Weihao Cheng 0002

dblp:198/8708-2 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2025 High-Accuracy Fractured Object Reassembly Under Arbitrary Poses
Qun-Ce Xu, Yan-Pei Cao 0001, Weihao Cheng 0002, Tai-Jiang Mu, Ying Shan, Yongliang Yang 0002, Shi-Min Hu 0001
CVM (2)3
2025 NVComposer: Boosting Generative Novel View Synthesis with Multiple Sparse and Unposed Images
abstract
Recent advancements in generative models have significantly improved novel view synthesis (NVS) from multi-view data. However, existing methods depend on external multiview alignment processes, such as explicit pose estimation or pre-reconstruction, which limits their flexibility and accessibility, especially when alignment is unstable due to insufficient overlap or occlusions between views. In this paper, we propose NVComposer, a novel approach that eliminates the need for explicit external alignment. NVComposer enables the generative model to implicitly infer spatial and geometric relationships between multiple conditional views by introducing two key components: 1) an image-pose dualstream diffusion model that simultaneously generates target novel views and condition camera poses, and 2) a geometry-aware feature alignment module that distills geometric priors from dense stereo models during training. Extensive experiments demonstrate that NVComposer achieves state-of-the-art performance in generative multi-view NVS tasks, removing the reliance on external alignment and thus improving model accessibility. Our approach shows substantial improvements in synthesis quality as the number of unposed input views increases, highlighting its potential for more flexible and accessible generative NVS systems.
Lingen Li, Zhaoyang Zhang 0004, Yaowei Li 0001, Wenbo Hu 0002, Xiaoyu Li 0002, Weihao Cheng 0002, Jinwei Gu, Tianfan Xue, Ying Shan
CVPR7
2024 SparseGNV: Generating Novel Views of Indoor Scenes with Sparse RGB-D Images
abstract
We study to generate novel views of indoor scenes given sparse input views. The challenge is to achieve both photorealism and view consistency. We present SparseGNV: a learning framework that incorporates 3D structures and image generative models to generate novel views with three modules. The first module builds a neural point cloud as underlying geometry, providing scene context and guidance for the target novel view. The second module utilizes a transformer-based network to map the scene context and the guidance into a shared latent space and autoregressively decodes the target view in the form of discrete image tokens. The third module reconstructs the tokens back to the image of the target view. SparseGNV is trained across a large-scale indoor scene dataset to learn generalizable priors. Once trained, it can efficiently generate novel views of an unseen indoor scene in a feed-forward manner. We evaluate SparseGNV on real-world indoor scenes and demonstrate that it outperforms state-of-the-art methods based on either neural radiance fields or conditional image generation.
Weihao Cheng 0002, Yan-Pei Cao 0001, Ying Shan
AAAI1
2024 Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views
abstract
Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible images at novel viewpoints or for distilling pre-trained diffusion priors into 3D representations using score distillation sampling (SDS), these methods often struggle to simultaneously achieve high-quality, consistent, and detailed results for both novel-view synthesis (NVS) and geometry. In this work, we present Sparse3D, a novel 3D reconstruction method tailored for sparse view inputs. Our approach distills robust priors from a multiview-consistent diffusion model to refine a neural radiance field. Specifically, we employ a controller that harnesses epipolar features from input views, guiding a pre-trained diffusion model, such as Stable Diffusion, to produce novel-view images that maintain 3D consistency with the input. By tapping into 2D priors from powerful image diffusion models, our integrated model consistently delivers high-quality results, even when faced with open-world objects. To address the blurriness introduced by conventional SDS, we introduce the category-score distillation sampling (C-SDS) to enhance detail. We conduct experiments on CO3DV2 which is a multi-view dataset of real-world objects. Both quantitative and qualitative evaluations demonstrate that our approach outperforms previous state-of-the-art works on the metrics regarding NVS and geometry reconstruction.
Zixin Zou, Weihao Cheng 0002, Yan-Pei Cao 0001, Shi-Sheng Huang, Ying Shan, Song-Hai Zhang
AAAI2
2024 Learning layout generation for virtual worlds
abstract
The emergence of the metaverse has led to the rapidly increasing demand for the generation of extensive 3D worlds. We consider that an engaging world is built upon a rational layout of multiple landuse areas (e.g., forest, meadow, and farmland). To this end, we propose a generative model of landuse distribution that learns from geographic data. The model is based on a transformer architecture that generates a 2D map of the land-use layout, which can be conditioned on spatial and semantic controls, depending on whether either one or both are provided. This model enables diverse layout generation with user control and layout expansion by extending borders with partial inputs. To generate high-quality and satisfactory layouts, we devise a geometric objective function that supervises the model to perceive layout shapes and regularize generations using geometric priors. Additionally, we devise a planning objective function that supervises the model to perceive progressive composition demands and suppress generations deviating from controls. To evaluate the spatial distribution of the generations, we train an autoencoder to embed land-use layouts into vectors to enable comparison between the real and generated data using the Wasserstein metric, which is inspired by the Frechet inception distance.
Weihao Cheng 0002, Ying Shan
Comput. Vis. Media1
2023 Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models
abstract
Recent CLIP-guided 3D optimization methods, such as DreamFields [19] and PureCLIPNeRF [24], have achieved impressive results in zero-shot text-to-3D synthesis. However, due to scratch training and random initialization without prior knowledge, these methods often fail to generate accurate and faithful 3D structures that conform to the input text. In this paper, we make the first attempt to introduce explicit 3D shape priors into the CLIP-guided 3D optimization process. Specifically, we first generate a high-quality 3D shape from the input text in the text-to-shape stage as a 3D shape prior. We then use it as the initialization of a neural radiance field and optimize it with the full prompt. To address the challenging text-to-shape generation task, we present a simple yet effective approach that directly bridges the text and image modalities with a powerful text-to-image diffusion model. To narrow the style domain gap between the images synthesized by the text-to-image diffusion model and shape renderings used to train the image-to-shape generator, we further propose to jointly optimize a learnable text prompt and fine-tune the text-to-image diffusion model for rendering-style image generation. Our method, Dream3D, is capable of generating imaginative 3D content with superior visual quality and shape accuracy compared to state-of-the-art methods. Our project page is at https://bluestyle97.github.io/dream3d/.
Xintao Wang 0002, Weihao Cheng 0002, Yan-Pei Cao 0001, Ying Shan, Xiaohu Qie, Shenghua Gao
CVPR3