Demo Data from VLDB 2026 / reviewers in the wild / expert
Yonathan Widya Adipradana
dblp:198/3876
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 91% Image and video processing · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2017 | The AR-Rift 2 prototype · VR 2017 |
Virtual and augmented reality
motion-to-photon latency |
0.3 | 1 | 2017 | The AR-Rift 2 prototype · VR 2017 |
Virtual and augmented reality › augmented reality display
video see-through AR |
0.3 | 1 | 2017 | The AR-Rift 2 prototype · VR 2017 |
Image and video processing
image warping |
0.1 | 1 | 2017 | The AR-Rift 2 prototype · VR 2017 |
Methods — techniques the papers use, named apart from their topics
latency measurement · 0.3image warping · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | The AR-Rift 2 prototypeabstractVideo see-through augmented reality (VSAR) is an effective way of combing real and virtual scenes for head-mounted human computer interfaces. In this paper we present the AR-Rift 2 system, a cost-effective prototype VSAR system based around the Oculus Rift CV1 head-mounted display (HMD). Current consumer camera systems however typically have latencies far higher than the rendering pipeline of current consumer HMDs. They also have lower update rate than the display. We thus measure the latency of the video and implement a simple image-warping method to ensure smooth movement of the video. Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston |
VR | 2 |