VLDB 2026 Research / reviewers in the wild / expert
Mathieu Garon
dblp:194/5350
· DBLP profile ↗
9ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0003-1811-4156ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Video understanding and tracking · 46% 3D vision · 43% Segmentation and scene understanding · 12% | |
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 77% Rendering · 23% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
illumination estimation |
1.0 | 2 | 2022 | Editable Indoor Lighting Estimation · ECCV (6) 2022 Fast Spatially-Varying Indoor Lighting Estimation · CVPR 2019 |
Computational photography and imaging › illumination estimation
indoor lighting estimation |
1.0 | 2 | 2022 | Editable Indoor Lighting Estimation · ECCV (6) 2022 Fast Spatially-Varying Indoor Lighting Estimation · CVPR 2019 |
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
6-dof object tracking |
0.8 | 2 | 2020 | RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking · ISMAR 2020 A Framework for Evaluating 6-DOF Object Trackers · ECCV (11) 2018 |
Computer vision › Video understanding and tracking
object tracking |
0.7 | 2 | 2020 | RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking · ISMAR 2020 Deep 6-DOF Tracking · IEEE Trans. Vis. Comput. Graph. 2017 |
Rendering
inverse rendering |
0.6 | 1 | 2022 | Editable Indoor Lighting Estimation · ECCV (6) 2022 |
Computer vision › 3D vision
event-based vision |
0.4 | 1 | 2020 | RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking · ISMAR 2020 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.4 | 1 | 2019 | Fast Spatially-Varying Indoor Lighting Estimation · CVPR 2019 |
Computer vision › 3D vision › pose estimation › pose tracking
6-dof tracking |
0.3 | 1 | 2017 | Deep 6-DOF Tracking · IEEE Trans. Vis. Comput. Graph. 2017 |
Computer vision › 3D vision
object pose estimation |
0.3 | 1 | 2017 | Deep 6-DOF Tracking · IEEE Trans. Vis. Comput. Graph. 2017 |
Computer vision › 3D vision
pose estimation |
0.3 | 1 | 2017 | Deep 6-DOF Tracking · IEEE Trans. Vis. Comput. Graph. 2017 |
Computer vision › 3D vision › range sensing
depth sensing |
0.1 | 1 | 2017 | Deep 6-DOF Tracking · IEEE Trans. Vis. Comput. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.3spherical harmonics · 0.8convolutional neural network · 0.8event-based network · 0.4RGB-D network · 0.4temporal tracking · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SpotLight: Shadow-Guided Object Relighting via DiffusionabstractRecent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are limited by the lack of manual control over the lighting, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise and controllable lighting can be achieved without any additional training, simply by supplying a coarse shadow hint for the object. Indeed, we show that injecting only the desired shadow of the object into a pre-trained diffusionbased neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, is entirely training-free and leverages existing neural rendering approaches to achieve controllable relighting. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting. We also demonstrate other applications, such as hand-scribbling shadows and full-image relighting, demonstrating its versatility. Frédéric Fortier-Chouinard, Zitian Zhang, Louis-Etienne Messier, Mathieu Garon, Anand Bhattad, Jean-François Lalonde |
3DV | 4 |
| 2025 | Zerocomp: Zero-Shot Object Compositing from Image Intrinsics via DiffusionabstractWe present Zerocomp,an effective zero-shot 3D object compositing approach that does not require paired composite-scene images during training. Our method leverages ControlNet to condition from intrinsic images and combines it with a Stable Diffusion model to utilize its scene priors, together operating as an effective rendering engine. During training, Zerocompuses intrinsic images based on geometry, albedo, and masked shading, all without the need for paired images of scenes with and without compos-ite objects. Once trained, it seamlessly integrates virtual 3D objects into scenes, adjusting shading to create realistic composites. We develop a high-quality evaluation dataset and demonstrate that Zerocompoutperforms methods using explicit lighting estimations and generative techniques in quantitative and human perception benchmarks. Additionally, Zerocompextends to real and outdoor image compositing, even when trained solely on synthetic indoor data, showcasing its effectiveness in image compositing. Zitian Zhang, Frédéric Fortier-Chouinard, Mathieu Garon, Anand Bhattad, Jean-François Lalonde |
WACV | 3 |
| 2022 | Editable Indoor Lighting Estimation
Henrique Weber, Mathieu Garon, Jean-François Lalonde |
ECCV (6) | 2 |
| 2021 | Deep Template-based Object Instance DetectionabstractMuch of the focus in the object detection literature has been on the problem of identifying the bounding box of a particular class of object in an image. Yet, in contexts such as robotics and augmented reality, it is often necessary to find a specific object instance-a unique toy or a custom industrial part for example-rather than a generic object class. Here, applications can require a rapid shift from one object instance to another, thus requiring fast turnaround which affords little-to-no training time. What is more, gathering a dataset and training a model for every new object instance to be detected can be an expensive and time-consuming process. In this context, we propose a generic 2D object instance detection approach that uses example viewpoints of the target object at test time to retrieve its 2D location in RGB images, without requiring any additional training (i.e. fine-tuning) step. To this end, we present an end-to-end architecture that extracts global and local information of the object from its viewpoints. The global information is used to tune early filters in the backbone while local viewpoints are correlated with the input image. Our method offers an improvement of almost 30 mAP over the previous template matching methods on the challenging Occluded Linemod [3] dataset (overall mAP of 50.7). Our experiments also show that our single generic model (not trained on any of the test objects) yields detection results that are on par with approaches that are trained specifically on the target objects. Jean-Philippe Mercier, Mathieu Garon, Philippe Giguère, Jean-François Lalonde |
WACV | 2 |
| 2020 | Input Dropout for Spatially Aligned ModalitiesabstractComputer vision datasets containing multiple modalities such as color, depth, and thermal properties are now commonly accessible and useful for solving a wide array of challenging tasks. However, deploying multi-sensor heads is not possible in many scenarios. As such many practical solutions tend to be based on simpler sensors, mostly for cost, simplicity and robustness considerations. In this work, we propose a training methodology to take advantage of these additional modalities available in datasets, even if they are not available at test time. By assuming that the modalities have a strong spatial correlation, we propose Input Dropout, a simple technique that consists in stochastic hiding of one or many input modalities at training time, while using only the canonical (e.g. RGB) modalities at test time. We demonstrate that Input Dropout trivially combines with existing deep convolutional architectures, and improves their performance on a wide range of computer vision tasks such as dehazing, 6-DOF object tracking, pedestrian detection and object classification. Sébastien de Blois, Mathieu Garon, Christian Gagné 0001, Jean-François Lalonde |
ICIP | 2 |
| 2020 | RGB-D-E: Event Camera Calibration for Fast 6-DOF object TrackingabstractAugmented reality devices require multiple sensors to perform various tasks such as localization and tracking. Currently, popular cameras are mostly frame-based (e.g. RGB and Depth) which impose a high data bandwidth and power usage. With the necessity for low power and more responsive augmented reality systems, using solely frame-based sensors imposes limits to the various algorithms that needs high frequency data from the environement. As such, event-based sensors have become increasingly popular due to their low power, bandwidth and latency, as well as their very high frequency data acquisition capabilities. In this paper, we propose, for the first time, to use an event-based camera to increase the speed of 3D object tracking in 6 degrees of freedom. This application requires handling very high object speed to convey compelling AR experiences. To this end, we propose a new system which combines a recent RGB-D sensor (Kinect Azure) with an event camera (DAVIS346). We develop a deep learning approach, which combines an existing RGB-D network along with a novel event-based network in a cascade fashion, and demonstrate that our approach significantly improves the robustness of a state-of-the-art frame-based 6-DOF object tracker using our RGB-D-E pipeline. Our code and our RGB-D-E evaluation dataset are available at https://github.com/lvsn/rgbde-tracking. Etienne Dubeau, Mathieu Garon, Benoit Debaque, Raoul de Charette, Jean-François Lalonde |
ISMAR | 2 |
| 2019 | Fast Spatially-Varying Indoor Lighting EstimationabstractWe propose a real-time method to estimate spatially-varying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given location in less than 20ms on a laptop mobile graphics card. While existing approaches estimate a single, global lighting representation or require depth as input, our method reasons about local lighting without requiring any geometry information. We demonstrate, through quantitative experiments including a user study, that our results achieve lower lighting estimation errors and are preferred by users over the state-of-the-art. Our approach can be used directly for augmented reality applications, where a virtual object is relit realistically at any position in the scene in real-time. Mathieu Garon, Kalyan Sunkavalli, Sunil Hadap, Nathan Carr 0001, Jean-François Lalonde |
CVPR | 1 |
| 2018 | A Framework for Evaluating 6-DOF Object Trackers
Mathieu Garon, Denis Laurendeau, Jean-François Lalonde |
ECCV (11) | 1 |
| 2017 | Deep 6-DOF TrackingabstractWe present a temporal 6-DOF tracking method which leverages deep learning to achieve state-of-the-art performance on challenging datasets of real world capture. Our method is both more accurate and more robust to occlusions than the existing best performing approaches while maintaining real-time performance. To assess its efficacy, we evaluate our approach on several challenging RGBD sequences of real objects in a variety of conditions. Notably, we systematically evaluate robustness to occlusions through a series of sequences where the object to be tracked is increasingly occluded. Finally, our approach is purely data-driven and does not require any hand-designed features: robust tracking is automatically learned from data. Mathieu Garon, Jean-François Lalonde |
IEEE Trans. Vis. Comput. Graph. | 1 |