Demo Data from VLDB 2026 / reviewers in the wild / expert
Shih-Hsuan Hung
dblp:192/9469
· DBLP profile ↗
10ranked-venue papers
4as first author
3since 2021 · last 2024
0000-0003-4487-8483ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visualization and visual analytics · 59% Audio and music processing · 16% Visual content generation and editing · 10% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › scientific visualization
tensor field visualization |
1.8 | 3 | 2024 | Global Topology of 3D Symmetric Tensor Fields · IEEE Trans. Vis. Comput. Graph. 2024 Feature Curves and Surfaces of 3D Asymmetric Tensor Fields · IEEE Trans. Vis. Comput. Graph. 2022 Multi-Scale Topological Analysis of Asymmetric Tensor Fields on Surfaces · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
topological data analysis |
1.8 | 3 | 2024 | Global Topology of 3D Symmetric Tensor Fields · IEEE Trans. Vis. Comput. Graph. 2024 Feature Curves and Surfaces of 3D Asymmetric Tensor Fields · IEEE Trans. Vis. Comput. Graph. 2022 Multi-Scale Topological Analysis of Asymmetric Tensor Fields on Surfaces · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
scientific visualization |
0.7 | 2 | 2024 | Multi-Scale Topological Analysis of Asymmetric Tensor Fields on Surfaces · IEEE Trans. Vis. Comput. Graph. 2020 Global Topology of 3D Symmetric Tensor Fields · IEEE Trans. Vis. Comput. Graph. 2024 |
Audio and music processing › spatial audio
head-related transfer function |
0.4 | 1 | 2020 | Real-time rendering of decorative sound textures for soundscapes · ACM Trans. Graph. 2020 |
Visualization and visual analytics › scientific visualization
multiscale visualization |
0.4 | 1 | 2020 | Multi-Scale Topological Analysis of Asymmetric Tensor Fields on Surfaces · IEEE Trans. Vis. Comput. Graph. 2020 |
Multimedia analysis and retrieval
QR code embedding |
0.4 | 1 | 2020 | Micrography QR Codes · IEEE Trans. Vis. Comput. Graph. 2020 |
Visual content generation and editing
QR code generation |
0.4 | 1 | 2020 | Micrography QR Codes · IEEE Trans. Vis. Comput. Graph. 2020 |
Audio and music processing
sound synthesis |
0.4 | 1 | 2020 | Real-time rendering of decorative sound textures for soundscapes · ACM Trans. Graph. 2020 |
Audio and music processing
spatial audio |
0.4 | 1 | 2020 | Real-time rendering of decorative sound textures for soundscapes · ACM Trans. Graph. 2020 |
Visual content generation and editing
image vectorization |
0.3 | 1 | 2017 | Manga Vectorization and Manipulation with Procedural Simple Screentone · IEEE Trans. Vis. Comput. Graph. 2017 |
Geometric modeling and processing › isosurface extraction
surface extraction |
0.2 | 1 | 2022 | Feature Curves and Surfaces of 3D Asymmetric Tensor Fields · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering
real-time rendering |
0.1 | 1 | 2020 | Real-time rendering of decorative sound textures for soundscapes · ACM Trans. Graph. 2020 |
Image and video coding › quality assessment
visual quality measure |
0.1 | 1 | 2020 | Micrography QR Codes · IEEE Trans. Vis. Comput. Graph. 2020 |
Visual content generation and editing
image editing |
0.1 | 1 | 2017 | Manga Vectorization and Manipulation with Procedural Simple Screentone · IEEE Trans. Vis. Comput. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
hyperstreamline visualization · 0.6a-patches algorithm · 0.6visual quality metrics · 0.4sound texture synthesis · 0.4probabilistic model · 0.4markov model · 0.4graph simplification · 0.4eigenvalue and eigenvector graph analysis · 0.4deformation model · 0.4HRTF · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Global Topology of 3D Symmetric Tensor FieldsabstractThere have been recent advances in the analysis and visualization of 3D symmetric tensor fields, with a focus on the robust extraction of tensor field topology. However, topological features such as degenerate curves and neutral surfaces do not live in isolation. Instead, they intriguingly interact with each other. In this paper, we introduce the notion of topological graph for 3D symmetric tensor fields to facilitate global topological analysis of such fields. The nodes of the graph include degenerate curves and regions bounded by neutral surfaces in the domain. The edges in the graph denote the adjacency information between the regions and degenerate curves. In addition, we observe that a degenerate curve can be a loop and even a knot and that two degenerate curves (whether in the same region or not) can form a link. We provide a definition and theoretical analysis of individual degenerate curves in order to help understand why knots and links may occur. Moreover, we differentiate between wedges and trisectors, thus making the analysis more detailed about degenerate curves. We incorporate this information into the topological graph. Such a graph can not only reveal the global structure in a 3D symmetric tensor field but also allow two symmetric tensor fields to be compared. We demonstrate our approach by applying it to solid mechanics and material science data sets. Shih-Hsuan Hung, Yue Zhang 0009, Eugene Zhang |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Feature Curves and Surfaces of 3D Asymmetric Tensor Fieldsabstract3D asymmetric tensor fields have found many applications in science and engineering domains, such as fluid dynamics and solid mechanics. 3D asymmetric tensors can have complex eigenvalues, which makes their analysis and visualization more challenging than 3D symmetric tensors. Existing research in tensor field visualization focuses on 2D asymmetric tensor fields and 3D symmetric tensor fields. In this paper, we address the analysis and visualization of 3D asymmetric tensor fields. We introduce six topological surfaces and one topological curve, which lead to an eigenvalue space based on the tensor mode that we define. In addition, we identify several non-topological feature surfaces that are nonetheless physically important. Included in our analysis are the realizations that triple degenerate tensors are structurally stable and form curves, unlike the case for 3D symmetric tensors fields. Furthermore, there are two different ways of measuring the relative strengths of rotation and angular deformation in the tensor fields, unlike the case for 2D asymmetric tensor fields. We extract these feature surfaces using the A-patches algorithm. However, since three of our feature surfaces are quadratic, we develop a method to extract quadratic surfaces at any given accuracy. To facilitate the analysis of eigenvector fields, we visualize a hyperstreamline as a tree stem with the other two eigenvectors represented as thorns in the real domain or the dual-eigenvectors as leaves in the complex domain. To demonstrate the effectiveness of our analysis and visualization, we apply our approach to datasets from solid mechanics and fluid dynamics. Shih-Hsuan Hung, Yue Zhang 0009, Harry Yeh, Eugene Zhang |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | PolyNet: Polynomial Neural Network for 3D Shape Recognition with PolyShape Representationabstract3D shape representation and its processing have substantial effects on 3D shape recognition. The polygon mesh as a 3D shape representation has many advantages in computer graphics and geometry processing. However, there are still some challenges for the existing deep neural network (DNN)-based methods on polygon mesh representation, such as handling the variations in the degree and permutations of the vertices and their pairwise distances. To overcome these challenges, we propose a DNN-based method (PolyNet) and a specific polygon mesh representation (PolyShape) with a multi-resolution structure. PolyNet contains two operations; (1) a polynomial convolution (PolyConv) operation with learnable coefficients, which learns continuous distributions as the convolutional filters to share the weights across different vertices, and (2) a polygonal pooling (PolyPool) procedure by utilizing the multi-resolution structure of PolyShape to aggregate the features in a much lower dimension. Our experiments demonstrate the strength and the advantages of PolyNet on both 3D shape classification and retrieval tasks compared to existing polygon mesh-based methods and its superiority in classifying graph representations of images. The code is publicly available from this link. Mohsen Yavartanoo, Shih-Hsuan Hung, Reyhaneh Neshatavar, Yue Zhang 0009, Kyoung Mu Lee |
3DV | 2 |
| 2020 | Real-time rendering of decorative sound textures for soundscapesabstractAudio recordings contain rich information about sound sources and their properties such as the location, loudness, and frequency of events. One prevalent component in sound recordings is the sound texture, which contains a massive number of events. In such a texture, there can be some distinct and repeated sounds that we term as a foreground sound. Birds chirping in the wind is one such decorative sound texture with the chirping as a foreground sound and the wind as a background texture. To render these decorative sound textures in real-time and with high quality, we create two-layer Markov Models to enable smooth transitions from sound grain to sound grain and propose a hierarchical scheme to generate Head-Related Transfer Function filters for localization cues of sounds represented as area/volume sources. Moreover, during the synthesis stage, we provide control over the frequency and intensity of sounds for customization. Lastly, foreground sounds are often blended into background textures such as the sound of rain splats on car surfaces becoming submerged in the background rain. We develop an extraction component that outperforms existing learning-based methods to facilitate our synthesis with perceptible foreground sounds and well-defined textures. Jinta Zheng, Shih-Hsuan Hung, Kyle Hiebel, Yue Zhang 0009 |
ACM Trans. Graph. | 2 |
| 2020 | Micrography QR CodesabstractThis paper presents a novel algorithm to generate micrography QR codes, a novel machine-readable graphic generated by embedding a QR code within a micrography image. The unique structure of micrography makes it incompatible with existing methods used to combine QR codes with natural or halftone images. We exploited the high-frequency nature of micrography in the design of a novel deformation model that enables the skillful warping of individual letters and adjustment of font weights to enable the embedding of a QR code within a micrography. The entire process is supervised by a set of visual quality metrics tailored specifically for micrography, in conjunction with a novel QR code quality measure aimed at striking a balance between visual fidelity and decoding robustness. The proposed QR code quality measure is based on probabilistic models learned from decoding experiments using popular decoders with synthetic QR codes to capture the various forms of distortion that result from image embedding. Experiment results demonstrate the efficacy of the proposed method in generating micrography QR codes of high quality from a wide variety of inputs. The ability to embed QR codes with multiple scales makes it possible to produce a wide range of diverse designs. Experiments and user studies were conducted to evaluate the proposed method from a qualitative as well as quantitative perspective. Shih-Hsuan Hung, Chih-Yuan Yao, Yu-Jen Fang, Ping Tan 0002, Ruen-Rone Lee, Alla Sheffer, Hung-Kuo Chu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | Multi-Scale Topological Analysis of Asymmetric Tensor Fields on SurfacesabstractAsymmetric tensor fields have found applications in many science and engineering domains, such as fluid dynamics. Recent advances in the visualization and analysis of 2D asymmetric tensor fields focus on pointwise analysis of the tensor field and effective visualization metaphors such as colors, glyphs, and hyperstreamlines. In this paper, we provide a novel multi-scale topological analysis framework for asymmetric tensor fields on surfaces. Our multi-scale framework is based on the notions of eigenvalue and eigenvector graphs. At the core of our framework are the identification of atomic operations that modify the graphs and the scale definition that guides the order in which the graphs are simplified to enable clarity and focus for the visualization of topological analysis on data of different sizes. We also provide efficient algorithms to realize these operations. Furthermore, we provide physical interpretation of these graphs. To demonstrate the utility of our system, we apply our multi-scale analysis to data in computational fluid dynamics. Fariba Khan, Lawrence Roy, Eugene Zhang, Botong Qu, Shih-Hsuan Hung, Harry Yeh, Robert S. Laramee, Yue Zhang 0009 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2018 | Real-time Obstacle Detection on Embedded SystemabstractHuman factor causes most of the road accidents; for improving traffic safety, advanced driver assistance system and autonomous driving have become active research. The most significant challenge of these systems is the development of a reliable obstacle detection which can recognize pedestrians and pedestrian-like objects on the road from color images and thermal images. Consequently, the object detection based on neural networks, such as YOLO [1] , is emerging as a solution for identifying obstacles with various appearance. Although the convolutional neural network provides a robust and reliable result, it still involves substantial computational costs and hard to port to an embedded device. This work intends to improve the performance of YOLO and aims at presenting a real-time obstacle detection system on an integrated device. Shih-Hsuan Hung, Kuo-Wei Chen, Chien-Hua Chen, Hsuan-Ting Chou, Chih-Yuan Yao |
VCIP | 1 |
| 2018 | EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphonesabstractInteracting with digital contents in 3D is an essential task in various applications such as modeling packages, gaming, virtual reality, etc. Traditional interfaces using keyboard and mouse or trackball usually require a non-trivial amount of working space as well as a learning process. We present the design of EZ-Manipulator, a new 3D manipulation interface using smartphones that supports mobile, fast, and ambiguity-free interaction with 3D objects. Our system leverages the built-in multi-touch input and gyroscope sensor of smartphones to achieve 9 degrees-of-freedom axis-constrained manipulation and free-form rotation. Using EZ-Manipulator to manipulate objects in 3D is easy. The user merely has to perform intuitive singleor two-finger gestures and rotate the hand-held device to perform manipulations at fine-grained and coarse levels respectively.We further investigate the ambiguity in manipulation introduced by indirect manipulations using a multi-touch interface, and propose a dynamic virtual camera adjustment to effectively resolve the ambiguity. A preliminary study shows that our system has significant lower task completion time compared to conventional use of a keyboard–mouse interface, and provides a positive user experience to both novices and experts. Po-Huan Tseng, Shih-Hsuan Hung, Pei-Ying Chiang, Chih-Yuan Yao, Hung-Kuo Chu |
Comput. Vis. Media | 2 |
| 2018 | Destination selection based on consensus-selected landmarks
Pei-Ying Chiang, Shih-Hsuan Hung, Yu-Chi Lai, Chih-Yuan Yao |
Multim. Tools Appl. | 2 |
| 2017 | Manga Vectorization and Manipulation with Procedural Simple ScreentoneabstractManga are a popular artistic form around the world, and artists use simple line drawing and screentone to create all kinds of interesting productions. Vectorization is helpful to digitally reproduce these elements for proper content and intention delivery on electronic devices. Therefore, this study aims at transforming scanned Manga to a vector representation for interactive manipulation and real-time rendering with arbitrary resolution. Our system first decomposes the patch into rough Manga elements including possible borders and shading regions using adaptive binarization and screentone detector. We classify detected screentone into simple and complex patterns: our system extracts simple screentone properties for refining screentone borders, estimating lighting, compensating missing strokes inside screentone regions, and later resolution independently rendering with our procedural shaders. Our system treats the others as complex screentone areas and vectorizes them with our proposed line tracer which aims at locating boundaries of all shading regions and polishing all shading borders with the curve-based Gaussian refiner. A user can lay down simple scribbles to cluster Manga elements intuitively for the formation of semantic components, and our system vectorizes these components into shading meshes along with embedded Bézier curves as a unified foundation for consistent manipulation including pattern manipulation, deformation, and lighting addition. Our system can real-time and resolution independently render the shading regions with our procedural shaders and drawing borders with the curve-based shader. For Manga manipulation, the proposed vector representation can be not only magnified without artifacts but also deformed easily to generate interesting results. Chih-Yuan Yao, Shih-Hsuan Hung, Guo-Wei Li, I-Yu Chen, Reza Adhitya, Yu-Chi Lai |
IEEE Trans. Vis. Comput. Graph. | 2 |