Demo Data from VLDB 2026 / reviewers in the wild / expert
Tongchen Zhang
dblp:195/9050
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Geometric modeling and processing · 25% Computer animation and physical simulation · 25% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis |
0.9 | 1 | 2025 | Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025 |
Computer animation and physical simulation
motion and deformation modeling |
0.9 | 1 | 2025 | Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
optical flow · 1.7extended kalman filtering · 1.7adaptive densification · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Enhanced Velocity Field Modeling for Gaussian Video ReconstructionabstractHigh-fidelity 3D video reconstruction is essential for enabling real-time rendering of dynamic scenes with realistic motion in VR/AR. The deformation field paradigm of 3D Gaussian splatting has achieved near-photorealistic results in video reconstruction due to the great representation capability of deep deformation networks. However, in videos with complex motion and significant scale variations, deformation networks often overfit to irregular Gaussian trajectories, leading to suboptimal visual quality. Moreover, the gradient-based densification strategy designed for static scene reconstruction proves inadequate to address the absence of dynamic content. In light of these challenges, we propose a flow-empowered velocity field modeling scheme tailored for Gaussian video reconstruction, dubbed FlowGaussian-VR. It consists of two core components: a velocity field rendering (VFR) pipeline which enables optical flow-based optimization, and a flow-assisted adaptive densification (FAD) strategy that adjusts the number and size of Gaussians in dynamic regions. We also explore a temporal velocity refinement (TVR) post-processing algorithm to further estimate and correct noise in Gaussian trajectories via extended Kalman filtering. We validate our model's effectiveness on multi-view dynamic reconstruction and novel view synthesis with real-world datasets containing challenging motion scenarios, demonstrating not only notable visual improvements (over 2.5 dB gain in PSNR) and less blurry artifacts in dynamic textures, but also regularized and trackable per-Gaussian trajectories. Xiaoyang Bai, Tongchen Zhang, Pengfei Shen, Weiwei Xu 0003, Yifan Peng 0001 |
ISMAR | 3 |