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John R. Wallace

dblp:19/1991 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0002-8620-2628ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Computer graphics and multimedia
3 papers
Rendering · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology › statistical genetics
genetic association study
0.312018
Novel features and enhancements in BioBin, a tool for the biologically inspired binning and association analysis of rare variants · Bioinform. 2018
Bioinformatics and computational biology › statistical genetics
rare variant analysis
0.312018
Novel features and enhancements in BioBin, a tool for the biologically inspired binning and association analysis of rare variants · Bioinform. 2018
Rendering
global illumination
0.031989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
A progressive refinement approach to fast radiosity image generation · SIGGRAPH 1988
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods · SIGGRAPH 1987
Rendering › global illumination
radiosity
0.031989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
A progressive refinement approach to fast radiosity image generation · SIGGRAPH 1988
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods · SIGGRAPH 1987
Rendering
ray tracing
0.021989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods · SIGGRAPH 1987
Rendering › global illumination
form factor computation
0.011989
A Ray tracing algorithm for progressive radiosity · SIGGRAPH 1989
Rendering › light transport
rendering equation
0.011987
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods · SIGGRAPH 1987
Rendering
interactive rendering
0.011988
A progressive refinement approach to fast radiosity image generation · SIGGRAPH 1988

Methods — techniques the papers use, named apart from their topics

statistical association testing · 0.3binning algorithm · 0.3ray tracing · 0.0numerical integration · 0.0form-factor computation · 0.0z-buffer · 0.0two-pass rendering · 0.0hemi-cube radiosity · 0.0distributed ray tracing · 0.0
YearPublicationVenuePosition
2018 Novel features and enhancements in BioBin, a tool for the biologically inspired binning and association analysis of rare variants
abstract
Motivation: BioBin is an automated bioinformatics tool for the multi-level biological binning of sequence variants. Herein, we present a significant update to BioBin which expands the software to facilitate a comprehensive rare variant analysis and incorporates novel features and analysis enhancements. Results: In BioBin 2.3, we extend our software tool by implementing statistical association testing, updating the binning algorithm, as well as incorporating novel analysis features providing for a robust, highly customizable, and unified rare variant analysis tool. Availability and implementation: The BioBin software package is open source and freely available to users at http://www.ritchielab.com/software/biobin-download. Contact: [email protected]. Supplementary information: Supplementary data are available at Bioinformatics online.
Anna Okula Basile, Marta Byrska-Bishop, John R. Wallace, Alex Thomas Frase, Marylyn D. Ritchie
Bioinform.3
1989 A Ray tracing algorithm for progressive radiosity
abstract
A new method for computing form-factors within a progressive radiosity approach is presented. Previously, the progressive radiosity approach has depended on the use of the hemi-cube algorithm to determine form-factors. However, sampling problems inherent in the hemi-cube algorithm limit its usefulness for complex images. A more robust approach is described in which ray tracing is used to perform the numerical integration of the form-factor equation. The approach is tailored to provide good, approximate results for a low number of rays, while still providing a smooth continuum of increasing accuracy for higher numbers of rays. Quantitative comparisons between analytically derived form-factors and ray traced form-factors are presented.
John R. Wallace, K. A. Elmquist, Eric Haines
SIGGRAPH1
1988 A progressive refinement approach to fast radiosity image generation
abstract
A reformulated radiosity algorithm is presented that produces initial images in time linear to the number of patches. The enormous memory costs of the radiosity algorithm are also eliminated by computing form-factors on-the-fly. The technique is based on the approach of rendering by progressive refinement. The algorithm provides a useful solution almost immediately which progresses gracefully and continuously to the complete radiosity solution. In this way the competing demands of realism and interactivity are accommodated. The technique brings the use of radiosity for interactive rendering within reach and has implications for the use and development of current and future graphics workstations.
Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, Donald P. Greenberg
SIGGRAPH3
1987 A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
abstract
View-independent and view-dependent image synthesis techniques, represented by radiosity and ray tracing, respectively, are discussed. View-dependent techniques are found to have advantages for calculating the specular component of illumination and view-independent techniques for the diffuse component. Based on these observations a methodology is presented for simulating global illumination within complex environments using a two-pass approach. The first pass is view-independent and is based on the hemi-cube radiosity algorithm, with extensions to include the effects of diffuse transmission, and specular to diffuse reflection and transmission. The second pass is view-dependent and is based on an alternative to distributed ray tracing in which a z-buffer algorithm is used to sample the intensities contributing to the specularly reflected or transmitted intensity.
John R. Wallace, Michael F. Cohen, Donald P. Greenberg
SIGGRAPH1
1986 Look Who's Refueling the Technology Race
John R. Wallace
ITC1
1986 The back-buffer algorithm: An extension of the radiosity method to dynamic environments
Daniel R. Baum, John R. Wallace, Michael F. Cohen, Donald P. Greenberg
Vis. Comput.2