Demo Data from VLDB 2026 / reviewers in the wild / expert
Adrien Ali Taïga
dblp:190/7835
· DBLP profile ↗
6ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 61% Generative modeling · 13% Deep learning architectures and training · 12% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training › loss function design
classification loss function |
0.8 | 1 | 2024 | Stop Regressing: Training Value Functions via Classification for Scalable Deep RL · ICML 2024 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.8 | 1 | 2024 | Stop Regressing: Training Value Functions via Classification for Scalable Deep RL · ICML 2024 |
Machine learning › Reinforcement learning
value function estimation |
0.8 | 1 | 2024 | Stop Regressing: Training Value Functions via Classification for Scalable Deep RL · ICML 2024 |
Machine learning › Learning paradigms › multi-task learning › multi-task transfer learning
multi-task pretraining |
0.7 | 1 | 2023 | Investigating Multi-task Pretraining and Generalization in Reinforcement Learning · ICLR 2023 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.7 | 1 | 2023 | Investigating Multi-task Pretraining and Generalization in Reinforcement Learning · ICLR 2023 |
Machine learning › Reinforcement learning
exploration |
0.4 | 1 | 2020 | On Bonus Based Exploration Methods In The Arcade Learning Environment · ICLR 2020 |
Machine learning › Reinforcement learning
markov decision process |
0.4 | 1 | 2019 | The Value Function Polytope in Reinforcement Learning · ICML 2019 |
Machine learning › Reinforcement learning
value function |
0.4 | 1 | 2019 | The Value Function Polytope in Reinforcement Learning · ICML 2019 |
Machine learning › Reinforcement learning
value function approximation |
0.4 | 1 | 2019 | A Geometric Perspective on Optimal Representations for Reinforcement Learning · NeurIPS 2019 |
Machine learning › Generative modeling
image generation |
0.3 | 1 | 2017 | PixelVAE: A Latent Variable Model for Natural Images · ICLR (Poster) 2017 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model |
0.3 | 1 | 2017 | PixelVAE: A Latent Variable Model for Natural Images · ICLR (Poster) 2017 |
Machine learning › Generative modeling › image generation
natural image synthesis |
0.3 | 1 | 2017 | PixelVAE: A Latent Variable Model for Natural Images · ICLR (Poster) 2017 |
Machine learning › Generative modeling
variational autoencoder |
0.3 | 1 | 2017 | PixelVAE: A Latent Variable Model for Natural Images · ICLR (Poster) 2017 |
Machine learning › Reinforcement learning › reinforcement learning environment
benchmark environments |
0.1 | 1 | 2020 | On Bonus Based Exploration Methods In The Arcade Learning Environment · ICLR 2020 |
Machine learning › Reinforcement learning
policy optimization |
0.1 | 1 | 2019 | The Value Function Polytope in Reinforcement Learning · ICML 2019 |
Methods — techniques the papers use, named apart from their topics
mean squared error regression · 0.8categorical cross entropy · 0.8topological analysis · 0.4proto-value functions · 0.4geometric analysis · 0.4auxiliary tasks · 0.4latent variable modeling · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Stop Regressing: Training Value Functions via Classification for Scalable Deep RLabstractValue functions are an essential component in deep reinforcement learning (RL), that are typically trained via mean squared error regression to match bootstrapped target values. However, scaling value-based RL methods to large networks has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We show that training value functions with categorical cross-entropy significantly enhances performance and scalability across various domains, including single-task RL on Atari 2600 games, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving state-of-the-art results on these domains. Through careful analysis, we show that categorical cross-entropy mitigates issues inherent to value-based RL, such as noisy targets and non-stationarity. We argue that shifting to categorical cross-entropy for training value functions can substantially improve the scalability of deep RL at little-to-no cost. Jesse Farebrother, Jordi Orbay, Adrien Ali Taïga, Yevgen Chebotar, Ted Xiao, Alex Irpan, Sergey Levine, Pablo Samuel Castro, Aleksandra Faust, Aviral Kumar, Rishabh Agarwal |
ICML | 4 |
| 2023 | Investigating Multi-task Pretraining and Generalization in Reinforcement Learning
Adrien Ali Taïga, Rishabh Agarwal, Jesse Farebrother, Aaron C. Courville, Marc G. Bellemare |
ICLR | 1 |
| 2020 | On Bonus Based Exploration Methods In The Arcade Learning Environment
Adrien Ali Taïga, William Fedus, Marlos C. Machado, Aaron C. Courville, Marc G. Bellemare |
ICLR | 1 |
| 2019 | The Value Function Polytope in Reinforcement LearningabstractWe establish geometric and topological properties of the space of value functions in finite state-action Markov decision processes. Our main contribution is the characterization of the nature of its shape: a general polytope (Aigner et al., 2010). To demonstrate this result, we exhibit several properties of the structural relationship between policies and value functions including the line theorem, which shows that the value functions of policies constrained on all but one state describe a line segment. Finally, we use this novel perspective and introduce visualizations to enhance the understanding of the dynamics of reinforcement learning algorithms. Robert Dadashi, Marc G. Bellemare, Adrien Ali Taïga, Nicolas Le Roux, Dale Schuurmans |
ICML | 3 |
| 2019 | A Geometric Perspective on Optimal Representations for Reinforcement LearningabstractWe propose a new perspective on representation learning in reinforcement learning based on geometric properties of the space of value functions. From there, we provide formal evidence regarding the usefulness of value functions as auxiliary tasks in reinforcement learning. Our formulation considers adapting the representation to minimize the (linear) approximation of the value function of all stationary policies for a given environment. We show that this optimization reduces to making accurate predictions regarding a special class of value functions which we call adversarial value functions (AVFs). We demonstrate that using value functions as auxiliary tasks corresponds to an expected-error relaxation of our formulation, with AVFs a natural candidate, and identify a close relationship with proto-value functions (Mahadevan, 2005). We highlight characteristics of AVFs and their usefulness as auxiliary tasks in a series of experiments on the four-room domain. Marc G. Bellemare, Will Dabney, Robert Dadashi, Adrien Ali Taïga, Pablo Samuel Castro, Nicolas Le Roux, Dale Schuurmans, Tor Lattimore, Clare Lyle |
NeurIPS | 4 |
| 2017 | PixelVAE: A Latent Variable Model for Natural Images
Ishaan Gulrajani, Faruk Ahmed, Adrien Ali Taïga, Francesco Visin, David Vázquez 0001, Aaron C. Courville |
ICLR (Poster) | 4 |