VLDB 2026 Research / reviewers in the wild / expert
Chenming Wu
dblp:190/5879
· DBLP profile ↗
41ranked-venue papers
5as first author
34since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 24 · 3 first-author · 22 since 2021Graphics, computer vision, multimedia, augmented reality and games · 21 · 1 first-author · 19 since 2021Systems, architecture and hardware · 9 · 3 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Discretization Is Not Always Better: Rethinking Deep Quantization for Asymmetric Image RetrievalabstractAsymmetric image retrieval (AIR), which typically employs a compact model for the query side and a large model for the database server, has garnered significant attention in resource-constrained environments. While deep hashing methods have shown great potential in large-scale image retrieval, current attempts for the asymmetric image retrieval overlook the differences in quantization capabilities between query and gallery networks. In AIR, the conventional quantization scheme forces the outputs of small query models to approximate the discrete outputs of large models, imposing overly rigid and stringent constraints that severely limit the optimization of small query models. Furthermore, existing deep hashing methods for AIR necessitate labeled datasets from large models, which also limits their practical applicability. To this end, we reconsider the necessity of strict discretization in AIR and propose a novel asymmetric hashing method, named Deep Correlation Alignment Hashing (DCAH). Rather than explicitly quantizing continuous query features to match discrete gallery representations, we distill the correlation across both models and introduce a Correlation Alignment based Quantization (CAQ) scheme, thereby implicitly accomplishing quantization. To preserve the similarity consistency between the query and gallery models, we further employ a correlation alignment-based knowledge distillation strategy which is intrinsically compatible with the CAQ. Notably, the proposed quantization scheme can function as a plug-and-play module that seamlessly integrates with existing AIR methods. Comprehensive evaluations on three real-world benchmark datasets demonstrate the effectiveness of the proposed quantization scheme CAQ, and also show that DCAH achieves state-of-the-art performance in asymmetric image retrieval scenarios. Dayan Wu, Hengjie Zhu, Chenming Wu, Pengwen Dai |
AAAI | 4 |
| 2026 | Planning forward: Deep incremental hashing by gradually defrosting bits
Qinghang Su, Dayan Wu, Chenming Wu, Bo Li 0063, Weiping Wang 0005 |
Neural Networks | 3 |
| 2025 | XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View SynthesisabstractComprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical scenarios that extend beyond the limitations of real-world data collection, as many of these scenarios are rare or rarely encountered on public roads. However, evaluating most existing novel view synthesis (NVS) methods relies on sporadic sampling of image frames from the training data, comparing the rendered images with ground-truth images. Unfortunately, this evaluation protocol falls short of meeting the actual requirements in closed-loop simulations. Specifically, the true application demands the capability to render novel views that extend beyond the original trajectory (such as cross-lane views), which are challenging to capture in the real world. To address this, this paper presents a synthetic dataset for novel driving view synthesis evaluation, which is specifically designed for autonomous driving simulations. This unique dataset includes testing images captured by deviating from the training trajectory by 1–4 meters. It comprises six sequences that cover various times and weather conditions. Each sequence contains 450 training images, 120 testing images, and their corresponding camera poses and intrinsic parameters. Leveraging this novel dataset, we establish the first realistic benchmark for evaluating existing NVS approaches under frontonly and multicamera settings. The experimental findings underscore the significant gap in current approaches, revealing their inadequate ability to fulfill the demanding prerequisites of cross-lane or closed-loop simulation. Our dataset and code are released publicly on the project page: https://3d-aigc.github.io/XLD. Hao Li 0075, Chenming Wu, Chen Zhao 0011, Chunyu Song, Haocheng Feng, Errui Ding, Dingwen Zhang, Jingdong Wang 0001 |
3DV | 2 |
| 2025 | Para-Lane: Multi-Lane Dataset Registering Parallel Scans for Benchmarking Novel View SynthesisabstractTo evaluate end-to-end autonomous driving systems, a simulation environment based on Novel View Synthesis (NVS) techniques is essential, which synthesizes photo-realistic images and point clouds from previously recorded sequences under new vehicle poses, particularly in cross-lane scenarios. Therefore, the development of a multi-lane dataset and benchmark is necessary. While recent synthetic scene-based NVS datasets have been prepared for cross-lane benchmarking, they still lack the realism of captured images and point clouds. To further assess the performance of existing methods based on NeRF and 3DGS, we present the first multi-lane dataset registering parallel scans specifically for novel driving view synthesis dataset derived from real-world scans, comprising 25 groups of associated sequences, including 16,000 front-view images, 64,000 surround-view images, and 16,000 LiDAR frames. All frames are labeled to differentiate moving objects from static elements. Using this dataset, we evaluate the performance of existing approaches in various testing scenarios at different lanes and distances. Additionally, our method provides the solution for solving and assessing the quality of multi-sensor poses for multi-modal data alignment for curating such a dataset in real-world. We plan to continually add new sequences to test the generalization of existing methods across different scenarios. The dataset is released publicly at the project page: https://nizqleo.github.io/paralane-dataset/. Ziqian Ni, Sicong Du, Zhenghua Hou, Chenming Wu, Sheng Yang 0007 |
3DV | 4 |
| 2025 | VGA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
Xinqi Liu, Chenming Wu |
CVM (2) | 2 |
| 2025 | Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic ImagesabstractWide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery’s high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360° views. This paper presents Splatter-360, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, Splatter-360 performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network’s depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D [26] and Replica [27] demonstrate that Splatter-360 significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at https://3d-aigc.github.io/Splatter-360/. Zheng Chen 0016, Chenming Wu, Zhelun Shen, Chen Zhao 0011, Weicai Ye, Haocheng Feng, Errui Ding, Song-Hai Zhang |
CVPR | 2 |
| 2025 | TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian SplattingabstractPhysically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian. Bojun Xiong, Jialun Liu, Chenming Wu, Chen Zhao 0011, Errui Ding, Zhouhui Lian |
CVPR | 4 |
| 2025 | U-ViLAR: Uncertainty-Aware Visual Localization for Autonomous Driving via Differentiable Association and RegistrationabstractAccurate localization using visual information is a critical yet challenging task, especially in urban environments where nearby buildings and construction sites significantly degrade GNSS (Global Navigation Satellite System) signal quality. This issue underscores the importance of visual localization techniques in scenarios where GNSS signals are unreliable. This paper proposes U-ViLAR, a novel uncertainty-aware visual localization framework designed to address these challenges while enabling adaptive localization using high-definition (HD) maps or navigation maps. Specifically, our method first extracts features from the input visual data and maps them into Bird's-Eye-View (BEV) space to enhance spatial consistency with the map input. Subsequently, we introduce: a) Perceptual Uncertainty-guided Association, which mitigates errors caused by perception uncertainty, and b) Localization Uncertainty-guided Registration, which reduces errors introduced by localization uncertainty. By effectively balancing the coarse-grained large-scale localization capability of association with the fine-grained precise localization capability of registration, our approach achieves robust and accurate localization. Experimental results demonstrate that our method achieves state-of-the-art performance across multiple localization tasks. Furthermore, our model has undergone rigorous testing on large-scale autonomous driving fleets and has demonstrated stable performance in various challenging urban scenarios. Chenming Wu, Jiang-Jiang Liu 0001, Haibao Yu, Xiaoqing Ye, Shirui Li, Ji Wan |
ICCV | 3 |
| 2025 | Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera FusionabstractIn this paper, we present a real-time photo-realistic SLAM method based on marrying Gaussian Splatting with LiDAR-Inertial-Camera SLAM. Most existing radiance-field-based SLAM systems mainly focus on bounded indoor environments, equipped with RGB-D or RGB sensors. However, they are prone to decline when expanding to unbounded scenes or encountering adverse conditions, such as violent motions and changing illumination. In contrast, oriented to general scenarios, our approach additionally tightly fuses LiDAR, IMU, and camera for robust pose estimation and photo-realistic online mapping. To compensate for regions unobserved by the LiDAR, we propose to integrate both the triangulated visual points from images and LiDAR points for initializing 3D Gaussians. In addition, the modeling of the sky and varying camera exposure have been realized for high-quality rendering. Notably, we implement our system purely with C++ and CUDA, and meticulously design a series of strategies to accelerate the online optimization of the Gaussian-based scene representation. Extensive experiments demonstrate that our method outperforms its counterparts while maintaining real-time capability. Impressively, regarding photo-realistic mapping, our method with our estimated poses even surpasses all the compared approaches that utilize privileged ground-truth poses for mapping. Our code will be released on project page https://xingxingzuo.github.io/gaussian_lic. Xiaolei Lang, Laijian Li, Chenming Wu, Chen Zhao 0011, Lina Liu 0010, Yong Liu 0007, Jiajun Lv, Xingxing Zuo 0001 |
ICRA | 3 |
| 2025 | DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast ScenesabstractNovel-view synthesis approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, making them unsuitable where computational resources are limited. Additionally, few-shot methods often struggle with poor reconstruction quality in vast environments. This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes. Our approach divides the scene into regions, processed independently by drones with sparse image inputs. Using a feed-forward Gaussian model, we predict high-quality Gaussian primitives, followed by a global alignment algorithm to ensure geometric consistency. Depth priors is incorporated to further enhance training, while a distillation-based model aggregation mechanism enables efficient reconstruction. Our method achieves high-quality large-scale scene reconstruction and novel-view synthesis in significantly reduced training times, outperforming existing approaches in both speed and scalability. We demonstrate the effectiveness of our framework on vast aerial scenes, achieving high-quality results within minutes. Code will released on our project page https://3d-aigc.github.io/DGTR. Hao Li 0075, Haosong Peng, Chenming Wu, Weicai Ye, Yufeng Zhan, Chen Zhao 0011, Dingwen Zhang, Jingdong Wang 0001, Junwei Han 0001 |
ICRA | 4 |
| 2025 | Endogenous Recovery via Within-modality Prototypes for Incomplete Multimodal HashingabstractMultimodal hashing projects multimodal data into compact binary codes, enabling rapid and storage-efficient retrieval of large-scale multimedia content. In practical scenarios, the issue of missing modality frequently arises when dealing with multimodal data. Existing incomplete multimodal hashing techniques directly recover missing modalities by neural networks, resulting in a disjointed representation space between the recovered and true data. In this paper, we present a novel recovery paradigm, namely Prototype-based Modality Completion Hashing (PMCH). Instead of directly synthesizing it from available modalities, PMCH adaptively aggregates associated within-modality prototypes to recover missing modality data. Specifically, PMCH introduces an within-modality prototype learning module to optimize representative prototypes for each modality. These prototypes act as recovery anchors and reside within the same representation space as their corresponding modality data. Subsequently, PMCH adaptively aggregates the associated within-modality prototypes with coefficients derived from the modality-specific Weight-Net. By utilizing prototypes from the same modality, the semantic disparity between the reconstructed and authentic data can be substantially diminished. Extensive experiments on three widely used benchmark datasets demonstrate that PMCH can effectively recover the missing modality, and attain state-of-the-art performance in both complete and incomplete multimodal retrieval scenarios. Code is available at https://github.com/Sasa77777779/PMCH.git. Sa Zhu, Dayan Wu, Chenming Wu, Pengwen Dai, Bo Li 0063 |
IJCAI | 3 |
| 2025 | DriVerse: Navigation World Model for Driving Simulation via Multimodal Trajectory Prompting and Motion AlignmentabstractThis paper presents DriVerse, a generative model for simulating navigation-driven driving scenes from a single image and a future trajectory. Previous autonomous driving world models either directly feed the trajectory or discrete control signals into the generation pipeline, leading to poor alignment between the control inputs and the implicit features of the 2D base generative model, which results in low-fidelity video outputs. Some methods use coarse textual commands or discrete vehicle control signals, which lack the precision to guide fine-grained, trajectory-specific video generation, making them unsuitable for evaluating actual autonomous driving algorithms. DriVerse introduces explicit trajectory guidance in two complementary forms: it tokenizes trajectories into textual prompts using a predefined trend vocabulary for seamless language integration, and converts 3D trajectories into 2D spatial motion priors to enhance control over static content within the driving scene. To better handle dynamic objects, we further introduce a lightweight motion alignment module, which focuses on the inter-frame consistency of dynamic pixels, significantly enhancing the temporal coherence of moving elements over long sequences. We also propose an inference-time strategy to address issues caused by rapid vehicle heading changes. With minimal training and no need for additional data, DriVerse outperforms specialized models on future video generation tasks across both the nuScenes and Waymo datasets. Code is available at https://github.com/shalfun/DriVerse Chenming Wu, Dingkang Liang, Ji Wan |
ACM Multimedia | 2 |
| 2025 | DAFU-CAD: Depth-assisted Feature Unraveling for Sketch-based Robust CAD ModelingabstractSketching is a quick ideation and multimedia tool for effectively expressing design intent. By translating simple strokes into CAD models, it allows non-expert users to create editable designs, reducing the learning curve associated with traditional CAD software. However, current sketch-based CAD modeling methods are often limited to basic shapes and require structured inputs, making them less robust when dealing with varied sketch styles. To overcome these challenges, we propose a novel sketch-based modeling framework DAFU-CAD, that is both efficient and robust. Our approach features a Depth-Assisted and Feature-Unraveling sketch classification module that categorizes sketches into corresponding modeling operations, independent of their drawing style. A parameter regression and optimization module then estimates the modeling parameters, ensuring consistent and stable model reconstruction across different sketch inputs. To support this, we compile a diverse sketch dataset with a range of modeling categories and abstraction levels. Experimental results show that our method outperforms existing approaches in terms of both robustness and versatility. Xinqi Liu, Zhiliang He, Jialu Zhang 0006, Chenming Wu, Guodong Lu, Jituo Li |
ACM Multimedia | 5 |
| 2025 | GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving ScenesabstractThis paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that perform generative completion relying on 2D perspective-view-based diffusion or GAN models to predict limited appearance or depth cues for missing regions, our approach enables substitutional scene inpainting and editing directly through the 3DGS modality, extricating it from requiring spatial-temporal consistency of 2D cross-modals and eliminating the need for time-intensive retraining of Gaussians. Our key insight is that the highly repetitive patterns in driving scenes often share multi-modal similarities within the implicit 3DGS feature space and are particularly suitable for structural matching to enable effective 3DGS-based substitutional inpainting. Practically, we construct feature-embedded 3DGS scenes to incorporate a patch measurement method for abstracting local context at different scales and, subsequently, propose a structural search method to find candidate patches in 3D space effectively. Finally, we propose a simple yet effective substitution-and-fusion optimization for better visual harmony. We conduct extensive experiments on multiple publicly available datasets to demonstrate the effectiveness and efficiency of our proposed method in driving scenes, and the results validate that our method achieves state-of-the-art performance compared to the baseline methods in terms of both quality and interoperability. Additional experiments in general scenes also demonstrate the applicability of the proposed 3D inpainting strategy. The project page and code are available at: https://shanzhaguoo.github.io/GS-RoadPatching/. Jiarun Liu, Sicong Du, Chenming Wu, Deqi Li, Shi-Sheng Huang, Guofeng Zhang 0001, Sheng Yang 0007 |
SIGGRAPH Asia | 4 |
| 2025 | NeuS-PIR: Learning Relightable Neural Surface Using Pre-Integrated RenderingabstractIn this paper, we propose NeuS-PIR, a novel approach for learning relightable neural surfaces using pre-integrated rendering from multi-view image observations. Unlike traditional methods based on NeRFs or discrete mesh representations, our approach employs an implicit neural surface representation to reconstruct high-quality geometry. This representation enables the factorization of the radiance field into two components: a spatially varying material field and an all-frequency lighting model. By jointly optimizing this factorization with a differentiable pre-integrated rendering framework, and material encoding regularization, our method effectively addresses the ambiguity in geometry reconstruction, leading to improved disentanglement and refinement of scene properties. Furthermore, we introduce a technique to distill indirect illumination fields, capturing complex lighting effects such as inter-reflections. As a result, NeuS-PIR enables advanced applications like relighting, which can be seamlessly integrated into modern graphics engines. Extensive qualitative and quantitative experiments on both synthetic and real datasets demonstrate that NeuS-PIR outperforms existing methods across various tasks. Source code is available at https://github.com/Sheldonmao/NeuSPIR. Shi Mao, Chenming Wu, Zhelun Shen, Dayan Wu, Liangjun Zhang |
Comput. Vis. Media | 2 |
| 2025 | Surfel-Based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction From Monocular VideosabstractEfficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This article presents SGIA (Surfel-based Gaussian Inverse Avatar), which introduces efficient training and rendering for relightable dynamic human reconstruction. SGIA advances previous Gaussian Avatar methods by comprehensively modeling Physically-Based Rendering (PBR) properties for clothed human avatars, allowing for the manipulation of avatars into novel poses under diverse lighting conditions. Specifically, our approach integrates pre-integration and image-based lighting for fast light calculations that surpass the performance of existing implicit-based techniques. To address challenges related to material lighting disentanglement and accurate geometry reconstruction, we propose an innovative occlusion approximation strategy and a progressive training approach. Extensive experiments demonstrate that SGIA not only achieves highly accurate physical properties but also significantly enhances the realistic relighting of dynamic human avatars, providing a substantial speed advantage. Yiqun Zhao, Chenming Wu, Binbin Huang 0004, Yihao Zhi, Chen Zhao 0011, Jingdong Wang 0001, Shenghua Gao |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2025 | Constraining multimodal distribution for domain adaptation in stereo matching
Zhelun Shen, Chenming Wu, Zhibo Rao, Lina Liu 0010, Yuchao Dai, Liangjun Zhang |
Pattern Recognit. | 3 |
| 2025 | DGNR: Density-Guided Neural Point Rendering of Large Driving ScenesabstractDespite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for such scenes usually involve with spatial warping, geometric supervision from zero-shot normal or depth estimation, or scene division strategies, where the synthesized views are often blurry or fail to meet the requirement of efficient rendering. To address the above challenges, this paper presents a novel framework that learns a density space from the scenes to guide the construction of a point-based renderer, dubbed as DGNR (Density-Guided Neural Rendering). In DGNR, geometric priors are no longer needed, which can be intrinsically learned from the density space through volumetric rendering. Specifically, we make use of a differentiable renderer to synthesize images from the neural density features obtained from the learned density space. A density-based fusion module and geometric regularization are proposed to optimize the density space. By conducting experiments on a widely used autonomous driving dataset, we have validated the effectiveness of DGNR in synthesizing photorealistic driving scenes and achieving real-time capable rendering. Our project page is available athttps://github.com/JOP-Lee/DGNR-Rendering. Note to Practitioners—While Neural Radiance Field (NeRF) has been gaining attraction, it is still challenging to create highly detailed, efficient renderings of large driving scenes. Current methods often resort to spatial warping, geometric guidance from tools like zero-shot normal or depth estimates, or dividing the scene into smaller parts. Unfortunately, these techniques can result in blurred images or fail to meet efficiency needs. To solve these challenges, we introduce a learned density space to build a point-based renderer, termed Density-Guided Neural Rendering (DGNR). With DGNR, we no longer need geometric priors because the density space can inherently learn them through volume rendering. Specifically, we use a flexible renderer to create images from the neural density features derived from the learned density space. We have also proposed a density-based fusion module and geometric regularization to optimize the density space. We evaluated DGNR on a popular autonomous driving dataset and found it to be effective in creating realistic driving scenes and capable of real-time rendering. Project page:https://github.com/JOP-Lee/DGNR-Rendering. Zhuopeng Li, Chenming Wu, Liangjun Zhang, Jianke Zhu |
IEEE Trans Autom. Sci. Eng. | 2 |
| 2025 | TransBridge: Boost 3D Object Detection by Scene-Level Completion With Transformer Decoderabstract3D object detection is essential in autonomous driving, providing vital information about moving objects and obstacles. Detecting objects in distant regions with only a few LiDAR points is still a challenge, and numerous strategies have been developed to address point cloud sparsity through densification. This paper presents a joint completion and detection framework that improves the detection feature in sparse areas while maintaining costs unchanged. Specifically, we proposeTransBridge, a novel transformer-based up-sampling block that fuses the features from the detection and completion networks. The detection network can benefit from acquiring implicit completion features derived from the completion network. Additionally, we design theDynamic-Static Reconstruction(DSRecon) module to produce dense LiDAR data for the completion network, meeting the requirement for dense point cloud ground truth. Furthermore, we employ the transformer mechanism to establish connections between channels and spatial relations, resulting in a high-resolution feature map used for completion purposes. Extensive experiments on the nuScenes and Waymo datasets demonstrate the effectiveness of the proposed framework. The results show that our framework consistently improves end-to-end 3D object detection, with the mean average precision (mAP) ranging from 0.7 to 1.5 across multiple methods, indicating its generalization ability. For the two-stage detection framework, it also boosts the mAP up to 5.78 points. Qinghao Meng, Chenming Wu, Liangjun Zhang, Jianbing Shen |
IEEE Trans. Intell. Transp. Syst. | 2 |
| 2024 | TexOct: Generating Textures of 3D Models with Octree-based DiffusionabstractThis paper focuses on synthesizing high-quality and complete textures directly on the surface of 3D models within 3D space. 2D diffusion-based methods face challenges in generating 2D texture maps due to the infinite possibilities of UV mapping for a given 3D mesh. Utilizing point clouds helps circumvent variations arising from diverse mesh topologies and UV mappings. Nevertheless, achieving dense point clouds to accurately represent texture details poses a challenge due to limited computational resources. To address these challenges, we propose an efficient octree-based diffusion pipeline called TexOct. Our method starts by sampling a point cloud from the surface of a given 3D model, with each point containing texture noise values. We utilize an octree structure to efficiently represent this point cloud. Additionally, we introduce an innovative octree-based diffusion model that leverages the denoising capabilities of the Denoising Diffusion Probabilistic Model (DDPM). This model gradually reduces the texture noise on the octree nodes, resulting in the restoration of fine texture. Experimental results on ShapeNet demonstrate that TexOct effectively generates high-quality 3D textures in both unconditional and text / image-conditional scenarios. Jialun Liu, Chenming Wu, Xinqi Liu, Haotian Peng, Chen Zhao 0011, Haocheng Feng, Jingtuo Liu, Errui Ding |
CVPR | 2 |
| 2024 | A Pedestrian is Worth One Prompt: Towards Language Guidance Person Re- IdentificationabstractExtensive advancements have been made in person ReID through the mining of semantic information. Nevertheless, existing methods that utilize semantic-parts from a single image modality do not explicitly achieve this goal. Whiteness the impressive capabilities in multimodal understanding of Vision Language Foundation Model CLIP, a recent two-stage CLIP-based method employs automated prompt engineering to obtain specific textual labels for classifying pedestrians. However, we note that the predefined soft prompts may be inadequate in expressing the entire visual context and struggle to generalize to unseen classes. This paper presents an end-to-end Prompt-driven Semantic Guidance (PromptSG) framework that harnesses the rich semantics inherent in CLIP. Specifically, we guide the model to attend to regions that are semantically faithful to the prompt. To provide personalized language descriptions for specific individuals, we propose learning pseudo tokens that represent specific visual contexts. This design not only facilitates learning fine-grained attribute information but also can inherently leverage language prompts during inference. Without requiring additional labeling efforts, our PromptSG achieves state-of-the-art by over 10% on MSMTI7 and nearly 5% on the Market-I50I benchmark. The codes will be available at h t tps: / / gi th ub. com/ YzXian16/PromptSG Zexian Yang, Dayan Wu, Chenming Wu, Zheng Lin 0001, Jingzi Gu, Weiping Wang 0005 |
CVPR | 3 |
| 2024 | GGRt: Towards Pose-Free Generalizable 3D Gaussian Splatting in Real-Time
Hao Li 0075, Chenming Wu, Dingwen Zhang, Yalun Dai, Chen Zhao 0011, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Junwei Han 0001 |
ECCV (71) | 3 |
| 2024 | HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
Zhuopeng Li, Chenming Wu, Jianke Zhu, Liangjun Zhang |
ECCV (60) | 3 |
| 2024 | Understanding In-Context Learning from RepetitionsabstractThis paper explores the elusive mechanism underpinning in-context learning in Large Language Models (LLMs). Our work provides a novel perspective by examining in-context learning via the lens of surface repetitions. We quantitatively investigate the role of surface features in text generation, and empirically establish the existence of \emph{token co-occurrence reinforcement}, a principle that strengthens the relationship between two tokens based on their contextual co-occurrences. Furthermore, we find similar reinforcements lie behind the pretraining corpus, revealing the existence is due to LLMs' efforts to maximize the likelihood. By investigating the dual impacts of these features, our research illuminates the internal workings of in-context learning and expounds on the reasons for its failures. This paper provides an essential contribution to the understanding of in-context learning and its potential limitations, providing a fresh perspective on this exciting capability. Jianhao Yan, Chiyu Song, Chenming Wu, Yafu Li, Yue Zhang 0004 |
ICLR | 4 |
| 2024 | LiDAR-CS Dataset: LiDAR Point Cloud Dataset with Cross-Sensors for 3D Object DetectionabstractOver the past few years, there has been remarkable progress in research on 3D point clouds and their use in autonomous driving scenarios has become widespread. However, deep learning methods heavily rely on annotated data and often face domain generalization issues. Unlike 2D images whose domains usually pertain to the texture information present in them, the features derived from a 3D point cloud are affected by the distribution of the points. The lack of a 3D domain adaptation benchmark leads to the common practice of training a model on one benchmark (e.g. Waymo) and then assessing it on another dataset (e.g. KITTI). This setting results in two distinct domain gaps: scenarios and sensors, making it difficult to analyze and evaluate the method accurately. To tackle this problem, this paper presents ${\color{Red}\text{LiDAR}}$ Dataset with ${\color{Red}\text{C}}{\text{ross}} - {\color{Red}\text{S}}{\text{ensors}}$ (LiDAR-CS Dataset), which contains large-scale annotated LiDAR point cloud under six groups of different sensors but with the same corresponding scenarios, captured from hybrid realistic LiDAR simulator. To our knowledge, LiDAR-CS Dataset is the first dataset that addresses the sensor-related gaps in the domain of 3D object detection in real traffic. Furthermore, we evaluate and analyze the performance using various baseline detectors and demonstrated its potential applications. Project page: https://opendriving.github.io/lidar-cs. Dingfu Zhou, Chenming Wu, Chulin Tang, Cheng-Zhong Xu 0001, Liangjun Zhang |
ICRA | 4 |
| 2024 | HERO-SLAM: Hybrid Enhanced Robust Optimization of Neural SLAMabstractSimultaneous Localization and Mapping (SLAM) is a fundamental task in robotics, driving numerous applications such as autonomous driving and virtual reality. Recent progress on neural implicit SLAM has shown encouraging and impressive results. However, the robustness of neural SLAM, particularly in challenging or data-limited situations, remains an unresolved issue. This paper presents HERO-SLAM, a Hybrid Enhanced Robust Optimization method for neural SLAM, which combines the benefits of neural implicit field and feature-metric optimization. This hybrid method optimizes a multi-resolution implicit field and enhances robustness in challenging environments with sudden viewpoint changes or sparse data collection. Our comprehensive experimental results on benchmarking datasets validate the effectiveness of our hybrid approach, demonstrating its superior performance over existing implicit field-based methods in challenging scenarios. HERO-SLAM provides a new pathway to enhance the stability, performance, and applicability of neural SLAM in real-world scenarios. Project page: https://hero-slam.github.io. Zhe Xin, Yufeng Yue, Liangjun Zhang, Chenming Wu |
ICRA | 4 |
| 2024 | HPHS: Hierarchical Planning based on Hybrid Frontier Sampling for Unknown Environments ExplorationabstractRapid sampling from the environment to acquire available frontier points and timely incorporating them into subsequent planning to reduce fragmented regions are critical to improve the efficiency of autonomous exploration. We propose HPHS, a fast and effective method for the autonomous exploration of unknown environments. In this work, we efficiently sample frontier points directly from the LiDAR data and the local map around the robot, while exploiting a hierarchical planning strategy to provide the robot with a global perspective. The hierarchical planning framework divides the updated environment into multiple subregions and arranges the order of access to them by considering the overall revenue of the global path. The combination of the hybrid frontier sampling method and hierarchical planning strategy reduces the complexity of the planning problem and mitigates the issue of region remnants during the exploration process. Detailed simulation and real-world experiments demonstrate the effectiveness and efficiency of our approach in various aspects. The source code will be released to benefit the further research1. Shijun Long, Ying Li 0036, Chenming Wu, Bin Xu 0003, Wei Fan 0011 |
IROS | 3 |
| 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary UnderstandingabstractThis paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) that possesses the capability for 3D point-level open vocabulary understanding. Our primary motivation stems from observing that existing 3DGS-based open vocabulary methods mainly focus on 2D pixel-level parsing. These methods struggle with 3D point-level tasks due to weak feature expressiveness and inaccurate 2D-3D feature associations. To ensure robust feature presentation and 3D point-level understanding, we first employ SAM masks without cross-frame associations to train instance features with 3D consistency. These features exhibit both intra-object consistency and inter-object distinction. Then, we propose a two-stage codebook to discretize these features from coarse to fine levels. At the coarse level, we consider the positional information of 3D points to achieve location-based clustering, which is then refined at the fine level.
Finally, we introduce an instance-level 3D-2D feature association method that links 3D points to 2D masks, which are further associated with 2D CLIP features. Extensive experiments, including open vocabulary-based 3D object selection, 3D point cloud understanding, click-based 3D object selection, and ablation studies, demonstrate the effectiveness of our proposed method. The source code is available at our project page https://3d-aigc.github.io/OpenGaussian. Yanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu, Yahao Shi, Xinhua Cheng, Chen Zhao 0011, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Jian Zhang 0018 |
NeurIPS | 4 |
| 2024 | GauLoc: 3D Gaussian Splatting-based Camera RelocalizationabstractAbstract 3D Gaussian Splatting (3DGS) has emerged as a promising representation for scene reconstruction and novel view synthesis for its explicit representation and real‐time capabilities. This technique thus holds immense potential for use in mapping applications. Consequently, there is a growing need for an efficient and effective camera relocalization method to complement the advantages of 3DGS. This paper presents a camera relocalization method, namely GauLoc, in a scene represented by 3DGS. Unlike previous methods that rely on pose regression or photometric alignment, our proposed method leverages the differential rendering capability provided by 3DGS. The key insight of our work is the proposed implicit featuremetric alignment, which effectively optimizes the alignment between rendered keyframes and the query frames, and leverages the epipolar geometry to facilitate the convergence of camera poses conditioned explicit 3DGS representation. The proposed method significantly improves the relocalization accuracy even in complex scenarios with large initial camera rotation and translation deviations. Extensive experiments validate the effectiveness of our proposed method, showcasing its potential to be applied in many real‐world applications. Source code will be released at https://github.com/xinzhe11/GauLoc . Zhe Xin, Chengkai Dai, Ying Li 0036, Chenming Wu |
Comput. Graph. Forum | 4 |
| 2024 | From Data to Optimization: Data-Free Deep Incremental Hashing With Data Disambiguation and Adaptive ProxiesabstractDeep incremental hashing methods require a large number of original training samples to preserve old knowledge. However, the old training samples are not always available. This “data-free” setting poses great challenges for learning discriminative codes for new classes (plasticity) and maintaining the code invariance of old ones (stability). On the one hand, the presence of ambiguous data in new-emerging classes, which is highly similar to that in old classes, further aggravates catastrophic forgetting. On the other hand, although well-separated hash codes of new classes can be learned by forcing them towards fixed hash centers, it may significantly change the learned parameters of the old model, leading to severe forgetting on old classes. To alleviate the stability-plasticity dilemma in data-free situations, this paper presents a novel deep incremental hashing method called Data-Free Deep Incremental Hashing (DFIH) from the data to the optimization aspect. We start from the data aspect and propose a data disambiguation module to reveal and discard ambiguous data, especially pixels to alleviate the forgetting issues. Subsequently, we introduce a set of trainable hash proxies during the optimization process. These proxies are optimized adaptively as well as the hash codes, not only guiding the model to learn discriminative hash codes for new classes but also avoiding the dramatic modification of the model’s parameters, thus improving plasticity and maintaining stability. Extensive experiments on six widely-used image retrieval benchmarks and sixteen incremental learning situations show the superiority of DFIH. Ablation analysis further confirms the effectiveness of the components in DFIH. The code of this work is released athttps://github.com/SuQinghang/DFIH. Qinghang Su, Dayan Wu, Chenming Wu, Bo Li 0063, Weiping Wang 0005 |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2023 | Boosting Feedback Efficiency of Interactive Reinforcement Learning by Adaptive Learning from ScoresabstractInteractive reinforcement learning has shown promise in learning complex robotic tasks. However, the process can be human-intensive due to the requirement of a large amount of interactive feedback. This paper presents a new method that uses scores provided by humans instead of pairwise preferences to improve the feedback efficiency of interactive reinforcement learning. Our key insight is that scores can yield significantly more data than pairwise preferences. Specifically, we require a teacher to interactively score the full trajectories of an agent to train a behavioral policy in a sparse reward environment. To avoid unstable scores given by humans negatively impacting the training process, we propose an adaptive learning scheme. This enables the learning paradigm to be insensitive to imperfect or unreliable scores. We extensively evaluate our method for robotic locomotion and manipulation tasks. The results show that the proposed method can efficiently learn near-optimal policies by adaptive learning from scores while requiring less feedback compared to pairwise preference learning methods. The source codes are publicly available at https://github.com/SSKKai/Interactive-Scoring-IRL. Chenming Wu, Ying Li 0036, Liangjun Zhang |
IROS | 2 |
| 2023 | MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View SimulationabstractSimulating camera sensors is a crucial task in autonomous driving. Although neural radiance fields are exceptional at synthesizing photorealistic views in driving simulations, they still fail to generate extrapolated views. This paper proposes to incorporate map priors into neural radiance fields to synthesize out-of-trajectory driving views with semantic road consistency. The key insight is that map information can be utilized as a prior to guiding the training of the radiance fields with uncertainty. Specifically, we utilize the coarse ground surface as uncertain information to supervise the density field and warp depth with uncertainty from unknown camera poses to ensure multi-view consistency. Experimental results demonstrate that our approach can produce semantic consistency in deviated views for vehicle camera simulation. The supplementary video can be viewed at https://youtu.be/jEQWr-Rfh3A. Chenming Wu, Jiadai Sun, Zhelun Shen, Liangjun Zhang |
IROS | 1 |
| 2023 | Digging into Depth Priors for Outdoor Neural Radiance FieldsabstractNeural Radiance Fields (NeRFs) have demonstrated impressive performance in vision and graphics tasks, such as novel view synthesis and immersive reality. However, the shape-radiance ambiguity of radiance fields remains a challenge, especially in the sparse viewpoints setting. Recent work resorts to integrating depth priors into outdoor NeRF training to alleviate the issue. However, the criteria for selecting depth priors and the relative merits of different priors have not been thoroughly investigated. Moreover, the relative merits of selecting different approaches to use the depth priors is also an unexplored problem. In this paper, we provide a comprehensive study and evaluation of employing depth priors to outdoor neural radiance fields, covering common depth sensing technologies and most application ways. Specifically, we conduct extensive experiments with two representative NeRF methods equipped with four commonly-used depth priors and different depth usages on two widely used outdoor datasets. Our experimental results reveal several interesting findings that can potentially benefit practitioners and researchers in training their NeRF models with depth priors. Project page: https://cwchenwang.github.io/outdoor-nerf-depth Chen Wang 0049, Jiadai Sun, Lina Liu 0010, Chenming Wu, Zhelun Shen, Dayan Wu, Yuchao Dai, Liangjun Zhang |
ACM Multimedia | 4 |
| 2022 | Digging Errors in NMT: Evaluating and Understanding Model Errors from Partial Hypothesis SpaceabstractSolid evaluation of neural machine translation (NMT) is key to its understanding and improvement.Current evaluation of an NMT system is usually built upon a heuristic decoding algorithm (e.g., beam search) and an evaluation metric assessing similarity between the translation and golden reference.However, this system-* Equal contribution. Jianhao Yan, Chenming Wu, Fandong Meng, Jie Zhou 0016 |
EMNLP | 2 |
| 2020 | General Support-Effective Decomposition for Multi-Directional 3-D PrintingabstractWe present a method for fabricating general models with multi-directional 3-D printing systems by printing different model regions along with different directions. The core of our method is a support-effective volume decomposition algorithm that minimizes the area of the regions with large overhangs. A beam-guided searching algorithm with manufacturing constraints determines the optimal volume decomposition, which is represented by a sequence of clipping planes. While current approaches require manually assembling separate components into a final model, our algorithm allows for directly printing the final model in a single pass. It can also be applied to models with loops and handles. A supplementary algorithm generates special supporting structures for models where supporting structures for large overhangs cannot be eliminated. We verify the effectiveness of our method using two hardware systems: a Cartesian-motion-based system and an angular-motion-based system. A variety of 3-D models have been successfully fabricated on these systems. Chenming Wu, Chengkai Dai, Guoxin Fang, Yong-Jin Liu 0001, Charlie C. L. Wang |
IEEE Trans Autom. Sci. Eng. | 1 |
| 2019 | Carpentry compilerabstractTraditional manufacturing workflows strongly decouple design and fabrication phases. As a result, fabrication-related objectives such as manufacturing time and precision are difficult to optimize in the design space, and vice versa. This paper presents HL-HELM, a high-level, domain-specific language for expressing abstract, parametric fabrication plans; it also introduces LL-HELM, a low-level language for expressing concrete fabrication plans that take into account the physical constraints of available manufacturing processes. We present a new compiler that supports the real-time, unoptimized translation of high-level, geometric fabrication operations into concrete, tool-specific fabrication instructions; this gives users immediate feedback on the physical feasibility of plans as they design them. HELM offers novel optimizations to improve accuracy and reduce fabrication time as well as material costs. Finally, optimized low-level plans can be interpreted as step-by-step instructions for users to actually fabricate a physical product. We provide a variety of example fabrication plans in the carpentry domain that are designed using our high-level language, show how the compiler translates and optimizes these plans to generate concrete low-level instructions, and present the final physical products fabricated in wood. Chenming Wu, Haisen Zhao, Chandrakana Nandi, Jeffrey Lipton, Zachary Tatlock, Adriana Schulz |
ACM Trans. Graph. | 1 |
| 2018 | Delta DLP 3-D Printing of Large ModelsabstractThis paper presents a 3-D printing system that uses a low-cost off-the-shelf consumer projector to fabricate large models. Compared with traditional digital light processing (DLP) 3-D printers using a single vertical carriage, the platform of our DLP 3-D printer using delta mechanism can also move horizontally in the plane. We show that this system can print 3-D models much larger than traditional DLP 3-D printers. The major challenge to realize 3-D printing of large models in our system comes from how to cover a planar polygonal domain by a minimum number of rectangles with fixed size, which is NP-hard. We propose a simple yet efficient approximation algorithm to solve this problem. The key idea is to segment a polygonal domain using its medial axis and afterward merge small parts in the segmentation. Given an arbitrary polygon Q with n generators (i.e., line segments and reflex vertices in Q), we show that the time complexity of our algorithm is O(n2log2n) and the number of output rectangles covering Q is O(Kn), where K is an input-polygon-dependent constant. A physical prototype system is built and several large 3-D models with complex geometric structures have been printed as examples to demonstrate the effectiveness of our approach. Ran Yi 0002, Chenming Wu, Yong-Jin Liu 0001, Ying He 0001, Charlie C. L. Wang |
IEEE Trans Autom. Sci. Eng. | 2 |
| 2018 | Support-free volume printing by multi-axis motionabstractThis paper presents a new method to fabricate 3D models on a robotic printing system equipped with multi-axis motion. Materials are accumulated inside the volume along curved tool-paths so that the need of supporting structures can be tremendously reduced - if not completely abandoned - on all models. Our strategy to tackle the challenge of tool-path planning for multi-axis 3D printing is to perform two successive decompositions, first volume-to-surfaces and then surfaces-to-curves. The volume-to-surfaces decomposition is achieved by optimizing a scalar field within the volume that represents the fabrication sequence. The field is constrained such that its iso-values represent curved layers that are supported from below, and present a convex surface affording for collision-free navigation of the printer head. After extracting all curved layers, the surfaces-to-curves decomposition covers them with tool-paths while taking into account constraints from the robotic printing system. Our method successfully generates tool-paths for 3D printing models with large overhangs and high-genus topology. We fabricated several challenging cases on our robotic platform to verify and demonstrate its capabilities. Chengkai Dai, Charlie C. L. Wang, Chenming Wu, Sylvain Lefebvre 0001, Guoxin Fang, Yong-Jin Liu 0001 |
ACM Trans. Graph. | 3 |
| 2017 | RoboFDM: A robotic system for support-free fabrication using FDMabstractThis paper presents a robotic system - RoboFDM that targets at printing 3D models without support-structures, which is considered as the major restriction to the flexibility of 3D printing. The hardware of RoboFDM consists of a robotic arm providing 6-DOF motion to the platform of material accumulation and an extruder forming molten filaments of polylactic acid (PLA). The fabrication of 3D models in this system follows the principle of fused decomposition modeling (FDM). Different from conventional FDM, an input model fabricated by RoboFDM is printed along different directions at different places. A new algorithm is developed to decompose models into support-free parts that can be printed one by one in a collision-free sequence. The printing directions of all parts are also determined during the computation of model decomposition. Experiments have been successfully taken on our RoboFDM system to print general freeform objects in a support-free manner. Chenming Wu, Chengkai Dai, Guoxin Fang, Yong-Jin Liu 0001, Charlie C. L. Wang |
ICRA | 1 |
| 2016 | Delta DLP 3D printing with large sizeabstractWe present a delta DLP 3D printer with large size in this paper. Compared with traditional DLP 3D printers that use a low-cost off-the-shelf consumer projector and a single vertical carriage, the platform of our delta DLP 3D printer can also move horizontally in the plane. We show that this structure allows the printer to have a larger printing area than the projection area of a projector. Our system can print 3D models much larger than traditional DLP 3D printers. The major challenge to realize delta 3D printing with large size comes from how to partition an arbitrary planar polygonal shape (possibly with holes or multiple disjoint polygons) into a minimum number of rectangles with fixed size, which is NP-hard. We propose a simple yet efficient approximation algorithm to solve this problem. The time complexity of our algorithm is O(n3log n), where n is the number of edges in the polygonal shape. A physical prototype system is built and several large 3D models with complex geometric structures have been printed as examples to demonstrate the effectiveness of our approach. Chenming Wu, Ran Yi 0002, Yong-Jin Liu 0001, Ying He 0001, Charlie C. L. Wang |
IROS | 1 |
| 2001 | Analytical modeling and characterization of deep-submicrometer interconnectabstractThis work addresses two fundamental concepts regarding deep-submicrometer interconnect. First, characterization of on-chip interconnect is considered with particular attention to ultrasmall capacitance measurement and in-situ noise evaluation techniques. An approach to measuring femto-Farad level wiring capacitances is presented that is based on the concept of supplying and removing charge with active devices. The method, called the charge-based capacitance measurement (CBCM) technique, has the advantages of being compact, having high-resolution, and being very simple. We also present a novel time-domain measurement scheme for on-chip crosstalk noise that is based on the use of cascaded high-speed differential pairs to compare a user-defined reference voltage to the unknown noise peak value. The noise measurement technique complements a delay measurement to directly evaluate the impact of capacitive coupling on delay for various victim and aggressor driver sizes as well as arbitrary waveform timing and phase alignments. The second area of emphasis in this work is analytical interconnect modeling. Several important effects are modeled, including a rigorous crosstalk noise model that also includes a timing-level model. Results from this noise model show it to provide accuracy within 10% of SPICE for a wide range of input parameters. The noise model can also be calibrated and verified with comparison to the noise measurement scheme described in this work. A fast Monte Carlo approach to modeling the circuit impact of back-end process variation is presented providing a better depiction of real 3-/spl sigma/ performance spreads compared to the traditional skew-corner approach. Finally. A comprehensive system-level performance model called Berkeley Advanced Chip Performance Calculator (BACPAC) is developed that accounts for a number of relevant deep-submicrometer system design issues. BACPAC has been implemented online and is useful in exploring the capabilities of future very large scale integration systems as well as determining trends and tradeoffs inherent in the design process. Dennis Sylvester, Chenming Wu |
Proc. IEEE | 2 |