Desen Zhou

dblp:191/4658 · DBLP profile ↗
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10ranked-venue papers
1as first author
7since 2021 · last 2023
0000-0002-1559-6885ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 5 since 2021
YearPublicationVenuePosition
2023 Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognition
abstract
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing meta-learning frameworks typically rely on the body-level representations in spatial dimension, which limits the generalisation to capture subtle visual differences in the fine-grained label space. To overcome the above limitation, we propose a part-aware prototypical representation for one-shot skeleton-based action recognition. Our method captures skeleton motion patterns at two distinctive spatial levels, one for global contexts among all body joints, referred to as body level, and the other attends to local spatial regions of body parts, referred to as the part level. We also devise a class-agnostic attention mechanism to highlight important parts for each action class. Specifically, we develop a part-aware prototypical graph network consisting of three modules: a cascaded embedding module for our dual-level modelling, an attention-based part fusion module to fuse parts and generate part-aware prototypes, and a matching module to perform classification with the part-aware representations. We demonstrate the effectiveness of our method on two public skeleton-based action recognition datasets: NTU RGB+D 120 and NW-UCLA.
Tailin Chen, Desen Zhou, Jian Wang 0066, Qian He 0001, Chuanyang Hu, Errui Ding, Yu Guan 0001, Xuming He 0001
FG2
2023 Weakly-supervised HOI Detection via Prior-guided Bi-level Representation Learning
Yongfei Liu, Desen Zhou, Tinne Tuytelaars, Xuming He 0001
ICLR3
2022 Human-Object Interaction Detection via Disentangled Transformer
abstract
Human-Object Interaction Detection tackles the problem of joint localization and classification of human object interactions. Existing HOI transformers either adopt a single decoder for triplet prediction, or utilize two parallel decoders to detect individual objects and interactions separately, and compose triplets by a matching process. In contrast, we decouple the triplet prediction into human-object pair detection and interaction classification. Our main motivation is that detecting the human-object instances and classifying interactions accurately needs to learn representations that focus on different regions. To this end, we present Disentangled Transformer, where both encoder and decoder are disentangled to facilitate learning of two sub-tasks. To associate the predictions of disentangled decoders, we first generate a unified representation for HOI triplets with a base decoder, and then utilize it as input feature of each disentangled decoder. Extensive experiments show that our method outperforms prior work on two public HOI benchmarks by a sizeable margin. Code will be available.
Desen Zhou, Jian Wang 0066, Leshan Wang, Errui Ding, Jingdong Wang 0001
CVPR1
2022 Action Quality Assessment with Temporal Parsing Transformer
Yang Bai 0011, Desen Zhou, Songyang Zhang 0001, Jian Wang 0066, Errui Ding, Yu Guan 0001, Yang Long 0001, Jingdong Wang 0001
ECCV (4)2
2021 LSTA-Net: Long short-term Spatio-Temporal Aggregation Network for Skeleton-based Action Recognition
Tailin Chen, Desen Zhou
BMVC3
2021 Single Image 3D Object Estimation with Primitive Graph Networks
abstract
Reconstructing 3D object from a single image (RGB or depth) is a fundamental problem in visual scene understanding and yet remains challenging due to its ill-posed nature and complexity in real-world scenes. To address those challenges, we adopt a primitive-based representation for 3D object, and propose a two-stage graph network for primitive-based 3D object estimation, which consists of a sequential proposal module and a graph reasoning module. Given a 2D image, our proposal module first generates a sequence of 3D primitives from input image with local feature attention. Then the graph reasoning module performs joint reasoning on a primitive graph to capture the global shape context for each primitive. Such a framework is capable of taking into account rich geometry and semantic constraints during 3D structure recovery, producing 3D objects with more coherent structure even under challenging viewing conditions. We train the entire graph neural network in a stage-wise strategy and evaluate it on three benchmarks: Pix3D, ModelNet and NYU Depth V2. Extensive experiments show that our approach outperforms the previous state of the arts with a considerable margin.
Qian He 0001, Desen Zhou, Xuming He 0001
ACM Multimedia2
2021 Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition
abstract
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural representation for different motion patterns, which has difficulty in capturing fine-grained action classes given limited training data. To address the aforementioned problems, we propose a novel multi-granular spatio-temporal graph network for skeleton-based action classification that jointly models the coarse- and fine-grained skeleton motion patterns. To this end, we develop a dual-head graph network consisting of two interleaved branches, which enables us to extract features at two spatio-temporal resolutions in an effective and efficient manner. Moreover, our network utilises a cross-head communication strategy to mutually enhance the representations of both heads. We conducted extensive experiments on three large-scale datasets, namely NTU RGB+D 60, NTU RGB+D 120, and Kinetics-Skeleton, and achieves the state-of-the-art performance on all the benchmarks, which validates the effectiveness of our method1.
Tailin Chen, Desen Zhou, Jian Wang 0066, Yu Guan 0001, Xuming He 0001, Errui Ding
ACM Multimedia2
2019 Pose-Aware Multi-Level Feature Network for Human Object Interaction Detection
abstract
Reasoning human object interactions is a core problem in human-centric scene understanding and detecting such relations poses a unique challenge to vision systems due to large variations in human-object configurations, multiple co-occurring relation instances and subtle visual difference between relation categories. To address those challenges, we propose a multi-level relation detection strategy that utilizes human pose cues to capture global spatial configurations of relations and as an attention mechanism to dynamically zoom into relevant regions at human part level. We develop a multi-branch deep network to learn a pose-augmented relation representation at three semantic levels, incorporating interaction context, object features and detailed semantic part cues. As a result, our approach is capable of generating robust predictions on fine-grained human object interactions with interpretable outputs. Extensive experimental evaluations on public benchmarks show that our model outperforms prior methods by a considerable margin, demonstrating its efficacy in handling complex scenes.
Desen Zhou, Yongfei Liu, Rongjie Li, Xuming He 0001
ICCV2
2018 3D Object Structure Recovery via Semi-supervised Learning on Videos
Qian He 0001, Desen Zhou, Xuming He 0001
BMVC2
2016 Single-Image Crowd Counting via Multi-Column Convolutional Neural Network
abstract
This paper aims to develop a method than can accurately estimate the crowd count from an individual image with arbitrary crowd density and arbitrary perspective. To this end, we have proposed a simple but effective Multi-column Convolutional Neural Network (MCNN) architecture to map the image to its crowd density map. The proposed MCNN allows the input image to be of arbitrary size or resolution. By utilizing filters with receptive fields of different sizes, the features learned by each column CNN are adaptive to variations in people/head size due to perspective effect or image resolution. Furthermore, the true density map is computed accurately based on geometry-adaptive kernels which do not need knowing the perspective map of the input image. Since exiting crowd counting datasets do not adequately cover all the challenging situations considered in our work, we have collected and labelled a large new dataset that includes 1198 images with about 330,000 heads annotated. On this challenging new dataset, as well as all existing datasets, we conduct extensive experiments to verify the effectiveness of the proposed model and method. In particular, with the proposed simple MCNN model, our method outperforms all existing methods. In addition, experiments show that our model, once trained on one dataset, can be readily transferred to a new dataset.
Desen Zhou, Siqin Chen, Shenghua Gao, Yi Ma 0001
CVPR2