggregation (VALA), a lightweight yet effective method that computes marginal contributions for each ray and applies a visibility-aware gate to retain only visible Gaussians. Moreover, we propose a streaming weighted geometric median in cosine space to merge noisy multi-view features. Our method yields a robust, view-consistent language feature embedding in a fast and memory-efficient manner. VALA improves open-vocabulary localization and segmentation across reference datasets, consistently surpassing existing works. The source code is available on VALA. Sen Wang 0016, Kunyi Li, Siyun Liang, Elena Alegret, Nassir Navab, Stefano Gasperini |
3DV | 2 |
| 2026 | Prime-DiffNovo: Accurate Peptide De Novo Sequencing via Non-autoregressive Generation and Diffusion Refinement
Kunyi Li |
ISBRA (2) | 2 |
| 2026 | OracleGS: Grounding Generative Priors for Sparse-View Gaussian SplattingabstractSparse-view novel view synthesis is fundamentally ill-posed due to severe geometric ambiguity. Current methods are caught in a trade-off: regressive models are geometrically faithful but incomplete, whereas generative models can complete scenes but often introduce structural inconsistencies. We propose OracleGS, a novel framework that reconciles generative completeness with regressive fidelity for sparse view Gaussian Splatting. Instead of using generative models to patch incomplete reconstructions, our "propose-and-validate" framework first leverages a pre-trained 3D-aware diffusion model to synthesize novel views to propose a complete scene. We then repurpose a multi-view stereo (MVS) model as a 3D-aware oracle to validate the 3D uncertainties of generated views, using its attention maps to reveal regions where the generated views are well-supported by multi-view evidence versus where they fall into regions of high uncertainty due to occlusion, lack of texture, or direct inconsistency. This uncertainty signal directly guides the optimization of a 3D Gaussian Splatting model via an uncertainty-weighted loss. Our approach conditions the powerful generative prior on multi-view geometric evidence, filtering hallucinatory artifacts while preserving plausible completions in under-constrained regions, outperforming state-of-the-art methods on datasets including Mip-NeRF 360 and NeRF Synthetic. Atakan Topaloglu, Kunyi Li, Michael Niemeyer, Nassir Navab, A. Murat Tekalp, Federico Tombari |
WACV | 2 |
| 2025 | 4D Gaussian Splatting SLAMabstractSimultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments. Yanyan Li 0001, Youxu Fang, Zunjie Zhu, Kunyi Li, Federico Tombari |
ICCV | 4 |
| 2024 | DNS-SLAM: Dense Neural Semantic-Informed SLAMabstractIn recent years, coordinate-based neural implicit representations have shown promising results for the task of Simultaneous Localization and Mapping (SLAM). While achieving impressive performance on small synthetic scenes, these methods often suffer from losing details, especially for complex real-world scenes. In this work, we introduce DNS SLAM, a novel neural RGB-D semantic SLAM approach featuring a hybrid representation. Relying only on 2D semantic priors, we propose the first semantic neural SLAM method that trains class-wise scene representations while providing stable camera tracking at the same time. Our method integrates multi-view geometry constraints with image-based feature extraction to improve appearance details and to output color, occupancy, and semantic class information, enabling many downstream applications. To further enable fast tracking, we introduce a lightweight coarse scene representation which is trained in a self-supervised manner in latent space. Our experimental results achieve state-of-the-art performance on both synthetic data and real-world data tracking while maintaining a commendable operational speed on off-the-shelf hardware. Further, our method outputs class-wise decomposed reconstructions with better texture, capturing appearance and geometric details. Kunyi Li, Michael Niemeyer, Nassir Navab, Federico Tombari |
IROS | 1 |
| 2023 | FEBench: A Benchmark for Real-Time Relational Data Feature ExtractionabstractAs the use of online AI inference services rapidly expands in various applications (e.g., fraud detection in banking, product recommendation in e-commerce), real-time feature extraction (RTFE) systems have been developed to compute the requested features from incoming data tuples in ultra-low latency. Similar to relational databases, these RTFE procedures can be expressed using SQL-like languages. However, there is a lack of research on the workload characteristics and specialized benchmarks for RTFE, especially in comparison with existing database workloads and benchmarks (e.g., concurrent transactions in TPC-C). In this paper, we study the RTFE workload characteristics using over one hundred real datasets from open repositories (e.g. Kaggle, Tianchi, UCI ML, KiltHub) and those from 4Paradigm. The study highlights the significant differences between RTFE workloads and existing database benchmarks in terms of application scenarios, operator distributions, and query structures. Based on these findings, we propose to develop a realtime feature extraction benchmark named FEBench based on the four important criteria for a domain-specific benchmark proposed by Jim Gray. FEBench consists of selected representative datasets, query templates, and an online request simulator. We use FEBench to evaluate the effectiveness of feature extraction systems including OpenMLDB and Flink and find that each system exhibits distinct advantages and limitations in terms of overall latency, tail latency, and concurrency performance. Xuanhe Zhou, Cheng Chen 0008, Kunyi Li, Bingsheng He, Mian Lu, Qiaosheng Liu, Guoliang Li 0001, Zhao Zheng, Yuqiang Chen |
Proc. VLDB Endow. | 3 |
| 2020 | Chromatic Aberration Correction Using Cross-Channel Prior in Shearlet Domain
Kunyi Li, Xin Jin 0002 |
ACCV (2) | 1 |