VLDB 2026 Research / reviewers in the wild / expert
Sarah Perez 0001
dblp:198/7460 · also Sarah E. I. Perez
· DBLP profile ↗
5ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0002-8855-0255ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 5 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology › network bioinformatics › biological network analysis
network visualization |
0.5 | 1 | 2021 | Hive Panel Explorer: an interactive network visualization tool · Bioinform. 2021 |
Methods — techniques the papers use, named apart from their topics
interactive visualization · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Hive Panel Explorer: an interactive network visualization toolabstractMOTIVATION: Networks are used to relate topological structure to system dynamics and function, particularly in ecology systems biology. Network analysis is often guided or complemented by data-driven visualization. Hive one of many network visualizations, distinguish themselves as providing a general, consistent and coherent rule-based representation to motivate hypothesis development and testing. RESULTS: Here, we present HyPE, Hive Panel Explorer, a software application that creates a panel of interactive hive plots. HyPE enables network exploration based on user-driven layout rules and parameter combinations for simultaneous of multiple network views. We demonstrate HyPE's features by exploring a microbial co-occurrence network constructed from forest soil microbiomes. AVAILABILITY AND IMPLEMENTATION: HyPE is available under the GNU license: https://github.com/hallamlab/HivePanelExplorer. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online. Sarah Perez 0001, Aria S. Hahn, Martin Krzywinski, Steven J. Hallam |
Bioinform. | 1 |
| 2019 | What Inquiry with Virtual Labs Can Learn from Productive Failure: A Theory-Driven Study of Students' Reflections
Charleen Brand, Jonathan Massey-Allard, Sarah Perez 0001, Nikol Rummel, Ido Roll |
AIED (2) | 3 |
| 2018 | Control of Variables Strategy Across Phases of Inquiry in Virtual Labs
Sarah Perez 0001, Jonathan Massey-Allard, Joss Ives, Deborah Butler, Doug A. Bonn, Jeff Bale, Ido Roll |
AIED (2) | 1 |
| 2017 | Identifying Productive Inquiry in Virtual Labs Using Sequence Mining
Sarah Perez 0001, Jonathan Massey-Allard, Deborah Butler, Joss Ives, Doug A. Bonn, Nikki Yee, Ido Roll |
AIED | 1 |
| 2017 | A Visual Approach towards Knowledge Engineering and Understanding How Students Learn in Complex EnvironmentsabstractExploratory learning environments, such as virtual labs, support divergent learning pathways. However, due to their complexity, building computational models of learning is challenging as it is difficult to identify features that (i) are informative with respect to common learning strategies, (ii) abstract similar actions beyond surface differences, and (iii) differentiate groups of learners. In this paper, we present a visualization tool that addresses these challenges by facilitating a novel analytic approach to aid in the knowledge engineering process, focusing on five main capabilities: data-driven hypotheses raising, visualizing behavior over time, easily grouping related actions, contrasting learners' behaviors on these actions, and comparing the behaviors of groups of learners. We apply this analytic approach to better understand how students work with a popular interactive physics virtual lab. By splitting learners by learning gains, we found that productive learners performed more active testing and adapted more quickly to the task at hand by focusing on more relevant testing instruments. Implications for online virtual labs and a broader class of complex learning environments are discussed throughout. Lauren Fratamico, Sarah Perez 0001, Ido Roll |
L@S | 2 |