VLDB 2026 Research / reviewers in the wild / expert
Ella Horton 0001
dblp:194/3504-1 · also Ella M. Horton 0001
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0003-3600-4604ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesabstractGiven the ubiquity of videogame play by children, concerns about the impacts of videogames, and increasing evidence of the benefits associated with digital play, it is important to evaluate the player experience (pX) of children. Moreover, it is essential to include children's voices in research about technologies designed for their use. However, eliciting rich, first-hand data on their experiences and perspectives is challenging because it requires children to articulate opinions in a pre-established context of general positivity towards games, alongside potential social desirability bias. In this paper, we present a methodology which uses children's psychophysiology as a prompt for reflective interviews, with two commercial off-the-shelf computer games (Rocket League and LEGO Builder's Journey). We consider the utility, reproducibility, reliability and validity of the method. In assessing the method, we discuss children's experience of wearing the sensors, the insights generated from the psychophysiological data, and the understanding that emerged when prompting children to reflect and comment on their own psychophysiological data. Janelle E. MacKenzie, Madison Klarkowski, Ella Horton 0001, Maryanne Theobald, Susan Danby, Lisa Kervin, Lance Barrie, Philippa K. Amery, Manesha Andradi, Simon Smith 0002, Regan L. Mandryk, Daniel Johnson 0001 |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2022 | Definitions of Esports: A Systematic Review and Thematic AnalysisabstractThe esports market has been growing exponentially has been growing exponentially with much interest from industry and academia. Perhaps because of this growth, there is a lack of agreement on what esports actually encompasses. We conducted a systematic review of 461 peer reviewed, full papers that provide a definition of esports. Findings highlighted the growth of the esports field across different domains, and increasing global interest in esports, but a lack of consensus regarding definition of the term. Through thematic analysis we identified nine dimensions across esports definitions. We critically assess these dimensions in terms of their representativeness and utility in describing the multifaceted nature of esports. Our work may help create a shared understanding of what esports is- and is not-capturing a diversity of experiences within organized competitive gaming and supporting continued research growth in this increasingly important domain. Jessica Formosa, Nicholas O'Donnell, Ella Horton 0001, Selen Türkay, Regan L. Mandryk, Michael Hawks, Daniel Johnson 0001 |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2022 | Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingabstractWhen facing mental health concerns, men seek help less, confront greater stigma in accessing treatment, and experience more severe consequences. Interventions targeted at men are often grounded in activity and situated in appealing contexts, such as sporting or gaming spaces. In this paper, we question how pinball---a social tangible and digital leisure activity---can support men's mental health and wellbeing, through thematic analysis of in-depth semi-structured interviews (n=15) with male pinball enthusiasts. Our contribution is threefold: first, we evidence pinball as a context that provides incidental benefits to mental health directly, and indirectly through social connectedness; second, that enthusiasts actively enhance their social lives and resulting wellbeing via pinball; and third, that pinball contexts are suited for designing interventions that provide mental health supports within subcultures that appeal to men. We situate our findings in theories of wellbeing, activity-based communication, shoulder-to shoulder self-disclosure, and the importance of third-spaces for social wellness. Daniel Johnson 0001, Katelyn Wiley, Cale J. Passmore, Ella Horton 0001, Roger Altizer, Regan L. Mandryk |
Proc. ACM Hum. Comput. Interact. | 4 |