Demo Data from VLDB 2026 / reviewers in the wild / expert
Jixian Li
dblp:198/0514
· DBLP profile ↗
6ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 67% Visualization and visual analytics · 33% | |
| Artificial intelligence
2 papers |
Vision and language · 67% Generative modeling · 33% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
1.1 | 2 | 2024 | Text-based transfer function design for semantic volume rendering · IEEE VIS 2024 A Generative Model for Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › volume visualization
transfer function design |
0.8 | 1 | 2024 | Text-based transfer function design for semantic volume rendering · IEEE VIS 2024 |
Rendering › volume rendering
transfer function editing |
0.4 | 1 | 2019 | A Generative Model for Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2019 |
Machine learning › Generative modeling
generative adversarial network |
0.1 | 1 | 2019 | A Generative Model for Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
language-vision models · 1.5image-based loss · 1.5differentiable rendering · 1.5latent space representation · 0.8generative adversarial network · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Interactive Visualization of Time-Varying Flow Fields Using Particle Tracing Neural NetworksabstractLagrangian representations of flow fields have gained prominence for enabling fast, accurate analysis and exploration of time-varying flow behaviors. In this paper, we present a comprehensive evaluation to establish a robust and efficient framework for Lagrangian-based particle tracing using deep neural networks (DNNs). Han et al. (2021) first proposed a DNN-based approach to learn Lagrangian representations and demonstrated accurate particle tracing for an analytic 2D flow field. In this paper, we extend and build upon this prior work in significant ways. First, we evaluate the performance of DNN models to accurately trace particles in various settings, including 2D and 3D time-varying flow fields, flow fields from multiple applications, flow fields with varying complexity, as well as structured and unstructured input data. Second, we conduct an empirical study to inform best practices with respect to particle tracing model architectures, activation functions, and training data structures. Third, we conduct a comparative evaluation of prior techniques that employ flow maps as input for exploratory flow visualization. Specifically, we compare our extended model against its predecessor by Han et al. (2021), as well as the conventional approach that uses triangulation and Barycentric coordinate interpolation. Finally, we consider the integration and adaptation of our particle tracing model with different viewers. We provide an interactive web-based visualization interface by leveraging the efficiencies of our framework, and perform high-fidelity interactive visualization by integrating it with an OSPRay-based viewer. Overall, our experiments demonstrate that using a trained DNN model to predict new particle trajectories requires a low memory footprint and results in rapid inference. Following best practices for large 3D datasets, our deep learning approach using GPUs for inference is shown to require approximately 46 times less memory while being more than 400 times faster than the conventional methods. Mengjiao Han, Jixian Li, Sudhanshu Sane, Bei Wang 0001, Steve Petruzza, Chris R. Johnson 0001 |
PacificVis | 2 |
| 2024 | Text-based transfer function design for semantic volume renderingabstractTransfer function design is crucial in volume rendering, as it directly influences the visual representation and interpretation of volumetric data. However, creating effective transfer functions that align with users’ visual objectives is often challenging due to the complex parameter space and the semantic gap between transfer function values and features of interest within the volume. In this work, we propose a novel approach that leverages recent advancements in language-vision models to bridge this semantic gap. By employing a fully differentiable rendering pipeline and an image-based loss function guided by language descriptions, our method generates transfer functions that yield volume-rendered images closely matching the user’s intent. We demonstrate the effectiveness of our approach in creating meaningful transfer functions from simple descriptions, empowering users to intuitively express their desired visual outcomes with minimal effort. This advancement streamlines the transfer function design process and makes volume rendering more accessible to a wider range of users. Sangwon Jeong, Jixian Li, Chris R. Johnson 0001, Shusen Liu 0001, Matthew Berger |
IEEE VIS | 2 |
| 2023 | Multi-class Motor Imagery Recognition of Single Joint in Upper Limb Based on Multi-domain Feature Fusion
Shan Guan, Fuwang Wang, Jixian Li, Xiaogang Kang |
Neural Process. Lett. | 4 |
| 2021 | NeuralCubes: Deep Representations for Visual Data ExplorationabstractVisual exploration of large multi-dimensional datasets has seen tremendous progress in recent years, allowing users to express rich data queries that produce informative visual summaries, all in real time. Techniques based on data cubes are some of the most promising approaches. However, these techniques usually require a large memory footprint for large datasets. To tackle this problem, we present NeuralCubes: neural networks that predict results for aggregate queries, similar to data cubes. NeuralCubes learns a function that takes as input a given query, for instance, a geographic region and temporal interval, and outputs the result of the query. The learned function serves as a real-time, low-memory approximator for aggregation queries. Our models are small enough to be sent to the client side (e.g. the web browser for a web-based application) for evaluation, enabling data exploration of large datasets without database/network connection. We demonstrate the effectiveness of NeuralCubes through extensive experiments on a variety of datasets and discuss how NeuralCubes opens up opportunities for new types of visualization and interaction. Zhe Wang 0071, Dylan Cashman, Jixian Li, Matthew Berger, Joshua A. Levine, Remco Chang, Carlos Scheidegger |
IEEE BigData | 4 |
| 2019 | A Generative Model for Volume RenderingabstractWe present a technique to synthesize and analyze volume-rendered images using generative models. We use the Generative Adversarial Network (GAN) framework to compute a model from a large collection of volume renderings, conditioned on (1) viewpoint and (2) transfer functions for opacity and color. Our approach facilitates tasks for volume analysis that are challenging to achieve using existing rendering techniques such as ray casting or texture-based methods. We show how to guide the user in transfer function editing by quantifying expected change in the output image. Additionally, the generative model transforms transfer functions into a view-invariant latent space specifically designed to synthesize volume-rendered images. We use this space directly for rendering, enabling the user to explore the space of volume-rendered images. As our model is independent of the choice of volume rendering process, we show how to analyze volume-rendered images produced by direct and global illumination lighting, for a variety of volume datasets. Matthew Berger, Jixian Li, Joshua A. Levine |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2018 | Double JPEG compression detection based on block statistics
Jixian Li, Wei Lu 0001, Jian Weng 0001, Yijun Mao, Guoqiang Li 0001 |
Multim. Tools Appl. | 1 |