Jiaqing Zhou

dblp:19/8424 · DBLP profile ↗
← Back
9ranked-venue papers
1as first author
8since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 ASL-BO: Bayesian Optimization with Large Language Models for Analog Circuit Sizing
Jiaqing Zhou, Changyue Xu
KSEM (2)1
2026 ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
abstract
Recent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation.
Pengyu Long, Weirui Wang, Qingcheng Zhao, Qixuan Zhang, Jiaqing Zhou, Tianlei Hu, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.7
2025 Multi-Instance Multi-Label Classification from Crowdsourced Labels
abstract
Multi-instance multi-label classification (MIML) is a fundamental task in machine learning, where each data sample comprises a bag containing several instances and multiple binary labels. Despite its wide applications, the data collection process involves matching multiple instances and labels, typically resulting in high annotation costs. In this paper, we study a novel yet practical crowdsourced multi-instance multi-label classification (CMIML) setup, where labels are collected from multiple crowd sources. To address this problem, we first propose a novel data generation process for CMIML, i.e., cross-label transition, where cross-label annotation error is more likely to appear rather than previous single-label transition assumption, due to the inherent similarity of localized instances from different classes. Then, we formally define the cross-label transition by cross-label transition matrices which are dependent across classes. Subsequently, we establish the first unbiased risk estimator for CMIML and further improve it through aggregation techniques, along with a rigorous generalization error bound. We also provide a practical implementation of cross-label transition matrix estimation. Comprehensive experiments on six benchmark datasets under various scenarios demonstrate that our algorithm outperforms the baselines by a large margin, validating its effectiveness in handling the CMIML problem.
Ziquan Wang, Mingxuan Xia, Jiaqing Zhou, Gengyu Lyu, Tianlei Hu, Haobo Wang 0001
AAAI4
2025 Music-Aligned Holistic 3D Dance Generation via Hierarchical Motion Modeling
Ronghui Li, Shukai Fang, Shuzhao Xie, Jiaqing Zhou, Junkun Peng
ICCV6
2025 Hi3dgen: High-Fidelity 3D Geometry Generation From Images Via Normal Bridging
abstract
With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating high-fidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: (1) an image-to-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; (2) a normal-to-geometry learning approach that uses normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.
Chongjie Ye, Yushuang Wu, Ziteng Lu, Jiaqing Zhou, Hao Zhao 0002, Xiaoguang Han 0001
ICCV6
2025 A Timestep-Adaptive Frequency-Enhancement Framework for Diffusion-based Image Super-Resolution
abstract
Image super-resolution (ISR) is a classic and challenging problem in computer vision because of complex and unknown degradation patterns in the data collection process. Leveraging powerful generative priors, diffusion-based methods have recently established new state-of-the-art ISR performance, but their characteristics in the frequency domain are still underexplored. In this paper, we innovatively investigate their frequency-domain behaviors from a sampling timestep perspective. Experimentally, we find that current diffusion-based ISR algorithms exhibit insufficiency in different frequency components in distinct groups of timesteps during the sampling. To address this, we first propose a Timestep Division Controller that is able to adaptively divide the timesteps into groups based on the performance gradient across different components. Next, we design two dedicated modules --- the Amplitude and Phase Enhancement Module (APEM) and the High- and Low-Frequency Enhancement Module (HLEM), to regulate the information flow of distinct frequency-domain features. By adaptively enhancing specific frequency components at different stages of the sampling process, the two modules effectively compensate for the insufficient frequency-domain perception of diffusion-based ISR models. Extensive experiments on three benchmark datasets verify the superior ISR performance of our method, e.g., achieving an average 5.40% improvement on CLIP-IQA compared to the best diffusion-based ISR baseline.
Hanbin Zhao, Jiaqing Zhou, Guozhi Xu, Tianlei Hu, Gang Chen 0001, Haobo Wang 0001
IJCAI3
2025 Efficient and robust multi-camera 3D object detection in bird-eye-view
Yuanlong Wang 0002, Hengtao Jiang, Guanying Chen, Jiaqing Zhou, Zezheng Qing, Chunyan Wang 0013, Wanzhong Zhao
Image Vis. Comput.5
2024 DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance
abstract
Choreographers determine what the dances look like, while cameramen determine the final presentation of dances. Recently, various methods and datasets have show-cased the feasibility of dance synthesis. However, camera movement synthesis with music and dance remains an un-solved challenging problem due to the scarcity of paired data. Thus, we present DCM, a new multi-modal 3D dataset, which for the first time combines camera movement with dance motion and music audio. This dataset encom-passes 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community, covering 4 music genres. With this dataset, we uncover that dance camera movement is multifaceted and human-centric, and possesses multiple influencing factors, making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties, we propose DanceCamera3D, a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation, we devise new metrics measuring camera movement quality, diversity, and dancer fidelity. Utilizing these metrics, we conduct extensive experiments on our DCM dataset, providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/Carmenw1203/DanceCamera3D-Official.
Zixuan Wang 0026, Jia Jia 0001, Shikun Sun, Haozhe Wu, Jiaqing Zhou, Jiebo Luo 0001
CVPR8
2014 Multi-label Feature Selection via Information Gain
Huawen Liu, Zongjie Ma, Yuchang Mo, Zhengjie Duan, Jiaqing Zhou, Jianmin Zhao
ADMA6