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Corentin Tallec

dblp:195/5687 · DBLP profile ↗
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11ranked-venue papers
3as first author
6since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Reinforcement learning · 42% Graph learning · 12% Representation and self-supervised learning · 10%

Topics — the 25 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
1.222023
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023
BYOL-Explore: Exploration by Bootstrapped Prediction · NeurIPS 2022
Machine learning › Reinforcement learning
exploration
1.222023
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023
BYOL-Explore: Exploration by Bootstrapped Prediction · NeurIPS 2022
Knowledge, reasoning and agents › Multi-agent systems
emergent communication
1.122022
Emergent Communication: Generalization and Overfitting in Lewis Games · NeurIPS 2022
Emergent Communication at Scale · ICLR 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.722022
Emergent Communication at Scale · ICLR 2022
Emergent Communication: Generalization and Overfitting in Lewis Games · NeurIPS 2022
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration
0.712023
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.712023
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments · ICML 2023
Machine learning › Deep learning architectures and training
recurrent neural network
0.722018
Can recurrent neural networks warp time? · ICLR (Poster) 2018
Unbiased Online Recurrent Optimization · ICLR (Poster) 2018
Natural language and speech › Information extraction and text analysis
bootstrapping
0.612022
Large-Scale Representation Learning on Graphs via Bootstrapping · ICLR 2022
Machine learning › Learning theory
generalization and overfitting
0.612022
Emergent Communication: Generalization and Overfitting in Lewis Games · NeurIPS 2022
Machine learning › Graph learning
graph neural network
0.612022
Large-Scale Representation Learning on Graphs via Bootstrapping · ICLR 2022
Machine learning › Graph learning
graph representation learning
0.612022
Large-Scale Representation Learning on Graphs via Bootstrapping · ICLR 2022
Machine learning › Graph learning › graph representation learning
scalable graph representation learning
0.612022
Large-Scale Representation Learning on Graphs via Bootstrapping · ICLR 2022
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
multimodal self-supervised learning
0.512021
Broaden Your Views for Self-Supervised Video Learning · ICCV 2021
Computer vision › Video understanding and tracking
video representation learning
0.512021
Broaden Your Views for Self-Supervised Video Learning · ICCV 2021
Machine learning › Representation and self-supervised learning › contrastive learning
negative-free contrastive learning
0.412020
Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning · NeurIPS 2020
Machine learning › Reinforcement learning › value-based reinforcement learning › q-learning
continuous-time q-learning
0.412019
Making Deep Q-learning methods robust to time discretization · ICML 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.412019
Making Deep Q-learning methods robust to time discretization · ICML 2019
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.412019
Making Deep Q-learning methods robust to time discretization · ICML 2019
Machine learning › Reinforcement learning
robust reinforcement learning
0.412019
Making Deep Q-learning methods robust to time discretization · ICML 2019
Machine learning › Generative modeling › generative adversarial network › GAN architecture
discriminator design
0.312018
Mixed batches and symmetric discriminators for GAN training · ICML 2018
Machine learning › Generative modeling
generative adversarial network
0.312018
Mixed batches and symmetric discriminators for GAN training · ICML 2018
Machine learning › Generative modeling › generative adversarial network
mode collapse mitigation
0.312018
Mixed batches and symmetric discriminators for GAN training · ICML 2018
Machine learning › Optimization for machine learning
online optimization
0.312018
Unbiased Online Recurrent Optimization · ICLR (Poster) 2018
Machine learning › Time series and sequential data
time warping
0.312018
Can recurrent neural networks warp time? · ICLR (Poster) 2018
Computer vision › Video understanding and tracking
video classification
0.112021
Broaden Your Views for Self-Supervised Video Learning · ICCV 2021

Methods — techniques the papers use, named apart from their topics

contrastive learning · 1.1structural causal model · 0.7hindsight representations · 0.7BYOL-Explore · 0.7reinforcement learning · 0.6multi-agent reinforcement learning · 0.6latent space prediction loss · 0.6intrinsic reward · 0.6information theory · 0.6bootstrapping · 0.6
YearPublicationVenuePosition
2023 Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments
abstract
Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the *curiosity-driven* paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is fragile in *stochastic environments*, as the agent may become trapped by high-entropy areas of the state-action space, such as a "noisy TV". In this work, we study a natural solution derived from structural causal models of the world: Our key idea is to learn representations of the future that capture precisely the *unpredictable* aspects of each outcome---which we use as additional input for predictions, such that intrinsic rewards only reflect the *predictable* aspects of world dynamics. First, we propose incorporating such hindsight representations into models to disentangle "noise" from "novelty", yielding *Curiosity in Hindsight*: a simple and scalable generalization of curiosity that is robust to stochasticity. Second, we instantiate this framework for the recently introduced BYOL-Explore algorithm as our prime example, resulting in the noise-robust BYOL-Hindsight. Third, we illustrate its behavior under a variety of different stochasticities in a grid world, and find improvements over BYOL-Explore in hard-exploration Atari games with sticky actions. Notably, we show state-of-the-art results in exploring Montezuma's Revenge with sticky actions, while preserving performance in the non-sticky setting.
Daniel Jarrett, Corentin Tallec, Florent Altché, Thomas Mesnard, Rémi Munos, Michal Valko
ICML2
2022 Emergent Communication at Scale
Rahma Chaabouni 0001, Florian Strub, Florent Altché, Eugene Tarassov, Corentin Tallec, Elnaz Davoodi, Kory W. Mathewson, Olivier Tieleman, Angeliki Lazaridou, Bilal Piot
ICLR5
2022 Large-Scale Representation Learning on Graphs via Bootstrapping
Shantanu Thakoor, Corentin Tallec, Mohammad Gheshlaghi Azar, Mehdi Azabou, Eva L. Dyer, Rémi Munos, Petar Velickovic, Michal Valko
ICLR2
2022 BYOL-Explore: Exploration by Bootstrapped Prediction
abstract
We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually complex environments. BYOL-Explore learns the world representation, the world dynamics and the exploration policy all-together by optimizing a single prediction loss in the latent space with no additional auxiliary objective. We show that BYOL-Explore is effective in DM-HARD-8, a challenging partially-observable continuous-action hard-exploration benchmark with visually rich 3-D environment. On this benchmark, we solve the majority of the tasks purely through augmenting the extrinsic reward with BYOL-Explore intrinsic reward, whereas prior work could only get off the ground with human demonstrations. As further evidence of the generality of BYOL-Explore, we show that it achieves superhuman performance on the ten hardest exploration games in Atari while having a much simpler design than other competitive agents.
Zhaohan Guo, Shantanu Thakoor, Miruna Pislar, Bernardo Ávila Pires, Florent Altché, Corentin Tallec, Alaa Saade, Daniele Calandriello, Jean-Bastien Grill, Yunhao Tang, Michal Valko, Rémi Munos, Mohammad Gheshlaghi Azar, Bilal Piot
NeurIPS6
2022 Emergent Communication: Generalization and Overfitting in Lewis Games
abstract
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.
Mathieu Rita, Corentin Tallec, Paul Michel, Jean-Bastien Grill, Olivier Pietquin, Emmanuel Dupoux, Florian Strub
NeurIPS2
2021 Broaden Your Views for Self-Supervised Video Learning
abstract
Most successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However, these methods miss a crucial element in the video domain: time. We introduce BraVe, a self-supervised learning framework for video. In BraVe, one of the views has access to a narrow temporal window of the video while the other view has a broad access to the video content. Our models learn to generalise from the narrow view to the general content of the video. Furthermore, BraVe processes the views with different backbones, enabling the use of alternative augmentations or modalities into the broad view such as optical flow, randomly convolved RGB frames, audio or their combinations. We demonstrate that BraVe achieves state-of-the-art results in self-supervised representation learning on standard video and audio classification benchmarks including UCF101, HMDB51, Kinetics, ESC-50 and AudioSet.
Adrià Recasens, Pauline Luc, Jean-Baptiste Alayrac, Luyu Wang, Florian Strub, Corentin Tallec, Mateusz Malinowski, Viorica Patraucean, Florent Altché, Michal Valko, Jean-Bastien Grill, Aäron van den Oord, Andrew Zisserman
ICCV6
2020 Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning
abstract
We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to predict the target network representation of the same image under a different augmented view. At the same time, we update the target network with a slow-moving average of the online network. While state-of-the art methods intrinsically rely on negative pairs, BYOL achieves a new state of the art without them. BYOL reaches 74.3% top-1 classification accuracy on ImageNet using the standard linear evaluation protocol with a standard ResNet-50 architecture and 79.6% with a larger ResNet. We also show that BYOL performs on par or better than the current state of the art on both transfer and semi-supervised benchmarks.
Jean-Bastien Grill, Florian Strub, Florent Altché, Corentin Tallec, Pierre H. Richemond, Elena Buchatskaya, Carl Doersch, Bernardo Ávila Pires, Zhaohan Guo, Mohammad Gheshlaghi Azar, Bilal Piot, Koray Kavukcuoglu, Rémi Munos, Michal Valko
NeurIPS4
2019 Making Deep Q-learning methods robust to time discretization
abstract
Despite remarkable successes, Deep Reinforce- ment Learning (DRL) is not robust to hyperparam- eterization, implementation details, or small envi- ronment changes (Henderson et al. 2017, Zhang et al. 2018). Overcoming such sensitivity is key to making DRL applicable to real world problems. In this paper, we identify sensitivity to time dis- cretization in near continuous-time environments as a critical factor; this covers, e.g., changing the number of frames per second, or the action frequency of the controller. Empirically, we find that Q-learning-based approaches such as Deep Q- learning (Mnih et al., 2015) and Deep Determinis- tic Policy Gradient (Lillicrap et al., 2015) collapse with small time steps. Formally, we prove that Q-learning does not exist in continuous time. We detail a principled way to build an off-policy RL algorithm that yields similar performances over a wide range of time discretizations, and confirm this robustness empirically.
Corentin Tallec, Léonard Blier, Yann Ollivier
ICML1
2018 Unbiased Online Recurrent Optimization
Corentin Tallec, Yann Ollivier
ICLR (Poster)1
2018 Can recurrent neural networks warp time?
Corentin Tallec, Yann Ollivier
ICLR (Poster)1
2018 Mixed batches and symmetric discriminators for GAN training
abstract
Generative adversarial networks (GANs) are pow- erful generative models based on providing feed- back to a generative network via a discriminator network. However, the discriminator usually as- sesses individual samples. This prevents the dis- criminator from accessing global distributional statistics of generated samples, and often leads to mode dropping: the generator models only part of the target distribution. We propose to feed the discriminator with mixed batches of true and fake samples, and train it to predict the ratio of true samples in the batch. The latter score does not depend on the order of samples in a batch. Rather than learning this invariance, we introduce a generic permutation-invariant discriminator ar- chitecture. This architecture is provably a uni- versal approximator of all symmetric functions. Experimentally, our approach reduces mode col- lapse in GANs on two synthetic datasets, and obtains good results on the CIFAR10 and CelebA datasets, both qualitatively and quantitatively.
Thomas Lucas 0002, Corentin Tallec, Yann Ollivier, Jakob Verbeek
ICML2