Fabien Baradel

dblp:198/1352 · DBLP profile ↗
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12ranked-venue papers
7as first author
8since 2021 · last 2024
0000-0003-4625-1713ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 6 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author · 5 since 2021
YearPublicationVenuePosition
2024 Purposer: Putting Human Motion Generation in Context
abstract
We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D point clouds. State-of-the-art methods are either models specialized to one single setting, require vast amounts of high-quality and diverse training data, or are unconditional models that do not integrate scene or other contextual information. As a consequence, they have limited applicability and rely on costly training data. To address these limitations, we propose a new method, dubbed Purposer, based on neural discrete representation learning. Our model is capable of exploiting, in a flexible manner, different types of information already present in open access large-scale datasets such as AMASS. First, we encode unconditional human motion into a discrete latent space. Second, an autoregressive generative model, conditioned with key contextual information, either with prompting or additive tokens, and trained for next-step prediction in this space, synthesizes sequences of latent indices. We further design a novel conditioning block to handle future conditioning information in such a causal model by using a network with two branches to compute separate stacks of features. In this manner, Purposer can generate realistic motion sequences in diverse test scenes. Through exhaustive evaluation, we demonstrate that our multi-contextual solution outperforms existing specialized approaches for specific contextual information, both in terms of quality and diversity. Our model is trained with short sequences, but a byproduct of being able to use various conditioning signals is that at test time different combinations can be used to chain short sequences together and generate long motions within a context scene.
Nicolas Ugrinovic, Thomas Lucas 0002, Fabien Baradel, Philippe Weinzaepfel, Grégory Rogez, Francesc Moreno-Noguer
3DV3
2024 Cross-View and Cross-Pose Completion for 3D Human Understanding
abstract
Human perception and understanding is a major domain of computer vision which, like many other vision subdo-mains recently, stands to gain from the use of large models pre-trained on large datasets. We hypothesize that the most common pre-training strategy of relying on general purpose, object-centric image datasets such as ImageNet, is limited by an important domain shift. On the other hand, collecting domain-specific ground truth such as 2D or 3D labels does not scale well. Therefore, we propose a pre-training approach based on self-supervised learning that works on human-centric data using only images. Our method uses pairs of images of humans: the first is partially masked and the model is trained to reconstruct the masked parts given the visible ones and a second image. It relies on both stereoscopic (cross-view) pairs, and tempo-ral (cross-pose) pairs taken from videos, in order to learn priors about 3D as well as human motion. We pre-train a model for body-centric tasks and one for hand-centric tasks. With a generic transformer architecture, these models outperform existing self-supervised pre-training methods on a wide set of human-centric downstream tasks, and obtain state-of-the-art performance for instance when fine-tuning for model-based and model-free human mesh recovery.
Matthieu Armando, Salma Galaaoui, Fabien Baradel, Thomas Lucas 0002, Vincent Leroy 0003, Romain Brégier, Philippe Weinzaepfel, Grégory Rogez
CVPR3
2024 Multi-HMR: Multi-person Whole-Body Human Mesh Recovery in a Single Shot
Fabien Baradel, Matthieu Armando, Salma Galaaoui, Romain Brégier, Philippe Weinzaepfel, Grégory Rogez, Thomas Lucas 0002
ECCV (23)1
2024 SHOWMe: Robust object-agnostic hand-object 3D reconstruction from RGB video
Anilkumar Swamy, Vincent Leroy 0003, Philippe Weinzaepfel, Fabien Baradel, Salma Galaaoui, Romain Brégier, Matthieu Armando, Jean-Sébastien Franco, Grégory Rogez
Comput. Vis. Image Underst.4
2023 PoseBERT: A Generic Transformer Module for Temporal 3D Human Modeling
abstract
Training state-of-the-art models for human pose estimation in videos requires datasets with annotations that are really hard and expensive to obtain. Although transformers have been recently utilized for body pose sequence modeling, related methods rely on pseudo-ground truth to augment the currently limited training data available for learning such models. In this paper, we introduce PoseBERT, a transformer module that is fully trained on 3D Motion Capture (MoCap) data via masked modeling. It is simple, generic and versatile, as it can be plugged on top of any image-based model to transform it in a video-based model leveraging temporal information. We showcase variants of PoseBERT with different inputs varying from 3D skeleton keypoints to rotations of a 3D parametric model for either the full body (SMPL) or just the hands (MANO). Since PoseBERT training is task agnostic, the model can be applied to several tasks such as pose refinement, future pose prediction or motion completion without finetuning. Our experimental results validate that adding PoseBERT on top of various state-of-the-art pose estimation methods consistently improves their performances, while its low computational cost allows us to use it in a real-time demo for smoothly animating a robotic hand via a webcam. Test code and models are available at https://github.com/naver/posebert.
Fabien Baradel, Romain Brégier, Thibault Groueix, Philippe Weinzaepfel, Yannis Kalantidis, Grégory Rogez
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 PoseGPT: Quantization-Based 3D Human Motion Generation and Forecasting
Thomas Lucas 0002, Fabien Baradel, Philippe Weinzaepfel, Grégory Rogez
ECCV (6)2
2022 Filtered-CoPhy: Unsupervised Learning of Counterfactual Physics in Pixel Space
Steeven Janny, Fabien Baradel, Natalia Neverova, Madiha Nadri Wolf, Greg Mori, Christian Wolf 0001
ICLR2
2021 Leveraging MoCap Data for Human Mesh Recovery
abstract
Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses from 3D Motion Capture (MoCap) data can be used to improve image-based and video-based human mesh recovery methods. We find that fine-tune image-based models with synthetic renderings from MoCap data can increase their performance, by providing them with a wider variety of poses, textures and backgrounds. In fact, we show that simply fine-tuning the batch normalization layers of the model is enough to achieve large gains. We further study the use of MoCap data for video, and introduce PoseBERT, a transformer module that directly regresses the pose parameters and is trained via masked modeling. It is simple, generic and can be plugged on top of any state-of-the-art image-based model in order to transform it in a video-based model leveraging temporal information. Our experimental results show that the proposed approaches reach state-of-the-art performance on various datasets including 3DPW, MPI-INF-3DHP, MuPoTS-3D, MCB and AIST.
Fabien Baradel, Thibault Groueix, Philippe Weinzaepfel, Romain Brégier, Yannis Kalantidis, Grégory Rogez
3DV1
2020 CoPhy: Counterfactual Learning of Physical Dynamics
Fabien Baradel, Natalia Neverova, Julien Mille, Greg Mori, Christian Wolf 0001
ICLR1
2018 Human Activity Recognition with Pose-driven Attention to RGB
Fabien Baradel, Christian Wolf 0001, Julien Mille
BMVC1
2018 Glimpse Clouds: Human Activity Recognition From Unstructured Feature Points
abstract
We propose a method for human activity recognition from RGB data that does not rely on any pose information during test time, and does not explicitly calculate pose information internally. Instead, a visual attention module learns to predict glimpse sequences in each frame. These glimpses correspond to interest points in the scene that are relevant to the classified activities. No spatial coherence is forced on the glimpse locations, which gives the attention module liberty to explore different points at each frame and better optimize the process of scrutinizing visual information. Tracking and sequentially integrating this kind of unstructured data is a challenge, which we address by separating the set of glimpses from a set of recurrent tracking/recognition workers. These workers receive glimpses, jointly performing subsequent motion tracking and activity prediction. The glimpses are soft-assigned to the workers, optimizing coherence of the assignments in space, time and feature space using an external memory module. No hard decisions are taken, i.e. each glimpse point is assigned to all existing workers, albeit with different importance. Our methods outperform the state-of-the-art on the largest human activity recognition dataset available to-date, NTU RGB+D, and on the Northwestern-UCLA Multiview Action 3D Dataset.
Fabien Baradel, Christian Wolf 0001, Julien Mille, Graham W. Taylor
CVPR1
2018 Object Level Visual Reasoning in Videos
Fabien Baradel, Natalia Neverova, Christian Wolf 0001, Julien Mille, Greg Mori
ECCV (13)1