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Tongchen Zhang

dblp:195/9050 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Geometric modeling and processing · 25% Computer animation and physical simulation · 25%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis
0.912025
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025
Computer animation and physical simulation
motion and deformation modeling
0.912025
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025
Rendering
neural rendering
0.912025
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

optical flow · 1.7extended kalman filtering · 1.7adaptive densification · 1.7
YearPublicationVenuePosition
2025 Enhanced Velocity Field Modeling for Gaussian Video Reconstruction
abstract
High-fidelity 3D video reconstruction is essential for enabling real-time rendering of dynamic scenes with realistic motion in VR/AR. The deformation field paradigm of 3D Gaussian splatting has achieved near-photorealistic results in video reconstruction due to the great representation capability of deep deformation networks. However, in videos with complex motion and significant scale variations, deformation networks often overfit to irregular Gaussian trajectories, leading to suboptimal visual quality. Moreover, the gradient-based densification strategy designed for static scene reconstruction proves inadequate to address the absence of dynamic content. In light of these challenges, we propose a flow-empowered velocity field modeling scheme tailored for Gaussian video reconstruction, dubbed FlowGaussian-VR. It consists of two core components: a velocity field rendering (VFR) pipeline which enables optical flow-based optimization, and a flow-assisted adaptive densification (FAD) strategy that adjusts the number and size of Gaussians in dynamic regions. We also explore a temporal velocity refinement (TVR) post-processing algorithm to further estimate and correct noise in Gaussian trajectories via extended Kalman filtering. We validate our model's effectiveness on multi-view dynamic reconstruction and novel view synthesis with real-world datasets containing challenging motion scenarios, demonstrating not only notable visual improvements (over 2.5 dB gain in PSNR) and less blurry artifacts in dynamic textures, but also regularized and trackable per-Gaussian trajectories.
Xiaoyang Bai, Tongchen Zhang, Pengfei Shen, Weiwei Xu 0003, Yifan Peng 0001
ISMAR3