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Oren Dean

dblp:192/8202 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 81% Algorithms and data structures · 19%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
0.822020
Incentive-Compatible Classification · AAAI 2020
Incentive-Compatible Diffusion · WWW 2018
Algorithms and data structures
classification
0.412020
Incentive-Compatible Classification · AAAI 2020
Algorithmic game theory and mechanism design
influence maximization
0.312018
Incentive-Compatible Diffusion · WWW 2018
Algorithmic game theory and mechanism design
mechanism design
0.312018
Incentive-Compatible Diffusion · WWW 2018

Methods — techniques the papers use, named apart from their topics

worst-case quality analysis · 0.4mechanism design · 0.4impossibility proof · 0.4random walk · 0.3approximation ratio analysis · 0.3
YearPublicationVenuePosition
2020 Incentive-Compatible Classification
Yakov Babichenko, Oren Dean, Moshe Tennenholtz
AAAI2
2020 Incentive-Compatible Selection Mechanisms for Forests
abstract
Given a directed forest-graph, a probabilistic selection mechanismis a probability distribution over the vertex set. A selection mechanism is incentive-compatible(IC), if the probability assigned to a vertex does not change when we alter its outgoing edge (or even remove it). The quality of a selection mechanism is the worst-case ratio between the expected progeny under the mechanism's distribution and the maximal progeny in the forest. In this paper we prove an upper bound of 4/5 and a lower bound of 1/łn16 ~0.36 for the quality of any IC selection mechanism. The lower bound is achieved by two novel mechanisms and is a significant improvement to the results of Babichenko et al. (WWW '18). The first, simpler mechanism, has the nice feature of generating distributions which are fair (i.e., monotone and proportional). The downside of this mechanism is that it is not exact (i.e., the probabilities might sum-up to less than 1). Our second, more involved mechanism, is exact but not fair. We also prove an impossibility for an IC mechanism that is both exact and fair and has a positive quality.
Yakov Babichenko, Oren Dean, Moshe Tennenholtz
EC2
2018 Incentive-Compatible Diffusion
abstract
Our work bridges the literature on incentive-compatible mechanism design and the literature on diffusion algorithms. We introduce the study of finding an incentive-compatible (strategy-proof) mechanism for selecting an influential vertex in a directed graph (e.g. Twitter»s network). The goal is to devise a mechanism with a bounded ratio between the maximal influence and the influence of the selected user, and in which no user can improve its probability of being selected by following or unfollowing other users. We introduce the Two Path mechanism which is based on the idea of selecting the vertex that is the first intersection of two independent random walks in the network. The Two Path mechanism is incentive compatible on directed acyclic graphs (DAGs), and has a finite approximation ratio on natural subfamilies of DAGs. Simulations indicate that this mechanism is suitable for practical uses.
Yakov Babichenko, Oren Dean, Moshe Tennenholtz
WWW2