Demo Data from VLDB 2026 / reviewers in the wild / expert
Eric Ribble
dblp:191/1206
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1984
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
real-time simulation |
0.0 | 1 | 1984 | Skeletal motion processor for high speed robotics and graphical computations · ICRA 1984 |
Computer animation and physical simulation › character animation
skeletal animation |
0.0 | 1 | 1984 | Skeletal motion processor for high speed robotics and graphical computations · ICRA 1984 |
Processor architecture and microarchitecture
special-purpose processor |
0.0 | 1 | 1984 | Skeletal motion processor for high speed robotics and graphical computations · ICRA 1984 |
Methods — techniques the papers use, named apart from their topics
pseudo-inverse kinematics · 0.0jacobian computation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1984 | Skeletal motion processor for high speed robotics and graphical computationsabstractA special-purpose Skeletal Motion Processor has been designed for real-time animation of human and animal figure motion. Several kinematic configurations for the lower torso of the human were investigated. The configuration which produced the best results consisted of two kinematically redundant manipulators, each having eight degrees-of-freedom, coupled by the sharing of two joints. The desired solution to the underspecified system of 12 equations and 14 unknowns was obtained using a pseudo inverse with an upper-level supervisory control function. As was expected, a real-time simulation of human skeletal motion was unobtainable with a general-purpose PDP 11/70 computer. With the Skeletal Motion Processor attached to a general-purpose computer, significant computation speed improvements are expected, thus enabling real-time simulation and control of human skeletal motion and robotic manipulator motion. The processor is capable of computing a Jacobian for a 7-link manipulator in 34 μs, and solving a system of six equations and six unknowns in 60 μs. Eric Ribble, Karl W. Olson |
ICRA | 1 |