VLDB 2026 Research / reviewers in the wild / expert
Mengru Xue
dblp:192/6368
· DBLP profile ↗
10ranked-venue papers
5as first author
9since 2021 · last 2025
0000-0001-9996-0594ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Understanding and Supporting Multimodal AI Chat Interactions of DHH College Students: an Empirical Study
Nan Zhuang, Yanni Ma, Shaolong Chai, Shitong Weng, Mengru Xue, Yuxi Mao |
ICMI | 7 |
| 2025 | A systematic review of shared personal informatics
Mengru Xue, Pengcheng An, Zengrong Guo, Rong-Hao Liang, Jun Hu 0001, Preben Hansen, Loe M. G. Feijs |
Inf. Softw. Technol. | 1 |
| 2024 | StressFlow: Designing Physically Visualized Stress Management System for Office Workers
Shitong Weng, Jennifer Gohumpu, Cuina Zhao, Yanchi Bao, Biyong Zhang, Mengru Xue |
ICEC | 6 |
| 2024 | Aesthetics and Empowerment: Exploring AI-Driven Creativity
Mengru Xue, Jun Hu 0001, Hui Lyu, Yuan Feng 0004 |
ICEC | 1 |
| 2023 | Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress ManagementabstractCollective stress is the stress within a group or an organization. It affects individuals’ well-being and group productivity. HCI research has started exploring collective stress visualization to facilitate group awareness and collective coping via testing prototypes in controlled settings. However, an in-depth understanding of users’ needs and envisaged scenarios based on their authentic experiences are still lacking. In this study, we utilized a participatory approach called co-constructing stories to investigate how a collective stress visualization would be used in office workers’ authentic workday routines. We constructed use case stories with a group of office workers separately based on their personal lived experiences, using a design probe called AffectiveGarden. Our results categorized six clusters of benefits for collective coping through visualization and their implications for future design practice. Mengru Xue, Pengcheng An, Rong-Hao Liang, Zengrong Guo, Jun Hu 0001, Preben Hansen, Loe M. G. Feijs |
Conference on Designing Interactive Systems | 1 |
| 2023 | Reminder Bag: Designing Smart Bag for New Parents
Md Farhad Hossain, Mengru Xue |
ICEC | 2 |
| 2023 | Aesthetics and Empowerment
Mengru Xue, Jun Hu 0001, Hui Lyu |
ICEC | 1 |
| 2022 | Digital Arts and Health
Mengru Xue, Jun Hu 0001, Hui Lyu |
ICEC | 1 |
| 2021 | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen InteractionsabstractThis research investigates the design space of combining touchscreens with passive rich-ID building block systems to support the physical construction of contexts in touchscreen interactions. With two proof-of-concept systems, RFIPillars and RFITiles, we explore various schemes for using tangible inputs for context enrichment in touchscreen interactions. Instead of incorporating an electronic touchscreen module that requires per-module maintenance, this work intentionally makes each tangible object passive. We explore rear-projection solutions to integrate touchscreen interactions into these passive building blocks with capacitive touch sensing techniques and deliberate physical forgiving to retain the merits of being both batteryless and wireless. The presented research artifacts embody the interaction designs and elucidate scalability challenges in integrating touchscreen interactions into this emerging tangible user interface. Chin-Yuan Lu, Han-Wei Hsieh, Rong-Hao Liang, Chi-Jung Lee, Ling-Chien Yang, Mengru Xue, Jr-Ling Guo, Meng-Ju Hsieh, Bing-Yu Chen 0004 |
CHI | 6 |
| 2018 | BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget SpinnerabstractThis paper presents BioFidget, a biofeedback system that integrates physiological sensing and display into a smart fidget spinner for respiration training. We present a simple yet novel hardware design that transforms a fidget spinner into 1) a nonintrusive heart rate variability (HRV) sensor, 2) an electromechanical respiration sensor, and 3) an information display. The combination of these features enables users to engage in respiration training through designed tangible and embodied interactions, without requiring them to wear additional physiological sensors. The results of this empirical user study prove that the respiration training method reduces stress, and the proposed system meets the requirements of sensing validity and engagement with 32 participants in a practical setting. Rong-Hao Liang, Bin Yu 0004, Mengru Xue, Jun Hu 0001, Loe M. G. Feijs |
CHI | 3 |