Zhixin Piao

dblp:190/4462 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
2since 2021 · last 2022
0009-0000-8825-0829ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 51% 3D vision · 30% Autonomous driving · 18%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image generation
person image generation
0.612022
Liquid Warping GAN With Attention: A Unified Framework for Human Image Synthesis · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Machine learning › Generative modeling
appearance transfer
0.412019
Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis · ICCV 2019
Machine learning › Generative modeling › motion generation
human motion imitation
0.412019
Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis · ICCV 2019
Computer vision › 3D vision
novel view synthesis
0.412019
Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis · ICCV 2019
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction
0.312018
Encoding Crowd Interaction With Deep Neural Network for Pedestrian Trajectory Prediction · CVPR 2018
Machine learning › Generative modeling
generative adversarial network
0.212022
Liquid Warping GAN With Attention: A Unified Framework for Human Image Synthesis · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
human mesh recovery
0.212022
Liquid Warping GAN With Attention: A Unified Framework for Human Image Synthesis · IEEE Trans. Pattern Anal. Mach. Intell. 2022

Methods — techniques the papers use, named apart from their topics

liquid warping · 1.1few-shot learning · 1.1attention mechanism · 1.1adversarial learning · 1.1warping GAN · 0.4denoising convolutional auto-encoder · 0.43d body mesh recovery · 0.4residual learning · 0.3multi-layer perceptron · 0.3LSTM · 0.3
YearPublicationVenuePosition
2022 Liquid Warping GAN With Attention: A Unified Framework for Human Image Synthesis
abstract
We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing task-specific methods mainly use 2D keypoints (pose) to estimate the human body structure. However, they only express the position information with no ability to characterize the personalized shape of the person and model the limb rotations. In this paper, we propose to use a 3D body mesh recovery module to disentangle the pose and shape. It can not only model the joint location and rotation but also characterize the personalized body shape. To preserve the source information, such as texture, style, color, and face identity, we propose an Attentional Liquid Warping GAN with Attentional Liquid Warping Block (AttLWB) that propagates the source information in both image and feature spaces to the synthesized reference. Specifically, the source features are extracted by a denoising convolutional auto-encoder for characterizing the source identity well. Furthermore, our proposed method can support a more flexible warping from multiple sources. To further improve the generalization ability of the unseen source images, a one/few-shot adversarial learning is applied. In detail, it first trains a model in an extensive training set. Then, it finetunes the model by one/few-shot unseen image(s) in a self-supervised way to generate high-resolution ( 512 ×512 and 1024 ×1024) results. Also, we build a new dataset, namely Impersonator (iPER) dataset, for the evaluation of human motion imitation, appearance transfer, and novel view synthesis. Extensive experiments demonstrate the effectiveness of our methods in terms of preserving face identity, shape consistency, and clothes details. All codes and dataset are available on https://impersonator.org/work/impersonator-plus-plus.html.
Wen Liu 0003, Zhixin Piao, Zhi Tu, Wenhan Luo, Lin Ma 0002, Shenghua Gao
IEEE Trans. Pattern Anal. Mach. Intell.2
2021 SUNNet: A novel framework for simultaneous human parsing and pose estimation
Yanyu Xu 0001, Zhixin Piao, Wen Liu 0003, Shenghua Gao
Neurocomputing2
2019 Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis
abstract
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly use 2D keypoints (pose) to estimate the human body structure. However, they only expresses the position information with no abilities to characterize the personalized shape of the individual person and model the limbs rotations. In this paper, we propose to use a 3D body mesh recovery module to disentangle the pose and shape, which can not only model the joint location and rotation but also characterize the personalized body shape. To preserve the source information, such as texture, style, color, and face identity, we propose a Liquid Warping GAN with Liquid Warping Block (LWB) that propagates the source information in both image and feature spaces, and synthesizes an image with respect to the reference. Specifically, the source features are extracted by a denoising convolutional auto-encoder for characterizing the source identity well. Furthermore, our proposed method is able to support a more flexible warping from multiple sources. In addition, we build a new dataset, namely Impersonator (iPER) dataset, for the evaluation of human motion imitation, appearance transfer, and novel view synthesis. Extensive experiments demonstrate the effectiveness of our method in several aspects, such as robustness in occlusion case and preserving face identity, shape consistency and clothes details. All codes and datasets are available on https://svip-lab.github.io/project/impersonator.html.
Wen Liu 0003, Zhixin Piao, Jie Min, Wenhan Luo, Lin Ma 0002, Shenghua Gao
ICCV2
2018 Encoding Crowd Interaction With Deep Neural Network for Pedestrian Trajectory Prediction
abstract
Pedestrian trajectory prediction is a challenging task because of the complex nature of humans. In this paper, we tackle the problem within a deep learning framework by considering motion information of each pedestrian and its interaction with the crowd. Specifically, motivated by the residual learning in deep learning, we propose to predict displacement between neighboring frames for each pedestrian sequentially. To predict such displacement, we design a crowd interaction deep neural network (CIDNN) which considers the different importance of different pedestrians for the displacement prediction of a target pedestrian. Specifically, we use an LSTM to model motion information for all pedestrians and use a multi-layer perceptron to map the location of each pedestrian to a high dimensional feature space where the inner product between features is used as a measurement for the spatial affinity between two pedestrians. Then we weight the motion features of all pedestrians based on their spatial affinity to the target pedestrian for location displacement prediction. Extensive experiments on publicly available datasets validate the effectiveness of our method for trajectory prediction.
Yanyu Xu 0001, Zhixin Piao, Shenghua Gao
CVPR2