VLDB 2026 Research / reviewers in the wild / expert
Ioana A. Stefan
dblp:196/7589 · also Ioana Andreea Stefan
· DBLP profile ↗
7ranked-venue papers
0as first author
4since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 since 2021Human-computer interaction and ubiquitous computing · 7 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?
Jannicke Baalsrud Hauge, Erik D. Van der Spek, Barbara Göbl, Ioana A. Stefan, Heinrich Söbke |
ICEC | 4 |
| 2023 | Towards Sustainable Serious Games
Barbara Göbl, Jannicke Baalsrud Hauge, Ioana A. Stefan, Heinrich Söbke |
ICEC | 3 |
| 2022 | Current Opportunities and Challenges of Digital Game-Based Learning
Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana A. Stefan, Barbara Göbl |
ICEC | 4 |
| 2021 | Virtualization of Digital Location-Based Experiences
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan |
ICEC | 3 |
| 2020 | Applying and Facilitating Serious Location-Based Games
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan |
ICEC | 3 |
| 2018 | Perspectives on Accessibility in Digital Games
Jannicke Baalsrud Hauge, Neil Judd, Ioana A. Stefan, Antoniu Stefan |
ICEC | 3 |
| 2017 | Exploring Pervasive Entertainment Games to Construct Learning Paths
Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan |
ICEC | 2 |