VLDB 2026 Research / reviewers in the wild / expert
Julien Grand-Clément
dblp:197/0112
· DBLP profile ↗
12ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0002-2864-8779ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Theory of computation · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Risk-averse Total-reward MDPs with ERM and EVaRabstractOptimizing risk-averse objectives in discounted MDPs is challenging because most models do not admit direct dynamic programming equations and require complex history-dependent policies. In this paper, we show that the risk-averse total reward criterion, under the Entropic Risk Measure (ERM) and Entropic Value at Risk (EVaR) risk measures, can be optimized by a stationary policy, making it simple to analyze, interpret, and deploy. We propose exponential value iteration, policy iteration, and linear programming to compute optimal policies. Compared with prior work, our results only require the relatively mild condition of transient MDPs and allow for both positive and negative rewards. Our results indicate that the total reward criterion may be preferable to the discounted criterion in a broad range of risk-averse reinforcement learning domains. Xihong Su, Marek Petrik, Julien Grand-Clément |
AAAI | 3 |
| 2025 | Last-Iterate Convergence Properties of Regret-Matching Algorithms in GamesabstractWe study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics is that their regret operators lack Lipschitzness and (pseudo)monotonicity.
We start by showing numerically that several variants used in practice, such as RM$^+$, predictive RM$^+$ and alternating RM$^+$, all lack last-iterate convergence guarantees even on a simple $3\times 3$ matrix game.
We then prove that recent variants of these algorithms based on a smoothing technique, extragradient RM$^{+}$ and smooth Predictive RM$^+$, enjoy asymptotic last-iterate convergence (without a rate), $1/\sqrt{t}$ best-iterate convergence, and when combined with restarting, linear-rate last-iterate convergence. Our analysis builds on a new characterization of the geometric structure of the limit points of our algorithms, marking a significant departure from most of the literature on last-iterate convergence. We believe that our analysis may be of independent interest and offers a fresh perspective for studying last-iterate convergence in algorithms based on non-monotone operators. Yang Cai 0001, Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-wei Lee, Weiqiang Zheng |
ICLR | 3 |
| 2025 | Thresholds for sensitive optimality and Blackwell optimality in stochastic gamesabstractWe investigate refinements of the mean-payoff criterion in two-player zero-sum perfect-information stochastic games. A strategy is *Blackwell optimal* if it is optimal in the discounted game for all discount factors sufficiently close to $1$. The notion of *$d$-sensitive optimality* interpolates between mean-payoff optimality (corresponding to the case $d=-1$) and Blackwell optimality ($d=\infty$). The *Blackwell threshold* $\alpha_{\sf bw} \in [0,1[$ is the discount factor above which all optimal strategies in the discounted game are guaranteed to be Blackwell optimal. The *$d$-sensitive threshold* $\alpha_{\sf d} \in [0,1[$ is defined analogously. Bounding $\alpha_{\sf bw}$ and $\alpha_{\sf d}$ are fundamental problems in algorithmic game theory, since these thresholds control the complexity for computing Blackwell and $d$-sensitive optimal strategies, by reduction to discounted games which can be solved in $O\left((1-\alpha)^{-1}\right)$ iterations. We provide the first bounds on the $d$-sensitive threshold $\alpha_{\sf d}$ beyond the case $d=-1$, and we establish improved bounds for the Blackwell threshold $\alpha_{\sf bw}$. This is achieved by leveraging separation bounds on algebraic numbers, relying on Lagrange bounds and more advanced techniques based on Mahler measures and multiplicity theorems. Stéphane Gaubert, Julien Grand-Clément, Ricardo Katz |
NeurIPS | 2 |
| 2024 | Fast Last-Iterate Convergence of Learning in Games Requires Forgetful AlgorithmsabstractSelf play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergodic convergence to Nash equilibrium in two-player zero-sum games, OMWU offers several advantages, including logarithmic dependence on the size of the payoff matrix and $\tilde{O}(1/T)$ convergence to coarse correlated equilibria even in general-sum games. However, in terms of last-iterate convergence in two-player zero-sum games, an increasingly popular topic in this area, OGDA guarantees that the duality gap shrinks at a rate of $(1/\sqrt{T})$, while the best existing last-iterate convergence for OMWU depends on some game-dependent constant that could be arbitrarily large. This begs the question: is this potentially slow last-iterate convergence an inherent disadvantage of OMWU, or is the current analysis too loose? Somewhat surprisingly, we show that the former is true. More generally, we prove that a broad class of algorithms that do not forget the past quickly all suffer the same issue: for any arbitrarily small $\delta>0$, there exists a $2\times 2$ matrix game such that the algorithm admits a constant duality gap even after $1/\delta$ rounds. This class of algorithms includes OMWU and other standard optimistic follow-the-regularized-leader algorithms. Yang Cai 0001, Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-wei Lee, Weiqiang Zheng |
NeurIPS | 3 |
| 2024 | Extensive-Form Game Solving via Blackwell Approachability on TreeplexesabstractWe introduce the first algorithmic framework for Blackwell approachability on the sequence-form polytope, the class of convex polytopes capturing the strategies of players in extensive-form games (EFGs).
This leads to a new class of regret-minimization algorithms that are stepsize-invariant, in the same sense as the Regret Matching and Regret Matching$^+$ algorithms for the simplex.
Our modular framework can be combined with any existing regret minimizer over cones to compute a Nash equilibrium in two-player zero-sum EFGs with perfect recall, through the self-play framework. Leveraging predictive online mirror descent, we introduce *Predictive Treeplex Blackwell$^+$* (PTB$^+$), and show a $O(1/\sqrt{T})$ convergence rate to Nash equilibrium in self-play. We then show how to stabilize PTB$^+$ with a stepsize, resulting in an algorithm with a state-of-the-art $O(1/T)$ convergence rate.
We provide an extensive set of experiments to compare our framework with several algorithmic benchmarks, including CFR$^+$ and its predictive variant, and we highlight interesting connections between practical performance and the stepsize-dependence or stepsize-invariance properties of classical algorithms. Darshan Chakrabarti, Julien Grand-Clément, Christian Kroer |
NeurIPS | 2 |
| 2023 | Regret Matching+: (In)Stability and Fast Convergence in GamesabstractRegret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games.
However, a theoretical understanding of their success in practice is still a mystery.
Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror descent, which satisfy stability.
In this paper, we first give counterexamples showing that RM+ and its predictive version can be unstable, which might cause other players to suffer large regret.
We then provide two fixes: restarting and chopping off the positive orthant that RM$^+$ works in.
We show that these fixes are sufficient to get $O(T^{1/4})$ individual regret and $O(1)$ social regret in normal-form games via RM$^+$ with predictions.
We also apply our stabilizing techniques to clairvoyant updates in the uncoupled learning setting for RM$^+$ and prove desirable results akin to recent works for Clairvoyant online mirror descent.
Our experiments show the advantages of our algorithms over vanilla RM$^+$-based algorithms in matrix and extensive-form games. Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-wei Lee |
NeurIPS | 2 |
| 2023 | Reducing Blackwell and Average Optimality to Discounted MDPs via the Blackwell Discount FactorabstractWe introduce the Blackwell discount factor for Markov Decision Processes (MDPs). Classical objectives for MDPs include discounted, average, and Blackwell optimality. Many existing approaches to computing average-optimal policies solve for discount-optimal policies with a discount factor close to $1$, but they only work under strong or hard-to-verify assumptions on the MDP structure such as unichain or ergodicity. We are the first to highlight the shortcomings of the classical definition of Blackwell optimality, which does not lead to simple algorithms for computing Blackwell-optimal policies and overlooks the pathological behaviors of optimal policies as regards the discount factors. To resolve this issue, in this paper, we show that when the discount factor is larger than the Blackwell discount factor $\gamma_{\sf bw}$, all discount-optimal policies become Blackwell- and average-optimal, and we derive a general upper bound on $\gamma_{\sf bw}$. Our upper bound on $\gamma_{\sf bw}$, parametrized by the bit-size of the rewards and transition probabilities of the MDP instance, provides the first reduction from average and Blackwell optimality to discounted optimality, without any assumptions, along with new polynomial-time algorithms. Our work brings new ideas from polynomials and algebraic numbers to the analysis of MDPs. Our results also apply to robust MDPs, enabling the first algorithms to compute robust Blackwell-optimal policies. Julien Grand-Clément, Marek Petrik |
NeurIPS | 1 |
| 2021 | Scalable First-Order Methods for Robust MDPsabstractRobust Markov Decision Processes (MDPs) are a powerful framework for modeling sequential decision making problems with model uncertainty. This paper proposes the first first-order framework for solving robust MDPs. Our algorithm interleaves primal-dual first-order updates with approximate Value Iteration updates. By carefully controlling the tradeoff between the accuracy and cost of Value Iteration updates, we achieve an ergodic convergence rate that is significantly better than classical Value Iteration algorithms in terms of the number of states S and the number of actions A on ellipsoidal and Kullback-Leibler s-rectangular uncertainty sets. In numerical experiments on ellipsoidal uncertainty sets we show that our algorithm is significantly more scalable than state-of-the-art approaches. Our framework is also the first one to solve robust MDPs with s-rectangular KL uncertainty sets. Julien Grand-Clément, Christian Kroer |
AAAI | 1 |
| 2021 | First-Order Methods for Wasserstein Distributionally Robust MDPabstractMarkov decision processes (MDPs) are known to be sensitive to parameter specification. Distributionally robust MDPs alleviate this issue by allowing for \textit{ambiguity sets} which give a set of possible distributions over parameter sets. The goal is to find an optimal policy with respect to the worst-case parameter distribution. We propose a framework for solving Distributionally robust MDPs via first-order methods, and instantiate it for several types of Wasserstein ambiguity sets. By developing efficient proximal updates, our algorithms achieve a convergence rate of $O\left(NA^{2.5}S^{3.5}\log(S)\log(\epsilon^{-1})\epsilon^{-1.5} \right)$ for the number of kernels $N$ in the support of the nominal distribution, states $S$, and actions $A$; this rate varies slightly based on the Wasserstein setup. Our dependence on $N,A$ and $S$ is significantly better than existing methods, which have a complexity of $O\left(N^{3.5}A^{3.5}S^{4.5}\log^{2}(\epsilon^{-1}) \right)$. Numerical experiments show that our algorithm is significantly more scalable than state-of-the-art approaches across several domains. Julien Grand-Clément, Christian Kroer |
ICML | 1 |
| 2021 | Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point SolvingabstractWe develop new parameter-free and scale-free algorithms for solving convex-concave saddle-point problems. Our results are based on a new simple regret minimizer, the Conic Blackwell Algorithm$^+$ (CBA$^+$), which attains $O(1/\sqrt{T})$ average regret. Intuitively, our approach generalizes to other decision sets of interest ideas from the Counterfactual Regret minimization (CFR$^+$) algorithm, which has very strong practical performance for solving sequential games on simplexes.We show how to implement CBA$^+$ for the simplex, $\ell_{p}$ norm balls, and ellipsoidal confidence regions in the simplex, and we present numerical experiments for solving matrix games and distributionally robust optimization problems.Our empirical results show that CBA$^+$ is a simple algorithm that outperforms state-of-the-art methods on synthetic data and real data instances, without the need for any choice of step sizes or other algorithmic parameters. Julien Grand-Clément, Christian Kroer |
NeurIPS | 1 |
| 2019 | The Operator Approach to Entropy Games
Marianne Akian, Stéphane Gaubert, Julien Grand-Clément, Jérémie Guillaud |
Theory Comput. Syst. | 3 |
| 2017 | The Operator Approach to Entropy GamesabstractEntropy games and matrix multiplication games have been recently introduced by Asarin et al. They model the situation in which one player (Despot) wishes to minimize the growth rate of a matrix product, whereas the other player (Tribune) wishes to maximize it. We develop an operator approach to entropy games. This allows us to show that entropy games can be cast as stochastic mean payoff games in which some action spaces are simplices and payments are given by a relative entropy (Kullback-Leibler divergence). In this way, we show that entropy games with a fixed number of states belonging to Despot can be solved in polynomial time. This approach also allows us to solve these games by a policy iteration algorithm, which we compare with the spectral simplex algorithm developed by Protasov. Marianne Akian, Stéphane Gaubert, Julien Grand-Clément, Jérémie Guillaud |
STACS | 3 |