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Jay Fenton

dblp:19/1039 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1989
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Programming languages and type systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Programming languages and type systems
language design
0.011989
Playground: An Object-Oriented Simulation System With Agent Rules for Children of All Ages · OOPSLA 1989
Programming languages and type systems › object-oriented programming
object-oriented language design
0.011989
Playground: An Object-Oriented Simulation System With Agent Rules for Children of All Ages · OOPSLA 1989

Methods — techniques the papers use, named apart from their topics

direct-manipulation interface · 0.0
YearPublicationVenuePosition
1989 Playground: An Object-Oriented Simulation System With Agent Rules for Children of All Ages
abstract
Programming languages for children have been limited by primitive control and data structures, indirect user interfaces, and artificial syntax. Playground is a child-oriented programming language that uses objects to structure data and has a modular control structure, a direct-manipulation user interface, and an English-like syntax. Integrating Playground into the curriculum of a classroom of 9- to 10-year-olds has given us valuable insights from the programs intended users, and confirmed many of our design decisions.
Jay Fenton, Kent L. Beck
OOPSLA1
1978 BASIC Zgrass - a sophisticated graphics language for the Bally Home Library Computer
abstract
Home computer users are just now discovering computer graphics. Modest extensions to BASIC allow plotting but not much more. The Bally Home Library Computer, however, has hardware to aid implementation of video games. Custom integrated circuits working on a 160×102 pixel (2 bits per pixel) color television screen allow certain forms of animation in real time. To give this power to the user, BASIC Zgrass has been designed and implemented. It is an extension of BASIC that allows parallel processes, picture objects that move, scale and group together as well as several drawing modes. There are also software controls of a three-voice music synthesizer, interactive input devices, a film camera and an IEEE bus interface. We will concentrate mainly on the language design for making it all easy to learn and use.
Thomas A. DeFanti, Jay Fenton, Nola Donato
SIGGRAPH2