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Sayantan Datta

dblp:192/2860 · DBLP profile ↗
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4ranked-venue papers
4as first author
3since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Systems, architecture and hardware · 3 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 39% Optimization for machine learning · 30% Motion planning and robot control · 30%
Computer graphics and multimedia
1 paper
Rendering · 87% Geometric modeling and processing · 13%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration
autonomous exploration
0.712023
Prioritized Robotic Exploration with Deadlines: A Comparison of Greedy, Orienteering, and Profitable Tour Approaches · ICRA 2023
Machine learning › Optimization for machine learning › combinatorial optimization
orienteering problem
0.712023
Prioritized Robotic Exploration with Deadlines: A Comparison of Greedy, Orienteering, and Profitable Tour Approaches · ICRA 2023
Rendering
neural rendering
0.712023
Efficient Graphics Representation with Differentiable Indirection · SIGGRAPH Asia 2023
Machine learning › Reinforcement learning › exploration › autonomous exploration › mobile robot exploration
indoor exploration
0.212023
Prioritized Robotic Exploration with Deadlines: A Comparison of Greedy, Orienteering, and Profitable Tour Approaches · ICRA 2023
Geometric modeling and processing
shape representation
0.212023
Efficient Graphics Representation with Differentiable Indirection · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

simulation · 0.7learned primitives · 0.7greedy algorithm · 0.7differentiable multi-scale lookup tables · 0.7
YearPublicationVenuePosition
2023 Prioritized Robotic Exploration with Deadlines: A Comparison of Greedy, Orienteering, and Profitable Tour Approaches
abstract
This paper addresses the problem of robotic exploration of unknown indoor environments with deadlines. Indoor exploration using mobile robots has typically focused on exploring the entire environment without considering deadlines. The objective of the prioritized exploration in this paper is to rapidly compute the geometric layout of an initially unknown environment by exploring key regions of the environment and returning to the home location within a deadline. This prioritized exploration is useful for time-critical and dangerous environments where rapid robot exploration can provide vital information for subsequent operations. For example, firefighters, for whom time is of the essence, can utilize the map generated by this robotic exploration to navigate a building on fire. In our previous work, we showed that a priority-based greedy algorithm can outperform a cost-based greedy algorithm for exploration under deadlines. This paper models the prioritized exploration problem as an Orienteering Problem (OP) and a Profitable Tour Problem (PTP) in an attempt to generate exploration strategies that can explore a greater percentage of the environment in a given amount of time. The paper presents simulation results on multiple graph-based and Gazebo environments. We found that in many cases the priority-based greedy algorithm performs on par or better than the OP and PTP-based algorithms. We analyze the potential reasons for this counterintuitive result.
Sayantan Datta, Srinivas Akella
ICRA1
2023 Efficient Graphics Representation with Differentiable Indirection
abstract
We introduce differentiable indirection – a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate its flexibility on a number of graphics tasks, i.e., geometric and image representation, texture mapping, shading, and radiance field representation. In all cases, differentiable indirection seamlessly integrates into existing architectures, trains rapidly, and yields both versatile and efficient results.
Sayantan Datta, Carl S. Marshall, Zhao Dong 0001, Zhengqin Li, Derek Nowrouzezahrai
SIGGRAPH Asia1
2021 Prioritized Indoor Exploration with a Dynamic Deadline
abstract
Indoor exploration using mobile robots has typically focused on exploring the entire environment without considering deadlines. This paper introduces a priority-based exploration algorithm for situations with an initially unknown and dynamically assigned deadline. The goal of our exploration strategy is to determine the geometric structure of an unknown environment as rapidly as possible and return to the home location. This is necessary for dangerous environments where an initial rapid robot exploration provides critical information about the layout for subsequent operations. For example, firefighters, for whom time is of the essence, can utilize the map generated by this robotic exploration to navigate a building on fire. We present a three-part strategy to solve this problem. First, we represent the physical environment as an exploration graph, whose vertices represent the local environment with its geometric and semantic information. Second, we assign priority values to these vertices based on their environment regions. Third, we present a graph exploration algorithm that employs the vertex priorities. Simulation experiments on a set of graph environments and Gazebo environments demonstrate that, in contrast to prior approaches that ignore the semantic information, our priority-based exploration algorithm enables the robot to efficiently explore more of the environment while satisfying its deadline constraints.
Sayantan Datta, Srinivas Akella
IROS1
2017 Multi-trajectory pose correspondences using scale-dependent topological analysis of pose-graphs
abstract
This paper considers the problem of finding pose matches between trajectories of multiple robots in their respective coordinate frames or equivalent matches between trajectories obtained during different sessions. Pose correspondences between trajectories are mediated by common landmarks represented in a topological map lacking distinct metric coordinates. Despite such lack of explicit metric level associations, we mine preliminary pose level correspondences between trajectories through a novel multi-scale heat-kernel descriptor and correspondence graph framework. These serve as an improved initialization for ICP (Iterative Closest Point) to yield dense pose correspondences. We perform extensive analysis of the proposed method under varying levels of pose and landmark noise and showcase its superiority in obtaining pose matches in comparison with standard ICP like methods. To the best of our knowledge, this is the first work of the kind that brings in elements from spectral graph theory to solve the problem of pose correspondences in a multi-robotic setting and differentiates itself from other works.
Sayantan Datta, Avinash Sharma 0001, K. Madhava Krishna
IROS1