Demo Data from VLDB 2026 / reviewers in the wild / expert
Gerasimos Palaiopanos
dblp:198/1036
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Probabilistic and Bayesian machine learning · 75% Learning theory · 25% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 75% Mathematical optimization · 25% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › mixture model
gaussian mixture model |
0.7 | 1 | 2023 | Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023 |
Machine learning › Learning theory › statistical estimation
mean estimation |
0.7 | 1 | 2023 | Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
mixture model |
0.7 | 1 | 2023 | Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
parameter estimation |
0.7 | 1 | 2023 | Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023 |
Algorithmic game theory and mechanism design
congestion games |
0.3 | 1 | 2017 | Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017 |
Algorithmic game theory and mechanism design › learning in games
learning dynamics |
0.3 | 1 | 2017 | Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017 |
Mathematical optimization
multiplicative weights update |
0.3 | 1 | 2017 | Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017 |
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
nash equilibrium convergence |
0.3 | 1 | 2017 | Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017 |
Methods — techniques the papers use, named apart from their topics
gradient-based optimization · 0.7expectation-maximization · 0.7convergence analysis · 0.7multiplicative weights update · 0.3dynamical systems analysis · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based ApproachabstractEven though data is abundant, it is often subjected to some form of censoring or truncation which inherently creates biases. Removing such biases and performing parameter estimation is a classical challenge in Statistics. In this paper, we focus on the problem of estimating the means of a mixture of two balanced d-dimensional Gaussians when the samples are prone to truncation. A recent theoretical study on the performance of the Expectation-Maximization (EM) algorithm for the aforementioned problem showed EM almost surely converges for d=1 and exhibits local convergence for d>1 to the true means. Nevertheless, the EM algorithm for the case of truncated mixture of two Gaussians is not easy to implement as it requires solving a set of nonlinear equations at every iteration which makes the algorithm impractical. In this work, we propose a gradient based variant of the EM algorithm that has global convergence guarantees when d=1 and local convergence for d>1 to the true means. Moreover, the update rule at every iteration is easy to compute which makes the proposed method practical. We also provide numerous experiments to obtain more insights into the effect of truncation on the convergence to the true parameters in high dimensions. Sai Ganesh Nagarajan, Gerasimos Palaiopanos, Ioannis Panageas, Tushar Vaidya, Samson Yu Bai Jian |
AAAI | 2 |
| 2017 | Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and ChaosabstractThe Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon C(\gamma))>0$ where $C(\gamma)$ is the ``cost" of action $\gamma$ and then rescaled to ensure that the new values form a distribution. We analyze MWU in congestion games where agents use \textit{arbitrary admissible constants} as learning rates $\epsilon$ and prove convergence to \textit{exact Nash equilibria}. Interestingly, this convergence result does not carry over to the nearly homologous MWU variant where at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon)^{C(\gamma)}$ even for the simplest case of two-agent, two-strategy load balancing games, where such dynamics can provably lead to limit cycles or even chaotic behavior. Gerasimos Palaiopanos, Ioannis Panageas, Georgios Piliouras |
NIPS | 1 |