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Daniel Leven

dblp:19/1079 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 1987
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Computational geometry · 74% Graph algorithms and graph theory · 9% Algorithms and data structures · 9%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
motion planning
0.021986
Geometric Applications of Davenport-Schinzel Sequences · FOCS 1986
An efficient and simple motion planning algorithm for a ladder moving in two-dimensional space amidst polygonal barriers (extended abstract) · SCG 1985
Computational geometry › combinatorial geometry
davenport-schinzel sequences
0.011986
Geometric Applications of Davenport-Schinzel Sequences · FOCS 1986
Computational geometry › geometric shortest paths
geodesic shortest path
0.011986
Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons · SCG 1986
Algorithms and data structures › polynomial-time algorithms
linear-time algorithms
0.011986
Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons · SCG 1986
Graph algorithms and graph theory
shortest path
0.011986
Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons · SCG 1986
Computational geometry › polygon algorithms
simple polygon
0.011986
Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons · SCG 1986
Computational geometry
visibility
0.011986
Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons · SCG 1986
Computational geometry › visibility
visibility problem
0.011986
Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons · SCG 1986
Computational geometry › motion planning
configuration space
0.011985
An efficient and simple motion planning algorithm for a ladder moving in two-dimensional space amidst polygonal barriers (extended abstract) · SCG 1985
Mathematical optimization › large-scale optimization
decomposition methods
0.011985
An efficient and simple motion planning algorithm for a ladder moving in two-dimensional space amidst polygonal barriers (extended abstract) · SCG 1985
Computational geometry › geometric data structures › intersection searching
ray shooting
0.011986
Geometric Applications of Davenport-Schinzel Sequences · FOCS 1986

Methods — techniques the papers use, named apart from their topics

triangulation · 0.0hierarchical decomposition · 0.0generalization · 0.0davenport-schinzel sequences · 0.0schwartz-sharir · 0.0configuration space decomposition · 0.0
YearPublicationVenuePosition
1987 Linear-Time Algorithms for Visibility and Shortest Path Problems Inside Triangulated Simple Polygons
Leonidas J. Guibas, John Hershberger 0001, Daniel Leven, Micha Sharir, Robert E. Tarjan
Algorithmica3
1987 Planning a Purely Translational Motion for a Convex Object in Two-Dimensional Space Using Generalized Voronoi Diagrams
Daniel Leven, Micha Sharir
Discret. Comput. Geom.1
1987 On the Number of Critical Free Contacts of a Convex Polygonal Object Moving in Two-Dimensional Polygonal Space
Daniel Leven, Micha Sharir
Discret. Comput. Geom.1
1986 Linear Time Algorithms for Visibility and Shortest Path Problems Inside Simple Polygons
abstract
We present linear time algorithms for solving the following problems involving a simple planar polygon P: (i) Computing the collection of all shortest paths inside P from a given source vertex s to all the other vertices of P; (ii) Computing the subpolygon of P consisting of points that are visible from a segment within P; (iii) Preprocessing P so that for any query ray r emerging from some fixed edge e of P, we can find in logarithmic time the first intersection of r with the boundary of P; (iv) Preprocessing P so that for any query point x in P, we can find in logarithmic time the portion of the edge e that is visible from x; (v) Preprocessing P so that for any query point x inside P and direction u, we can find in logarithmic time the first point on the boundary of P hit by the ray at direction u from x; (vi) Calculating a hierarchical decomposition of P into smaller polygons by recursive polygon cutting, as in [Ch]. (vii) Calculating the (clockwise and counterclockwise) “convex ropes” (in the terminology of [PS]) from a fixed vertex s of P lying on its convex hull, to all other vertices of P. All these algorithms are based on a recent linear time algorithm of Tarjan and Van Wyk for triangulating a simple polygon, but use additional techniques to make all subsequent phases of these algorithms also linear.
Leonidas J. Guibas, John Hershberger 0001, Daniel Leven, Micha Sharir, Robert E. Tarjan
SCG3
1986 Geometric Applications of Davenport-Schinzel Sequences
abstract
We present efficient algorithms for the following geometric problems: (i) Preprocessing of a 2-D polyhedral terrain so as to support fast ray shooting queries from a fixed point. (ii) Determining whether two disjoint interlocking simple polygons can be separated from one another by a sequence of translations. (iii) Determining whether a given convex polygon can be translated and rotated so as to fit into another given polygonal region. (iv) Motion planning for a convex polygon in the plane amidst polygonal barriers. All our algorithms make use of Davenport Schinzel sequences and on some generalizations of them; these sequences are a powerful combinatorial tool applicable in contexts which involve the calculation of the pointwise maximum or minimum of a collection of functions.
Micha Sharir, Richard Cole 0001, Klara Kedem, Daniel Leven, Ricky Pollack, Shmuel Sifrony
FOCS4
1985 An efficient and simple motion planning algorithm for a ladder moving in two-dimensional space amidst polygonal barriers (extended abstract)
abstract
We present a relatively simple algorithm which runs in time Ο(n2log n) for the above mentioned problem. The algorithm is an optimized variant of the decomposition technique of the configuration space of the ladder, due to Schwartz and Sharir. The algorithm is based on some ideas which may be exploited to improve the efficiency of existing motion-planning algorithms for other more complex robot systems.
Daniel Leven, Micha Sharir
SCG1
1980 Alternating sequential/parallel versions of the simplex algorithm
Yehuda Wallach, Daniel Leven
Euromicro Newsletter2