VLDB 2026 Research / reviewers in the wild / expert
Jiaye Wu 0001
dblp:197/1673-1
· DBLP profile ↗
8ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0006-6634-6575ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free DiffusionabstractWe introduce the Aging Multiverse, a framework for generating multiple plausible facial aging trajectories from a single image, each conditioned on external factors such as environment, health, and lifestyle. Unlike prior methods that model aging as a single deterministic path, our approach creates an aging tree that visualizes diverse futures. To enable this, we propose a training-free diffusion-based method that balances identity preservation, age accuracy, and condition control. Our key contributions include attention mixing to modulate editing strength and a Simulated Aging Regularization strategy to stabilize edits. Extensive experiments and user studies demonstrate state-of-the-art performance across identity preservation, aging realism, and conditional alignment, outperforming existing editing and age-progression models, which often fail to account for one or more of the editing criteria. By transforming aging into a multi-dimensional, controllable, and interpretable process, our approach opens up new creative and practical avenues in digital storytelling, health education, and personalized visualization. Bang Gong, Luchao Qi, Jiaye Wu 0001, Zhicheng Fu, Chunbo Song, John W. Nicholson 0001, Roni Sengupta |
SIGGRAPH Asia | 3 |
| 2025 | My3DGen: A Scalable Personalized 3D Generative ModelabstractIn recent years, generative 3D face models (e.g., EG3D) have been developed to tackle the problem of synthesizing photo-realistic faces. However, these models are often unable to capture facial features unique to each individual, highlighting the importance of personalization. Some prior works have shown promise in personalizing generative face models, but these studies primarily focus on 2D settings. Also, these methods require both fine-tuning and storing a large number of parameters for each user, posing a hindrance to achieving scalable personalization. Another challenge of personalization is the limited number of training images available for each individual, which often leads to overfitting when using full fine-tuning methods. Our proposed approach, My3DGen, generates a personalized 3D prior of an individual using as few as 50 training images. My3DGen allows for novel view synthesis, semantic editing of a given face (e.g. adding a smile), and synthesizing novel appearances, all while preserving the original person's identity. We decouple the 3D facial features into global features and personalized features by freezing the pre-trained EG3D and training additional personalized weights through low-rank decomposition. As a result, My3DGen introduces only 240K personalized parameters per individual, leading to a 127× reduction in trainable parameters compared to the 30.6M required for fine-tuning the entire parameter space. Despite this significant reduction in storage, our model preserves identity features without compromising the quality of downstream applications, both quantitatively and qualitatively. Luchao Qi, Jiaye Wu 0001, Annie N. Wang, Shengze Wang 0002, Roni Sengupta |
WACV | 2 |
| 2025 | MyTimeMachine: Personalized Facial Age TransformationabstractFacial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing techniques often produce realistic and plausible aging results, but the re-aged images often do not resemble the person's appearance at the target age and thus need personalization. In many practical applications of virtual aging, e.g. VFX in movies and TV shows, access to a personal photo collection of the user depicting aging in a small time interval (20~40 years) is often available. However, naive attempts to personalize global aging techniques on personal photo collections often fail. Thus, we propose MyTimeMachine (MyTM), a method that combines a global aging prior with a personalized photo collection (ranging from as few as 10 images, ideally 50) to learn individualized age transformations. We introduce a novel Adapter Network that combines personalized aging features with global aging features and generates a re-aged image with StyleGAN2. We also introduce three loss functions to personalize the Adapter Network with personalized aging loss, extrapolation regularization, and adaptive w-norm regularization. Our method demonstrates strong performance on fair-use imagery of widely recognizable individuals, producing photorealistic and identity-consistent age transformations that generalize well across diverse appearances. It also extends naturally to video, delivering high-quality, temporally consistent results that closely resemble actual appearances at target ages—outperforming state-of-the-art approaches. Luchao Qi, Jiaye Wu 0001, Bang Gong, Annie N. Wang, David Jacobs 0001, Roni Sengupta |
ACM Trans. Graph. | 2 |
| 2023 | Measured Albedo in the Wild: Filling the Gap in Intrinsics EvaluationabstractIntrinsic image decomposition and inverse rendering are long-standing problems in computer vision. To evaluate albedo recovery, most algorithms report their quantitative performance with a mean Weighted Human Disagreement Rate (WHDR) metric on the IIW dataset. However, WHDR focuses only on relative albedo values and often fails to capture overall quality of the albedo. In order to comprehensively evaluate albedo, we collect a new dataset, Measured Albedo in the Wild (MAW), and propose three new metrics that complement WHDR: intensity, chromaticity and texture metrics. We show that existing algorithms often improve WHDR metric but perform poorly on other metrics. We then finetune different algorithms on our MAW dataset to significantly improve the quality of the reconstructed albedo both quantitatively and qualitatively. Since the proposed intensity, chromaticity, and texture metrics and the WHDR are all complementary we further introduce a relative performance measure that captures average performance. By analysing existing algorithms we show that there is significant room for improvement. Our dataset and evaluation metrics will enable researchers to develop algorithms that improve albedo reconstruction. Jiaye Wu 0001, Sanjoy Chowdhury, Hariharmano Shanmugaraja, David Jacobs 0001, Roni Sengupta |
ICCP | 1 |
| 2021 | Shape and Material Capture at HomeabstractIn this paper, we present a technique for estimating the geometry and reflectance of objects using only a camera, flashlight, and optionally a tripod. We propose a simple data capture technique in which the user goes around the object, illuminating it with a flashlight and capturing only a few images. Our main technical contribution is the introduction of a recursive neural architecture, which can predict geometry and reflectance at 2k×2kresolution given an input image at 2k×2kand estimated geometry and reflectance from the previous step at 2k−1×2k−1. This recursive architecture, termed RecNet, is trained with 256×256 resolution but can easily operate on 1024×1024 images during inference. We show that our method produces more accurate surface normal and albedo, especially in regions of specular highlights and cast shadows, compared to previous approaches, given three or fewer input images. Daniel Lichy, Jiaye Wu 0001, Roni Sengupta, David Jacobs 0001 |
CVPR | 2 |
| 2019 | Floor-SP: Inverse CAD for Floorplans by Sequential Room-Wise Shortest PathabstractThis paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves shortest path problems to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge primitive extraction unlike most other methods. We have evaluated our system on production-quality RGBD scans of 527 apartments or houses, including many units with non-Manhattan structures. Qualitative and quantitative evaluations demonstrate a significant performance boost over the current state-of-the-art. Please refer to our project website http://jcchen.me/floor-sp/ for code and data. Chen Liu 0012, Jiaye Wu 0001, Yasutaka Furukawa |
ICCV | 3 |
| 2018 | FloorNet: A Unified Framework for Floorplan Reconstruction from 3D Scans
Chen Liu 0012, Jiaye Wu 0001, Yasutaka Furukawa |
ECCV (6) | 2 |
| 2018 | Neural Procedural Reconstruction for Residential Buildings
Huayi Zeng, Jiaye Wu 0001, Yasutaka Furukawa |
ECCV (3) | 2 |