Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Xiangyu Zhu 0003

dblp:19/10065-3 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
3since 2021 · last 2024
0000-0001-7222-4677ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 78% Image and video processing · 22%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation › primitive-based representation
generalized cylinders
0.812024
Controllable Shape Modeling with Neural Generalized Cylinder · SIGGRAPH Asia 2024
Geometric modeling and processing
shape modeling
0.812024
Controllable Shape Modeling with Neural Generalized Cylinder · SIGGRAPH Asia 2024
Geometric modeling and processing
shape representation
0.812024
Controllable Shape Modeling with Neural Generalized Cylinder · SIGGRAPH Asia 2024
Computer vision › 3D vision
point cloud processing
0.712023
NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point Cloud · CVPR 2023
Image and video processing › pattern detection
curve detection
0.712023
NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point Cloud · CVPR 2023

Methods — techniques the papers use, named apart from their topics

spline fitting · 1.3neural volumetric edge · 1.3graph search · 1.3neural implicit representation · 0.8
YearPublicationVenuePosition
2024 Controllable Shape Modeling with Neural Generalized Cylinder
Xiangyu Zhu 0003, Ruizhen Hu, Xiaoguang Han 0001
SIGGRAPH Asia1
2023 NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point Cloud
abstract
Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy out-put, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise lin-ear (PWL) curve representation, enabling a unified strategy for learning all types offree-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset [19]. We show that a sim-ple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin.
Xiangyu Zhu 0003, Dong Du 0002, Weikai Chen 0001, Zhiyou Zhao, Yinyu Nie, Xiaoguang Han 0001
CVPR1
2023 3D Keypoint Estimation Using Implicit Representation Learning
abstract
Abstract In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap‐based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit key‐points can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.
Xiangyu Zhu 0003, Dong Du 0002, Chongyang Ma, Xiaoguang Han 0001
Comput. Graph. Forum1
2020 Learning Intrinsic Decomposition of Complex-Textured Fashion Images
abstract
In this paper, we present a deep learning approach for shading decomposition from single garment images with complex textured albedos. We propose a multi-stream generator to infer albedo, shading, normal and lighting in a unified network and train it in a novel local-global adversarial learning framework. To support the training, we carefully build a large dataset with synthetic garment photos under various lighting conditions and textured albedos. Both quantitative and qualitative evaluations, on synthetic and real images, demonstrate the superiority of our method against the state-of-the-art.
Xiangyu Zhu 0003, Xiaoguang Han 0001, Ligang Liu 0001
ICME1
2019 Two-phase Hair Image Synthesis by Self-Enhancing Generative Model
abstract
Abstract Generating plausible hair image given limited guidance, such as sparse sketches or low‐resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image‐to‐image translation networks can generate recognizable results, but finer textures are usually lost and blur artifacts commonly exist. In this paper, we propose a two‐phase generative model for high‐quality hair image synthesis. The two‐phase pipeline first generates a coarse image by an existing image translation model, then applies a re‐generating network with self‐enhancing capability to the coarse image. The self‐enhancing capability is achieved by a proposed differentiable layer, which extracts the structural texture and orientation maps from a hair image. Extensive experiments on two tasks, Sketch2Hair and Hair Super‐Resolution, demonstrate that our approach is able to synthesize plausible hair image with finer details, and reaches the state‐of‐the‐art.
Haonan Qiu, Chuan Wang 0001, Xiangyu Zhu 0003, Jinjin Gu, Xiaoguang Han 0001
Comput. Graph. Forum4