Demo Data from VLDB 2026 / reviewers in the wild / expert
Erik Sandström
dblp:192/9251
· DBLP profile ↗
7ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0002-2518-6935ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Robot navigation and mapping · 46% 3D vision · 45% Trustworthy machine learning · 8% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
SLAM |
3.3 | 4 | 2026 | How NeRFs and 3-D Gaussian Splatting Are Reshaping SLAM: A Survey · IEEE Trans. Robotics 2026 ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos · NeurIPS 2025 Loopy-SLAM: Dense Neural SLAM with Loop Closures · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
1.4 | 2 | 2024 | Loopy-SLAM: Dense Neural SLAM with Loop Closures · CVPR 2024 Point-SLAM: Dense Neural Point Cloud-based SLAM · ICCV 2023 |
Robotics › Robot navigation and mapping › SLAM › neural SLAM
dense neural SLAM |
1.4 | 2 | 2024 | Loopy-SLAM: Dense Neural SLAM with Loop Closures · CVPR 2024 Point-SLAM: Dense Neural Point Cloud-based SLAM · ICCV 2023 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.2 | 2 | 2026 | ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos · NeurIPS 2025 How NeRFs and 3-D Gaussian Splatting Are Reshaping SLAM: A Survey · IEEE Trans. Robotics 2026 |
Robotics › Robot navigation and mapping › SLAM › robust SLAM
dynamic environment SLAM |
0.9 | 1 | 2025 | ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos · NeurIPS 2025 |
Robotics › Robot navigation and mapping › SLAM
loop closure |
0.8 | 1 | 2024 | Loopy-SLAM: Dense Neural SLAM with Loop Closures · CVPR 2024 |
Computer vision › 3D vision › implicit neural representation
neural implicit reconstruction |
0.8 | 1 | 2024 | Loopy-SLAM: Dense Neural SLAM with Loop Closures · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.7 | 1 | 2023 | Point-SLAM: Dense Neural Point Cloud-based SLAM · ICCV 2023 |
Machine learning › Trustworthy machine learning › robustness
adversarial attack |
0.4 | 1 | 2019 | Catastrophic Child's Play: Easy to Perform, Hard to Defend Adversarial Attacks · CVPR 2019 |
Machine learning › Trustworthy machine learning › adversarial machine learning
adversarial defense |
0.4 | 1 | 2019 | Catastrophic Child's Play: Easy to Perform, Hard to Defend Adversarial Attacks · CVPR 2019 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.4 | 1 | 2019 | Catastrophic Child's Play: Easy to Perform, Hard to Defend Adversarial Attacks · CVPR 2019 |
Computer vision › 3D vision
neural radiance field |
0.3 | 1 | 2026 | How NeRFs and 3-D Gaussian Splatting Are Reshaping SLAM: A Survey · IEEE Trans. Robotics 2026 |
Computer vision › 3D vision
novel view synthesis |
0.3 | 1 | 2025 | ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos · NeurIPS 2025 |
Computer vision › 3D vision › depth estimation › multi-task depth estimation
depth and pose estimation |
0.2 | 1 | 2023 | Point-SLAM: Dense Neural Point Cloud-based SLAM · ICCV 2023 |
Computer vision › Image recognition and object detection
object recognition |
0.1 | 1 | 2019 | Catastrophic Child's Play: Easy to Perform, Hard to Defend Adversarial Attacks · CVPR 2019 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.03d gaussian splatting · 1.0motion scaffolds graph · 0.9motion masking · 0.9monocular video · 0.9pose graph optimization · 0.8point-based submap generation · 0.8place recognition · 0.8point cloud representation · 0.7neural rendering · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | How NeRFs and 3-D Gaussian Splatting Are Reshaping SLAM: A SurveyabstractOver the past two decades, research in the field of Simultaneous Localization and Mapping (SLAM) has undergone a significant evolution, highlighting its critical role in enabling autonomous exploration of unknown environments. This evo-lution ranges from hand-crafted methods, through the era of deep learning, to more recent developments focused on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) rep-resentations. Recognizing the growing body of research and the absence of a comprehensive survey on the topic, this paper aims to provide the first comprehensive overview of SLAM progress through the lens of the latest advancements in radiance fields. It sheds light on the background, evolutionary path, inherent strengths and limitations, and serves as a fundamental reference to highlight the dynamic progress and specific challenges. Fabio Tosi, Youmin Zhang 0008, Ziren Gong, Erik Sandström, Stefano Mattoccia, Martin R. Oswald, Matteo Poggi |
IEEE Trans. Robotics | 4 |
| 2025 | LoopSplat: Loop Closure by Registering 3D Gaussian SplatsabstractSimultaneous Localization and Mapping (SLAM) based on 3D Gaussian Splats (3DGS) has recently shown promise towards more accurate, dense 3D scene maps. However, existing 3DGS-based methods fail to address the global consistency of the scene via loop closure and/or global bundle adjustment. To this end, we propose LoopSplat, which takes RGB-D images as input and performs dense mapping with 3DGS submaps and frame-to-model tracking. LoopSplat triggers loop closure online and computes relative loop edge constraints between submaps directly via 3DGS registration, leading to improvements in efficiency and accuracy over traditional global-to-local point cloud registration. It uses a robust pose graph optimization formulation and rigidly aligns the submaps to achieve global consistency. Evaluation on the synthetic Replica and real-world TUM-RGBD, ScanNet, and ScanNet++ datasets demonstrates competitive or superior tracking, mapping, and rendering compared to existing methods for dense RGB-D SLAM. Code is available at loopsplat.github.io. Liyuan Zhu, Erik Sandström, Konrad Schindler, Iro Armeni |
3DV | 3 |
| 2025 | ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular VideosabstractAchieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods. Erik Sandström, Sandro Lombardi, Martin R. Oswald |
NeurIPS | 2 |
| 2024 | Loopy-SLAM: Dense Neural SLAM with Loop ClosuresabstractNeural RGBD SLAM techniques have shown promise in dense Simultaneous Localization And Mapping (SLAM), yet face challenges such as error accumulation during cam-era tracking resulting in distorted maps. In response, we introduce Loopy-SLAM that globally optimizes poses and the dense 3D model. We use frame-to-model tracking using a data-driven point-based submap generation method and trigger loop closures online by performing global place recognition. Robust pose graph optimization is used to rigidly align the local submaps. As our representation is point based, map corrections can be performed efficiently without the need to store the entire history of input frames used for mapping as typically required by methods employing a grid based mapping structure. Evaluation on the synthetic Replica and real-world TUM-RGBD and Scan-Net datasets demonstrate competitive or superior performance in tracking, mapping, and rendering accuracy when compared to existing dense neural RGBD SLAM methods. Project page: notchla. gi thub. io/Loopy-SLAM/. Lorenzo Liso, Erik Sandström, Vladimir Yugay, Luc Van Gool, Martin R. Oswald |
CVPR | 2 |
| 2023 | Point-SLAM: Dense Neural Point Cloud-based SLAMabstractWe propose a dense neural simultaneous localization and mapping (SLAM) approach for monocular RGBD input which anchors the features of a neural scene representation in a point cloud that is iteratively generated in an input-dependent data-driven manner. We demonstrate that both tracking and mapping can be performed with the same point-based neural scene representation by minimizing an RGBD-based re-rendering loss. In contrast to recent dense neural SLAM methods which anchor the scene features in a sparse grid, our point-based approach allows dynamically adapting the anchor point density to the information density of the input. This strategy reduces runtime and memory usage in regions with fewer details and dedicates higher point density to resolve fine details. Our approach performs either better or competitive to existing dense neural RGBD SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and Scan-Net datasets. The source code is available at https://github.com/eriksandstroem/Point-SLAM. Erik Sandström, Yue Li 0036, Luc Van Gool, Martin R. Oswald |
ICCV | 1 |
| 2022 | Learning Online Multi-sensor Depth Fusion
Erik Sandström, Martin R. Oswald, Suryansh Kumar 0001, Silvan Weder, Fisher Yu 0001, Cristian Sminchisescu, Luc Van Gool |
ECCV (32) | 1 |
| 2019 | Catastrophic Child's Play: Easy to Perform, Hard to Defend Adversarial AttacksabstractThe problem of adversarial CNN attacks is considered, with an emphasis on attacks that are trivial to perform but difficult to defend. A framework for the study of such attacks is proposed, using real world object manipulations. Unlike most works in the past, this framework supports the design of attacks based on both small and large image perturbations, implemented by camera shake and pose variation. A setup is proposed for the collection of such perturbations and determination of their perceptibility. It is argued that perceptibility depends on context, and a distinction is made between imperceptible and semantically imperceptible perturbations. While the former survives image comparisons, the latter are perceptible but have no impact on human object recognition. A procedure is proposed to determine the perceptibility of perturbations using Turk experiments, and a dataset of both perturbation classes which enables replicable studies of object manipulation attacks, is assembled. Experiments using defenses based on many datasets, CNN models, and algorithms from the literature elucidate the difficulty of defending these attacks -- in fact, none of the existing defenses is found effective against them. Better results are achieved with real world data augmentation, but even this is not foolproof. These results confirm the hypothesis that current CNNs are vulnerable to attacks implementable even by a child, and that such attacks may prove difficult to defend. Chih-Hui Ho, Brandon Leung, Erik Sandström, Yen Chang, Nuno Vasconcelos |
CVPR | 3 |