Zendai Kashino

dblp:190/8494 · DBLP profile ↗
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11ranked-venue papers
2as first author
6since 2021 · last 2023
0000-0002-7248-1099ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 6 since 2021Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2023 Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS
abstract
Half a century since the concept of a cyborg was introduced, digital cyborgs, enabled by the spread of wearable robotics, are the focus of much research in recent times. We introduce JIZAI ARMS, a supernumerary robotic limb system consisting of a wearable base unit with six terminals and detachable robot arms controllable by the wearer. The system was designed to enable social interaction between multiple wearers, such as an exchange of arm(s), and explore possible interactions between digital cyborgs in a cyborg society. This paper describes the JIZAI ARMS’ design process, an interdisciplinary collaboration between human augmentation researchers, product designers, a system architect, and manufacturers, to realize a technically complex system while considering the aesthetics of a digital cyborg. We also provide an autobiographical report of our first impressions of using the JIZAI ARMS and use our findings to speculate on a model of potential social interactions between digital cyborgs.
Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, Yusuke Kamiyama, Zendai Kashino, Shin Sakamoto, Naoki Tanaka, Toma Tanigawa, Akiyoshi Onishi, Shigeo Yoshida, Shunji Yamanaka, Masahiko Inami
CHI5
2023 "Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system
abstract
This paper describes a case study wherein we realized a novel remote shopping experience by using T-Leap, a wearable telepresence system with an integrated 360° camera, to connect a supermarket in the city center with elderly participants living far from the store. The participants of our case study operated T-Leap via a PC/tablet and remotely joined a surrogate shopper to explore the supermarket and shop for products. In this study, we revealed that a real-time 360° view provides opportunities for accidental, serendipitous purchasing activities, despite being difficult for the elderly participants to control. Reflecting on our findings, we discuss the design of future remote shopping services from an HCI perspective. Our design implications will contribute to assisting people who have difficulties regularly shopping for their daily needs, like our participants, have rich, in-store experiences that have never been provided by existing online shopping services.
Takeru Yazaki, Daisuke Uriu, Yuna Watanabe, Ryoko Takagi, Zendai Kashino, Masahiko Inami
MUM5
2021 Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
abstract
While floral tributes are commonly used for the public commemoration of victims of disasters, war, and other accidents, flowers in vases color everyday life. In this research, these features of flowers are intertwined with the recent phenomenon of online memorials to develop a virtual floral tribute concept that includes physical rituals. We designed SenseVase, a smart vase to detect flowers placed in it, and a 3DCG Virtual Memorial that illustrates floral tributes given by people using SenseVases at home. This paper describes how we developed our design concept by reviewing previous literature and social aspects, and presents a video illustrating the concept. To validate the current concept, we interviewed several experts knowledgeable in public commemorations, virtual and online communities, and the floral business. Through a discussion of our findings from the design process and interviews, we propose a new direction for how HCI technology can contribute to public commemoration in addition to personal memorialization.
Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
CHI3
2021 Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
abstract
Funerals are irreplaceable events, especially for bereaved family members and relatives. However, the COVID-19 pandemic has prevented many people worldwide from attending their loved ones’ funerals. The authors had the opportunity to assist one family faced with this predicament by webcasting and recording funeral rites held near Tokyo in June, 2020. Using our original 360-degree Telepresence system and smartphones running Zoom, we enabled the deceased’s elder siblings to remotely attend the funeral and did our utmost to make them feel present in the funeral hall. Despite the webcasting via Zoom contributing more to their remote attendances than our system, we discovered thoughtful findings which could be useful for designing remote funeral attendances. From the findings, we also discuss how HCI designers can contribute to this highly sensitive issue, weaving together knowledge from various domains including techno-spiritual practices, thanato-sensitive designs; and other religious and cultural aspects related to death rituals.
Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
CHI7
2021 Digital Speech Makeup: Voice Conversion Based Altered Auditory Feedback for Transforming Self-Representation
abstract
Makeup (i.e., cosmetics) has long been used to transform not only one’s appearance but also their self-representation. Previous studies have demonstrated that visual transformations can induce a variety of effects on self-representation. Herein, we introduce Digital Speech Makeup (DSM), the novel concept of using voice conversion (VC) based auditory feedback to transform human self-representation. We implemented a proof-of-concept system that leverages a state-of-the-art algorithm for near real-time VC and bone-conduction headphones for resolving speech disruptions caused by delayed auditory feedback. Our user study confirmed that conversing for a few dozen minutes using the system influenced participants’ speech ownership and implicit bias. Furthermore, we reviewed the participants’ comments about the experience of DSM and gained additional qualitative insight into possible future directions for the concept. Our work represents the first step towards utilizing VC to design various interpersonal interactions, centered on influencing the users’ psychological state.
Riku Arakawa, Zendai Kashino, Shinnosuke Takamichi, Adrien Verhulst, Masahiko Inami
ICMI2
2021 EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms
abstract
Haptic information significantly improves human awareness of objects in virtual reality. One way of presenting this information is via encountered-type haptic feedback. An advantage of encounter type feedback is that it enables physical interaction with virtual environments without the need for specialized haptic devices on the hand. Additionally, encountered-type haptics are known for being able to provide high quality contact feedback to the user. However, such systems are typically designed to be grounded (i.e., fixed to the floor). As such, they typically have bounded workspace and a limited range of possible applications. In this work, we present a novel, wearable approach to presenting a user with encountered-type haptic feedback. We realize this feedback using a wearable robotic limb that holds a plate where the user might interact with their environment. An appropriate location for the plate is determined by a novel haptic solver while control of the arm is made possible using motion trackers. The system was designed to be stable, for presenting consistent haptic feedback, while also being safe and lightweight for wearability. By making the feedback system wearable, we enable the presentation of stiff feedback while maintaining the spatial freedom and unbounded workspace of natural hand interaction. Herein, we present the design of the novel system, mechanical and safety considerations when designing a wearable encountered-type system, and an evaluation of the system. A technical evaluation of the implemented system showed that the system provides a stiffness over 25 N/m and slant angle errors under 3°. Three user studies show the limitations of haptic slant perception in humans and the quantitative and qualitative effectiveness of the current prototype system. We conclude the paper by discussing various potentialapplications and possible improvements that could be made to the system.
Arata Horie, MHD Yamen Saraiji, Zendai Kashino, Masahiko Inami
VR3
2020 Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System
abstract
This paper describes a field study conducted with our system, T-Leap, a telepresence system connecting one person (the Viewer), situated indoors, with multiple destinations (the Nodes), that roam outdoors. Here, each Node is a person wearing a module that includes a 360-degree camera and a microphone-speaker. Through our study, we demonstrate that T-Leap enables the Viewer to perform various interactions with the Nodes including being helped by them, collaborating with them, and guiding them. These interactions were demonstrated through three studies completing different tasks: 1) Nodes purchasing souvenirs for the Viewer, 2) Nodes finding objects in the park, and 3) Viewer guiding Nodes to purchase things. The studies were primarily conducted with Taiwanese locals and Japanese visitors in Taipei. Throughout the studies, we found that T-Leap worked especially well for mediating communication between a Viewer with local knowledge acting as a guide and several Nodes who were being guided. To conclude the paper, we broadly discuss our findings, the lessons we learned from our field study, and present recommendations for the future development of mobile and wearable telepresence systems.
Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
MUM10
2020 A Hybrid Strategy for Target Search Using Static and Mobile Sensors
abstract
Locating a mobile target, untrackable in real-time, is pertinent to numerous time-critical applications, such as wilderness search and rescue. This paper proposes a hybrid approach to this dynamic problem, where both static and mobile sensors are utilized for the goal of detecting a target. The approach is novel in that a team of robots utilized to deploy a static-sensor network also actively searches for the target via on-board sensors. Synergy is achieved through: 1) optimal deployment planning of static-sensor networks and 2) optimal routing and motion planning of the robots for the deployment of the network and target search. The static-sensor network is planned first to maximize the likelihood of target detection while ensuring (temporal and spatial) unbiasedness in target motion. Robot motions are, subsequently, planned in two stages: 1) route planning and 2) trajectory planning. In the first stage, given a static-sensor network configuration, robot routes are planned to maximize the amount of spare time available to the mobile agents/sensors, for target search in between (just-in-time) static-sensor deployments. In the second stage, given robot routes (i.e., optimal sequences of sensor delivery locations and times), the corresponding robot trajectories are planned to make effective use of any spare time the mobile agents may have to search for the target. The proposed search strategy was validated through extensive simulations, some of which are given in detail here. An analysis of the method's performance in terms of target-search success is also included.
Zendai Kashino, Goldie Nejat, Beno Benhabib
IEEE Trans. Cybern.1
2019 Vehicle Routing for Resource Management in Time-Phased Deployment of Sensor Networks
abstract
Time-phased sensor-network deployment refers to the delivery of a set of sensors to their predetermined locations at exact times by a fleet of vehicles. Applications for such network deployments include wilderness search and rescue (WiSAR) and wildfire monitoring, where desirable resource management would imply allowing the vehicles to perform other tasks between deliveries. The goal of this paper is, thus, to formulate and solve a vehicle-routing problem (VRP) for such just-in-time time-phased sensor-network deployments. The proposed optimization method for the modified VRP outlined herein has two primary novelties: 1) the consideration of spare time as the objective function and 2) the use of a targeted local-search (LS) method. The spare-time objective function was formulated to address the uniqueness of the modified routing problem at hand. The targeted LS algorithm, on the other hand, was developed to tangibly improve the efficiency of the search for the optimal values of the chosen objective function. The proposed vehicle-route-planning method was validated via a range of simulated WiSAR scenarios, some of which are included herein. The robustness of the method to variations in problem parameters was also investigated.
Kasper Woiceshyn, Zendai Kashino, Goldie Nejat, Beno Benhabib
IEEE Trans Autom. Sci. Eng.2
2017 A multi-robot sensor-delivery planning strategy for static-sensor networks
abstract
This paper discusses the time-phased deployment of wireless sensor networks, applied to surveillance areas growing in time. The focus herein is on the planning of the time-efficient delivery of static sensors to their designated nodes, given a network configuration. The novelty of the proposed strategy is in that it determines optimal delivery plans for spatio-temporally constrained static-sensor networks using multi-robot teams. The proposed sensor delivery planning strategy starts with an already determined (optimal) network plan specified by sensor placement locations (i.e., nodes) and deployment times. Thus, the goal at hand is to determine the optimal routes for the robots delivering the sensors to their intended locations just-in-time. The travel routes are, thus, determined to maximize spare time for the robots between the nodes. The problem is similar to the multiple travelling salesperson problem, but, with temporal constraints. Namely, sensors must be delivered to their designated nodes at designated (optimized) times in order to maintain the optimal deployment of the network configuration. Furthermore, the strategy is designed to be adaptive to new information that can become available during the search for the mobile target, allowing for replanning of the sensor network (i.e., new sensors locations and new deployment times). Numerous simulated experiments were conducted to validate the proposed strategy.
Zendai Kashino, Goldie Nejat, Beno Benhabib
IROS1
2016 mROBerTO: A modular millirobot for swarm-behavior studies
abstract
Millirobots have increasingly become popular over the past several years, especially for swarm-behavior studies, allowing researchers to run experiments with a large number of units in limited workspaces. However, as these robots have become smaller in size, their sensory capabilities and battery life have been reduced. A number of these have also been customized, with few off-the shelf components, exhibiting integral (i.e., non-modular) designs. In response to the above concerns, this paper presents a novel open-source millirobot with a modular design based on the use of easily sourced elements and off-the-shelf components. The proposed milli-robot-Toronto (mROBerTO), is a 16×16 mm2robot with a variety of sensors (including proximity, IMU, compass, ambient light, and camera). mROBerTO is capable of formation control using an IR emitter and detector add-on. It can also communicate via Bluetooth Smart, ANT+, or both concurrently. It is equipped with an ARM processor for handling complex tasks and has a flash memory of 256 KB with over-the-air programming capability.
Justin Yonghui Kim, Tyler Colaco, Zendai Kashino, Goldie Nejat, Beno Benhabib
IROS3