VLDB 2026 Research / reviewers in the wild / expert
Markku Suomalainen
dblp:190/8317
· DBLP profile ↗
14ranked-venue papers
6as first author
7since 2021 · last 2023
0000-0002-2912-9292ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 3 since 2021Systems, architecture and hardware · 9 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Virtual Reality Sickness Reduces Attention During Immersive ExperiencesabstractIn this paper, we show that Virtual Reality (VR) sickness is associated with a reduction in attention, which was detected with the P3b Event-Related Potential (ERP) component from electroencephalography (EEG) measurements collected in a dual-task paradigm. We hypothesized that sickness symptoms such as nausea, eyestrain, and fatigue would reduce the users' capacity to pay attention to tasks completed in a virtual environment, and that this reduction in attention would be dynamically reflected in a decrease of the P3b amplitude while VR sickness was experienced. In a user study, participants were taken on a tour through a museum in VR along paths with varying amounts of rotation, shown previously to cause different levels of VR sickness. While paying attention to the virtual museum (the primary task), participants were asked to silently count tones of a different frequency (the secondary task). Control measurements for comparison against the VR sickness conditions were taken when the users were not wearing the Head-Mounted Display (HMD) and while they were immersed in VR but not moving through the environment. This exploratory study shows, across multiple analyses, that the effect mean amplitude of the P3b collected during the task is associated with both sickness severity measured after the task with a questionnaire (SSQ) and with the number of counting errors on the secondary task. Thus, VR sickness may impair attention and task performance, and these changes in attention can be tracked with ERP measures as they happen, without asking participants to assess their sickness symptoms in the moment. Katherine J. Mimnaugh, Evan G. Center, Markku Suomalainen, Israel Becerra, Eliezer Lozano, Rafael Murrieta-Cid, Timo Ojala, Steven M. LaValle, Kara D. Federmeier |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | Unwinding Rotations Improves User Comfort with Immersive Telepresence RobotsabstractWe propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360° camera on top of a mobile robot is streaming video and audio into a head-mounted display worn by a remote user possibly far away. Thus, it enables the user to be present at the robot's location, look around by turning the head and communicate with people near the robot. By unwinding the rotations of the camera frame, the user's viewpoint is not changed when the robot rotates. The user can change her viewpoint only by physically rotating in her local setting; as visual rotation without the corresponding vestibular stimulation is a major source of VR sickness, physical rotation by the user is expected to reduce VR sickness. We implemented unwinding the rotations for a simulated robot traversing a virtual environment and ran a user study (N=34) comparing unwinding rotations to user's viewpoint turning when the robot turns. Our results show that the users found unwound rotations more preferable and comfortable and that it reduced their level of VR sickness. We also present further results about the users' path integration capabilities, viewing directions, and subjective observations of the robot's speed and distances to simulated people and objects. Markku Suomalainen, Basak Sakçak, Adhi Widagdo, Juho Kalliokoski, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala, Steven M. LaValle |
HRI | 1 |
| 2022 | HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence RobotabstractThis paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user, but the user might still want to modify the path, for example, to go further away from other people, or to go closer to landmarks she wants to see on the way. We propose Human-Influenced Dynamic Window Approach (HI-DWA), a shared control method aimed for telepresence robots based on Dynamic Window Approach (DWA) that allows the user to influence the control input given to the robot. To verify the proposed method, we performed a user study (N=32) in Virtual Reality (VR) to compare HI-DWA with switching between autonomous navigation and manual control for controlling a simulated telepresence robot moving in a virtual environment. Results showed that users reached their goal faster using HI-DWA controller and found it easier to use. Preference between the two methods was split equally. Qualitative analysis revealed that a major reason for the participants that preferred switching between two modes was the feeling of control. We also analyzed the effect of different input methods, joystick and gesture, on the preference and perceived workload. Juho Kalliokoski, Basak Sakçak, Markku Suomalainen, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala, Steven M. LaValle |
IROS | 3 |
| 2022 | Leaning-Based Control of an Immersive-Telepresence RobotabstractIn this paper, we present an implementation of a leaning-based control of a differential drive telepresence robot and a user study in simulation, with the goal of bringing the same functionality to a real telepresence robot. The participants used a balance board to control the robot and viewed the virtual environment through a head-mounted display. The main motivation for using a balance board as the control device stems from Virtual Reality (VR) sickness; even small movements of your own body matching the motions seen on the screen decrease the sensory conflict between vision and vestibular organs, which lies at the heart of most theories regarding the onset of VR sickness. To test the hypothesis that the balance board as a control method would be less sickening than using joysticks, we designed a user study (N=32, 15 women) in which the participants drove a simulated differential drive robot in a virtual environment with either a Nintendo Wii Balance Board or joysticks. However, our pre-registered main hypotheses were not supported; the joystick did not cause any more VR sickness on the participants than the balance board, and the board proved to be statistically significantly more difficult to use, both subjectively and objectively. Analyzing the open-ended questions revealed these results to be likely connected, meaning that the difficulty of use seemed to affect sickness; even unlimited training time before the test did not make the use as easy as the familiar joystick. Thus, making the board easier to use is a key to enable its potential; we present a few possibilities towards this goal. Joona Halkola, Markku Suomalainen, Basak Sakçak, Katherine J. Mimnaugh, Juho Kalliokoski, Alexis Chambers, Timo Ojala, Steven M. LaValle |
ISMAR | 2 |
| 2022 | Augmenting Immersive Telepresence Experience with a Virtual BodyabstractWe propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one's own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host's physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the confirmatory study failed to replicate these results, with only behavioral measures suggesting an increase in presence. After analyzing the qualitative data and modeling interactions, we suspect that the quality and style of the virtual arms, and the contrast between animation and video, led to individual differences in reactions to the virtual body which subsequently moderated feelings of presence. Nikunj Arora, Markku Suomalainen, Matti Pouke, Evan G. Center, Katherine J. Mimnaugh, Alexis Chambers, Sakaria Pouke, Steven M. LaValle |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | Comfort and Sickness While Virtually Aboard an Autonomous Telepresence Robot
Markku Suomalainen, Katherine J. Mimnaugh, Israel Becerra, Eliezer Lozano, Rafael Murrieta-Cid, Steven M. LaValle |
EuroXR | 1 |
| 2021 | Analysis of User Preferences for Robot Motions in Immersive TelepresenceabstractThis paper considers how the motions of a telepresence robot moving autonomously affect a person immersed in the robot through a head-mounted display. In particular, we explore the preference, comfort, and naturalness of elements of piecewise linear paths compared to the same elements on a smooth path. In a user study, thirty-six subjects watched panoramic videos of three different paths through a simulated museum in virtual reality and responded to questionnaires regarding each path. Preference for a particular path was influenced the most by comfort, forward speed, and characteristics of the turns. Preference was also strongly associated with the users’ perceived naturalness, which was primarily determined by the ability to see salient objects, the distance to the walls and objects, as well as the turns. Participants favored the paths that had a one meter per second forward speed and rated the path with the least amount of turns as the most comfortable. Katherine J. Mimnaugh, Markku Suomalainen, Israel Becerra, Eliezer Lozano, Rafael Murrieta-Cid, Steven M. LaValle |
IROS | 2 |
| 2020 | Virtual Reality for RobotsabstractThis paper applies the principles of Virtual Reality (VR) to robots, rather than living organisms. A simulator, of either physical states or information states, renders outputs to custom displays that fool the robot's sensors. This enables a robot to experience a combination of real and virtual sensor inputs, combining the efficiency of simulation and the benefits of real world sensor inputs. Thus, the robot can be taken through targeted experiences that are more realistic than pure simulation, yet more feasible and controllable than pure real-world experiences. We define two distinctive methods for applying VR to robots, namely black box and white box; based on these methods we identify potential applications, such as testing and verification procedures that are better than simulation, the study of spoofing attacks and anti-spoofing techniques, and sample generation for machine learning. A general mathematical framework is presented, along with a simple experiment, detailed examples, and discussion of the implications. Markku Suomalainen, Alexandra Q. Nilles, Steven M. LaValle |
IROS | 1 |
| 2019 | Imitating Human Search Strategies for AssemblyabstractWe present a Learning from Demonstration method for teaching robots to perform search strategies imitated from humans in scenarios where alignment tasks fail due to position uncertainty. The method utilizes human demonstrations to learn both a state invariant dynamics model and an exploration distribution that captures the search area covered by the demonstrator. We present two alternative algorithms for computing a search trajectory from the exploration distribution, one based on sampling and another based on deterministic ergodic control. We augment the search trajectory with forces learnt through the dynamics model to enable searching both in force and position domains. An impedance controller with superposed forces is used for reproducing the learnt strategy. We experimentally evaluate the method on a KUKA LWR4+ performing a 2D peg-in-hole and a 3D electricity socket task. Results show that the proposed method can, with only few human demonstrations, learn to complete the search task. Dennis Ehlers, Markku Suomalainen, Jens Lundell, Ville Kyrki |
ICRA | 2 |
| 2019 | Improving dual-arm assembly by master-slave complianceabstractIn this paper we show how different choices regarding compliance affect a dual-arm assembly task. In addition, we present how the compliance parameters can be learned from a human demonstration. Compliant motions can be used in assembly tasks to mitigate pose errors originating from, for example, inaccurate grasping. We present analytical background and accompanying experimental results on how to choose the center of compliance to enhance the convergence region of an alignment task. Then we present the possible ways of choosing the compliant axes for accomplishing alignment in a scenario where orientation error is present. We show that an earlier presented Learning from Demonstration method can be used to learn motion and compliance parameters of an impedance controller for both manipulators. The learning requires a human demonstration with a single teleoperated manipulator only, easing the execution of demonstration and enabling usage of manipulators at difficult locations as well. Finally, we experimentally verify our claim that having both manipulators compliant in both rotation and translation can accomplish the alignment task with less total joint motions and in shorter time than moving one manipulator only. In addition, we show that the learning method produces the parameters that achieve the best results in our experiments. Markku Suomalainen, Sylvain Calinon, Emmanuel Pignat, Ville Kyrki |
ICRA | 1 |
| 2018 | Compliant Manipulation of Free-Floating ObjectsabstractCompliant motions allow alignment of workpieces using naturally occurring interaction forces. However, free-floating objects do not have a fixed base to absorb the reaction forces caused by the interactions. Consequently, if the interaction forces are too high, objects can gain momentum and move away after contact. This paper proposes an approach based on direct force control for compliant manipulation of free-floating objects. The objective of the controller is to minimize the interaction forces while maintaining the contact. The proposed approach achieves this by maintaining small constant force along the motion direction and an apparent reduction of manipulator inertia along remaining Degrees of Freedom (DOF). Simulation results emphasize the importance of relative inertia of the robotic manipulator with respect to the free-floating object. The experiments were performed with KUKA LWR4+ manipulator arm and a two-dimensional micro-gravity emulator (object floating on an air bed), which was developed in-house. It was verified that the proposed control law is capable of controlling the interaction forces and aligning the tools without pushing the object away. We conclude that direct force control works better with a free-floating object than implicit force control algorithms, such as impedance control. Shikha Sharma, Markku Suomalainen, Ville Kyrki |
ICRA | 2 |
| 2018 | Segmenting and Sequencing of Compliant MotionsabstractThis paper proposes an approach for segmenting a task consisting of compliant motions into phases, learning a primitive for each segmented phase of the task, and reproducing the task by sequencing primitives online based on the learned model. As compliant motions can “probe” the environment, using the interaction between the robot and the environment to detect phase transitions can make the transitions less prone to positional errors. This intuition leads us to model a task with a non-homogeneous Hidden Markov Model (HMM), wherein hidden phase transition probabilities depend on the interaction with the environment (wrench measured by an F/T sensor). Expectation-maximization algorithm is employed in estimating the parameters of the HMM model. During reproduction, the phase changes of a task are detected online using the forward algorithm, with the parameters learned from demonstrations. Cartesian impedance controller parameters are learned from the demonstrations to reproduce each phase of the task. The proposed approach is studied with a KUKA LWR4+ arm in two setups. Experiments show that the method can successfully segment and reproduce a task consisting of compliant motions with one or more demonstrations, even when demonstrations do not have the same starting position and external forces occur from different directions. Finally, we demonstrate that the method can also handle rotational motions. Tesfamichael Marikos Hagos, Markku Suomalainen, Ville Kyrki |
IROS | 2 |
| 2018 | Learning from Demonstration for Hydraulic ManipulatorsabstractThis paper presents, for the first time, a method for learning in-contact tasks from a teleoperated demonstration with a hydraulic manipulator. Due to the use of extremely powerful hydraulic manipulator, a force-reflected bilateral teleoperation is the most reasonable method of giving a human demonstration. An advanced subsystem-dynamic-based control design framework, virtual decomposition control (VDC), is used to design a stability-guaranteed controller for the teleoperation system, while taking into account the full nonlinear dynamics of the master and slave manipulators. The use of fragile force/torque sensor at the tip of the hydraulic slave manipulator is avoided by estimating the contact forces from the manipulator actuators' chamber pressures. In the proposed learning method, it is observed that a surface-sliding tool has a friction-dependent range of directions (between the actual direction of motion and the contact force) from which the manipulator can apply force to produce the sliding motion. By this intuition, an intersection of these ranges can be taken over a motion to robustly find a desired direction for the motion from one or more demonstrations. The compliant axes required to reproduce the motion can be found by assuming that all motions outside the desired direction is caused by the environment, signalling the need for compliance. Finally, the learning method is incorporated to a novel VDC-based impedance control method to learn compliant behaviour from teleoperated human demonstrations. Experiments with 2-DOF hydraulic manipulator with a 475kg payload demonstrate the suitability and effectiveness of the proposed method to perform learning from demonstration (LfD) with heavy-duty hydraulic manipulators. Markku Suomalainen, Janne Koivumäki, Santeri Lampinen, Ville Kyrki, Jouni Mattila |
IROS | 1 |
| 2016 | Learning compliant assembly motions from demonstrationabstractAutomating assembly processes outside controlled factory environments is still rare, mostly because of the inherent position uncertainties. The use of compliant motions allows robustness against the uncertainty, but automatic planning of compliant motion sequences is not computationally feasible. In this paper, we show how compliant assembly motions can be learned from human demonstrations. A human teacher will kinesthetically demonstrate compliant motions where the physical shapes of assembled parts guide the motion. From these demonstrations, the proposed method identifies desired direction of movement, the number of compliant axes and their directions. We use this information to construct an impedance controller which can reproduce the assembly motion despite uncertainty in the starting position. The method is studied with a KUKA LWR4+ arm in two test setups with different number of physically constrained degrees of freedom. The experimental study shows that the method is able to correctly identify the motion parameters and allows the robot to successfully perform the demonstrated assembly motion from various unseen starting positions. Markku Suomalainen, Ville Kyrki |
IROS | 1 |