VLDB 2026 Research / reviewers in the wild / expert
Jifei Song
dblp:198/2576
· DBLP profile ↗
26ranked-venue papers
5as first author
19since 2021 · last 2026
0000-0002-3381-6685ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 5 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 21 · 5 first-author · 14 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Plug-and-Play Clarifier: A Zero-Shot Multimodal Framework for Egocentric Intent DisambiguationabstractThe performance of egocentric AI agents is fundamentally limited by multimodal intent ambiguity. This challenge arises from a combination of underspecified language, imperfect visual data, and deictic gestures, which frequently leads to task failure. Existing monolithic Vision-Language Models (VLMs) struggle to resolve these multimodal ambiguous inputs, often failing silently or hallucinating responses. To address these ambiguities, we introduce the Plug-and-Play Clarifier, a zero-shot and modular framework that decomposes the problem into discrete, solvable sub-tasks. Specifically, our framework consists of three synergistic modules: (1) a text clarifier that uses dialogue-driven reasoning to interactively disambiguate linguistic intent, (2) a vision clarifier that delivers real-time guidance feedback, instructing users to adjust their positioning for improved capture quality, and (3) a cross-modal clarifier with grounding mechanism that robustly interprets 3D pointing gestures and identifies the specific objects users are pointing to. Extensive experiments demonstrate that our framework improves the intent clarification performance of small language models (4-8B) by approximately 30%, making them competitive with significantly larger counterparts. We also observe consistent gains when applying our framework to these larger models. Furthermore, our vision clarifier increases corrective guidance accuracy by over 20%, and our cross-modal clarifier improves semantic answer accuracy for referential grounding by 5%. Overall, our method provides a plug-and-play framework that effectively resolves multimodal ambiguity and significantly enhances user experience in egocentric interaction. Weitong Cai, Shitong Sun, You He 0003, Jiankang Deng, Hang Zhang 0010, Jifei Song, Zhensong Zhang |
AAAI | 8 |
| 2026 | Egocentric Co-Pilot: Web-Native Smart-Glasses Agents for Assistive Egocentric AIabstractWhat if accessing the web did not require a screen, a stable desk, or even free hands? For people navigating crowded cities, living with low vision, or experiencing cognitive overload, smart glasses coupled with AI agents could turn the web into an always-on assistive layer over daily life. We present Egocentric Co-Pilot, a web-native neuro-symbolic framework that runs on smart glasses and uses a Large Language Model (LLM) to orchestrate a toolbox of perception, reasoning, and web tools. An egocentric reasoning core combines Temporal Chain-of-Thought with Hierarchical Context Compression to support long-horizon question answering and decision support over continuous first-person video, far beyond a single model's context window. Additionally, a lightweight multimodal intent layer maps noisy speech and gaze into structured commands. We further implement and evaluate a cloud-native WebRTC pipeline integrating streaming speech, video, and control messages into a unified channel for smart glasses and browsers. In parallel, we deploy an on-premise WebSocket baseline, exposing concrete trade-offs between local inference and cloud offloading in terms of latency, mobility, and resource use. Experiments on Egolife and HD-EPIC demonstrate competitive or state-of-the-art egocentric QA performance, and a human-in-the-loop study on smart glasses shows higher task completion and user satisfaction than leading commercial baselines. Taken together, these results indicate that web-connected egocentric co-pilots can be a practical path toward more accessible, context-aware assistance in everyday life. By grounding operation in web-native communication primitives and modular, auditable tool use, Egocentric Co-Pilot offers a concrete blueprint for assistive, always-on web agents that support education, accessibility, and social inclusion for people who may benefit most from contextual, egocentric AI. Weitong Cai, Shitong Sun, Fengyi Fang, You He 0003, Yiqiao Xie, Jiankang Deng, Hang Zhang 0010, Jifei Song, Zhensong Zhang |
WWW | 10 |
| 2025 | Single-view Image to Novel-view Generation for Hand-Object InteractionsabstractHand-object interaction modeling from a single RGB image is a significantly challenging task. Previous works typically reconstruct hand-object interactions as texture-less meshes, ignoring photo-realistic image generation. In this work, we introduce the HO123, a novel method to synthesize novel-view hand-object interaction images from a single image. To this end, we first train a 2D diffusion prior. Given the camera pose in novel views, our approach transfers the camera information into explicit hand representations, including hand depth and skeleton images. We propose a global hand embedding to control the diffusion model based on these hand representations. We then learn a 3D Gaussian splatting for novel-view rendering using the diffusion prior. However, occluded objects present a persistent challenge. To address this issue, we further introduce local hand embedding, where a contact field is defined in the 3D Gaussian Splatting. We leverage contact information to guide the rendering in the contact field. Extensive experiments on the HO3D and DexYCB datasets demonstrate that our method significantly outperforms state-of-the-art novel-view synthesis for hand-object interactions. Zhongqun Zhang, Yihua Cheng, Eduardo Pérez-Pellitero, Yiren Zhou, Jiankang Deng, Hyung Jin Chang, Jifei Song |
AAAI | 7 |
| 2025 | CaricatureBooth: Data-Free Interactive Caricature Generation in a Photo BoothabstractWe present CaricatureBooth, a system that transforms caricature creation into a simple interactive experience – as easy as using a photo booth! A key challenge in caricature generation is two-fold: the scarcity of high-quality caricature data and the difficulty in enabling precise creative control over the exaggeration process while maintaining identity. Prior approaches either require large-scale caricature and photo data or lack intuitive mechanisms for users to guide the deformation without losing identity. We address the data scarcity by synthesising training data through Thin Plate Spline (TPS) deformation of standard face images. For creative control, we design a Bézier curve interface where users can easily manipulate facial features, with these edits then driving TPS transformations at inference time. When combined with a pre-trained ID-preserving diffusion model, our system maintains both identity preservation and creative flexibility. Through extensive experiments, we demonstrate that CaricatureBooth achieves state-of-the-art quality while making the joy of caricature creation as accessible as taking a photo – just walk in and walk out with your personalised caricature! Code is available at https://github.com/WinKawaks/CaricatureBooth. Zhiyu Qu, Yunqi Miao, Zhensong Zhang, Jifei Song, Jiankang Deng, Yi-Zhe Song |
CVPR | 4 |
| 2025 | Frequency-Guided Diffusion for Training-Free Text-Driven Image Translation
Zheng Gao 0003, Jifei Song, Zhensong Zhang, Jiankang Deng, Ioannis Patras |
ICCV | 2 |
| 2025 | Learning Precise Affordances From Egocentric Videos for Robotic Manipulation
Gen Li 0008, Nikolaos Tsagkas, Jifei Song, Ruaridh Mon-Williams, Sethu Vijayakumar, Kun Shao, Laura Sevilla-Lara |
ICCV | 3 |
| 2025 | Unlocking the Potential of Diffusion Priors in Blind Face RestorationabstractAlthough diffusion prior is rising as a powerful solution for blind face restoration (BFR), the inherent gap between the vanilla diffusion model and BFR settings hinders its seamless adaptation. The gap mainly stems from the discrepancy between 1) high-quality (HQ) and low-quality (LQ) images and 2) synthesized and real-world images. The vanilla diffusion model is trained on images with no or less degradations, whereas BFR handles moderately to severely degraded images. Additionally, LQ images used for training are synthesized by a naive degradation model with limited degradation patterns, which fails to simulate complex and unknown degradations in real-world scenarios. In this work, we use a unified network FLIPNET that switches between two modes to resolve specific gaps. In Restoration mode, the model gradually integrates BFR-oriented features and face embeddings from LQ images to achieve authentic and faithful face restoration. In Degradation mode, the model synthesizes real-world like degraded images based on the knowledge learned from real-world degradation datasets. Extensive evaluations on benchmark datasets show that our model 1) outperforms previous diffusion prior based BFR methods in terms of authenticity and fidelity, and 2) outperforms the naive degradation model in modeling the real-world degradations. Yunqi Miao, Zhiyu Qu, Mingqi Gao 0003, Changrui Chen, Jifei Song, Jungong Han, Jiankang Deng |
ICCV | 5 |
| 2025 | UniGS: Unified Language-Image-3D Pretraining with Gaussian SplattingabstractRecent advancements in multi-modal 3D pre-training methods have shown promising efficacy in learning joint representations of text, images, and point clouds. However, adopting point clouds as 3D representation fails to fully capture the intricacies of the 3D world and exhibits a noticeable gap between the discrete points and the dense 2D pixels of images. To tackle this issue, we propose UniGS, integrating 3D Gaussian Splatting (3DGS) into multi-modal pre-training to enhance the 3D representation. We first rely on the 3DGS representation to model the 3D world as a collection of 3D Gaussians with color and opacity, incorporating all the information of the 3D scene while establishing a strong connection with 2D images. Then, to achieve Language-Image-3D pertaining, UniGS starts with a pretrained vision-language model to establish a shared visual and textual space through extensive real-world image-text pairs. Subsequently, UniGS employs a 3D encoder to align the optimized 3DGS with the Language-Image representations to learn unified multi-modal representations. To facilitate the extraction of global explicit 3D features by the 3D encoder and achieve better cross-modal alignment, we additionally introduce a novel Gaussian-Aware Guidance module that guides the learning of fine-grained representations of the 3D domain. Through extensive experiments across the Objaverse, ABO, MVImgNet and SUN RGBD datasets with zero-shot classification, text-driven retrieval and open-world understanding tasks, we demonstrate the effectiveness of UniGS in learning a more general and stronger aligned multi-modal representation. Specifically, UniGS achieves leading results across different 3D tasks with remarkable improvements over previous SOTA, Uni3D, including on zero-shot classification (+9.36%), text-driven retrieval (+4.3%) and open-world understanding (+7.92%). Yanpeng Zhou, Jifei Song, Yihan Zeng, Michael Kampffmeyer, Hang Xu 0004, Xiaodan Liang |
ICLR | 4 |
| 2025 | Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian SplattingabstractNeural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photorealistic images. However, the prerequisite of running Structure-from-Motion (SfM) to get camera poses limits their completeness. Although previous methods can reconstruct a few unposed images, they are not applicable when images are unordered or densely captured. In this work, we propose a method to train 3DGS from unposed images. Our method leverages a pre-trained 3D geometric foundation model as the neural scene representation. Since the accuracy of the predicted pointmaps does not suffice for accurate image registration and high-fidelity image rendering, we propose to mitigate the issue by initializing and fine-tuning the pre-trained model from a seed image. The images are then progressively registered and added to the training buffer, which is used to train the model further. We also propose to refine the camera poses and pointmaps by minimizing a point-to-camera ray consistency loss across multiple views. When evaluated on diverse challenging datasets, our method outperforms state-of-the-art pose-free NeRF/3DGS methods in terms of both camera pose accuracy and novel view synthesis, and even renders higher fidelity images than 3DGS trained with COLMAP poses. Rolandos Alexandros Potamias, Evangelos Ververas, Jifei Song, Jiankang Deng, Gim Hee Lee |
NeurIPS | 4 |
| 2024 | NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object InteractionabstractModeling hand-object interactions is a fundamentally challenging task in 3D computer vision. Despite remarkable progress that has been achieved in this field, existing methods still fail to synthesize the hand-object interaction photo-realistically, suffering from degraded rendering quality caused by the heavy mutual occlusions between the hand and the object, and inaccurate hand-object pose estimation. To tackle these challenges, we present a novel free-viewpoint rendering framework, Neural Contact Radiance Field (NCRF), to reconstruct hand-object interactions from a sparse set of videos. In particular, the proposed NCRF framework consists of two key components: (a) A contact optimization field that predicts an accurate contact field from 3D query points for achieving desirable contact between the hand and the object. (b) A hand-object neural radiance field to learn an implicit hand-object representation in a static canonical space, in concert with the specifically designed hand-object motion field to produce observation-to-canonical correspondences. We jointly learn these key components where they mutually help and regularize each other with visual and geometric constraints, producing a high-quality hand-object reconstruction that achieves photorealistic novel view synthesis. Extensive experiments on HO3D and DexYCB datasets show that our approach outperforms the current state-of-the-art in terms of both rendering quality and pose estimation accuracy. Zhongqun Zhang, Jifei Song, Eduardo Pérez-Pellitero, Yiren Zhou, Hyung Jin Chang, Ales Leonardis |
3DV | 2 |
| 2024 | Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsabstractThis work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (≈ 80 fps for$512 \times 512$resolution). Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero |
CVPR | 2 |
| 2024 | HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero |
ECCV (2) | 4 |
| 2024 | SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Pérez-Pellitero |
ECCV (55) | 3 |
| 2024 | SAGS: Structure-Aware 3D Gaussian Splatting
Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang Deng, Stefanos Zafeiriou |
ECCV (19) | 3 |
| 2024 | SCRREAM : SCan, Register, REnder And Map: A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a BenchmarkabstractTraditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details. In this paper, we propose SCRREAM, a dataset annotation framework that allows annotation of fully dense meshes of objects in the scene and registers camera poses on the real image sequence, which can produce accurate ground truth for both sparse 3D as well as dense 3D tasks. We show the details of the dataset annotation pipeline and showcase four possible variants of datasets that can be obtained from our framework with example scenes, such as indoor reconstruction and SLAM, scene editing & object removal, human reconstruction and 6d pose estimation. Recent pipelines for indoor reconstruction and SLAM serve as new benchmarks. In contrast to previous indoor dataset, our design allows to evaluate dense geometry tasks on eleven sample scenes against accurately rendered ground truth depth maps. Weihang Li, William Bittner, Nikolas Brasch, Jifei Song, Eduardo Pérez-Pellitero, Zhensong Zhang, Arthur Moreau, Nassir Navab, Benjamin Busam |
NeurIPS | 6 |
| 2023 | On the Importance of Accurate Geometry Data for Dense 3D Vision TasksabstractLearning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks. These are typically not compared nor discussed in the literature due to a lack of multi-modal datasets. Texture-less regions are problematic for structure from motion and stereo, reflective material poses issues for active sensing, and distances for translucent objects are intricate to measure with existing hardware. Training on inaccurate or corrupt data induces model bias and hampers generalisation capabilities. These effects remain unnoticed if the sensor measurement is considered as ground truth during the evaluation. This paper investigates the effect of sensor errors for the dense 3D vision tasks of depth estimation and reconstruction. We rigorously show the significant impact of sensor characteristics on the learned predictions and notice generalisation issues arising from various technologies in everyday household environments. For evaluation, we introduce a carefully designed dataset11dataset available at https://github.com/Junggy/HAMMER-dataset comprising measurements from commodity sensors, namely D-ToF, I-ToF, passive/active stereo, and monocular RGB+P. Our study quantifies the considerable sensor noise impact and paves the way to improved dense vision estimates and targeted data fusion. Patrick Ruhkamp, Guangyao Zhai, Nikolas Brasch, Yannick Verdie, Jifei Song, Yiren Zhou, Anil Armagan, Slobodan Ilic, Ales Leonardis, Nassir Navab, Benjamin Busam |
CVPR | 7 |
| 2022 | CroMo: Cross-Modal Learning for Monocular Depth EstimationabstractLearning-based depth estimation has witnessed recent progress in multiple directions; from self-supervision using monocular video to supervised methods offering highest accuracy. Complementary to supervision, further boosts to performance and robustness are gained by combining information from multiple signals. In this paper we systematically investigate key trade-offs associated with sensor and modality design choices as well as related model training strategies. Our study leads us to a new method, capable of connecting modality-specific advantages from polarisation, Time-of-Flight and structured-light inputs. We propose a novel pipeline capable of estimating depth from monocular polarisation for which we evaluate various training signals. The inversion of differentiable analytic models thereby connects scene geometry with polarisation and ToF signals and enables self-supervised and cross-modal learning. In the absence of existing multimodal datasets, we examine our approach with a custom-made multi-modal camera rig and collect CroMo; the first dataset to consist of synchronized stereo polarisation, indirect ToF and structured-light depth, captured at video rates. Extensive experiments on challenging video scenes confirm both qualitative and quantitative pipeline advantages where we are able to outperform competitive monocular depth estimation methods. Yannick Verdie, Jifei Song, Barnabé Mas, Benjamin Busam, Ales Leonardis, Steven McDonagh 0001 |
CVPR | 2 |
| 2021 | Fine-Grained Instance-Level Sketch-Based Image Retrieval
Qian Yu 0002, Jifei Song, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales |
Int. J. Comput. Vis. | 2 |
| 2021 | Toward Fine-Grained Sketch-Based 3D Shape RetrievalabstractIn this paper we study, for the first time, the problem of fine-grained sketch-based 3D shape retrieval. We advocate the use of sketches as a fine-grained input modality to retrieve 3D shapes at instance-level - e.g., given a sketch of a chair, we set out to retrieve a specific chair from a gallery of all chairs. Fine-grained sketch-based 3D shape retrieval (FG-SBSR) has not been possible till now due to a lack of datasets that exhibit one-to-one sketch-3D correspondences. The first key contribution of this paper is two new datasets, consisting a total of 4,680 sketch-3D pairings from two object categories. Even with the datasets, FG-SBSR is still highly challenging because (i) the inherent domain gap between 2D sketch and 3D shape is large, and (ii) retrieval needs to be conducted at the instance level instead of the coarse category level matching as in traditional SBSR. Thus, the second contribution of the paper is the first cross-modal deep embedding model for FG-SBSR, which specifically tackles the unique challenges presented by this new problem. Core to the deep embedding model is a novel cross-modal view attention module which automatically computes the optimal combination of 2D projections of a 3D shape given a query sketch. Anran Qi, Yulia Gryaditskaya, Jifei Song, Yongxin Yang, Yonggang Qi, Timothy M. Hospedales, Tao Xiang 0002, Yi-Zhe Song |
IEEE Trans. Image Process. | 3 |
| 2019 | Generalizable Person Re-Identification by Domain-Invariant Mapping NetworkabstractWe aim to learn a domain generalizable person re-identification (ReID) model. When such a model is trained on a set of source domains (ReID datasets collected from different camera networks), it can be directly applied to any new unseen dataset for effective ReID without any model updating. Despite its practical value in real-world deployments, generalizable ReID has seldom been studied. In this work, a novel deep ReID model termed Domain-Invariant Mapping Network (DIMN) is proposed. DIMN is designed to learn a mapping between a person image and its identity classifier, i.e., it produces a classifier using a single shot. To make the model domain-invariant, we follow a meta-learning pipeline and sample a subset of source domain training tasks during each training episode. However, the model is significantly different from conventional meta-learning methods in that: (1) no model updating is required for the target domain, (2) different training tasks share a memory bank for maintaining both scalability and discrimination ability, and (3) it can be used to match an arbitrary number of identities in a target domain. Extensive experiments on a newly proposed large-scale ReID domain generalization benchmark show that our DIMN significantly outperforms alternative domain generalization or meta-learning methods. Jifei Song, Yongxin Yang, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales |
CVPR | 1 |
| 2018 | Learning to Sketch With Shortcut Cycle ConsistencyabstractTo see is to sketch - free-hand sketching naturally builds ties between human and machine vision. In this paper, we present a novel approach for translating an object photo to a sketch, mimicking the human sketching process. This is an extremely challenging task because the photo and sketch domains differ significantly. Furthermore, human sketches exhibit various levels of sophistication and abstraction even when depicting the same object instance in a reference photo. This means that even if photo-sketch pairs are available, they only provide weak supervision signal to learn a translation model. Compared with existing supervised approaches that solve the problem of D(E(photo)) → sketch), where E(·) and D(·) denote encoder and decoder respectively, we take advantage of the inverse problem (e.g., D(E(sketch) → photo), and combine with the unsupervised learning tasks of within-domain reconstruction, all within a multi-task learning framework. Compared with existing unsupervised approaches based on cycle consistency (i.e., D(E(D(E(photo)))) → photo), we introduce a shortcut consistency enforced at the encoder bottleneck (e.g., D(E(photo)) → photo) to exploit the additional self-supervision. Both qualitative and quantitative results show that the proposed model is superior to a number of state-of-the-art alternatives. We also show that the synthetic sketches can be used to train a better fine-grained sketch-based image retrieval (FG-SBIR) model, effectively alleviating the problem of sketch data scarcity. Jifei Song, Kaiyue Pang, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales |
CVPR | 1 |
| 2018 | Universal Sketch Perceptual Grouping
Ke Li 0004, Kaiyue Pang, Jifei Song, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales, Honggang Zhang 0002 |
ECCV (8) | 3 |
| 2018 | Deep Factorised Inverse-Sketching
Kaiyue Pang, Da Li 0001, Jifei Song, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales |
ECCV (15) | 3 |
| 2017 | Fine-Grained Image Retrieval: the Text/Sketch Input Dilemma
Jifei Song, Yi-Zhe Song, Tony Xiang, Timothy M. Hospedales |
BMVC | 1 |
| 2017 | Deep Spatial-Semantic Attention for Fine-Grained Sketch-Based Image RetrievalabstractHuman sketches are unique in being able to capture both the spatial topology of a visual object, as well as its subtle appearance details. Fine-grained sketch-based image retrieval (FG-SBIR) importantly leverages on such fine-grained characteristics of sketches to conduct instance-level retrieval of photos. Nevertheless, human sketches are often highly abstract and iconic, resulting in severe misalignments with candidate photos which in turn make subtle visual detail matching difficult. Existing FG-SBIR approaches focus only on coarse holistic matching via deep cross-domain representation learning, yet ignore explicitly accounting for fine-grained details and their spatial context. In this paper, a novel deep FG-SBIR model is proposed which differs significantly from the existing models in that: (1) It is spatially aware, achieved by introducing an attention module that is sensitive to the spatial position of visual details: (2) It combines coarse and fine semantic information via a shortcut connection fusion block: and (3) It models feature correlation and is robust to misalignments between the extracted features across the two domains by introducing a novel higher-order learnable energy function (HOLEF) based loss. Extensive experiments show that the proposed deep spatial-semantic attention model significantly outperforms the state-of-the-art. Jifei Song, Qian Yu 0002, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales |
ICCV | 1 |
| 2016 | Deep Multi-task Attribute-driven Ranking for Fine-grained Sketch-based Image Retrieval
Jifei Song, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales, Xiang Ruan |
BMVC | 1 |