Victor Arellano

dblp:198/1345 · DBLP profile ↗
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5ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-7530-4306ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 87% Computational photography and imaging · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › appearance acquisition
material appearance acquisition
0.712023
Towards Material Digitization with a Dual-scale Optical System · ACM Trans. Graph. 2023
Rendering › bidirectional reflectance distribution function
spatially-varying BRDF
0.712023
Towards Material Digitization with a Dual-scale Optical System · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

polarized directional lighting · 0.7neural network · 0.7image-to-image translation · 0.7
YearPublicationVenuePosition
2023 Towards Material Digitization with a Dual-scale Optical System
abstract
Existing devices for measuring material appearance in spatially-varying samples are limited to a single scale, either micro or mesoscopic. This is a practical limitation when the material has a complex multi-scale structure. In this paper, we present a system and methods to digitize materials at two scales, designed to include high-resolution data in spatially-varying representations at larger scales. We design and build a hemispherical light dome able to digitize flat material samples up to 11x11cm. We estimate geometric properties, anisotropic reflectance and transmittance at the microscopic level using polarized directional lighting with a single orthogonal camera. Then, we propagate this structured information to the mesoscale, using a neural network trained with the data acquired by the device and image-to-image translation methods. To maximize the compatibility of our digitization, we leverage standard BSDF models commonly adopted in the industry. Through extensive experiments, we demonstrate the precision of our device and the quality of our digitization process using a set of challenging real-world material samples and validation scenes. Further, we demonstrate the optical resolution and potential of our device for acquiring more complex material representations by capturing microscopic attributes which affect the global appearance: we characterize the properties of textile materials such as the yarn twist or the shape of individual fly-out fibers. We also release the SEDDIDOME dataset of materials, including raw data captured by the machine and optimized parameteres.
Elena Garces 0001, Victor Arellano, Carlos Rodríguez-Pardo, David Pascual-Hernández, Sergio Suja, Jorge Lopez-Moreno
ACM Trans. Graph.2
2019 Transient instant radiosity for efficient time-resolved global illumination
Xian Pan, Victor Arellano, Adrián Jarabo
Comput. Graph.2
2018 Towards a Flying Assistant Paradigm: the OTHex
abstract
This paper presents the OTHex platform for aerial manipulation developed at LAAS-CNRS. The OTHex is probably the first multi-directional thrust platform designed to act as Flying Assistant which can aid human operators and/or Ground Manipulators to move long bars for assembly and maintenance tasks. The work emphasis is on task-driven custom design and experimental validations. The proposed control framework is built around a low-level geometric controller, and includes an external wrench estimator, an admittance filter, and a trajectory generator. This tool gives the system the necessary compliance to resist external force disturbances arising from contact with the surrounding environment or to parameter uncertainties in the load. A set of experiments validates the real-world applicability and robustness of the overall system.
Nicolas Staub, Davide Bicego, Quentin Sablé, Victor Arellano, Subodh Mishra, Antonio Franchi
ICRA4
2018 Bidirectional Rendering of Vector Light Transport
abstract
Abstract On the foundations of many rendering algorithms it is the symmetry between the path traversed by light and its adjoint path starting from the camera. However, several effects, including polarization or fluorescence, break that symmetry, and are defined only on the direction of light propagation. This reduces the applicability of bidirectional methods that exploit this symmetry for simulating effectively light transport. In this work, we focus on how to include these non‐symmetric effects within a bidirectional rendering algorithm. We generalize the path integral to support the constraints imposed by non‐symmetric light transport. Based on this theoretical framework, we propose modifications on two bidirectional methods, namely bidirectional path tracing and photon mapping, extending them to support polarization and fluorescence, in both steady and transient state.
Adrián Jarabo, Victor Arellano
Comput. Graph. Forum2
2018 On-the-Fly Power-Aware Rendering
abstract
Abstract Power saving is a prevailing concern in desktop computers and, especially, in battery‐powered devices such as mobile phones. This is generating a growing demand for power‐aware graphics applications that can extend battery life, while preserving good quality. In this paper, we address this issue by presenting a real‐time power‐efficient rendering framework, able to dynamically select the rendering configuration with the best quality within a given power budget. Different from the current state of the art, our method does not require precomputation of the whole camera‐view space, nor Pareto curves to explore the vast power‐error space; as such, it can also handle dynamic scenes. Our algorithm is based on two key components: our novel power prediction model, and our runtime quality error estimation mechanism. These components allow us to search for the optimal rendering configuration at runtime, being transparent to the user. We demonstrate the performance of our framework on two different platforms: a desktop computer, and a mobile device. In both cases, we produce results close to the maximum quality, while achieving significant power savings.
Yunjin Zhang, Marta Ortín-Obón, Victor Arellano, Rui Wang 0004, Diego Gutierrez, Hujun Bao
Comput. Graph. Forum3