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Brady Boettcher

dblp:198/3855 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
CAVE
0.312017
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems · VR 2017
Virtual and augmented reality › immersive display
virtual reality display
0.312017
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems · VR 2017

Methods — techniques the papers use, named apart from their topics

unity3d · 0.3cluster rendering · 0.3
YearPublicationVenuePosition
2017 Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems
abstract
Unity3D has become a popular, freely available 3D game engine for design and construction of virtual environments. Unfortunately, the few options that currently exist for adapting Unity3D to distributed immersive tiled or projection-based VR display systems rely on closed commercial products. Uni-CAVE aims to solve this problem by creating a freely-available and easy to use Unity3D extension package for cluster-based VR display systems. This extension provides support for head and device tracking, stereo rendering and display synchronization. Furthermore, Uni-CAVE enables configuration within the Unity environment enabling researchers to get quickly up and running.
Ross Tredinnick, Brady Boettcher, Sam Solovy, Kevin Ponto
VR2