Damien Busatto-Gaston

dblp:194/2532 · DBLP profile ↗
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9ranked-venue papers
7as first author
5since 2021 · last 2025
0000-0002-7266-0927ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 7 · 6 first-author · 3 since 2021Software engineering, systems software and programming languages · 3 · 3 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Controller synthesis in timed Büchi automata: Robustness and punctual guards
abstract
We consider the synthesis problem on timed automata with Büchi objectives, where delay choices made by a controller are subjected to small perturbations. Usually, the controller needs to avoid punctual guards, such as testing the equality of a clock to a constant. In this work, we generalize to a robustness setting that allows for punctual transitions in the automaton to be taken by controller with no perturbation. In order to characterize cycles that resist perturbations in our setting, we introduce a new structural requirement on the reachability relation along an accepting cycle of the automaton. This property is formulated on the region abstraction, and generalizes the existing characterization of winning cycles in the absence of punctual guards. We show that the problem remains within PSPACE despite the presence of punctual guards.
Benoît Barbot, Damien Busatto-Gaston, Catalin Dima, Youssouf Oualhadj
Perform. Evaluation2
2024 Promptness and Fairness in Muller LTL Formulas
Damien Busatto-Gaston, Youssouf Oualhadj, Léo Tible, Daniele Varacca
FSTTCS1
2023 Bi-objective Lexicographic Optimization in Markov Decision Processes with Related Objectives
Damien Busatto-Gaston, Debraj Chakraborty 0002, Anirban Majumdar 0002, Sayan Mukherjee 0002, Guillermo A. Pérez, Jean-François Raskin
ATVA (1)1
2023 Optimal controller synthesis for timed systems
abstract
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers in real-time systems. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. A small restriction also allows us to obtain a class of decidable weighted timed games with negative weights and an arbitrary number of clocks. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation/computation schema over these classes. We also consider the special case of untimed weighted games, where the same fragments are solvable in polynomial time: this contrasts with the pseudo-polynomial complexity, known so far, for weighted games without restrictions.
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier
Log. Methods Comput. Sci.1
2022 Strategy Synthesis for Global Window PCTL
Benjamin Bordais, Damien Busatto-Gaston, Shibashis Guha, Jean-François Raskin
ICALP2
2020 Monte Carlo Tree Search Guided by Symbolic Advice for MDPs
abstract
In this paper, we consider the online computation of a strategy that aims at optimizing the expected average reward in a Markov decision process. The strategy is computed with a receding horizon and using Monte Carlo tree search (MCTS). We augment the MCTS algorithm with the notion of symbolic advice, and show that its classical theoretical guarantees are maintained. Symbolic advice are used to bias the selection and simulation strategies of MCTS. We describe how to use QBF and SAT solvers to implement symbolic advice in an efficient way. We illustrate our new algorithm using the popular game Pac-Man and show that the performances of our algorithm exceed those of plain MCTS as well as the performances of human players.
Damien Busatto-Gaston, Debraj Chakraborty 0002, Jean-François Raskin
CONCUR1
2019 Robust Controller Synthesis in Timed Büchi Automata: A Symbolic Approach
abstract
We solve in a purely symbolic way the robust controller synthesis problem in timed automata with Büchi acceptance conditions. The goal of the controller is to play according to an accepting lasso of the automaton, while resisting to timing perturbations chosen by a competing environment. The problem was previously shown to be PSPACE -complete using regions-based techniques, but we provide a first tool solving the problem using zones only, thus more resilient to state-space explosion problem. The key ingredient is the introduction of branching constraint graphs allowing to decide in polynomial time whether a given lasso is robust, and even compute the largest admissible perturbation if it is. We also make an original use of constraint graphs in this context in order to test the inclusion of timed reachability relations, crucial for the termination criterion of our algorithm. Our techniques are illustrated using a case study on the regulation of a train network.
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier, Ocan Sankur
CAV (1)1
2018 Symbolic Approximation of Weighted Timed Games
abstract
Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation schema on this class.
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier
FSTTCS1
2017 Optimal Reachability in Divergent Weighted Timed Games
Damien Busatto-Gaston, Benjamin Monmege, Pierre-Alain Reynier
FoSSaCS1