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Suzanne Yoakum-Stover

dblp:19/2087 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% High-performance computing · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.012004
Lattice-Based Flow Field Modeling · IEEE Trans. Vis. Comput. Graph. 2004
GPUs and heterogeneous computing
GPU-accelerated scientific computing
0.012004
GPU Cluster for High Performance Computing · SC 2004
GPUs and heterogeneous computing › multi-GPU computing
GPU cluster
0.012004
GPU Cluster for High Performance Computing · SC 2004
High-performance computing › scientific computing systems › computational fluid dynamics
lattice boltzmann method
0.012004
GPU Cluster for High Performance Computing · SC 2004
High-performance computing › scientific computing
scientific computing application
0.012004
GPU Cluster for High Performance Computing · SC 2004

Methods — techniques the papers use, named apart from their topics

lattice boltzmann model · 0.1GPU acceleration · 0.0
YearPublicationVenuePosition
2005 Visual simulation of chemical gardens
abstract
We present a visualization and modeling system for the creation of chemical gardens. A chemical garden is a collection of plant-like structures formed when placing a soluble metal salt in an aqueous solution of sodium silicate. An accurate simulation of the chemical reaction of the metal salt and the physical behavior of the surrounding sodium silicate solution flow are complicated and time-consuming. Instead, in our system we use and propose a simplified 3D cellular automata (CA) approach to model the growing process of a chemical garden and its interaction with the solution flow. The input of our system is the shape and types of various soluble metal salts. Our program supports the visualization of the growth and formation of the chemical garden. The interactive rendering result on a texture mapping hardware also helps the user in observing and creating a desirable chemical garden.
Xiaoming Wei, Wei Li 0004, Suzanne Yoakum-Stover, Arie E. Kaufman
Computer Graphics International4
2004 GPU Cluster for High Performance Computing
abstract
Inspired by the attractive Flops/dollar ratio and the incredible growth in the speed of modern graphics processing units (GPUs), we propose to use a cluster of GPUs for high performance scientific computing. As an example application, we have developed a parallel flow simulation using the lattice Boltzmann model (LBM) on a GPU cluster and have simulated the dispersion of airborne contaminants in the Times Square area of New York City. Using 30 GPU nodes, our simulation can compute a 480x400x80 LBM in 0.31 second/step, a speed which is 4.6 times faster than that of our CPU cluster implementation. Besides the LBM, we also discuss other potential applications of the GPU cluster, such as cellular automata, PDE solvers, and FEM.
Zhe Fan, Arie E. Kaufman, Suzanne Yoakum-Stover
SC4
2004 Dispersion Simulation and Visualization For Urban Security
abstract
We present a system for simulating and visualizing the propagation of dispersive contaminants with an application to urban security. In particular, we simulate airborne contaminant propagation in open environments characterised by sky-scrapers and deep urban canyons. Our approach is based on the multiple relaxation time lattice Boltzmann model (MRTLBM), which can efficiently handle complex boundary conditions such as buildings. In addition, we model thermal effects on the flow field using the hybrid thermal MRTLBM. Our approach can also accommodate readings from various sensors distributed in the environment and adapt the simulation accordingly. We accelerate the computation and efficiently render many buildings with small textures on the GPU. We render streamlines and the contaminant smoke with self-shadowing composited with the textured buildings.
Ye Zhao 0003, Zhe Fan, Xiaoming Wei, Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie E. Kaufman, Klaus Mueller 0001
IEEE Visualization7
2004 Lattice-Based Flow Field Modeling
abstract
We present an approach for simulating the natural dynamics that emerge from the interaction between a flow field and immersed objects. We model the flow field using the Lattice Boltzmann Model (LBM) with boundary conditions appropriate for moving objects and accelerate the computation on commodity graphics hardware (GPU) to achieve real-time performance. The boundary conditions mediate the exchange of momentum between the flow field and the moving objects resulting in forces exerted by the flow on the objects as well as the back-coupling on the flow. We demonstrate our approach using soap bubbles and a feather. The soap bubbles illustrate Fresnel reflection, reveal the dynamics of the unseen flow field in which they travel, and display spherical harmonics in their undulations. Our simulation allows the user to directly interact with the flow field to influence the dynamics in real time. The free feather flutters and gyrates in response to lift and drag forces created by its motion relative to the flow. Vortices are created as the free feather falls in an otherwise quiescent flow.
Xiaoming Wei, Ye Zhao 0003, Zhe Fan, Wei Li 0004, Suzanne Yoakum-Stover, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.6