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Amine Bourki

dblp:19/8924 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-4689-8536ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 38% Segmentation and scene understanding · 33% Reinforcement learning · 16%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
1.012026
Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review · Int. J. Comput. Vis. 2026
Computer vision › Segmentation and scene understanding
scene understanding
1.012026
Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review · Int. J. Comput. Vis. 2026
Computer vision › 3D vision › neural radiance field
semantic radiance field
1.012026
Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review · Int. J. Comput. Vis. 2026
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding
1.012026
Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review · Int. J. Comput. Vis. 2026
Machine learning › Reinforcement learning › exploration
autonomous exploration
0.512021
SplatPlanner: Efficient Autonomous Exploration via Permutohedral Frontier Filtering · ICRA 2021
Robotics › Robot navigation and mapping
environment mapping
0.512021
SplatPlanner: Efficient Autonomous Exploration via Permutohedral Frontier Filtering · ICRA 2021
Machine learning › Reinforcement learning › exploration › autonomous exploration
frontier-based exploration
0.512021
SplatPlanner: Efficient Autonomous Exploration via Permutohedral Frontier Filtering · ICRA 2021
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312026
Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review · Int. J. Comput. Vis. 2026
Robotics › Legged, aerial and field robots
aerial robots
0.112021
SplatPlanner: Efficient Autonomous Exploration via Permutohedral Frontier Filtering · ICRA 2021
Robotics › Legged, aerial and field robots › aerial robots
micro aerial vehicle
0.112021
SplatPlanner: Efficient Autonomous Exploration via Permutohedral Frontier Filtering · ICRA 2021

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.0permutohedral lattice · 0.5frontier filtering · 0.5bilateral filtering · 0.5
YearPublicationVenuePosition
2026 Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review
Thang-Anh-Quan Nguyen, Amine Bourki, Mátyás Macudzinski, Anthony Brunel, Mohammed Bennamoun
Int. J. Comput. Vis.2
2021 FLYBO: A Unified Benchmark Environment for Autonomous Flying Robots
abstract
The use of Micro-Aerial Vehicles (MAVs) equipped with odometry- and depth sensors has become predominant for a wide variety of challenging industrial applications such as the autonomous exploration (i.e., digital mapping), and inspection (i.e., online surface reconstruction) of unknown facilities. However, despite the ongoing attention these topics receive, autonomous exploration systems still lack common evaluation grounds to assess their relative performance in terms of data and experimental tools. We address this deficit by introducing FLYBO, the first unified benchmark environment that focuses on the performance of such flying robots in terms of autonomous exploration and online surface reconstruction. It includes (i) 11 challenging realistic indoor- and outdoor datasets of increasing complexity and size, with ground-truth, (ii) a comprehensive benchmark of 7 of the top-performing autonomous exploration algorithms including methods without publicly available code. (iii) A unified experimental system factorizes the routines shared by autonomous planners in order to fairly and accurately assess their exploration performance in a controlled environment.
Anthony Brunel, Amine Bourki, Olivier Strauss, Cédric Demonceaux
3DV2
2021 SplatPlanner: Efficient Autonomous Exploration via Permutohedral Frontier Filtering
abstract
We address the problem of autonomous exploration of unknown environments using a Micro Aerial Vehicle (MAV) equipped with an active depth sensor. As such, the task consists in mapping the gradually discovered environment while planning the envisioned trajectories in real-time, using on-board computation only. To do so, we present SplatPlanner, an end-to-end autonomous planner that is based on a novel Permutohedral Frontier Filtering (PFF) which relies on a combination of highly efficient operations stemming from bilateral filtering using permutohedral lattices to guide the entire exploration. In particular, our PFF is computationally linear in input size, nearly parameter-free, and aggregates spatial information about frontier-neighborhoods into density scores in one single step. Comparative experiments made on simulated environments of increasing complexity show our method consistently outperforms recent state-of-the-art methods in terms of computational efficiency, exploration speed and qualitative coverage of scenes. Finally, we also display the practical capabilities of our end-to-end system in a challenging real-flight scenario.
Anthony Brunel, Amine Bourki, Cédric Demonceaux, Olivier Strauss
ICRA2
2017 Patchwork Stereo: Scalable, Structure-Aware 3D Reconstruction in Man-Made Environments
abstract
In this paper, we address the problem of Multi-View Stereo (MVS) reconstruction of highly regular man-made scenes from calibrated, wide-baseline views and a sparse Structure-from-Motion (SfM) point cloud. We introduce a novel patch-based formulation via energy minimization which combines top-down segmentation hypotheses using appearance and vanishing line detections, as well as an arrangement of creased planar structures which are extracted automatically through a robust analysis of available SfM points and image features. The method produces a compact piecewise-planar depth map and a mesh which are aligned with the scene's structure. Experiments show that our approach not only reaches similar levels of accuracy w.r.t state-of-the-art pixel-based methods while using much fewer images, but also produces a much more compact, structure-aware mesh in a considerably shorter runtime by several of orders of magnitude.
Amine Bourki, Martin de La Gorce, Renaud Marlet, Nikos Komodakis
WACV1
2010 Parameter Tuning by Simple Regret Algorithms and Multiple Simultaneous Hypothesis Testing
Amine Bourki, Matthieu Coulm, Philippe Rolet, Olivier Teytaud, Paul Vayssière
ICINCO (1)1