VLDB 2026 Research / reviewers in the wild / expert
Jiaoyang Li 0001
dblp:198/6422-1
· DBLP profile ↗
80ranked-venue papers
16as first author
63since 2021 · last 2026
0000-0002-0032-1758ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 79 · 16 first-author · 62 since 2021Graphics, computer vision, multimedia, augmented reality and games · 31 · 9 first-author · 23 since 2021Systems, architecture and hardware · 7 · 7 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BTPG-max: Achieving Local Maximal Bidirectional Pairs for Bidirectional Temporal Plan Graphs
Yifan Su, Rishi Veerapaneni, Jiaoyang Li 0001 |
AAAI | 3 |
| 2026 | Dynamic Agent Grouping ECBS: Scaling Windowed Multi-Agent Path Finding with Completeness GuaranteesabstractMulti-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for a team of agents. Although several MAPF methods that solve full-horizon MAPF have completeness guarantees, very few MAPF methods that plan partial paths have completeness guarantees. Recent work introduced the Windowed Complete MAPF (WinC-MAPF) framework, which shows how windowed optimal MAPF solvers (e.g., SS-CBS) can use heuristic updates and disjoint agent groups to maintain completeness even when planning partial paths. A core limitation of WinC-MAPF is that it requires optimal MAPF solvers. Our main contribution is to extend WinC-MAPF by showing how we can use a bounded suboptimal solver while maintaining completeness. In particular, we design Dynamic Agent Grouping ECBS (DAG-ECBS) which dynamically creates and plans agent groups while maintaining that each agent group solution is bounded suboptimal. We prove how DAG-ECBS can maintain completeness in the WinC-MAPF framework and can improve scalability compared to windowed ECBS which does not have completeness guarantees. More broadly, our work serves as a blueprint for designing more MAPF methods that can use the WinC-MAPF framework Tiannan Zhang, Rishi Veerapaneni, Shao-Hung Chan, Jiaoyang Li 0001, Maxim Likhachev |
AAAI | 4 |
| 2026 | WinkTPG: An Execution Framework for Multi-Agent Path Finding Using Temporal ReasoningabstractPlanning collision-free paths for a large group of agents is a challenging problem in many real-world applications. While recent advances in Multi-Agent Path Finding (MAPF) have shown promising progress, standard MAPF planners continue to rely on simplified kinodynamic models, preventing agents from directly following the generated MAPF plan. To bridge this gap, we propose kinodynamic Temporal Plan Graph planning (kTPG), a multi-agent speed optimization algorithm that efficiently refines a MAPF plan into a set of kinodynamically feasible speed profiles. We further incorporate execution timing uncertainty models and provide deterministic guarantees under bounded uncertainty models and probabilistic guarantees under stochastic models. Building on kTPG, we propose Windowed kTPG (WinkTPG), a MAPF execution framework that incrementally refines MAPF plans using a window-based mechanism, dynamically incorporating agent information during execution to reduce uncertainty. Experiments show that WinkTPG can generate speed profiles for up to 1,000 agents within 1 second and improves solution quality by up to 51.7% over existing MAPF execution methods. We further validate WinkTPG in high-fidelity physics-based simulation and on real-world robots. Jingtian Yan, Stephen F. Smith, Jiaoyang Li 0001 |
IEEE Trans Autom. Sci. Eng. | 3 |
| 2025 | LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path FindingabstractMulti-Agent Path Finding (MAPF) is a critical component of logistics and warehouse management, which focuses on planning collision-free paths for a team of robots in a known environment. Recent work introduced a novel MAPF approach, LNS2, which proposed to repair a quickly-obtainable set of infeasible paths via iterative re-planning, by relying on a fast, yet lower-quality, priority-based planner. At the same time, there has been a recent push for Multi-Agent Reinforcement Learning (MARL) based MAPF algorithms, which let agents learn decentralized policies that exhibit improved cooperation over such priority planning, although inevitably remaining slower. In this paper, we introduce a new MAPF algorithm, LNS2+RL, which combines the distinct yet complementary characteristics of LNS2 and MARL to effectively balance their individual limitations and get the best from both worlds. During early iterations, LNS2+RL relies on MARL for low-level re-planning, which we show eliminates collisions much more than a priority-based planner. There, our MARL-based planner allows agents to reason about past and future/predicted information to gradually learn cooperative decision-making through a finely designed curriculum learning. At later stages of planning, LNS2+RL adaptively switches to priority-based planning to quickly resolve the remaining collisions, naturally trading-off solution quality and computational efficiency. Our comprehensive experiments on challenging tasks across various team sizes, world sizes, and map structures consistently demonstrate the superior performance of LNS2+RL compared to many MAPF algorithms, including LNS2, LaCAM, and EECBS. In maps with complex structures, the advantages of LNS2+RL are particularly pronounced, with LNS2+RL achieving a success rate of over 50% in nearly half of the tested tasks, while that of LaCAM and EECBS falls to 0%. Yutong Wang 0003, Tanishq Duhan, Jiaoyang Li 0001, Guillaume Sartoretti |
AAAI | 3 |
| 2025 | Speedup Techniques for Switchable Temporal Plan Graph OptimizationabstractMulti-Agent Path Finding (MAPF) focuses on planning collision-free paths for multiple agents. However, during the execution of a MAPF plan, agents may encounter unexpected delays, which can lead to inefficiencies, deadlocks, or even collisions. To address these issues, the Switchable Temporal Plan Graph provides a framework for finding an acyclic Temporal Plan Graph with the minimum execution cost under delays, ensuring deadlock- and collision-free execution. Unfortunately, existing optimal algorithms, such as Mixed Integer Linear Programming and Graph-Based Switchable Edge Search (GSES), are often too slow for practical use. This paper introduces Improved GSES, which significantly accelerates GSES through four speedup techniques: stronger admissible heuristics, edge grouping, prioritized branching, and incremental implementation. Experiments conducted on four different map types with varying numbers of agents demonstrate that Improved GSES consistently achieves over twice the success rate of GSES and delivers up to a 30-fold speedup on instances where both methods successfully find solutions. Muhan Lin, Jiaoyang Li 0001 |
AAAI | 3 |
| 2025 | Windowed MAPF with Completeness GuaranteesabstractTraditional multi-agent path finding (MAPF) methods try to compute entire collision free start-goal paths, with several algorithms offering completeness guarantees. However, computing partial paths offers significant advantages including faster planning, adaptability to changes, and enabling decentralized planning. Methods that compute partial paths employ a "windowed" approach and only try to find collision free paths for a limited timestep horizon. While this improves flexibility, this adaptation introduces incompleteness; all existing windowed approaches can become stuck in deadlock or livelock. Our main contribution is to introduce our framework, WinC-MAPF, for Windowed MAPF that enables completeness. Our framework leverages heuristic update insights from single-agent real-time heuristic search algorithms and agent independence ideas from MAPF algorithms. We also develop Single-Step Conflict Based Search (SS-CBS), an instantiation of this framework using a novel modification to CBS. We show how SS-CBS, which only plans a single step and updates heuristics, can effectively solve tough scenarios where existing windowed approaches fail. Rishi Veerapaneni, Muhammad Suhail Saleem, Jiaoyang Li 0001, Maxim Likhachev |
AAAI | 3 |
| 2025 | Multi-Agent Motion Planning for Differential Drive Robots Through Stationary State SearchabstractMulti-Agent Motion Planning (MAMP) finds various applications in fields such as traffic management, airport operations, and warehouse automation. In many of these environments, differential drive robots are commonly used. These robots have a kinodynamic model that allows only in-place rotation and movement along their current orientation, subject to speed and acceleration limits. However, existing Multi-Agent Path Finding (MAPF)-based methods often use simplified models for robot kinodynamics, which limits their practicality and realism. In this paper, we introduce a three-level framework called MASS to address these challenges. MASS combines MAPF-based methods with our proposed stationary state search planner to generate high-quality kinodynamically-feasible plans. We further extend MASS using an adaptive window mechanism to address the lifelong MAMP problem. Empirically, we tested our methods on the single-shot grid map domain and the lifelong warehouse domain. Our method shows up to 400% improvements in terms of throughput compared to existing methods. Jingtian Yan, Jiaoyang Li 0001 |
AAAI | 2 |
| 2025 | Online Guidance Graph Optimization for Lifelong Multi-Agent Path FindingabstractWe study the problem of optimizing a guidance policy capable of dynamically guiding the agents for lifelong Multi-Agent Path Finding based on real-time traffic patterns. Multi-Agent Path Finding (MAPF) focuses on moving multiple agents from their starts to goals without collisions. Its lifelong variant, LMAPF, continuously assigns new goals to agents. In this work, we focus on improving the solution quality of PIBT, a state-of-the-art rule-based LMAPF algorithm, by optimizing a policy to generate adaptive guidance. We design two pipelines to incorporate guidance in PIBT in two different ways. We demonstrate the superiority of the optimized policy over both static guidance and human-designed policies. Additionally, we explore scenarios where task distribution changes over time, a challenging yet common situation in real-world applications that is rarely explored in the literature. Hongzhi Zang, Yulun Zhang 0002, Zhe Chen 0016, Daniel Harabor, Peter J. Stuckey, Jiaoyang Li 0001 |
AAAI | 7 |
| 2025 | Multi-Robot Motion Planning with Diffusion ModelsabstractDiffusion models have recently been successfully applied to a wide range of robotics applications for learning complex multi-modal behaviors from data. However, prior works have mostly been confined to single-robot and small-scale environments due to the high sample complexity of learning multi-robot diffusion models. In this paper, we propose a method for generating collision-free multi-robot trajectories that conform to underlying data distributions while using only single-robot data. Our algorithm, Multi-robot Multi-model planning Diffusion (MMD), does so by combining learned diffusion models with classical search-based techniques---generating data-driven motions under collision constraints. Scaling further, we show how to compose multiple diffusion models to plan in large environments where a single diffusion model fails to generalize well. We demonstrate the effectiveness of our approach in planning for dozens of robots in a variety of simulated scenarios motivated by logistics environments. Yorai Shaoul, Itamar Mishani, Shivam Vats, Jiaoyang Li 0001, Maxim Likhachev |
ICLR | 4 |
| 2025 | Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path FindingabstractLifelong Multi-Agent Path Finding (LMAPF) repeatedly finds collision-free paths for multiple agents that are continually assigned new goals when they reach current ones. Recently, this field has embraced learning-based methods, which reactively generate single-step actions based on individual local observations. However, it is still challenging for them to match the performance of the best search-based algorithms, especially in large-scale settings. This work proposes an imitation-learning-based LMAPF solver that introduces a novel communication module as well as systematic single-step collision resolution and global guidance techniques. Our proposed solver, Scalable Imitation Learning for LMAPF (SILLM), inherits the fast reasoning speed of learning-based methods and the high solution quality of search-based methods with the help of modern GPUs. Across six large-scale maps with up to$\mathbf{1 0, 0 0 0}$agents and varying obstacle structures, SILLM surpasses the best learning- and search-based baselines, achieving average throughput improvements of$\mathbf{137.7 \%}$and$\mathbf{1 6. 0 \%}$, respectively. Furthermore, SILLM also beats the winning solution of the 2023 League of Robot Runners, an international LMAPF competition. Finally, we validated SILLM with 10 real robots and$\mathbf{1 0 0}$virtual robots in a mock warehouse environment. Yutong Wang 0003, Rishi Veerapaneni, Tanishq Duhan, Guillaume Sartoretti, Jiaoyang Li 0001 |
ICRA | 6 |
| 2025 | Work Smarter Not Harder: Simple Imitation Learning with CS-PIBT Outperforms Large-Scale Imitation Learning for MAPFabstractMulti-Agent Path Finding (MAPF) is the problem of effectively finding efficient collision-free paths for a group of agents in a shared workspace. The MAPF community has largely focused on developing high-performance heuristic search methods. Recently, several works have applied various machine learning (ML) techniques to solve MAPF, usually involving sophisticated architectures, reinforcement learning techniques, and set-ups, but none using large amounts of high-quality supervised data. Our initial objective in this work was to show how simple large-scale imitation learning of high-quality heuristic search methods can lead to state-of-the-art ML MAPF performance. However, we find that, at least with our model architecture, simple large-scale (700k examples with hundreds of agents per example) imitation learning does not produce impressive results. Instead, we find that by using prior work that post-processes MAPF model predictions to resolve 1-step collisions (CS-PIBT), we can train a simple ML MAPF policy in minutes that dramatically outperforms existing ML MAPF policies. This has serious implications for all future ML MAPF policies (with local communication) which currently struggle to scale. In particular, this finding implies that future learnt policies should always (1) use smart 1-step collision shields (e.g, CS-PIBT) and (2) include the collision shield with greedy actions as a baseline (e.g. PIBT), as well as (3) motivates future models to focus on longer horizon / more complex planning as 1-step collisions can be efficiently resolved. Rishi Veerapaneni, Arthur Jakobsson, Kevin Ren, Samuel Kim, Jiaoyang Li 0001, Maxim Likhachev |
ICRA | 5 |
| 2025 | Benchmarking Shortcutting Techniques for Multi-Robot-Arm Motion PlanningabstractGenerating high-quality motion plans for multiple robot arms is challenging due to the high dimensionality of the system and the potential for inter-arm collisions. Traditional motion planning methods often produce motions that are suboptimal in terms of smoothness and execution time for multi-arm systems. Post-processing via shortcutting is a common approach to improve motion quality for efficient and smooth execution. However, in multi-arm scenarios, optimizing one arm’s motion must not introduce collisions with other arms. Although existing multi-arm planning works often use some form of shortcutting techniques, their exact methodology and impact on performance are often vaguely described. In this work, we present a comprehensive study quantitatively comparing existing shortcutting methods for multi-arm trajectories across diverse simulated scenarios. We carefully analyze the pros and cons of each shortcutting method and propose two simple strategies for combining these methods to achieve the best performance-runtime tradeoff. Video, code, and dataset are available at https://philip-huang.github.io/mr-shortcut/. Philip Huang, Yorai Shaoul, Jiaoyang Li 0001 |
IROS | 3 |
| 2025 | RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and TasksabstractMulti-Agent Path Finding (MAPF), which focuses on finding collision-free paths for multiple robots, is crucial for applications ranging from aerial swarms to warehouse automation. Solving MAPF is NP-hard so learning-based approaches for MAPF have gained attention, particularly those leveraging deep neural networks. Nonetheless, despite the community’s continued efforts, all learning-based MAPF planners still rely on decentralized planning due to variability in the number of agents and map sizes. We have developed the first centralized learning-based policy for MAPF problem called RAILGUN. RAILGUN is not an agent-based policy but a map-based policy. By leveraging a CNN-based architecture, RAILGUN can generalize across different maps and handle any number of agents. We collect trajectories from rule-based methods to train our model in a supervised way. In experiments, RAILGUN outperforms most baseline methods and demonstrates great zero-shot generalization capabilities on various tasks, maps and agent numbers that were not seen in the training dataset. Yimin Tang, Xiao Xiong, Jingyi Xi, Jiaoyang Li 0001, Erdem Biyik, Sven Koenig |
IROS | 4 |
| 2025 | Accelerating Focal Search in Multi-Agent Path Finding with Tighter Lower BoundsabstractMulti-Agent Path Finding (MAPF) involves finding collision-free paths for multiple agents while minimizing a cost function—an NP-hard problem. Bounded suboptimal methods like Enhanced Conflict-Based Search (ECBS) and Explicit Estimation CBS (EECBS) balance solution quality with computational efficiency using focal search mechanisms. While effective, traditional focal search faces a limitation: the lower bound (LB) value determining which nodes enter the FOCAL list often increases slowly in early search stages, resulting in a constrained search space that delays finding valid solutions. In this paper, we propose a novel bounded suboptimal algorithm, double-ECBS (DECBS), to address this issue by first determining the maximum LB value and then employing a best-first search guided by this LB to find a collision-free path. Experimental results demonstrate that DECBS outperforms ECBS in most test cases and is compatible with existing optimization techniques. DECBS can reduce nearly 30% high-level Constraint Tree (CT) nodes and 50% low-level focal search nodes. When agent density is high, DECBS achieves a 23.5% average runtime improvement over ECBS with identical suboptimality bounds and optimizations. Yimin Tang, Zhenghong Yu, Jiaoyang Li 0001, Sven Koenig |
IROS | 3 |
| 2025 | New Mechanisms in Flex Distribution for Bounded Suboptimal Multi-Agent Path FindingabstractMulti-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths, one for each agent in a shared environment. Its objective is to minimize the sum of path costs (SOC), where the path cost of each agent is defined as the travel time from its start location to its target location. Explicit Estimation Conflict-Based Search (EECBS) is the leading algorithm for bounded-suboptimal MAPF, with the SOC of the solution being at most a user-specified factor w away from optimal. EECBS maintains sets of paths and a lower bound LB on the optimal SOC. Then, it iteratively selects a set of paths whose SOC is at most w times LB and introduces constraints to resolve collisions. For each path in a set, EECBS maintains a lower bound on its optimal path that satisfies constraints. By finding a path with cost at most its threshold, defined as w times its lower bound, EECBS guarantees to find a bounded-suboptimal solution. To speed up EECBS, previous work uses flex distribution to relax the requirement that each path needs to be at most its threshold. Though EECBS with flex distribution guarantees to find a bounded-suboptimal solution, increasing the thresholds may increase the SOC beyond w times LB, forcing EECBS to switch among different sets of paths (whose SOC are still at most w times LB), and thus reducing efficiency. To address this issue, we propose Conflict-Based Flex Distribution that distributes flex in proportion to the number of collisions. We also estimate the extra travel time (i.e., delays) needed to satisfy constraints and propose Delay-Based Flex Distribution. On top of that, we propose Mixed-Strategy Flex Distribution, combining both in a hierarchical framework. We prove that EECBS with our new flex distribution mechanisms is complete and bounded-suboptimal. The experiments show that our approaches outperform the original (greedy) flex distribution. Also, we redesign Focal-A* search from the previous work to improve LB for a congested environment. Shao-Hung Chan, Thomy Phan, Jiaoyang Li 0001, Sven Koenig |
SOCS | 3 |
| 2025 | Real-Time LaCAM for Real-Time MAPFabstractThe vast majority of Multi-Agent Path Finding (MAPF) methods with completeness guarantees require planning full-horizon paths. However, planning full-horizon paths can take too long and be impractical in real-world applications. Instead, real-time planning and execution, which only allows the planner a finite amount of time before executing and replanning, is more practical for real-world multi-agent systems. Several methods utilize real-time planning schemes but none are provably complete, which leads to livelock or deadlock. Our main contribution is Real-Time LaCAM, the first Real-Time MAPF method with provable completeness guarantees. We do this by leveraging LaCAM in an incremental fashion. Our results show how we can iteratively plan for congested environments with a cutoff time of milliseconds while still maintaining the same success rate as full-horizon LaCAM. We also show how it can be used with a single-step learned MAPF policy. Runzhe Liang, Rishi Veerapaneni, Daniel Harabor, Jiaoyang Li 0001, Maxim Likhachev |
SOCS | 4 |
| 2025 | Reevaluation of Large Neighborhood Search for MAPF: Findings and OpportunitiesabstractMulti-Agent Path Finding (MAPF) aims to arrange collision-free goal-reaching paths for a group of agents. Anytime MAPF solvers based on large neighborhood search (LNS) have gained prominence recently due to their flexibility and scalability, leading to a surge of methods, especially those leveraging machine learning, to enhance neighborhood selection. However, several pitfalls exist and hinder a comprehensive evaluation of these new methods, which mainly include: 1) Lower than actual or incorrect baseline performance; 2) Lack of a unified evaluation setting and criterion; 3) Lack of a codebase or executable model for supervised learning methods. To address these challenges, we introduce a unified evaluation framework, implement prior methods, and conduct an extensive comparison of prominent methods. Our evaluation reveals that rule-based heuristics serve as strong baselines, while current learning-based methods show no clear advantage on time efficiency or improvement capacity. Our extensive analysis also opens up new research opportunities for improving MAPF-LNS, such as targeting high-delayed agents, applying contextual algorithms, optimizing replan order and neighborhood size, where machine learning can potentially be integrated. Jiaqi Tan 0005, Yudong Luo, Jiaoyang Li 0001, Hang Ma 0001 |
SOCS | 3 |
| 2025 | RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks (Extended Abstract)abstractMulti-Agent Path Finding (MAPF), which focuses on finding collision-free paths for multiple robots, is crucial for applications ranging from aerial swarms to warehouse automation. Solving MAPF is NP-hard so learning-based approaches for MAPF have gained attention, particularly those leveraging deep neural networks. Nonetheless, despite the community's continued efforts, all learning-based MAPF planners still rely on decentralized planning due to variability in the number of agents and map sizes. We have developed the first centralized learning-based policy for MAPF problem called RAILGUN. RAILGUN is not an agent-based policy but a map-based policy. By leveraging a CNN-based architecture, RAILGUN can generalize across different maps and handle any number of agents. We collect trajectories from rule-based methods to train our model in a supervised way. In experiments, RAILGUN outperforms most baseline methods and demonstrates great zero-shot generalization capabilities on various tasks, maps and agent numbers that were not seen in the training dataset. Yimin Tang, Xiao Xiong, Jingyi Xi, Jiaoyang Li 0001, Erdem Biyik, Sven Koenig |
SOCS | 4 |
| 2024 | Traffic Flow Optimisation for Lifelong Multi-Agent Path FindingabstractMulti-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Although many works appear on this topic, all current algorithms struggle as the number of agents grows. The principal reason is that existing approaches typically plan free-flow optimal paths, which creates congestion. To tackle this issue, we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. We evaluate the idea in two large-scale settings: one-shot MAPF, where each agent has a single destination, and lifelong MAPF, where agents are continuously assigned new destinations. Empirically, we report large improvements in solution quality for one-short MAPF and in overall throughput for lifelong MAPF. Zhe Chen 0016, Daniel Harabor, Jiaoyang Li 0001, Peter J. Stuckey |
AAAI | 3 |
| 2024 | Bidirectional Temporal Plan Graph: Enabling Switchable Passing Orders for More Efficient Multi-Agent Path Finding Plan ExecutionabstractThe Multi-Agent Path Finding (MAPF) problem involves planning collision-free paths for multiple agents in a shared environment. The majority of MAPF solvers rely on the assumption that an agent can arrive at a specific location at a specific timestep. However, real-world execution uncertainties can cause agents to deviate from this assumption, leading to collisions and deadlocks. Prior research solves this problem by having agents follow a Temporal Plan Graph (TPG), enforcing a consistent passing order at every location as defined in the MAPF plan. However, we show that TPGs are overly strict because, in some circumstances, satisfying the passing order requires agents to wait unnecessarily, leading to longer execution time. To overcome this issue, we introduce a new graphical representation called a Bidirectional Temporal Plan Graph (BTPG), which allows switching passing orders during execution to avoid unnecessary waiting time. We design two anytime algorithms for constructing a BTPG: BTPG-naïve and BTPG-optimized. Experimental results show that following BTPGs consistently outperforms following TPGs, reducing unnecessary waits by 8-20%. Yifan Su, Rishi Veerapaneni, Jiaoyang Li 0001 |
AAAI | 3 |
| 2024 | A Real-Time Rescheduling Algorithm for Multi-robot Plan ExecutionabstractOne area of research in multi-agent path finding is to determine how replanning can be efficiently achieved in the case of agents being delayed during execution. One option is to reschedule the passing order of agents, i.e., the sequence in which agents visit the same location. In response, we propose Switchable-Edge Search (SES), an A*-style algorithm designed to find optimal passing orders. We prove the optimality of SES and evaluate its efficiency via simulations. The best variant of SES takes less than 1 second for small- and medium-sized problems and runs up to 4 times faster than baselines for large-sized problems. Adittyo Paul, Zhe Chen 0016, Jiaoyang Li 0001 |
ICAPS | 4 |
| 2024 | Accelerating Search-Based Planning for Multi-Robot Manipulation by Leveraging Online-Generated ExperiencesabstractAn exciting frontier in robotic manipulation is the use of multiple arms at once. However, planning concurrent motions is a challenging task using current methods. The high-dimensional composite state space renders many well-known motion planning algorithms intractable. Recently, Multi-Agent Path Finding (MAPF) algorithms have shown promise in discrete 2D domains, providing rigorous guarantees. However, widely used conflict-based methods in MAPF assume an efficient single-agent motion planner. This poses challenges in adapting them to manipulation cases where this assumption does not hold, due to the high dimensionality of configuration spaces and the computational bottlenecks associated with collision checking. To this end, we propose an approach for accelerating conflict-based search algorithms by leveraging their repetitive and incremental nature -- making them tractable for use in complex scenarios involving multi-arm coordination in obstacle-laden environments. We show that our method preserves completeness and bounded sub-optimality guarantees, and demonstrate its practical efficacy through a set of experiments with up to 10 robotic arms. Yorai Shaoul, Itamar Mishani, Maxim Likhachev, Jiaoyang Li 0001 |
ICAPS | 4 |
| 2024 | Improving Learnt Local MAPF Policies with Heuristic SearchabstractMulti-agent path finding (MAPF) is the problem of finding collision-free paths for a team of agents to reach their goal locations. State-of-the-art classical MAPF solvers typically employ heuristic search to find solutions for hundreds of agents but are typically centralized and can struggle to scale when run with short timeouts. Machine learning (ML) approaches that learn policies for each agent are appealing as these could enable decentralized systems and scale well while maintaining good solution quality. Current ML approaches to MAPF have proposed methods that have started to scratch the surface of this potential. However, state-of-the-art ML approaches produce ``local" policies that only plan for a single timestep and have poor success rates and scalability. Our main idea is that we can improve a ML local policy by using heuristic search methods on the output probability distribution to resolve deadlocks and enable full horizon planning. We show several model-agnostic ways to use heuristic search with learnt policies that significantly improve the policies' success rates and scalability. To our best knowledge, we demonstrate the first time ML-based MAPF approaches have scaled to high congestion scenarios (e.g. 20% agent density). Rishi Veerapaneni, Kevin Ren, Arthur Jakobsson, Jiaoyang Li 0001, Maxim Likhachev |
ICAPS | 5 |
| 2024 | Efficient Approximate Search for Multi-Objective Multi-Agent Path FindingabstractThe Multi-Objective Multi-Agent Path Finding (MO-MAPF) problem is the problem of computing collision-free paths for a team of agents while minimizing multiple cost metrics. Most existing MO-MAPF algorithms aim to compute the Pareto frontier. However, the Pareto frontier can be time-consuming to compute. Our first main contribution is BB-MO-CBS-pex, an approximate MO-MAPF algorithm that computes an approximate frontier for a user-specific approximation factor. BB-MO-CBS-pex builds upon BB-MO-CBS, a state-of-the-art MO-MAPF algorithm, and leverages A*pex, a state-of-the-art single-agent multi-objective search algorithm, to speed up different parts of BB-MO-CBS. We also provide two speed-up techniques for BB-MO-CBS-pex. Our second main contribution is BB-MO-CBS-k, which builds upon BB-MO-CBS-pex and computes up to k solutions for a user-provided k-value. BB-MO-CBS-k is useful when it is unclear how to determine an appropriate approximation factor. Our experimental results show that both BB-MO-CBS-pex and BB-MO-CBS-k solved significantly more instances than BB-MO-CBS for different approximation factors and k-values, respectively. Additionally, we compare BB-MO-CBS-pex with an approximate baseline algorithm derived from BB-MO-CBS and show that BB-MO-CBS-pex achieved speed-ups up to two orders of magnitude. Fangji Wang, Han Zhang 0018, Sven Koenig, Jiaoyang Li 0001 |
ICAPS | 4 |
| 2024 | MAPF in 3D Warehouses: Dataset and AnalysisabstractRecent works have made significant progress in multi-agent path finding (MAPF), with modern methods being able to scale to hundreds of agents, handle unexpected delays, work in groups, etc. The vast majority of these methods have focused on 2D "grid world" domains. However, modern warehouses often utilize multi-agent robotic systems that can move in 3D, enabling dense storage but resulting in a more complex multi-agent planning problem. Motivated by this, we introduce and experimentally analyze the application of MAPF to 3D warehouse management, and release the first (see http://mapf.info/index.php/Main/Benchmarks) open-source 3D MAPF dataset. We benchmark two state-of-the-art MAPF methods, EECBS and MAPF-LNS2, and show how different hyper-parameters affect these methods across various 3D MAPF problems. We also investigate how the warehouse structure itself affects MAPF performance. Based on our experimental analysis, we find that a fast low-level search is critical for 3D MAPF, EECBS's suboptimality significantly changes the effect of certain CBS techniques, and certain warehouse designs can noticeably influence MAPF scalability and speed. An additional important observation is that, overall, the tested 2D MAPF techniques scaled well to 3D warehouses and demonstrate how the MAPF community's progress in 2D can generalize to 3D warehouses. Rishi Veerapaneni, Jiaoyang Li 0001, Maxim Likhachev |
ICAPS | 4 |
| 2024 | Scalable Mechanism Design for Multi-Agent Path Finding
Paul Friedrich 0001, Yulun Zhang 0002, Michael J. Curry, Ludwig Dierks, Stephen McAleer, Jiaoyang Li 0001, Tuomas Sandholm, Sven Seuken |
IJCAI | 6 |
| 2024 | Guidance Graph Optimization for Lifelong Multi-Agent Path Finding
Yulun Zhang 0002, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li 0001 |
IJCAI | 5 |
| 2024 | Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding (Extended Abstract)abstractMulti-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Existing scalable approaches struggle as the number of agents grows, as they typically plan free-flow optimal paths, which creates congestion. To tackle this issue, we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. Empirically, we report large improvements in overall throughput for lifelong MAPF while coordinating more than ten thousand agents. Zhe Chen 0016, Daniel Harabor, Jiaoyang Li 0001, Peter J. Stuckey |
SOCS | 3 |
| 2024 | Scaling Lifelong Multi-Agent Path Finding to More Realistic Settings: Research Challenges and OpportunitiesabstractMulti-Agent Path Finding (MAPF) is the problem of moving multiple agents from starts to goals without collisions. Lifelong MAPF (LMAPF) extends MAPF by continuously assigning new goals to agents. We present our winning approach to the 2023 League of Robot Runners LMAPF competition, which leads us to several interesting research challenges and future directions. In this paper, we outline three main research challenges. The first challenge is to search for high-quality LMAPF solutions within a limited planning time (e.g., 1s per step) for a large number of agents (e.g., 10,000) or extremely high agent density (e.g., 97.7%). We present future directions such as developing more competitive rule-based and anytime MAPF algorithms and parallelizing state-of-the-art MAPF algorithms. The second challenge is to alleviate congestion and the effect of myopic behaviors in LMAPF algorithms. We present future directions, such as developing moving guidance and traffic rules to reduce congestion, incorporating future prediction and real-time search, and determining the optimal agent number. The third challenge is to bridge the gaps between the LMAPF models used in the literature and real-world applications. We present future directions, such as dealing with more realistic kinodynamic models, execution uncertainty, and evolving systems. Yulun Zhang 0002, Rishi Veerapaneni, Jiaoyang Li 0001 |
SOCS | 4 |
| 2024 | A Quality Diversity Approach to Automatically Generate Multi-Agent Path Finding Benchmark Maps (Extended Abstract)abstractMulti-Agent Path Finding (MAPF) is a complex problem aiming at searching for paths where teams of agents navigate to their goal locations without collisions. Recent advancements in MAPF have highlighted the necessity for robust benchmarks to evaluate their performance. Previously, the benchmarks used to evaluate MAPF algorithms are predominantly fixed, human-designed maps, which cannot evaluate the behavior of the algorithms comprehensively, leading to potential failures in diverse map scenarios. Meanwhile, quality diversity (QD) algorithm is used to generate maps of high solution quality for MAPF. We employ this technique to automatically generate diverse benchmark maps and explore the detailed behavior of MAPF algorithms in the generated maps. As a preliminary result, we concentrate on EECBS, a popular sub-optimal MAPF algorithm, and observe several findings regarding the runtime and solution quality of EECBS, and difficulty of the generated maps. Yulun Zhang 0002, Jiaoyang Li 0001 |
SOCS | 3 |
| 2024 | Unconstraining Multi-Robot Manipulation: Enabling Arbitrary Constraints in ECBS with Bounded Sub-OptimalityabstractMulti-Robot-Arm Motion Planning (M-RAMP) is a challenging problem featuring complex single-agent planning and multi-agent coordination. Recent advancements in extending the popular Conflict-Based Search (CBS) algorithm have made large strides in solving Multi-Agent Path Finding (MAPF) problems. However, fundamental challenges remain in applying CBS to M-RAMP. A core challenge is the existing reliance of the CBS framework on conservative "complete" constraints. These constraints ensure solution guarantees but often result in slow pruning of the search space -- causing repeated expensive single-agent planning calls. Therefore, even though it is possible to leverage domain knowledge and design incomplete M-RAMP-specific CBS constraints to more efficiently prune the search, using these constraints would render the algorithm itself incomplete. This forces practitioners to choose between efficiency and completeness. In light of these challenges, we propose a novel algorithm, Generalized ECBS, aimed at removing the burden of choice between completeness and efficiency in MAPF algorithms. Our approach enables the use of arbitrary constraints in conflict-based algorithms while preserving completeness and bounding sub-optimality. This enables practitioners to capitalize on the benefits of arbitrary constraints and opens a new space for constraint design in MAPF that has not been explored. We provide a theoretical analysis of our algorithms, propose new "incomplete" constraints, and demonstrate their effectiveness through experiments in M-RAMP. Yorai Shaoul, Rishi Veerapaneni, Maxim Likhachev, Jiaoyang Li 0001 |
SOCS | 4 |
| 2024 | ITA-ECBS: A Bounded-Suboptimal Algorithm for Combined Target-Assignment and Path-Finding ProblemabstractMulti-Agent Path Finding (MAPF), i.e., finding collision-free paths for multiple robots, plays a critical role in many applications. Sometimes, assigning a target to each agent also presents a challenge. The Combined Target-Assignment and Path-Finding (TAPF) problem, a variant of MAPF, requires one to simultaneously assign targets to agents and plan collision-free paths for agents. Several algorithms, including CBM, CBS-TA, and ITA-CBS, optimally solve the TAPF problem, with ITA-CBS being the leading algorithm for minimizing flowtime. However, the only existing bounded-suboptimal algorithm ECBS-TA is derived from CBS-TA rather than ITA-CBS. So, it faces the same issues as CBS-TA, such as searching through multiple constraint trees and spending too much time on finding the next-best target assignment. We introduce ITA-ECBS, the first bounded-suboptimal variant of ITA-CBS. Transforming ITA-CBS to its bounded-suboptimal variant is challenging because different constraint tree nodes can have different assignments of targets to agents. ITA-ECBS uses focal search to achieve efficiency and determines target assignments based on a new lower bound matrix. We show that it runs faster than ECBS-TA in 87.42% of 54,033 test cases. Yimin Tang, Sven Koenig, Jiaoyang Li 0001 |
SOCS | 3 |
| 2024 | From Space-Time to Space-Order: Directly Planning a Temporal Planning Graph by Redefining CBS (Extended Abstract)abstractThe majority of multi-agent path finding (MAPF) methods compute collision-free space-time paths which require agents to be at a specific location at a specific discretized timestep. However, executing these space-time paths directly on robotic systems is infeasible due to real-time execution differences (e.g. delays) which can lead to collisions. To combat this, current methods translate the space-time paths into a temporal plan graph (TPG) that only requires that agents observe the order in which they navigate through locations where their paths cross. However, planning space-time paths and then post-processing them into a TPG does not reduce the required agent-to-agent coordination, which is fixed once the space-time paths are computed. To that end, we propose a novel algorithm Space-Order CBS that can directly plan a TPG and explicitly minimize coordination. Our main theoretical insight is our novel perspective on viewing a TPG as a set of space-visitation order paths where agents visit locations in relative orders (e.g. 1st vs 2nd) as opposed to specific timesteps. We redefine unique conflicts and constraints for adapting CBS for space-order planning. We experimentally validate how Space-Order CBS can return TPGs which significantly reduce coordination, thus subsequently reducing the amount of agent-agent communication and leading to more robustness to delays during execution. Rishi Veerapaneni, Jiaoyang Li 0001, Maxim Likhachev |
SOCS | 3 |
| 2024 | Multi-agent Motion Planning through Stationary State Search (Extended Abstract)abstractMulti-Agent Motion Planning (MAMP) finds various real-world applications in fields such as traffic management, airport operations, and warehouse automation. This work primarily focuses on its application in large-scale automated warehouses. Recently, Multi-Agent Path-Finding (MAPF) methods have achieved great success in finding collision-free paths for hundreds of agents within automated warehouse settings. However, these methods often use a simplified assumption about the robot dynamics, which limits their practicality and realism. In this paper, we introduce a three-level MAMP framework called PSS which incorporates the kinodynamic constraints of the robots. PSS combines MAPF-based methods with Stationary Safe Interval Path Planner (SSIPP) to generate high-quality kinodynamically-feasible solutions. Our method shows significant improvements in terms of scalability and solution quality compared to existing methods. Jingtian Yan, Jiaoyang Li 0001 |
SOCS | 2 |
| 2024 | Multi-Agent Motion Planning with Bézier Curve Optimization under Kinodynamic Constraints (Extended Abstract)abstractMulti-Agent Motion Planning (MAMP) is a problem that seeks collision-free dynamically-feasible trajectories for multiple moving agents in a known environment while minimizing their travel time. In this paper, we introduce a three-level planner called PSB that combines search-based and optimization-based techniques to address the challenges posed by MAMP. PSB fully considers the kinodynamic capability of the agents and produces solutions with smooth speed profiles. Empirically, we evaluate PSB within the domain of obstacle-rich grid map navigation for mobile robots. PSB shows up to 49.79% improvements in solution cost compared to existing methods while achieving significant improvement in scalability. Jingtian Yan, Jiaoyang Li 0001 |
SOCS | 2 |
| 2024 | Multi-Robot Coordination and Layout Design for Automated Warehousing (Extended Abstract)abstractWith the rapid progress in Multi-Agent Path Finding (MAPF), researchers have studied how MAPF algorithms can be deployed to coordinate hundreds of robots in large automated warehouses. While most works try to improve the throughput of such warehouses by developing better MAPF algorithms, we focus on improving the throughput by optimizing the warehouse layout. We show that, even with state-of-the-art MAPF algorithms, commonly used human-designed layouts can lead to congestion for warehouses with large numbers of robots and thus have limited scalability. We extend existing automatic scenario generation methods to optimize warehouse layouts. Results show that our optimized warehouse layouts (1) reduce traffic congestion and thus improve throughput, (2) improve the scalability of the automated warehouses by doubling the number of robots in some cases, and (3) are capable of generating layouts with user-specified diversity measures. We include the source code at: https://github.com/lunjohnzhang/warehouse_env_gen_public Yulun Zhang 0002, Matthew C. Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li 0001 |
SOCS | 5 |
| 2024 | Arbitrarily Scalable Environment Generators via Neural Cellular Automata (Extended Abstract)abstractWe study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated warehouses. However, these approaches optimize only relatively small environments, falling short when it comes to replicating real-world warehouse sizes. The challenge arises from the exponential increase in the search space as the environment size increases. Additionally, the previous methods have only been tested with up to 350 robots in simulations, while practical warehouses could host thousands of robots. In this paper, instead of optimizing environments, we propose to optimize Neural Cellular Automata (NCA) environment generators via QD algorithms. We train a collection of NCA generators with QD algorithms in small environments and then generate arbitrarily large environments from the generators at test time. We show that NCA environment generators maintain consistent, regularized patterns regardless of environment size, significantly enhancing the scalability of multi-robot systems in two different domains with up to 2,350 robots. Additionally, we demonstrate that our method scales a single-agent reinforcement learning policy to arbitrarily large environments with similar patterns. We include the source code at https://github.com/lunjohnzhang/warehouse_env_gen_nca_public. Yulun Zhang 0002, Matthew C. Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li 0001 |
SOCS | 5 |
| 2023 | Intelligent Planning for Large-Scale Multi-Robot CoordinationabstractRobots will play a crucial role in the future and need to work as a team in increasingly more complex applications. Advances in robotics have laid the hardware foundations for building large-scale multi-robot systems. But how to coordinate robots intelligently is a difficult problem. We believe that graph-search-based planning can systematically exploit the combinatorial structure of multi-robot coordination problems and efficiently generate solutions with rigorous guarantees on correctness, completeness, and solution quality. We started with one problem that is central to many multi-robot applications. Multi-Agent Path Finding (MAPF) is an NP-hard problem of planning collision-free paths for a team of agents while minimizing their travel times. We addressed the MAPF problem from both (1) a theoretical perspective by developing efficient algorithms to solve large MAPF instances with completeness and optimality guarantees via a variety of AI and optimization technologies, such as constraint reasoning, heuristic search, stochastic local search, and machine learning, and (2) an applicational perspective by developing algorithmic techniques for integrating MAPF with task planning and execution for various multi-robot systems, such as mobile robot coordination, traffic management, drone swarm control, multi-arm assembly, and character control in video games. This paper is part of the AAAI-23 New Faculty Highlights. Jiaoyang Li 0001 |
AAAI | 1 |
| 2023 | Intersection Coordination with Priority-Based Search for Autonomous VehiclesabstractThe development of connected and autonomous vehicles opens an opportunity to manage intersections without signals. One promising approach is to use a central autonomous intersection manager to optimize the movement of the vehicles in the intersection. Existing work uses Mixed Integer Linear Programming (MILP) to find optimal solutions for this problem but is time-consuming and cannot be applied in real-time. On the other hand, the coordination of the vehicles is essentially a Multi-Agent Path Finding (MAPF) problem, for which dozens of efficient algorithms have been proposed in recent years. Inspired by these MAPF algorithms, we propose a three-level algorithm called PSL to solve the intersection coordination problem. Theoretically, PSL is complete and polynomial-time in the number of vehicles. Empirically, PSL runs significantly faster with only a slight compromise in the solution quality than the optimal MILP method. It also generates significantly better solutions with a slightly larger runtime than the traditional First-Come-First-Served strategy. Jiaoyang Li 0001, The Anh Hoang, Eugene Lin, Hai Le Vu 0001, Sven Koenig |
AAAI | 1 |
| 2023 | Multi-Robot Coordination and Layout Design for Automated WarehousingabstractWith the rapid progress in Multi-Agent Path Finding (MAPF), researchers have studied how MAPF algorithms can be deployed to coordinate hundreds of robots in large automated warehouses. While most works try to improve the throughput of such warehouses by developing better MAPF algorithms, we focus on improving the throughput by optimizing the warehouse layout. We show that, even with state-of-the-art MAPF algorithms, commonly used human-designed layouts can lead to congestion for warehouses with large numbers of robots and thus have limited scalability. We extend existing automatic scenario generation methods to optimize warehouse layouts. Results show that our optimized warehouse layouts (1) reduce traffic congestion and thus improve throughput, (2) improve the scalability of the automated warehouses by doubling the number of robots in some cases, and (3) are capable of generating layouts with user-specified diversity measures. Yulun Zhang 0002, Matthew C. Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li 0001 |
IJCAI | 5 |
| 2023 | Arbitrarily Scalable Environment Generators via Neural Cellular AutomataabstractWe study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated warehouses. However, these approaches optimize only relatively small environments, falling short when it comes to replicating real-world warehouse sizes. The challenge arises from the exponential increase in the search space as the environment size increases. Additionally, the previous methods have only been tested with up to 350 robots in simulations, while practical warehouses could host thousands of robots. In this paper, instead of optimizing environments, we propose to optimize Neural Cellular Automata (NCA) environment generators via QD algorithms. We train a collection of NCA generators with QD algorithms in small environments and then generate arbitrarily large environments from the generators at test time. We show that NCA environment generators maintain consistent, regularized patterns regardless of environment size, significantly enhancing the scalability of multi-robot systems in two different domains with up to 2,350 robots. Additionally, we demonstrate that our method scales a single-agent reinforcement learning policy to arbitrarily large environments with similar patterns. We include the source code at https://github.com/lunjohnzhang/warehouse_env_gen_nca_public. Yulun Zhang 0002, Matthew C. Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li 0001 |
NeurIPS | 5 |
| 2023 | A Fast Rescheduling Algorithm for Real-Time Multi-Robot Coordination [Extended Abstract]abstractOne area of research in Multi-Agent Path Finding (MAPF) is to determine how re-planning can be efficiently achieved in the case of the delay of an agent. One option is to determine a new wait ordering to find the most optimal new solution that can be produced by re-ordering the wait order. We propose to use an Edge-Switchable Temporal Plan Graph and an augmented A* algorithm, called Switchable-Edge Search, to approach finding a new optimal wait order. While this is a work in progress still, we have discovered several optimizations for this algorithm, and the results show promising increases in efficiency for the algorithm. We have analyzed our present efficiency in a variety of conditions by measuring re-planning speed in different maps, with varying numbers of agents and randomized scenarios for agents' start and goal locations. We hope that, as we proceed with optimization, we can show that such an approach can be more efficient in practice and be used instead of re-running MAPF to perform cheap re-planning in such situations. Adittyo Paul, Jiaoyang Li 0001 |
SOCS | 3 |
| 2023 | Conflict-tolerant and conflict-free multi-agent meeting
Dor Atzmon, Ariel Felner, Jiaoyang Li 0001, Shahaf S. Shperberg, Nathan R. Sturtevant, Sven Koenig |
Artif. Intell. | 3 |
| 2022 | MAPF-LNS2: Fast Repairing for Multi-Agent Path Finding via Large Neighborhood SearchabstractMulti-Agent Path Finding (MAPF) is the problem of planning collision-free paths for multiple agents in a shared environment. In this paper, we propose a novel algorithm MAPF-LNS2 based on large neighborhood search for solving MAPF efficiently. Starting from a set of paths that contain collisions, MAPF-LNS2 repeatedly selects a subset of colliding agents and replans their paths to reduce the number of collisions until the paths become collision-free. We compare MAPF-LNS2 against a variety of state-of-the-art MAPF algorithms, including Prioritized Planning with random restarts, EECBS, and PPS, and show that MAPF-LNS2 runs significantly faster than them while still providing near-optimal solutions in most cases. MAPF-LNS2 solves 80% of the random-scenario instances with the largest number of agents from the MAPF benchmark suite with a runtime limit of just 5 minutes, which, to our knowledge, has not been achieved by any existing algorithms. Jiaoyang Li 0001, Zhe Chen 0016, Daniel Harabor, Peter J. Stuckey, Sven Koenig |
AAAI | 1 |
| 2022 | Flex Distribution for Bounded-Suboptimal Multi-Agent Path FindingabstractMulti-Agent Path Finding (MAPF) is the problem of finding collision-free paths for multiple agents that minimize the sum of path costs. EECBS is a leading two-level algorithm that solves MAPF bounded-suboptimally, that is, within some factor w of the minimum sum of path costs C*. It uses focal search to find bounded-suboptimal paths on the low level and Explicit Estimation Search (EES) to resolve collisions on the high level. EES keeps track of a lower bound LB on C* to find paths whose sum of path costs is at most w LB in order to solve MAPF bounded-suboptimally. However, the costs of many paths are often much smaller than w times their minimum path costs, meaning that the sum of path costs is much smaller than w C*. In this paper, we therefore propose Flexible EECBS (FEECBS), which uses a flex(ible) distribution of the path costs (that relaxes the requirement to find bounded-suboptimal paths on the low level) in order to reduce the number of collisions that need to be resolved on the high level while still guaranteeing to solve MAPF bounded suboptimally. We address the drawbacks of flex distribution via techniques such as restrictions on the flex distribution, restarts of the high-level search with EECBS, and low-level focal-A* search. Our empirical evaluation shows that FEECBS substantially improves the efficiency of EECBS on MAPF instances with large maps and large numbers of agents. Shao-Hung Chan, Jiaoyang Li 0001, Graeme Gange, Daniel Harabor, Peter J. Stuckey, Sven Koenig |
AAAI | 2 |
| 2022 | Anytime Multi-Agent Path Finding via Machine Learning-Guided Large Neighborhood SearchabstractMulti-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for a team of agents in a common environment. MAPF is NP-hard to solve optimally and, in some cases, also bounded-suboptimally. It is thus time-consuming for (bounded-sub)optimal solvers to solve large MAPF instances. Anytime algorithms find solutions quickly for large instances and then improve them to close-to-optimal ones over time. In this paper, we improve the current state-of-the-art anytime solver MAPF-LNS, that first finds an initial solution fast and then repeatedly replans the paths of subsets of agents via Large Neighborhood Search (LNS). It generates the subsets of agents for replanning by randomized destroy heuristics, but not all of them increase the solution quality substantially. We propose to use machine learning to learn how to select a subset of agents from a collection of subsets, such that replanning increases the solution quality more. We show experimentally that our solver, MAPF-ML-LNS, significantly outperforms MAPF-LNS on the standard MAPF benchmark set in terms of both the speed of improving the solution and the final solution quality. Taoan Huang, Jiaoyang Li 0001, Sven Koenig, Bistra Dilkina |
AAAI | 2 |
| 2022 | Shard Systems: Scalable, Robust and Persistent Multi-Agent Path Finding with Performance GuaranteesabstractModern multi-agent robotic systems increasingly require scalable, robust and persistent Multi-Agent Path Finding (MAPF) with performance guarantees. While many MAPF solvers that provide some of these properties exist, none provides them all. To fill this need, we propose a new MAPF framework, the shard system. A shard system partitions the workspace into geographic regions, called shards, linked by a novel system of buffers. Agents are routed optimally within a shard by a local controller to local goals set by a global controller. The buffer system novelly allows shards to plan with perfect parallelism, providing scalability. A novel global controller algorithm can rapidly generate an inter-shard routing plan for thousands of agents while minimizing the traffic routed through any shard. A novel workspace partitioning algorithm produces shards small enough to replan rapidly. These innovations allow a shard system to adjust its routing plan in real time if an agent is delayed or assigned a new goal, enabling robust, persistent MAPF. A shard system's local optimality and optimized inter-shard routing bring the sum-of-costs of its solutions to single-shot MAPF problems to < 20-60% of optimal on a diversity of workspaces. Its scalability allows it to plan paths for 1000s of agents in seconds. If any of their goals change or move actions fails, a shard system can replan in under a second. Christopher Leet, Jiaoyang Li 0001, Sven Koenig |
AAAI | 2 |
| 2022 | Optimal and Bounded-Suboptimal Multi-Goal Task Assignment and Path FindingabstractWe formalize and study the multi-goal task assignment and path finding (MG-TAPF) problem from theoretical and algorithmic perspectives. The MG-TAPF problem is to compute an assignment of tasks to agents, where each task consists of a sequence of goal locations, and collision-free paths for the agents that visit all goal locations of their assigned tasks in sequence. Theoretically, we prove that the MG-TAPF problem is NP-hard to solve optimally. We present algorithms that build upon algorithmic techniques for the multi-agent path finding problem and solve the MG-TAPF problem optimally and bounded-suboptimally. We experimentally compare these algorithms on a variety of different benchmark domains. Xinyi Zhong, Jiaoyang Li 0001, Sven Koenig, Hang Ma 0001 |
ICRA | 2 |
| 2022 | Multi-Goal Multi-Agent Pickup and DeliveryabstractIn this work, we consider the Multi-Agent Pickup-and-Delivery (MAPD) problem, where agents constantly engage with new tasks and need to plan collision-free paths to execute them. To execute a task, an agent needs to visit a pair of goal locations, consisting of a pickup location and a delivery location. We propose two variants of an algorithm that assigns a sequence of tasks to each agent using the anytime algorithm Large Neighborhood Search (LNS) and plans paths using the Multi-Agent Path Finding (MAPF) algorithm Priority-Based Search (PBS). LNS-PBS is complete for well-formed MAPD instances, a realistic subclass of MAPD instances, and empirically more effective than the existing complete MAPD algorithm CENTRAL. LNS-wPBS provides no completeness guarantee but is empirically more efficient and stable than LNS-PBS. It scales to thousands of agents and thousands of tasks in a large warehouse and is empirically more effective than the existing scalable MAPD algorithm HBH+MLA*. LNS-PBS and LNS-wPBS also apply to a more general variant of MAPD, namely the Multi-Goal MAPD (MG-MAPD) problem, where tasks can have different numbers of goal locations. Qinghong Xu, Jiaoyang Li 0001, Sven Koenig, Hang Ma 0001 |
IROS | 2 |
| 2022 | Multi-Train Path Finding RevisitedabstractMulti-Train Path Finding (MTPF) is a coordination problem that asks us to plan collision-free paths for a team of moving agents, where each agent occupies a sequence of locations at any given time. MTPF is useful for planning a range of real-world vehicles, including rail trains and road convoys. MTPF is closely related to another coordination problem known as k-Robust Multi-Agent Path Finding (kR-MAPF). Although similar in principle, the performance of optimal MTPF algorithms in practice lags far behind that of optimal kR-MAPF algorithms. In this work, we revisit the connection between them and reduce the performance gap. First, we show that, in many cases, a valid kR-MAPF plan is also a valid MTPF plan, which leads to a new and faster approach for collision resolution. We also show that many recently introduced improvements for kR-MAPF, such as lower-bounding heuristics and symmetry reasoning, can be extended to MTPF. Finally, we explore a new type of pairwise symmetry specific to MTPF. Our experiments show that these improvements yield large efficiency gains for optimal MTPF. Zhe Chen 0016, Jiaoyang Li 0001, Daniel Harabor, Peter J. Stuckey, Sven Koenig |
SOCS | 2 |
| 2022 | Which MAPF Model Works Best for Automated Warehousing?abstractMulti-Agent Path Finding (MAPF) algorithms and their variants can find high-quality collision-free plans for automated warehousing under simplified assumptions about the robot dynamics. However, these simplifying assumptions pose challenging implementational issues as the robots cannot follow the plans precisely. Various robust execution frameworks, such as the Action Dependency Graph (ADG) framework, have been proposed to enable the real-world execution of MAPF plans. Under such a framework, it is unclear how the simplifying assumptions affect the performance of the robots. In this work, we first argue that the ADG framework provides the same robustness guarantees as the single-agent framework (where plans are generated independently for each robot and collisions are avoided through a reservation table), which is widely used in industry. We then improve the efficiency of the ADG framework by integrating it with the Rolling-Horizon Collision-Resolution framework to solve MAPF problems with a persistent stream of online tasks. Using the integrated framework, we compare the standard MAPF model with many of its more complex variants, such as MAPF with rotation, k-robust MAPF, and continuous-time MAPF (taking robot dynamics into account). We examine their effectiveness in improving throughput through realistic simulations of warehouse settings with the Gazebo simulator. Sumanth Varambally, Jiaoyang Li 0001, Sven Koenig |
SOCS | 2 |
| 2022 | Learning a Priority Ordering for Prioritized Planning in Multi-Agent Path FindingabstractPrioritized Planning (PP) is a fast and popular framework for solving Multi-Agent Path Finding, but its solution quality depends heavily on the predetermined priority ordering of the agents. Current PP algorithms use either greedy policies or random assignments to determine a total priority ordering, but none of them dominates the others in terms of the success rate and solution quality (measured by the sum-of-costs). We propose a machine-learning (ML) framework to learn a good priority ordering for PP. We develop two models, namely ML-T, which is trained on a total priority ordering, and ML-P, which is trained on a partial priority ordering. We propose to boost the effectiveness of PP by further applying stochastic ranking and random restarts. The results show that our ML-guided PP algorithms outperform the existing PP algorithms in success rate, runtime, and solution quality on small maps in most cases and are competitive with them on large maps despite the difficulty of collecting training data on these maps. Jiaoyang Li 0001, Taoan Huang, Sven Koenig, Bistra Dilkina |
SOCS | 2 |
| 2022 | Mutex Propagation in Multi-Agent Path Finding for Large AgentsabstractMutex propagation and its concomitant symmetry-breaking techniques have proven useful in Multi-Agent Path Finding (MAPF) with point agents. In this paper, we show that they can be easily generalized to richer MAPF problems. In particular, we demonstrate their application to MAPF with ``Large'' Agents (LA-MAPF). Here, agents can occupy multiple points at the same time according to their fixed shapes and sizes. While existing rule-based symmetry-breaking techniques are difficult to generalize from point agents to large agents, mutex-based symmetry-breaking techniques can be generalized easily. In a Conflict-Based Search (CBS) framework for LA-MAPF, we also develop a mutex-based conflict-selection strategy to further enhance the efficiency of the search. Through experiments on various maps, we show that our techniques significantly improve MC-CBS, a state-of-the-art optimal LA-MAPF algorithm, in terms of both success rate and runtime. Han Zhang 0018, Jiaoyang Li 0001, T. K. Satish Kumar, Sven Koenig |
SOCS | 3 |
| 2022 | Multi-agent path finding with mutex propagation
Han Zhang 0018, Jiaoyang Li 0001, Pavel Surynek, T. K. Satish Kumar, Sven Koenig |
Artif. Intell. | 2 |
| 2021 | EECBS: A Bounded-Suboptimal Search for Multi-Agent Path FindingabstractMulti-Agent Path Finding (MAPF), i.e., finding collision-free paths for multiple robots, is important for many applications where small runtimes are necessary, including the kind of automated warehouses operated by Amazon. CBS is a leading two-level search algorithm for solving MAPF optimally. ECBS is a bounded-suboptimal variant of CBS that uses focal search to speed up CBS by sacrificing optimality and instead guaranteeing that the costs of its solutions are within a given factor of optimal. In this paper, we study how to decrease its runtime even further using inadmissible heuristics. Motivated by Explicit Estimation Search (EES), we propose Explicit Estimation CBS (EECBS), a new bounded-suboptimal variant of CBS, that uses online learning to obtain inadmissible estimates of the cost of the solution of each high-level node and uses EES to choose which high-level node to expand next. We also investigate recent improvements of CBS and adapt them to EECBS. We find that EECBS with the improvements runs significantly faster than the state-of-the-art bounded-suboptimal MAPF algorithms ECBS, BCP-7, and eMDD-SAT on a variety of MAPF instances. We hope that the scalability of EECBS enables additional applications for bounded-suboptimal MAPF algorithms. Jiaoyang Li 0001, Wheeler Ruml, Sven Koenig |
AAAI | 1 |
| 2021 | Lifelong Multi-Agent Path Finding in Large-Scale WarehousesabstractMulti-Agent Path Finding (MAPF) is the problem of moving a team of agents to their goal locations without collisions. In this paper, we study the lifelong variant of MAPF, where agents are constantly engaged with new goal locations, such as in large-scale automated warehouses. We propose a new framework Rolling-Horizon Collision Resolution (RHCR) for solving lifelong MAPF by decomposing the problem into a sequence of Windowed MAPF instances, where a Windowed MAPF solver resolves collisions among the paths of the agents only within a bounded time horizon and ignores collisions beyond it. RHCR is particularly well suited to generating pliable plans that adapt to continually arriving new goal locations. We empirically evaluate RHCR with a variety of MAPF solvers and show that it can produce high-quality solutions for up to 1,000 agents (= 38.9% of the empty cells on the map) for simulated warehouse instances, significantly outperforming existing work. Jiaoyang Li 0001, Andrew Tinka, Scott Kiesel, Joseph W. Durham, T. K. Satish Kumar, Sven Koenig |
AAAI | 1 |
| 2021 | Scalable and Safe Multi-Agent Motion Planning with Nonlinear Dynamics and Bounded DisturbancesabstractWe present a scalable and effective multi-agent safe motion planner that enables a group of agents to move to their desired locations while avoiding collisions with obstacles and other agents, with the presence of rich obstacles, high-dimensional, nonlinear, nonholonomic dynamics, actuation limits, and disturbances. We address this problem by finding a piecewise linear path for each agent such that the actual trajectories following these paths are guaranteed to satisfy the reach-and-avoid requirement. We show that the spatial tracking error of the actual trajectories of the controlled agents can be pre-computed for any qualified path that considers the minimum duration of each path segment due to actuation limits. Using these bounds, we find a collision-free path for each agent by solving Mixed Integer-Linear Programs and coordinate agents by using the priority-based search. We demonstrate our method by benchmarking in 2D and 3D scenarios with ground vehicles and quadrotors, respectively, and show improvements over the solving time and the solution quality compared to two state-of-the-art multi-agent motion planners. Jingkai Chen, Jiaoyang Li 0001, Chuchu Fan, Brian C. Williams |
AAAI | 2 |
| 2021 | Symmetry Breaking for k-Robust Multi-Agent Path FindingabstractDuring Multi-Agent Path Finding (MAPF) problems, agentscan be delayed by unexpected events. To address suchsituations recent work describes k-Robust Conflict-BasedSearch (k-CBS): an algorithm that produces coordinated andcollision-free plan that is robust for up tokdelays. In thiswork we introducing a variety of pairwise symmetry break-ing constraints, specific tok-robust planning, that can effi-ciently find compatible and optimal paths for pairs of con-flicting agents. We give a thorough description of the newconstraints and report large improvements to success rate ina range of domains including: (i) classic MAPF benchmarks;(ii) automated warehouse domains and; (iii) on maps fromthe 2019 Flatland Challenge, a recently introduced railwaydomain wherek-robust planning can be fruitfully applied toschedule trains. Zhe Chen 0016, Daniel Harabor, Jiaoyang Li 0001, Peter J. Stuckey |
AAAI | 3 |
| 2021 | Anytime Multi-Agent Path Finding via Large Neighborhood SearchabstractMulti-Agent Path Finding (MAPF) is the challenging problem of computing collision-free paths for multiple agents. Algorithms for solving MAPF can be categorized on a spectrum. At one end are (bounded-sub)optimal algorithms that can find high-quality solutions for small problems. At the other end are unbounded-suboptimal algorithms that can solve large problems but usually find low-quality solutions. In this paper, we consider a third approach that combines the best of both worlds: anytime algorithms that quickly find an initial solution using efficient MAPF algorithms from the literature, even for large problems, and that subsequently improve the solution quality to near-optimal as time progresses by replanning subgroups of agents using Large Neighborhood Search. We compare our algorithm MAPF-LNS against a range of existing work and report significant gains in scalability, runtime to the initial solution, and speed of improving the solution. Jiaoyang Li 0001, Zhe Chen 0016, Daniel Harabor, Peter J. Stuckey, Sven Koenig |
IJCAI | 1 |
| 2021 | Scalable Rail Planning and Replanning: Winning the 2020 Flatland ChallengeabstractMulti-Agent Path Finding (MAPF) is the combinatorial problem of finding collision-free paths for multiple agents on a graph. This paper describes MAPF-based software for solving train planning and replanning problems on large-scale railway networks under uncertainty. The software recently won the 2020 Flatland Challenge, a NeurIPS competition trying to determine how to efficiently manage dense traffic on rail networks. The software incorporates many state-of-the-art MAPF, or in general, optimization technologies, such as prioritized planning, large neighborhood search, safe interval path planning, minimum communication policies, parallel computing, and simulated annealing. It can plan collision-free paths for thousands of trains within a few minutes and deliver deadlock-free actions in real-time during execution. Jiaoyang Li 0001, Zhe Chen 0016, Yi Zheng 0010, Shao-Hung Chan, Daniel Harabor, Peter J. Stuckey, Hang Ma 0001, Sven Koenig |
SOCS | 1 |
| 2021 | ECBS with Flex Distribution for Bounded-Suboptimal Multi-Agent Path FindingabstractMulti-Agent Path Finding (MAPF) is the problem of finding collision-free paths for multiple agents. CBS is a leading optimal two-level MAPF solver whose low level plans optimal paths for single agents and whose high level runs a best-first search on a Constraint Tree (CT) to resolve the collisions between the paths. ECBS, a bounded-suboptimal variant of CBS, speeds up CBS by reducing the number of collisions that need to be resolved on the high level. It achieves this by generating bounded-suboptimal paths with fewer collisions with the paths of the other agents on the low level and expanding bounded-suboptimal CT nodes that contain fewer collisions on the high level. In this paper, we propose Flexible ECBS (FECBS) that further reduces the number of collisions that need to be resolved on the high level by using looser suboptimal bounds on the low level while still providing bounded-suboptimal solutions. Instead of requiring the cost of each path to be bounded-suboptimal, FECBS requires only the overall cost of the paths to be bounded-suboptimal, which gives us the freedom to distribute the cost leeway among different agents according to their needs. Our empirical results show that FECBS can solve more MAPF instances than state-of-the-art ECBS variants within 5 minutes. Shao-Hung Chan, Jiaoyang Li 0001, Graeme Gange, Daniel Harabor, Peter J. Stuckey, Sven Koenig |
SOCS | 2 |
| 2021 | A Hierarchical Approach to Multi-Agent Path FindingabstractSolving Multi-Agent Path Finding (MAPF) instances optimally is NP-hard, and existing optimal and bounded suboptimal MAPF solvers thus usually do not scale to large MAPF instances. Greedy MAPF solvers scale to large MAPF instances, but their solution qualities are often bad. In this paper, we therefore propose a novel MAPF solver, Hierarchical Multi-Agent Path Planner (HMAPP), which creates a spatial hierarchy by partitioning the environment into multiple regions and decomposes a MAPF instance into smaller MAPF sub-instances for each region. For each sub-instance, it uses a bounded-suboptimal MAPF solver to solve it with good solution quality. Our experimental results show that HMAPP is able to solve as large MAPF instances as greedy MAPF solvers while achieving better solution qualities on various maps. Han Zhang 0018, Mingze Yao, Ziang Liu 0002, Jiaoyang Li 0001, Lucas Terr, Shao-Hung Chan, T. K. Satish Kumar, Sven Koenig |
SOCS | 4 |
| 2021 | Pairwise symmetry reasoning for multi-agent path finding search
Jiaoyang Li 0001, Daniel Harabor, Peter J. Stuckey, Hang Ma 0001, Graeme Gange, Sven Koenig |
Artif. Intell. | 1 |
| 2020 | Model AI Assignments 2020abstractThe Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of nine AI assignments from the 2020 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu. Todd W. Neller, Stephen Keeley, Michael Guerzhoy, Wolfgang Hönig, Jiaoyang Li 0001, Sven Koenig, Ameet Soni, Krista Thomason, Lisa Zhang 0003, Bibin Sebastian, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, James Allingham, Sejong Yoon, Jonathan Chen, Tom Larsen, Marion Neumann, Narges Norouzi, Ryan Hausen, Matthew Evett |
AAAI | 5 |
| 2020 | Multi-Directional Heuristic SearchabstractIn the Multi-Agent Meeting problem (MAM), the task is to find a meeting location for multiple agents, as well as a path for each agent to that location. In this paper, we introduce MM*, a Multi-Directional Heuristic Search algorithm that finds the optimal meeting location under different cost functions. MM* generalizes the Meet in the Middle (MM) bidirectional search algorithm to the case of finding an optimal meeting location for multiple agents. Several admissible heuristics are proposed, and experiments demonstrate the benefits of MM*. Dor Atzmon, Jiaoyang Li 0001, Ariel Felner, Eliran Nachmani, Shahaf S. Shperberg, Nathan R. Sturtevant, Sven Koenig |
IJCAI | 2 |
| 2020 | Iterative-Deepening Conflict-Based SearchabstractConflict-Based Search (CBS) is a leading algorithm for optimal Multi-Agent Path Finding (MAPF). CBS variants typically compute MAPF solutions using some form of A* search. However, they often do so under strict time limits so as to avoid exhausting the available memory. In this paper, we present IDCBS, an iterative-deepening variant of CBS which can be executed without exhausting the memory and without strict time limits. IDCBS can be substantially faster than CBS due to incremental methods that it uses when processing CBS nodes. Eli Boyarski, Ariel Felner, Daniel Harabor, Peter J. Stuckey, Liron Cohen 0002, Jiaoyang Li 0001, Sven Koenig |
IJCAI | 6 |
| 2020 | Mutex Propagation for SAT-based Multi-agent Path Finding
Pavel Surynek, Jiaoyang Li 0001, Han Zhang 0018, T. K. Satish Kumar, Sven Koenig |
PRIMA | 2 |
| 2020 | Moving Agents in Formation in Congested EnvironmentsabstractIn this paper, we formalize and study the Moving Agents in Formation (MAiF) problem, that combines the tasks of finding short collision-free paths for multiple agents and keeping them in close adherence to a desired formation. Previous work includes controller-based algorithms, swarm-based algorithms, and potential-field-based algorithms. They usually focus on only one or the other of these tasks, solve the problem greedily without systematic search, and thus generate costly solutions or even fail to find solutions in congested environment. In this paper, we develop a two-phase search algorithm, called SWARM-MAPF, whose first phase is inspired by swarm-based algorithms (in open regions) and whose second phase is inspired by multi-agent path-finding (MAPF) algorithms (in congested regions). In the first phase, SWARM-MAPF selects a leader among the agents and finds a path for it that is sufficiently far away from the obstacles so that the other agents can preserve the desired formation around it. It also identifies the critical segments of the leader's path where the other agents cannot preserve the desired formation and the refinement of which has thus to be delegated to the second phase. In the second phase, SWARM-MAPF refines these segments. Theoretically, we prove that SWARM-MAPF is complete. Empirically, we show that SWARM-MAPF scales well and is able to find close-to-optimal solutions. Jiaoyang Li 0001, Kexuan Sun 0002, Hang Ma 0001, Ariel Felner, T. K. Satish Kumar, Sven Koenig |
SOCS | 1 |
| 2020 | New Techniques for Pairwise Symmetry Breaking in Multi-Agent Path FindingabstractWe consider two new types of pairwise path symmetries which appear in the context of Multi-Agent Path Finding (MAPF). The first of them, corridor symmetry, arises when two agents attempt to pass through the same narrow passage but in opposite directions. The second, target symmetry, arises when the shortest path of one agent requires the target location of a second agent after the second agent has already arrived. These symmetries can produce an exponential blowup in the space of possible collision resolutions, leading to timeout failure even for state-of-the-art algorithms such as Conflict-Based Search. We propose to break symmetries using new reasoning techniques that: (1) detect each type of situation and, (2) resolve them by introducing specialized constraints. We implement our ideas in the context of Conflict-Based Search where, in a range of experiments, we report up to an order-of-magnitude improvement in runtime performance and, in some cases, more than a doubling in success rate. Jiaoyang Li 0001, Graeme Gange, Daniel Harabor, Peter J. Stuckey, Hang Ma 0001, Sven Koenig |
SOCS | 1 |
| 2020 | Multi-Directional SearchabstractIn the Multi-Agent Meeting (MAM) problem, the task is to find a meeting location for multiple agents, as well as a path for each agent to that location. In this paper, we introduce MM*, a Multi-Directional Search algorithm that finds the optimal meeting location under different cost functions. MM* generalizes the Meet in the Middle (MM) bidirectional search algorithm to the case of finding optimal meeting locations for multiple agents. A number of admissible heuristics are proposed and experiments demonstrate the benefits of MM*. Dor Atzmon, Jiaoyang Li 0001, Ariel Felner, Eliran Nachmani, Shahaf S. Shperberg, Nathan R. Sturtevant, Sven Koenig |
SOCS | 2 |
| 2019 | Searching with Consistent Prioritization for Multi-Agent Path FindingabstractWe study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead explore the space of all possible partial priority orderings as part of a novel systematic and conflict-driven combinatorial search framework. In a variety of empirical comparisons, we demonstrate state-of-the-art solution qualities and success rates, often with similar runtimes to existing algorithms. We also develop new theoretical results that explore the limitations of prioritized planning, in terms of completeness and optimality, for the first time. Hang Ma 0001, Daniel Harabor, Peter J. Stuckey, Jiaoyang Li 0001, Sven Koenig |
AAAI | 4 |
| 2019 | Symmetry-Breaking Constraints for Grid-Based Multi-Agent Path FindingabstractWe describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on 4-neighbor grids. We also introduce a symmetry-breaking constraint to resolve these conflicts. This specialized technique allows us to identify and eliminate, in a single step, all permutations of two currently assigned but incompatible paths. Each such permutation has exactly the same cost as a current path, and each one results in a new collision between the same two agents. We show that the addition of symmetry-breaking techniques can lead to an exponential reduction in the size of the search space of CBS, a popular framework for MAPF, and report significant improvements in both runtime and success rate versus CBSH and EPEA* – two recent and state-of-the-art MAPF algorithms. Jiaoyang Li 0001, Daniel Harabor, Peter J. Stuckey, Hang Ma 0001, Sven Koenig |
AAAI | 1 |
| 2019 | Multi-Agent Path Finding for Large AgentsabstractMulti-Agent Path Finding (MAPF) has been widely studied in the AI community. For example, Conflict-Based Search (CBS) is a state-of-the-art MAPF algorithm based on a twolevel tree-search. However, previous MAPF algorithms assume that an agent occupies only a single location at any given time, e.g., a single cell in a grid. This limits their applicability in many real-world domains that have geometric agents in lieu of point agents. Geometric agents are referred to as “large” agents because they can occupy multiple points at the same time. In this paper, we formalize and study LAMAPF, i.e., MAPF for large agents. We first show how CBS can be adapted to solve LA-MAPF. We then present a generalized version of CBS, called Multi-Constraint CBS (MCCBS), that adds multiple constraints (instead of one constraint) for an agent when it generates a high-level search node. We introduce three different approaches to choose such constraints as well as an approach to compute admissible heuristics for the high-level search. Experimental results show that all MC-CBS variants outperform CBS by up to three orders of magnitude in terms of runtime. The best variant also outperforms EPEA* (a state-of-the-art A*-based MAPF solver) in all cases and MDD-SAT (a state-of-the-art reduction-based MAPF solver) in some cases. Jiaoyang Li 0001, Pavel Surynek, Ariel Felner, Hang Ma 0001, T. K. Satish Kumar, Sven Koenig |
AAAI | 1 |
| 2019 | Improved Heuristics for Multi-Agent Path Finding with Conflict-Based SearchabstractConflict-Based Search (CBS) and its enhancements are among the strongest algorithms for Multi-Agent Path Finding. Recent work introduced an admissible heuristic to guide the high-level search of CBS. In this work, we prove the limitation of this heuristic, as it is based on cardinal conflicts only. We then introduce two new admissible heuristics by reasoning about the pairwise dependencies between agents. Empirically, CBS with either new heuristic significantly improves the success rate over CBS with the recent heuristic and reduces the number of expanded nodes and runtime by up to a factor of 50. Jiaoyang Li 0001, Ariel Felner, Eli Boyarski, Hang Ma 0001, Sven Koenig |
IJCAI | 1 |
| 2019 | Extended Abstract: Searching with Consistent Prioritization for Multi-Agent Path FindingabstractWe study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead explore the space of all possible partial priority orderings as part of a novel systematic and conflict-driven combinatorial search framework. In a variety of empirical comparisons, we demonstrate state-of-the-art solution qualities and success rates, often with similar runtimes to existing algorithms. We also develop new theoretical results that explore the limitations of prioritized planning, in terms of completeness and optimality, for the first time. This paper was published at AAAI 2019. Hang Ma 0001, Daniel Harabor, Peter J. Stuckey, Jiaoyang Li 0001, Sven Koenig |
SOCS | 4 |
| 2019 | Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search: Preliminary ResultsabstractConflict-Based Search (CBS) and its enhancements are among the strongest algorithms for Multi-Agent Pathfinding. Recent work introduced an admissible heuristic to guide the high-level search of CBS. In this work, we prove the limitation of this heuristic, as it is based on cardinal conflicts only. We then introduce two new admissible heuristics by reasoning about the pairwise dependency between agents. Empirically, CBS with both new heuristics significantly improves the success rate over CBS with the recent heuristic and reduces the number of expanded nodes and runtime by up to a factor of 50, yielding a new state-of-the-art CBS-based algorithm. Jiaoyang Li 0001, Eli Boyarski, Ariel Felner, Hang Ma 0001, Sven Koenig |
SOCS | 1 |
| 2019 | Symmetry-Breaking Constraints for Grid-Based Multi-Agent Path FindingabstractWe describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on 4-neighbor grids. We also introduce a symmetry-breaking constraint to resolve these conflicts. This specialized technique allows us to identify and eliminate, in a single step, all permutations of two currently assigned but incompatible paths. Each such permutation has exactly the same cost as a current path, and each one results in a new collision between the same two agents. We show that the addition of symmetry-breaking techniques can lead to an exponential reduction in the size of the search space of CBS, a popular framework for MAPF, and report significant improvements in both runtime and success rate versus CBSH and EPEA* – two recent and state-of-the-art MAPF algorithms. Jiaoyang Li 0001, Daniel Harabor, Peter J. Stuckey, Hang Ma 0001, Sven Koenig |
SOCS | 1 |
| 2019 | Multi-Agent Path Finding for Large AgentsabstractMulti-Agent Path Finding (MAPF) has been widely studied in the AI community. For example, Conflict-Based Search (CBS) is a state-of-the-art MAPF algorithm based on a two-level tree-search. However, previous MAPF algorithms assume that an agent occupies only a single location at any given time, e.g., a single cell in a grid. This limits their applicability in many real-world domains that have geometric agents in lieu of point agents. Geometric agents are referred to as “large” agents because they can occupy multiple points at the same time. In this paper, we formalize and study LAMAPF, i.e., MAPF for large agents. We first show how CBS can be adapted to solve LA-MAPF. We then present a generalized version of CBS, called Multi-Constraint CBS (MC-CBS), that adds multiple constraints (instead of one constraint) for an agent when it generates a high-level search node. We introduce three different approaches to choose such constraints as well as an approach to compute admissible heuristics for the high-level search. Experimental results show that all MC-CBS variants outperform CBS by up to three orders of magnitude in terms of runtime. The best variant also outperforms EPEA* (a state-of-the-art A*-based MAPF solver) in all cases and MDD-SAT (a state-of-the-art reduction-based MAPF solver) in some cases. Jiaoyang Li 0001, Pavel Surynek, Ariel Felner, Hang Ma 0001, T. K. Satish Kumar, Sven Koenig |
SOCS | 1 |
| 2019 | Multi-Agent Pathfinding: Definitions, Variants, and BenchmarksabstractThe multi-agent pathfinding problem (MAPF) is the fundamental problem of planning paths for multiple agents, where the key constraint is that the agents will be able to follow these paths concurrently without colliding with each other. Applications of MAPF include automated warehouses, autonomous vehicles, and robotics. Research on MAPF has been flourishing in the past couple of years. Different MAPF research papers assume different sets of assumptions, e.g., whether agents can traverse the same road at the same time, and have different objective functions, e.g., minimize makespan or sum of agents' actions costs. These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult for establishing appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. This paper aims to fill this gap and facilitate future research and practitioners by providing a unifying terminology for describing the common MAPF assumptions and objectives. In addition, we also provide pointers to two MAPF benchmarks. In particular, we introduce a new grid-based benchmark for MAPF, and demonstrate experimentally that it poses a challenge to contemporary MAPF algorithms. Roni Stern, Nathan R. Sturtevant, Ariel Felner, Sven Koenig, Hang Ma 0001, Thayne T. Walker, Jiaoyang Li 0001, Dor Atzmon, Liron Cohen 0002, T. K. Satish Kumar, Roman Barták, Eli Boyarski |
SOCS | 7 |
| 2018 | Multi-Agent Path Finding with DeadlinesabstractWe formalize Multi-Agent Path Finding with Deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within the deadline, without colliding with each other. We first show that MAPF-DL is NP-hard to solve optimally. We then present two classes of optimal algorithms, one based on a reduction of MAPF-DL to a flow problem and a subsequent compact integer linear programming formulation of the resulting reduced abstracted multi-commodity flow network and the other one based on novel combinatorial search algorithms. Our empirical results demonstrate that these MAPF-DL solvers scale well and each one dominates the other ones in different scenarios. Hang Ma 0001, Glenn Wagner, Ariel Felner, Jiaoyang Li 0001, T. K. Satish Kumar, Sven Koenig |
IJCAI | 4 |