Demo Data from VLDB 2026 / reviewers in the wild / expert
Manuel Hartmann
dblp:199/2832
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0007-4405-5053ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 67% Visualization and visual analytics · 33% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
collaborative visualization |
1.0 | 1 | 2026 | Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality › immersive interaction
VR interaction |
1.0 | 1 | 2026 | Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality › navigation
world in miniature |
1.0 | 1 | 2026 | Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026 |
Smart cities and intelligent transportation
urban planning |
0.3 | 1 | 2026 | Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-MiniatureabstractWorld-in-Miniatures (WIMs) are an established technique in virtual reality (VR) that provide an overview of the surrounding virtual environment. While traditionally used to support navigation over larger distances and distant manipulation in large-scale spaces, their potential for comparing alternative versions of a virtual environment has not been exploited. In this paper, we introduce a Multi-WIM paradigm that facilitates the detailed exploration and comparison of urban planning alternatives. Each alternative is visualized in a separate WIM. The WIMs can be arranged side by side (juxtaposed) or stacked. Stacking allows toggling between alternatives or using a swipe tool where on each side one alternative is shown. These three modes (juxtaposed, toggle, swipe) provide flexible ways of exploring differences and similarities between alternatives, with highlighting functionalities that reveal differences of functional units across designs. We evaluated the Multi-WIM paradigm in a single-factor VR user study (N=24), combining a single-user experiment with a multi-user exploration. Participants had to identify differences and estimate distances, areas and heights across urban planning alternatives. Results show that the stacked toggle mode was significantly faster for finding differences while the juxtaposed view better supported a landmark recall task. Furthermore, toggle was the overall preferred technique in the single-user mode. In contrast, in multi-user settings participants favored juxtaposed, as it fostered collaborative discussion and shared sensemaking. The identified design trade-offs between efficiency and collaboration indicate the need to incorporate all three WIM modes, together with seamless transitions among them, in urban planning applications so as to accommodate both loosely and tightly coupled phases of collaboration. Karoline Brehm, Ephraim Schott, Manuel Hartmann, Bernd Fröhlich 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | The Guide's Apprentices: Engaging Visitors of Virtual Museums through Appropriate Agent EmbodimentsabstractEmbodied conversational agents are an established approach for immersively conveying the narratives and information of virtual museums. Recent advances in large language models and text-to-speech systems enable the active guidance of users by agents and raise the question of how such assistants should be visually embodied to engage visitors and promote knowledge transfer. This demo showcases a stylized humanoid guide, a novel animism-based approach with speaking objects, and a combination of both concepts to interactively guide users through a digital replica of the famous Gropius Room at the Bauhaus University in Weimar. Ephraim Schott, Irene López García, Tony Jan Zoeppig, Manuel Hartmann, Bernd Fröhlich 0001 |
VRST | 4 |